You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This will prevent potential conflicts, i.e. trying to load a Doom 2 map from a PWAD when Doom 1 is the IWAD, etc. edge_defs should ideally be a very minimal core that a standalone game/pack would require to function
The text was updated successfully, but these errors were encountered:
Actually this is a feature, not a bug.
In fact we went out of our way to make it happen IIRC, to allow loading Doom1, Doom2 and Sigil so you could choose from all 6 episodes in one boot.
Maybe as a good middle of the road solution, keep the defs aggregated but move copies of them to the Doom/Doom 2/Final Doom edge_base folders respectively so that we can still clear them out for the non-Doom games we support (and standalone titles)
True, but DDFATK, DDFCOLM, DDFFONT, DDFIMAGE, DDFMOVIE, DDFSFX, DDFSTYLE, and DDFTHING are programmed to ignore the CLEARALL directive. Additionally, there are Doom-specific graphics/sounds/etc in edge_defs that wouldn't be needed for non-Doom games
This will prevent potential conflicts, i.e. trying to load a Doom 2 map from a PWAD when Doom 1 is the IWAD, etc. edge_defs should ideally be a very minimal core that a standalone game/pack would require to function
The text was updated successfully, but these errors were encountered: