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MessagesToTransmitManagement.cs
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// Copyright (c) .NET Foundation and Contributors
// Portions Copyright (c) Eclo Solutions
// See LICENSE file in the project root for full license information.
using System;
using System.Collections;
using System.Diagnostics;
namespace Iot.Device.Swarm
{
/// <summary>
/// Class with API to manage the device database for the messages to be transmitted.
/// </summary>
public class MessagesToTransmitManagement
{
// queue to hold messages being listed
private readonly Queue _msgCollection = new Queue();
private readonly SwarmTile _device;
// flag to signal that we're listing messages
private bool _listingMessages = false;
private int _expectedMessageCount;
internal MessagesToTransmitManagement(SwarmTile device)
{
_device = device;
}
/// <summary>
/// Count of unsent messages available in the device database.
/// </summary>
public int Count => GetMessageCount();
/// <summary>
/// Deletes the specified message from the device database.
/// </summary>
/// <param name="id">ID of message.</param>
/// <returns><see langword="true"/> on successful deletion of the message.</returns>
public bool DeleteMessage(string id)
{
return DeleteMessages(id);
}
/// <summary>
/// Deletes all the unsent messages from the device database.
/// </summary>
/// <returns><see langword="true"/> on successful deletion of the messages.</returns>
public bool DeleteAllMessages()
{
return DeleteMessages(null);
}
/// <summary>
/// Gets the specified message from the device database.
/// </summary>
/// <param name="id">ID of message.</param>
/// <returns>The <see cref="MessageToTransmit"/> read.</returns>
/// <remarks>
/// This is will return <see langword="null"/> if there message doesn't exist in the device database.
/// </remarks>
public MessageToTransmit GetMessage(string id)
{
lock (_device.CommandLock)
{
// reset error flag
_device.ErrorOccurredWhenProcessingCommand = false;
// reset event
_device.CommandProcessed.Reset();
// store command
_device.CommandInExecution = TileCommands.MessagesToTransmitManagement.Command;
_device.TileSerialPort.WriteLine(TileCommands.MessagesToTransmitManagement.ListMessage(id).ToString());
// wait from command to be processed
var eventSignaled = _device.CommandProcessed.WaitOne(_device.TimeoutForCommandExecution, false);
// clear command
_device.CommandInExecution = string.Empty;
if (eventSignaled)
{
// check for error
if (_device.ErrorOccurredWhenProcessingCommand)
{
return null;
}
else
{
return ((TileCommands.MessagesToTransmitManagement.Reply)_device.CommandProcessedReply).Message;
}
}
else
{
throw new TimeoutException();
}
}
}
/// <summary>
/// Gets all the unsent messages from the device database.
/// </summary>
/// <returns>A array with <see cref="MessageReceived"/> messages read.</returns>
/// <remarks>
/// This is will return an empty array if there are no messages in the device database.
/// </remarks>
public MessageToTransmit[] GetAllMessages()
{
// clear queue, just in case
_msgCollection.Clear();
// get how many messages are available
_expectedMessageCount = Count;
if (_expectedMessageCount == 0)
{
return new MessageToTransmit[0];
}
lock (_device.CommandLock)
{
// reset error flag
_device.ErrorOccurredWhenProcessingCommand = false;
// reset event
_device.CommandProcessed.Reset();
// set flag that we're listing messages
_listingMessages = true;
// store command
_device.CommandInExecution = TileCommands.MessagesToTransmitManagement.Command;
_device.TileSerialPort.WriteLine(TileCommands.MessagesToTransmitManagement.ListMessage(null).ToString());
// wait from command to be processed
var eventSignaled = _device.CommandProcessed.WaitOne(_device.TimeoutForCommandExecution, false);
// clear command
_device.CommandInExecution = string.Empty;
if (eventSignaled)
{
// clear flag
_listingMessages = false;
}
else
{
// clear flag
_listingMessages = false;
throw new TimeoutException();
}
}
// copy to a new array to return that one
MessageToTransmit[] tempArray = new MessageToTransmit[_msgCollection.Count];
_msgCollection.CopyTo(tempArray, 0);
// clear the internal field to save memory
_msgCollection.Clear();
return tempArray;
}
internal void ProcessIncomingSentence(NmeaSentence nmeaSentence)
{
var msgManagement = new TileCommands.MessagesToTransmitManagement.Reply(nmeaSentence);
if (msgManagement.MessageCount >= 0
|| msgManagement.Message != null)
{
if (_listingMessages)
{
// add to queue
_msgCollection.Enqueue(msgManagement.Message);
// decrease count
_expectedMessageCount--;
if (_expectedMessageCount > 0)
{
// done here
return;
}
}
else
{
// got reply, store
_device.CommandProcessedReply = msgManagement;
}
// flag any command waiting for processing
_device.CommandProcessed.Set();
}
else if (nmeaSentence.Data.Contains("DELETED,")
|| nmeaSentence.Data.Contains(CommandBase.PromptOkReply))
{
// all good, flag any command waiting for processing
_device.CommandProcessed.Set();
}
else
{
// must be an error or ignoring a list messages reply
// set error flag
_device.ErrorOccurredWhenProcessingCommand = true;
// flag any command waiting for processing
_device.CommandProcessed.Set();
}
}
#region command helpers
private int GetMessageCount()
{
lock (_device.CommandLock)
{
// reset error flag
_device.ErrorOccurredWhenProcessingCommand = false;
// reset event
_device.CommandProcessed.Reset();
// store command
_device.CommandInExecution = TileCommands.MessagesToTransmitManagement.Command;
_device.TileSerialPort.WriteLine(TileCommands.MessagesToTransmitManagement.GetMessageCount().ToString());
// wait from command to be processed
var eventSignaled = _device.CommandProcessed.WaitOne(_device.TimeoutForCommandExecution, false);
// clear command
_device.CommandInExecution = string.Empty;
if (eventSignaled)
{
// check for error
if (_device.ErrorOccurredWhenProcessingCommand)
{
throw new ErrorExecutingCommandException();
}
else
{
return ((TileCommands.MessagesToTransmitManagement.Reply)_device.CommandProcessedReply).MessageCount;
}
}
else
{
throw new TimeoutException();
}
}
}
private bool DeleteMessages(string id)
{
lock (_device.CommandLock)
{
// reset error flag
_device.ErrorOccurredWhenProcessingCommand = false;
// reset event
_device.CommandProcessed.Reset();
// store command
_device.CommandInExecution = TileCommands.MessagesToTransmitManagement.Command;
_device.TileSerialPort.WriteLine(TileCommands.MessagesToTransmitManagement.DeleteMessages(id).ToString());
// wait from command to be processed
var eventSignaled = _device.CommandProcessed.WaitOne(_device.TimeoutForCommandExecution, false);
// clear command
_device.CommandInExecution = string.Empty;
if (eventSignaled)
{
// check for error
if (_device.ErrorOccurredWhenProcessingCommand)
{
return false;
}
else
{
return true;
}
}
else
{
throw new TimeoutException();
}
}
}
#endregion
}
}