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Hi,
I'm currently using threex.webar on a project. It's working fine, so thank you very much, it makes using Aruco with Three.js a lot easier.
Right now, I'm trying to make a projection (markerObject3D) based on a marker, but I want it to be next to the marker, not on it.
Here's how I achieved that, using Three.js translatex() :
translatex()
function render() { translateMarker3D(markerObject3D); movieMaterial.update(); backgroundTexture.update(); effect.render(scene, camera) } function translateMarker3D(marker3D) { marker3D.translateX( 80 ); }
The thing is : it kinda work. It flickers a lot, when it's great without transition.
I also tried to change aruco's returning values (in threex.jsarucomarker.js):
object3d.position.x = translation[0];
But it renders the same, flickering.
So my question is: what is the best way to make a projection next to a marker?
The text was updated successfully, but these errors were encountered:
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Hi,
I'm currently using threex.webar on a project. It's working fine, so thank you very much, it makes using Aruco with Three.js a lot easier.
Right now, I'm trying to make a projection (markerObject3D) based on a marker, but I want it to be next to the marker, not on it.
Here's how I achieved that, using Three.js
translatex()
:The thing is : it kinda work. It flickers a lot, when it's great without transition.
I also tried to change aruco's returning values (in threex.jsarucomarker.js):
object3d.position.x = translation[0];
But it renders the same, flickering.
So my question is: what is the best way to make a projection next to a marker?
The text was updated successfully, but these errors were encountered: