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[Programming:Enemy] Ravager Behaviour #18

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henrywangzh opened this issue Jan 29, 2023 · 0 comments
Open

[Programming:Enemy] Ravager Behaviour #18

henrywangzh opened this issue Jan 29, 2023 · 0 comments
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@henrywangzh
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This task deals with the movement and attacks of a ravager enemy.

Upon spawn, this enemy will patrol an area.

It will have 3 ranges: attack range, combat range, detection range. You can think of them as 3 concentric circles, each larger than the previous.

If the player is in the combat range, the enemy will walk towards the player.

The enemy will continue walking until it is just outside of the player's attack range, at which point it will pause, maintain distance, and lunge at the player, performing a double swipe attack, and then move back to the player's attack range. The lunge attack will be on a moderate cooldown timer

If the player leaves the detection range, the enemy will return to patrolling.

@henrywangzh henrywangzh converted this from a draft issue Jan 29, 2023
@henrywangzh henrywangzh changed the title [Programming:Enemy] Ravager [Programming:Enemy] Ravager Behaviour Jan 29, 2023
@Ning9319 Ning9319 self-assigned this Feb 5, 2023
@FarrelMax FarrelMax self-assigned this Feb 5, 2023
@henrywangzh henrywangzh moved this from Todo - Programming to In Progress in The Xinshen Soulsmiths Forge Feb 15, 2023
@Ning9319 Ning9319 reopened this Feb 19, 2023
@github-project-automation github-project-automation bot moved this from In Progress to Done in The Xinshen Soulsmiths Forge Feb 19, 2023
@Ning9319 Ning9319 reopened this Feb 19, 2023
@henrywangzh henrywangzh moved this from Done to In Progress in The Xinshen Soulsmiths Forge Feb 19, 2023
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