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The rendering negatively affects the main window container drag operation. #10
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Thanks a lot for reporting and for the videos! This is quite interesting. Did you change something that in the second video doesn't happen anymore? When I tested this on my machine (GTX 1050 Ti), it was only dropping 5 frames at max, so it didn't drop below 55 FPS. I'm suspecting it could possibly be related to |
Hey sorry about that, the second video is a standalone DirectX rendering with ImGui and not related to Qt and QtDirect3D. The confusion is on me. That aside, I currently run with Intel® UHD Graphics 750 which explain the disparity between our tests. I’d suggest to try CPU Rendering to get a possibly better reproducibility. |
Many thanks! I'll try to have a look at this next weekend hopefully. 🍻 |
During a drag event, the window container will impact QtDirect3D frames per seconds and start stuttering.
This issue is considerably more pronounced in real time and with—to be confirmed—iGPU.
2.mp4
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