From 80fefd2ceb60efcfd025190d567fd0afcc3150a7 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sun, 28 Jul 2024 18:29:56 +0200 Subject: [PATCH] Bump to version 2.1.0 Thanks to all contributors involved in the making of this release, in particular DaelonSuzuka who has been central in this effort of maintaining this extension! --- .github/ISSUE_TEMPLATE/bug_report.yml | 6 +++--- .github/ISSUE_TEMPLATE/feature_request.yml | 6 +++--- CHANGELOG.md | 21 +++++++++++++++++++++ package-lock.json | 4 ++-- package.json | 2 +- 5 files changed, 30 insertions(+), 9 deletions(-) diff --git a/.github/ISSUE_TEMPLATE/bug_report.yml b/.github/ISSUE_TEMPLATE/bug_report.yml index 2505400b..551584a8 100644 --- a/.github/ISSUE_TEMPLATE/bug_report.yml +++ b/.github/ISSUE_TEMPLATE/bug_report.yml @@ -18,7 +18,7 @@ body: description: > Specify the Git commit hash if using a development or non-official build. If you use a custom build, please test if your issue is reproducible in official builds too. - placeholder: 3.3.stable, 4.0.dev (3041becc6) + placeholder: 4.2.2.stable, 4.3.rc (88d932506) validations: required: true @@ -29,7 +29,7 @@ body: Use the **Help > About** menu to see your current version. Specify the Git commit hash if using a development or non-official build. If you use a custom build, please test if your issue is reproducible in official builds too. - placeholder: "1.64.2" + placeholder: "1.91.1" validations: required: true @@ -40,7 +40,7 @@ body: Open the **Extensions** side panel and click on the **godot-tools** extension to see your current version. Specify the Git commit hash if using a development or non-official build. If you use a custom build, please test if your issue is reproducible in official builds too. - placeholder: "2.0.0" + placeholder: "2.1.0" validations: required: true diff --git a/.github/ISSUE_TEMPLATE/feature_request.yml b/.github/ISSUE_TEMPLATE/feature_request.yml index 75a72c9b..c5939d96 100644 --- a/.github/ISSUE_TEMPLATE/feature_request.yml +++ b/.github/ISSUE_TEMPLATE/feature_request.yml @@ -18,7 +18,7 @@ body: description: > Specify the Git commit hash if using a development or non-official build. If you use a custom build, please test if your issue is reproducible in official builds too. - placeholder: 3.3.stable, 4.0.dev (3041becc6) + placeholder: 4.2.2.stable, 4.3.rc (88d932506) validations: required: true @@ -29,7 +29,7 @@ body: Use the **Help > About** menu to see your current version. Specify the Git commit hash if using a development or non-official build. If you use a custom build, please test if your issue is reproducible in official builds too. - placeholder: "1.64.2" + placeholder: "1.91.1" validations: required: true @@ -40,7 +40,7 @@ body: Open the **Extensions** side panel and click on the **godot-tools** extension to see your current version. Specify the Git commit hash if using a development or non-official build. If you use a custom build, please test if your issue is reproducible in official builds too. - placeholder: "2.0.0" + placeholder: "2.1.0" validations: required: true diff --git a/CHANGELOG.md b/CHANGELOG.md index a2bd64de..558cb32e 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,26 @@ # Changelog +### 2.1.0 + +- [Improve dragging items from Scene Preview into source code](https://github.com/godotengine/godot-vscode-plugin/pull/661) +- [Improve macOS path resolution for app bundles](https://github.com/godotengine/godot-vscode-plugin/pull/632) +- [Improve codeblock formatting in documentation](https://github.com/godotengine/godot-vscode-plugin/pull/629) +- [Improve Scene Preview ergonomics](https://github.com/godotengine/godot-vscode-plugin/pull/665) + - "Pinning" in the scene preview is now referred to as "locking" to avoid confusion with pinning a scene as the debug/launch target. + - Added commands for opening the Scene Preview's target scene, and the "main script" of the target scene, if it exists. + - Added existing "refresh scene preview" command as a button. +- [Prevent document links from accidentally being resolved to your entire document](https://github.com/godotengine/godot-vscode-plugin/pull/639) +- [Fix poor documentation formatting of class titles and inheritance chain](https://github.com/godotengine/godot-vscode-plugin/pull/628) +- [Fix bad formatting on several operators](https://github.com/godotengine/godot-vscode-plugin/pull/605) +- [Fix various formatting issues](https://github.com/godotengine/godot-vscode-plugin/pull/672) +- [Fix various syntax highlighting issues](https://github.com/godotengine/godot-vscode-plugin/pull/674) +- [Fix Object ID decoded as wrong signedness](https://github.com/godotengine/godot-vscode-plugin/pull/670) +- [Fix project not found when `project.godot` file is excluded](https://github.com/godotengine/godot-vscode-plugin/pull/635) +- [Fix LSP connection attempts not resetting](https://github.com/godotengine/godot-vscode-plugin/pull/638) +- [Fix child processes not being killed properly](https://github.com/godotengine/godot-vscode-plugin/pull/613) +- [Fix broken scene file parser](https://github.com/godotengine/godot-vscode-plugin/pull/603) +- [Fix debugged process not being terminated when debugging session closes on Linux](https://github.com/godotengine/godot-vscode-plugin/pull/620) + ### 2.0.0 - [**Rewrite debugger for Godot 4 support + improved maintainability**](https://github.com/godotengine/godot-vscode-plugin/pull/452) diff --git a/package-lock.json b/package-lock.json index 04743d23..6c8f5ef8 100644 --- a/package-lock.json +++ b/package-lock.json @@ -1,12 +1,12 @@ { "name": "godot-tools", - "version": "2.0.0", + "version": "2.1.0", "lockfileVersion": 3, "requires": true, "packages": { "": { "name": "godot-tools", - "version": "2.0.0", + "version": "2.1.0", "license": "MIT", "dependencies": { "@vscode/debugadapter": "^1.64.0", diff --git a/package.json b/package.json index fd452798..034dc441 100644 --- a/package.json +++ b/package.json @@ -2,7 +2,7 @@ "name": "godot-tools", "displayName": "godot-tools", "icon": "icon.png", - "version": "2.0.0", + "version": "2.1.0", "description": "Tools for game development with Godot Engine and GDScript", "repository": { "type": "git",