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tms.asm
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; TMS9918A graphics subroutines
; Copyright 2018-2020 J.B. Langston
;
; Permission is hereby granted, free of charge, to any person obtaining a
; copy of this software and associated documentation files (the "Software"),
; to deal in the Software without restriction, including without limitation
; the rights to use, copy, modify, merge, publish, distribute, sublicense,
; and/or sell copies of the Software, and to permit persons to whom the
; Software is furnished to do so, subject to the following conditions:
;
; The above copyright notice and this permission notice shall be included in
; all copies or substantial portions of the Software.
;
; THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
; IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
; FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
; AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
; LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
; FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
; DEALINGS IN THE SOFTWARE.
; VDP Programmer's Guide: http://map.grauw.nl/resources/video/ti-vdp-programmers-guide.pdf
; ---------------------------------------------------------------------------
; configuration parameters; can be changed at runtime
TmsPort:
defb 0beh ; port for TMS vram (reg is 1 higher)
TmsWait:
defb 31 ; iterations to wait after ram access
TmsMode:
defw 0 ; mode registers
TmsNameAddr:
defw 3800h ; name table address (multiples of 400H)
TmsColorAddr:
defw 2000h ; color table address (multiples of 40H)
TmsPatternAddr:
defw 0 ; pattern table (multiples of 800H)
TmsSpritePatternAddr:
defw 1800h ; sprite attribute table (multiples of 80H)
TmsSpriteAttrAddr:
defw 3bc0h ; sprite pattern table (multiples of 800H)
TmsScreenColors:
defb 0 ; background (low nybble), text color (high nybble)
; ---------------------------------------------------------------------------
; register constants
TmsWriteBit: equ 40h ; bit to indicate memory write
; Registers
TmsCtrl0Reg: equ 80h
TmsCtrl1Reg: equ 81h
TmsNameReg: equ 82h
TmsColorTableReg: equ 83h
TmsPatternReg: equ 84h
TmsSpriteAttrReg: equ 85h
TmsSpritePatternReg: equ 86h
TmsColorReg: equ 87h
; Control Register Bits
TmsM3: equ 200h
TmsExtVideo: equ 100h
Tms16k: equ 80h
TmsDisplayEnable: equ 40h
TmsIntEnableBit: equ 20h
TmsM1: equ 10h
TmsM2: equ 8
TmsSprite32: equ 2
TmsSpriteMag: equ 1
; ---------------------------------------------------------------------------
; table lengths
TmsTileNameLen: equ 300h
TmsTextNameLen: equ 3c0h
TmsTileColorLen: equ 20h
TmsBitmapColorLen: equ 800h
TmsTilePatternLen: equ 800h
TmsTextPatternLen: equ 800h
TmsMulticolorPatternLen: equ 600h
TmsBitmapPatternLen: equ 1800h
; ---------------------------------------------------------------------------
; color constants
TmsTransparent: equ 0
TmsBlack: equ 1
TmsMediumGreen: equ 2
TmsLightGreen: equ 3
TmsDarkBlue: equ 4
TmsLightBlue: equ 5
TmsDarkRed: equ 6
TmsCyan: equ 7
TmsMediumRed: equ 8
TmsLightRed: equ 9
TmsDarkYellow: equ 0ah
TmsLightYellow: equ 0bh
TmsDarkGreen: equ 0ch
TmsMagenta: equ 0dh
TmsGray: equ 0eh
TmsWhite: equ 0fh
; ---------------------------------------------------------------------------
; port I/O routines
; These routines access the ports configured in TmsPort.
; These memory locations can be set at runtime to support different hardware
; configurations from the same binary. TmsProbe automatically detects the
; TMS9918A on common ports.
; The TMS9918A RAM must not be accessed more than once every 8 us or display
; corruption may occur. During vblank and with the display disabled,
; accesses can be 2 us apart, but we will always use 8 us minimum delay.
; TmsRamIn/TmsRamOut include a configurable delay loop, which waits for the
; configured iterations between VRAM writes to work properly with faster CPUs
; Minimum time to execute each procedure call:
; Z80: 88 cycles, 8.8 us @ 10 MHz
; Z180: 80 cycles, 8.64 us @ 9.216 MHz, 4.32 us @ 18.432, 2.16 us @ 36.864
;
; Additional delay per djnz iteration:
; Z80: 8 cycles * (iterations - 1)
; 0.8 us @ 10 MHz
; Z180: 7 cycles * (iterations - 1)
; 0.756 us @ 9.216 MHz, 0.378 us @ 18.432, 0.189 us @ 36.864
; Delay loop iterations required for different CPU speeds:
; Z80 @ 10 MHz or less: 1
; Z180 @ 9.216 MHz or less: 1
; Z180 @ 18.432 MHz: 10
; Z180 @ 36.864 MHz: 31
TmsWaits: defb 1, 10, 31 ; wait iterations to add for different CPU speeds
; set up wait time based on clock multiplier in E
TmsSetWait:
ld hl, TmsWaits
ld d, 0
add hl, de
ld a, (hl)
ld (TmsWait), a
ret
; try to find TMS9918A on common ports
TmsProbe:
ld hl, TmsPorts
ld b, TmsNumPorts
TmsProbeNext:
ld a, (hl)
ld (TmsPort), a
call TmsRegIn ; clear vsync bit
call TmsRegIn ; check it again
jp m, TmsProbeFailed ; if still set, not a TMS9918A
ld de, 0ffffh ; long enough for another vsync
TmsProbeWait:
call TmsRegIn ; check vsync bit again
ret m ; if set, it's a TMS9918A (and Z is clear)
dec de ; otherwise, keep waiting
ld a, e
or d
jp nz, TmsProbeWait
TmsProbeFailed:
inc hl ; if still clear after this long, try next port
djnz TmsProbeNext
xor a ; set Z if we ran out of ports to check
ret
TmsPorts: ; List of ports to probe:
defb 0beh ; ColecoVision / SG-1000
defb 98h ; MSX
defb 10h ; Sord M5 (conflicts with z80ctrl SIO port)
;defb 8 ; Tatung Einstein (conflicts with z80ctrl drive ports)
;defb 1 ; MTX (not supported by TMS9918A video card)
; add additional ports to check here
TmsNumPorts: equ $ - TmsPorts
; set a single register value
; A = register value
; E = register to set
TmsSetReg:
call TmsRegOut
ld a, e
; fallthrough to TmsRegOut
; write to configured register port
; parameters:
; A = value to write
TmsRegOut:
push bc
ld bc, (TmsPort)
inc c
out (c), a
pop bc
ret
; read from configured register port
; returns:
; A = value read
TmsRegIn:
push bc
ld bc, (TmsPort)
inc c
in a, (c)
pop bc
ret
; write to configured VRAM port
; parameters:
; A = value to write
; Z80 | Z180 cycles...
TmsRamOut: ; 17 | 16 (call)
push bc ; 11 | 11
ld bc, (TmsPort) ; 20 | 18
out (c), a ; 12 | 10
TmsRamOutDelay:
djnz TmsRamOutDelay ; 8 | 7 plus (13 | 9) * (iterations-1)
pop bc ; 10 | 9
ret ; 10 | 9
; read from configured VRAM port
; returns:
; A = value read
TmsRamIn:
push bc
ld bc, (TmsPort)
TmsRamInDelay:
djnz TmsRamInDelay
in a, (c)
ld bc, (TmsPort)
TmsRamInDelay2:
djnz TmsRamInDelay2
pop bc
ret
; ---------------------------------------------------------------------------
; register configuration routines
; set the background color
; A = requested color
TmsBackground:
and 0fh
ld b, a
ld a, (TmsScreenColors)
and 0f0h
or b
ld (TmsScreenColors), a
ld e, TmsColorReg
jp TmsSetReg
; set the sprite configuration
; A = sprite options
TmsSpriteConfig:
and TmsSprite32|TmsSpriteMag
ld b, a
ld a, (TmsMode)
and ~(TmsSprite32|TmsSpriteMag)
or b
ld (TmsMode), a
ld e, TmsCtrl1Reg
jp TmsSetReg
; enable vblank interrupts
TmsIntEnable:
ld a, (TmsMode)
or TmsIntEnableBit
ld (TmsMode), a
ld e, TmsCtrl1Reg
jp TmsSetReg
; disable vblank interrupts
TmsIntDisable:
ld a, (TmsMode)
and ~TmsIntEnableBit
ld (TmsMode), a
ld e, TmsCtrl1Reg
jp TmsSetReg
; ---------------------------------------------------------------------------
; initialization routines
TmsBlankFlags: equ Tms16k
TmsTileFlags: equ Tms16k | TmsDisplayEnable
TmsTextFlags: equ Tms16k | TmsDisplayEnable | TmsM1
TmsMulticolorFlags: equ Tms16k | TmsDisplayEnable | TmsM2
TmsBitmapFlags: equ Tms16k | TmsDisplayEnable | TmsM3
; reset registers and clear all 16KB of video memory
TmsReset:
ld hl, TmsBlankFlags ; blank the screen with 16KB enabled
ld (TmsMode), hl
ld a, l
ld e, TmsCtrl1Reg
call TmsSetReg
ld a, h
ld e, TmsCtrl0Reg
call TmsSetReg
ld a, TmsTransparent
call TmsBackground
ld a, TmsTransparent
call TmsTextColor
ld de, 0 ; clear entire VRAM
ld bc, 4000h
ld a, 0
call TmsFill
ret
; initialize for multicolor mode
TmsMulticolor:
call TmsReset
ld de, (TmsNameAddr)
call TmsWriteAddr
ld d, 6 ; name table has 6 sections
ld e, 0 ; lines in first section start at 0
TmsSectionLoop:
ld c, 4 ; each section has 4 identical lines
TmsLineLoop:
ld b, 32 ; each line is 32 bytes long
ld a, e ; same starting value for each line in section
TmsByteLoop:
call TmsRamOut
inc a ; byte value
djnz TmsByteLoop
dec c ; line counter
jp nz, TmsLineLoop
ld e, a ; next starting value = current + 32
dec d ; section counter
jp nz, TmsSectionLoop
ld hl, TmsMulticolorFlags
ld (TmsMode), hl
jp TmsInitNonBitmap
; initialize for tiled graphics
TmsTile:
call TmsReset
ld hl, TmsTileFlags
ld (TmsMode), hl
jp TmsInitNonBitmap
; initialize for text mode
; HL = address of font to load
TmsTextMode:
push hl
call TmsReset
pop hl
ld de, (TmsPatternAddr) ; load font from address in hl
ld bc, TmsTextPatternLen
call TmsWrite
ld hl, TmsTextFlags
ld (TmsMode), hl
; fallthrough to TmsInitNonBitmap
; non-bitmap color and pattern table configuration
TmsInitNonBitmap:
; set up color table address (register = address / 400H)
ld a, (TmsColorAddr)
and 0c0h
ld (TmsColorAddr), a
ld d, a
ld a, (TmsColorAddr+1)
and 3fh
ld (TmsColorAddr+1), a
rl d
rla
rl d
rla
ld e, TmsColorTableReg
call TmsSetReg
; set up pattern table address (register = address / 800H)
xor a
ld (TmsPatternAddr), a
ld a, (TmsPatternAddr+1)
and 38h
ld (TmsPatternAddr+1), a
rrca
rrca
rrca
ld e, TmsPatternReg
call TmsSetReg
jp TmsInitCommon
; initialize for bitmapped graphics
TmsBitmap:
call TmsReset
ld de, (TmsNameAddr) ; initialize name table with 3 sets
call TmsWriteAddr ; of 256 bytes ranging from 00-FF
ld b, 3
xor a
TmsBitmapLoop:
call TmsRamOut
inc a
jp nz, TmsBitmapLoop
djnz TmsBitmapLoop
ld hl, TmsBitmapFlags
ld (TmsMode), hl
; set up color table at 0H (register = 7FH) or 2000H (register = 0FFH)
xor a
ld (TmsColorAddr), a
ld (TmsPatternAddr), a
ld a, (TmsColorAddr+1)
and 20h
ld (TmsColorAddr+1), a
ld a, 0ffh ; color table at 2000H
jp nz, TmsColorTableHigh
ld a, 7fh ; color table at 0H
TmsColorTableHigh:
ld e, TmsColorTableReg
call TmsSetReg
; set up pattern table at 0H (register = 3) or 2000H (register = 7)
ld a, (TmsPatternAddr+1)
and 20h
ld (TmsPatternAddr+1), a
ld a, 7 ; pattern table at 2000H
jp nz, TmsPatternTableHigh
ld a, 3 ; pattern table at 0H
TmsPatternTableHigh:
ld e, TmsPatternReg
call TmsSetReg
; fall through to TmsInitCommon
; common initialization for all modes
TmsInitCommon:
; set up name table address (register = address / 400H)
xor a
ld (TmsNameAddr), a
ld a, (TmsNameAddr+1)
and 3ch
ld (TmsNameAddr+1), a
rrca
rrca
ld e, TmsNameReg
call TmsSetReg
; set up sprite pattern table address (register = address / 80H)
ld a, (TmsSpriteAttrAddr)
and 80h
ld (TmsSpriteAttrAddr), a
ld d, a
ld a, (TmsSpriteAttrAddr+1)
and 7fh
rl d
rla
ld e, TmsSpriteAttrReg
call TmsSetReg
; set up sprite attribute table address (register = address / 800H)
xor a
ld (TmsSpritePatternAddr), a
ld a, (TmsSpritePatternAddr+1)
and 38h
ld (TmsSpritePatternAddr+1), a
rrca
rrca
rrca
ld e, TmsSpritePatternReg
call TmsSetReg
; set up control registers
ld e, TmsCtrl1Reg
ld a, (TmsMode)
call TmsSetReg
ld a, (TmsMode+1)
ld e, TmsCtrl0Reg
jp TmsSetReg
; ---------------------------------------------------------------------------
; memory access routines
; set the next address of vram to write
; DE = address
TmsWriteAddr:
ld a, e ; send lsb
call TmsRegOut
ld a, d ; mask off msb to max of 16KB
and 3fh
or TmsWriteBit ; indicate that this is a write
call TmsRegOut
ret
; set the next address of vram to read
; DE = address
TmsReadAddr:
ld a, e ; send lsb
call TmsRegOut
ld a, d ; mask off msb to max of 16KB
and 3Fh
call TmsRegOut
ret
; copy bytes from ram to vram
; HL = ram source address
; DE = vram destination address
; BC = byte count
TmsWrite:
call TmsWriteAddr
TmsWriteLoop:
ld a, (hl)
call TmsRamOut
inc hl
dec bc
ld a, b
or c
jp nz, TmsWriteLoop
ret
; fill a section of memory with a single value
; A = value to fill
; DE = vram destination address
; BC = byte count
TmsFill:
push af
call TmsWriteAddr
pop af
TmsFillLoop:
call TmsRamOut
dec c
jp nz, TmsFillLoop
djnz TmsFillLoop
ret
; ---------------------------------------------------------------------------
; text routines
; set text color
; A = requested color
TmsTextColor:
add a, a ; text color into high nybble
add a, a
add a, a
add a, a
ld b, a ; save for later
ld a, (TmsScreenColors) ; get current colors
and 0fh ; mask off old text color
or b ; set new text color
ld (TmsScreenColors), a
ld e, TmsColorReg
jp TmsSetReg ; save it back
; set the address to place text at X/Y coordinate
; A = X
; E = Y
TmsTextPos:
ld d, 0
ld hl, 0
add hl, de ; Y x 1
add hl, hl ; Y x 2
add hl, hl ; Y x 4
add hl, de ; Y x 5
add hl, hl ; Y x 10
add hl, hl ; Y x 20
add hl, hl ; Y x 40
ld e, a
add hl, de ; add X for final address
ld de, (TmsNameAddr) ; add name table base address
add hl, de
ex de, hl
jp TmsWriteAddr
; copy a null-terminated string to VRAM
; HL = ram source address
TmsStrOut:
ld a, (hl)
cp 0 ; return when NULL is encountered
ret z
call TmsRamOut
inc hl
jp TmsStrOut
; repeat a character a certain number of times
; A = character to output
; B = count
TmsRepeat:
call TmsRamOut
djnz TmsRepeat
ret
; output a character
; A = character to output
TmsChrOut: equ TmsRamOut
; ---------------------------------------------------------------------------
; bitmap routines
TmsClearPixel: equ 0A02Fh ; cpl, and b
TmsSetPixel: equ 0B0h ; nop, or b
; set operation for TmsPlotPixel to perform
; HL = pixel operation (TmsClearPixel, TmsSetPixel)
TmsPixelOp:
ld (TmsPixelOpPlaceHolder), hl
ret
; set or clear pixel at X, Y position
; B = Y position
; C = X position
TmsPlotPixel:
ld a, b ; bail out if Y coord > 191
cp 192
ret nc
call TmsXYAddr ; get address in DE for X/Y coord in BC
ld a, c ; get lower 3 bits of X coord
and 7
ld b, 0
ld c, a
ld hl, TmsMaskLookup ; address of mask in table
add hl, bc
ld b, (hl) ; save mask in B
ld hl, (TmsPatternAddr) ; get base address for pattern table
add hl, de
ex de, hl
call TmsReadAddr ; set read within pattern table
call TmsRamIn
TmsPixelOpPlaceHolder:
or b ; mask bit in previous byte
nop ; place holder for 2 byte mask operation
push af
call TmsWriteAddr ; set write address within pattern table
pop af
jp TmsRamOut
TmsMaskLookup:
defb 80h, 40h, 20h, 10h, 8h, 4h, 2h, 1h
; set the color for a block of pixels in bitmap mode
; B = Y position
; C = X position
; A = foreground/background color to set
TmsPixelColor:
push af
ld a, b ; bail out if Y coord > 191
cp 192
ret nc
call TmsXYAddr ; get address in DE for X/Y coord in BC
ld hl, (TmsColorAddr) ; add the color table base address
add hl, de
ex de, hl
call TmsWriteAddr ; set write address within color table
pop af
jp TmsRamOut
; calculate address byte containing X/Y coordinate
; B = Y position
; C = X position
; returns address in DE
TmsXYAddr:
ld a, b ; d = (y / 8)
rrca
rrca
rrca
and 1fh
ld d, a
ld a, c ; e = (x & f8)
and 0f8h
ld e, a
ld a, b ; e += (y & 7)
and 7
or e
ld e, a
ret