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Instanced 3D Tiles - Start Animation? #2428
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Apparently, we don't have any code to run the animations. They are accessible though. It looks like we are losing the name of the mesh when we are creating the instances from 3dtilesrenderer. So the animations can't hook to the mesh. I've tried to use this to update the mixer:
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I had some doubts with the fact that We have some work to do to make it working in
P.S.: I'm on holidays until the first week of november, I will tackle this issue when I'm back! |
@Desplandis I'm also looking forward to solving this problem |
Hi, how can I start an animation on Instanced 3D Tiles containing a windmill (blades are animated),
sample https://www.itowns-project.org/itowns/examples/3dtiles_loader.html?tileset=https://bertt.github.io/cesium_issues/i3dm_animating/issue/tileset.json
On Cesium it works see https://bertt.github.io/cesium_issues/i3dm_animating/issue/
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