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LastCastedSpell.cs
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namespace LeagueSharp.Common
{
using System.Collections.Generic;
/// <summary>
/// Represents a last casted spell.
/// </summary>
public class LastCastedSpellEntry
{
#region Fields
/// <summary>
/// The name
/// </summary>
public string Name;
/// <summary>
/// The target
/// </summary>
public Obj_AI_Base Target;
/// <summary>
/// The tick
/// </summary>
public int Tick;
#endregion
#region Constructors and Destructors
/// <summary>
/// Initializes a new instance of the <see cref="LastCastedSpellEntry" /> class.
/// </summary>
/// <param name="name">The name.</param>
/// <param name="tick">The tick.</param>
/// <param name="target">The target.</param>
public LastCastedSpellEntry(string name, int tick, Obj_AI_Base target)
{
this.Name = name;
this.Tick = tick;
this.Target = target;
}
#endregion
}
/// <summary>
/// Represents the last cast packet sent.
/// </summary>
public class LastCastPacketSentEntry
{
#region Fields
/// <summary>
/// The slot
/// </summary>
public SpellSlot Slot;
/// <summary>
/// The target network identifier
/// </summary>
public int TargetNetworkId;
/// <summary>
/// The tick
/// </summary>
public int Tick;
#endregion
#region Constructors and Destructors
/// <summary>
/// Initializes a new instance of the <see cref="LastCastPacketSentEntry" /> class.
/// </summary>
/// <param name="slot">The slot.</param>
/// <param name="tick">The tick.</param>
/// <param name="targetNetworkId">The target network identifier.</param>
public LastCastPacketSentEntry(SpellSlot slot, int tick, int targetNetworkId)
{
this.Slot = slot;
this.Tick = tick;
this.TargetNetworkId = targetNetworkId;
}
#endregion
}
/// <summary>
/// Gets the last casted spell of the unit.
/// </summary>
public static class LastCastedSpell
{
#region Static Fields
/// <summary>
/// The last cast packet sent
/// </summary>
public static LastCastPacketSentEntry LastCastPacketSent;
/// <summary>
/// The casted spells
/// </summary>
internal static readonly Dictionary<int, LastCastedSpellEntry> CastedSpells =
new Dictionary<int, LastCastedSpellEntry>();
#endregion
#region Constructors and Destructors
/// <summary>
/// Initializes static members of the <see cref="LastCastedSpell" /> class.
/// </summary>
static LastCastedSpell()
{
Obj_AI_Base.OnProcessSpellCast += Obj_AI_Hero_OnProcessSpellCast;
Spellbook.OnCastSpell += SpellbookOnCastSpell;
}
#endregion
#region Public Methods and Operators
/// <summary>
/// Gets the last casted spell.
/// </summary>
/// <param name="unit">The unit.</param>
/// <returns></returns>
public static LastCastedSpellEntry LastCastedspell(this Obj_AI_Hero unit)
{
return CastedSpells.ContainsKey(unit.NetworkId) ? CastedSpells[unit.NetworkId] : null;
}
/// <summary>
/// Gets the last casted spell name.
/// </summary>
/// <param name="unit">The unit.</param>
/// <returns></returns>
public static string LastCastedSpellName(this Obj_AI_Hero unit)
{
return CastedSpells.ContainsKey(unit.NetworkId) ? CastedSpells[unit.NetworkId].Name : string.Empty;
}
/// <summary>
/// Gets the last casted spell tick.
/// </summary>
/// <param name="unit">The unit.</param>
/// <returns></returns>
public static int LastCastedSpellT(this Obj_AI_Hero unit)
{
return CastedSpells.ContainsKey(unit.NetworkId)
? CastedSpells[unit.NetworkId].Tick
: (Utils.TickCount > 0 ? 0 : int.MinValue);
}
/// <summary>
/// Gets the last casted spell's target.
/// </summary>
/// <param name="unit">The unit.</param>
/// <returns></returns>
public static Obj_AI_Base LastCastedSpellTarget(this Obj_AI_Hero unit)
{
return CastedSpells.ContainsKey(unit.NetworkId) ? CastedSpells[unit.NetworkId].Target : null;
}
#endregion
#region Methods
/// <summary>
/// Fired when the game processes the spell cast.
/// </summary>
/// <param name="sender">The sender.</param>
/// <param name="args">The <see cref="GameObjectProcessSpellCastEventArgs" /> instance containing the event data.</param>
private static void Obj_AI_Hero_OnProcessSpellCast(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args)
{
if (sender is Obj_AI_Hero)
{
var entry = new LastCastedSpellEntry(args.SData.Name, Utils.TickCount, ObjectManager.Player);
if (CastedSpells.ContainsKey(sender.NetworkId))
{
CastedSpells[sender.NetworkId] = entry;
}
else
{
CastedSpells.Add(sender.NetworkId, entry);
}
}
}
/// <summary>
/// Fired then a spell is casted.
/// </summary>
/// <param name="spellbook">The spellbook.</param>
/// <param name="args">The <see cref="SpellbookCastSpellEventArgs" /> instance containing the event data.</param>
static void SpellbookOnCastSpell(Spellbook spellbook, SpellbookCastSpellEventArgs args)
{
if (spellbook.Owner.IsMe)
{
LastCastPacketSent = new LastCastPacketSentEntry(
args.Slot,
Utils.TickCount,
(args.Target is Obj_AI_Base) ? args.Target.NetworkId : 0);
}
}
#endregion
}
}