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Some buff effects are not actually combat stats, but rather trigger only on hit without adding to the character's stats. For example, crit rate buffs from Wastelander. This means our set activation might be incorrect in cases like Rutilant/etc
Goal
Revisit all the conditionals, figure out which ones are on-hit effects and which ones are not, then patch the damage calculations to account for this disparity. Potentially introduce a third view for Basic / Combat / On-Hit?
Acheron
E1 on-hit CR
Trace 3 turn DMG
Argenti
Trace 15% on-hit DMG
Arlan
Asta
Aventurine
Ult on-hit CD
Bailu
Black Swan
Blade
Boothill
Bronya
Clara
Dan Heng
E1 on-hit CR (?)
Dan Heng • Imbibitor Lunae
Trace on-hit CD (?)
Dr. Ratio
Trace on-hit DMG -----------
Feixiao
Firefly
Fu Xuan
Gallagher
Gepard
Guinaifen
Hanya
Herta
Himeko
Hook
Huohuo
Jade
Jiaoqiu
Jing Yuan
Jingliu
Kafka
Lingsha
Luka
Luocha
Lynx
March 7th
March 7th
Misha
Moze
Natasha
Pela
Qingque
Rappa
Robin
Ruan Mei
Sampo
Seele
Serval
Silver Wolf
Sparkle
Sushang
Tingyun
Topaz & Numby
Trailblazer
Trailblazer
Trailblazer
Trailblazer
Trailblazer
Trailblazer
Welt
Xueyi
Yanqing
Yukong
Yunli
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Motivation
Goal
The text was updated successfully, but these errors were encountered: