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[Programming:Enemy] Grunt Behaviour #17

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henrywangzh opened this issue Jan 29, 2023 · 0 comments
Open

[Programming:Enemy] Grunt Behaviour #17

henrywangzh opened this issue Jan 29, 2023 · 0 comments
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@henrywangzh
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This task deals with the movement and attacks of a grunt enemy.

Upon spawn, this enemy will patrol an area.

It will have 3 ranges: attack range, combat range, detection range. You can think of them as 3 concentric circles, each larger than the previous.

If the player is in the combat range, the enemy will walk towards the player.

If the player is in attack range, the enemy will begin attacking the player on a fixed attack timer.

If the player leaves the detection range, the enemy will return to patrolling.

@henrywangzh henrywangzh converted this from a draft issue Jan 29, 2023
@FarrelMax FarrelMax assigned FarrelMax and unassigned FarrelMax Feb 5, 2023
@EideenMoz EideenMoz self-assigned this Feb 5, 2023
@henrywangzh henrywangzh moved this from Todo - Programming to In Progress in The Xinshen Soulsmiths Forge Feb 15, 2023
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