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Configs
The feature toggle system allows you to selectively disable blocks added by this mod without needing datapacks/CraftTweaker/KubeJS. Most of the blocks/items added by this mod can be controlled through this system, giving you the power to decide what fits in your game.
When you disable a feature:
- all related recipes are disabled, making the block unobtainable in survival
- the item is hidden in creative inventory and JEI
- existing blocks in the world are not affected, so existing machines won't break
- a config sync system is in place so that the server's config overrides all clients.
- datapacks are still respected, and will override the feature toggle unless the
feature_enabled
condition is included.
Remember to RESTART after you enable/disable features
This is a set of server configs that allows you to configure the stress values of every kinetic component added by this mod.
It works similarly to Create's system, with the only exception being the Brake, which has another stress config called the "active stress". The Brake uses the active stress value when it is powered, and the default stress value when it is not. Whichever value is higher will determine when the Brake considers itself as "braking", hence handling particles and advancements accordingly.
The Schematics Nesting Depth
config allows you to control this feature. The default is 5, which means schematics nested in up to 5 layers of sub-folders will be accessible in-game. Changing this to 0 reverts to base Create behavior.
Configures the heat level required and stress output of Fluid Vessels when compared to Fluid Tanks. Due to Fluid Vessels having more block spaces beneath for heat sources, the efficiency of these boilers is nerfed by default. You may set the stress output to 0 for an aesthetics-only boiler, or if you would like to cap the horizontal boiler at level 9:
- Set heat level multiplier to 2 (so you only need 9 burners to reach max level)
- Set stress output multiplier to 0.5 (so max level boiler only outputs stress values equivalent to a level 9 engine)
Configures whether Create: Connected automatically migrates copycats to Create: Copycats+ variants when both mods are installed. The conditions for copycats to migrate are:
- The block is from create: connected (its block ID starts with
create_connected:
) - The corresponding block feature is enabled in copycats+
- The block has an active block entity (which means the block either has a copied material, or you have interacted with the block by walking over it, punching it, placing it, etc)
- The block is in a loaded chunk
- The block is not assembled on a contraption
Controls whether this small fix is enabled on the server.