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Hello. I'm currently developing a game engine and want to load images from gltf my own asynchronously.
I have a library that can load multiple model formats, similar to Assimp. To load an image, I need the buffer data (&[buffer::Data]). However, I don't want gltf to include unnecessary dependencies that are enabled by the import flag.
The text was updated successfully, but these errors were encountered:
Hello. I'm currently developing a game engine and want to load images from gltf my own asynchronously.
I have a library that can load multiple model formats, similar to Assimp. To load an image, I need the buffer data (&[buffer::Data]). However, I don't want gltf to include unnecessary dependencies that are enabled by the import flag.
The text was updated successfully, but these errors were encountered: