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Support morphed TEXCOORD_n and COLOR_n attributes #432

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schell opened this issue Aug 25, 2024 · 4 comments
Open

Support morphed TEXCOORD_n and COLOR_n attributes #432

schell opened this issue Aug 25, 2024 · 4 comments

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@schell
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schell commented Aug 25, 2024

The spec mentions that there can be n TEXCOORD and/or COLOR morph target buffers. gltf should support this. I can contribute this at some point, but I wanted to create this ticket to track that feature in case someone beats me to it :)

@chubei-urus
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Hi @schell are you working on this? My organization also needs this. If you haven't started yet I'll go ahead and implement it.

@schell
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schell commented Sep 11, 2024

I have not started yet @chubei-urus. Feel free to take it :)

@chubei-urus
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I put together a quick hack in urusgraphics@57c41a2, but I don't think it's ever going to be merged because it breaks compatibility.

@schell
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schell commented Sep 13, 2024

Ah, ok, I'll put this back on my todo list, then :)

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