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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Overtake"
run/main_scene="res://scenes/main/main.tscn"
boot_splash/image="res://splash.png"
boot_splash/fullsize=false
config/icon="res://icon.png"
[autoload]
events="*res://script/events.gd"
file="*res://script/file.gd"
scene="*res://script/scene.gd"
screen_mgr="*res://script/screen_mgr.gd"
race_mgr="*res://script/race_mgr.gd"
network="*res://script/network.gd"
message="*res://script/message.gd"
timer_mgr="*res://script/timer_mgr.gd"
[display]
window/size/width=1280
window/size/height=720
window/size/test_width=1280
window/size/test_height=720
window/stretch/mode="2d"
window/stretch/aspect="keep_width"
[gdnative]
singletons=[ ]
[physics]
2d/default_linear_damp=3.0
2d/default_angular_damp=2
[rendering]
environment/default_environment="res://default_env.tres"