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Tried on 4.2.2 and 4.3 beta
It seems like the method _notification(what: int) in the split_handle file calls MOUSE_ENTER and MOUSE_EXIT events sequentially at the same time. I fixed that by removing the MOUSE_EXIT case. It is not the best fix but it is something
The text was updated successfully, but these errors were encountered:
Hey @Lemonbrush, thanks for the report.
I updated my Godot to 4.2.2 here, but I can't reproduce your error. I can drag handles correctly, just like before.
The only issue I could see here, but also cannot reproduce 100% of the time, is that sometimes I release the mouse button but moving the mouse still moves the selected handle, as if the "mouse exit" event didn't go through it.
Your problem is that you cannot move the handle whatsoever, is that right?
Tried on 4.2.2 and 4.3 beta
It seems like the method _notification(what: int) in the split_handle file calls MOUSE_ENTER and MOUSE_EXIT events sequentially at the same time. I fixed that by removing the MOUSE_EXIT case. It is not the best fix but it is something
The text was updated successfully, but these errors were encountered: