Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Handles are broken since 4.2.2 #32

Open
Lemonbrush opened this issue Jun 12, 2024 · 2 comments
Open

Handles are broken since 4.2.2 #32

Lemonbrush opened this issue Jun 12, 2024 · 2 comments

Comments

@Lemonbrush
Copy link

Tried on 4.2.2 and 4.3 beta
It seems like the method _notification(what: int) in the split_handle file calls MOUSE_ENTER and MOUSE_EXIT events sequentially at the same time. I fixed that by removing the MOUSE_EXIT case. It is not the best fix but it is something

@gilzoide
Copy link
Owner

gilzoide commented Jun 20, 2024

Hey @Lemonbrush, thanks for the report.
I updated my Godot to 4.2.2 here, but I can't reproduce your error. I can drag handles correctly, just like before.
The only issue I could see here, but also cannot reproduce 100% of the time, is that sometimes I release the mouse button but moving the mouse still moves the selected handle, as if the "mouse exit" event didn't go through it.

Your problem is that you cannot move the handle whatsoever, is that right?

@Lemonbrush
Copy link
Author

yep. The said issue persists too

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants