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This issue is part of #13 which tries to help new players getting started.
Goals
There should be an easy and obvious way for players to get more information about the objects they see. For example, they should be able to read about Ambiance and its effect. Or they should find an explanation about what trees are useful for. Basically, everything that has a sprite should be considered a candidate.
Implementation Steps
Write texts to be displayed
Create a struct (probably a SPECS component) which holds helper information and can be drawn on screen
Introduce a way to open the helper text on any object (Possible ideas: a global ? button followed by object selection, hover-info after few seconds of hovering, key-bindings, ...)
These steps can be done out-of-order.
The text was updated successfully, but these errors were encountered:
This issue is part of #13 which tries to help new players getting started.
Goals
There should be an easy and obvious way for players to get more information about the objects they see. For example, they should be able to read about Ambiance and its effect. Or they should find an explanation about what trees are useful for. Basically, everything that has a sprite should be considered a candidate.
Implementation Steps
These steps can be done out-of-order.
The text was updated successfully, but these errors were encountered: