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If no session exists for a given telegram game message ID, a new session is created for that message. However, when the session expires, there's no way to tell that there was previously already a session for that message. If someone were to try to access the game after the session expires, gamejay would just create a new session for it, since it doesn't remember seen message IDs.
If the message's sent time were also sent to gamejay, this could be checked against the session expire cutoff to prevent this unwanted interaction.
The text was updated successfully, but these errors were encountered:
If no session exists for a given telegram game message ID, a new session is created for that message. However, when the session expires, there's no way to tell that there was previously already a session for that message. If someone were to try to access the game after the session expires, gamejay would just create a new session for it, since it doesn't remember seen message IDs.
If the message's sent time were also sent to gamejay, this could be checked against the session expire cutoff to prevent this unwanted interaction.
The text was updated successfully, but these errors were encountered: