Its possible to build the project using a custom fgeal implementation. To so, follow the process detailed in BUILDING.md, but with the following differences:
- Use the
build/others/linux-gcc-libfgeal-release
folder instead of the other builds. - Besides
Box2D
, thefgeal
library also needs to be present. It is a wrapper library around other game library (i.e. SDL). Head to https://gitlab.com/hydren/fgeal to find instructions about how to build it or grab a binary. - When running the
configure.sh
script, the script will ask about afgeal
include folder. Type in were its headers are located in your machine (maybe in a.../fgeal
directory or/usr/include
).
- It will also ask where the
fgeal
library are located. So type in as well were the library are located in your machine (again, maybe in.../fgeal
or/usr/lib/x86_64-linux-gnu
, but it could be anywere, really)