Sky Rework #827
Labels
enhancement
New feature or request
implementation
Change or improvement to how an existing feature is implemented
Milestone
The current method (assuming Simple Skies are Off) of writing "sky planes" and "sky walls" to the depth buffer and then drawing the sky while juggling depth testing is a bit convoluted and doesn't mesh well with the Sokol rendering path.
Ideally the sky would simply be drawn once before any other rendering or BSP traversal occurs and without needing to determine whether or not the sky "should" be drawn in a frame. The downside of this is that we would still need a way to determine sky planes and walls for the purposes of not drawing anything "behind" them.
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