diff --git a/BrawlBox/Changelog.txt b/BrawlBox/Changelog.txt index 2f33a363..e076cff5 100644 --- a/BrawlBox/Changelog.txt +++ b/BrawlBox/Changelog.txt @@ -14,7 +14,13 @@ they be held accountable for the manner in which it is used. |************ Change Log ************| ==================================== - - v0.78 (3/11/17) - BrawlLib 0.25 + - v0.78 - BrawlLib 0.25 + + Hotfix 1 (3/20/17) + . Fixed an RSTM decoding regression (issue #108) + . Avoid memory leak when using OpenAL for audio + + Initial Release (3/11/17) . Added a facility for writing BrawlBox plugins in Python (bboxapi). A sample plugin is included. . Added support for more filetypes in Export All and Replace All . Changed Export All and Replace All to create/use subfolders for children of ARC and BRES nodes diff --git a/BrawlBox/Program.cs b/BrawlBox/Program.cs index 3874ec12..1387404f 100644 --- a/BrawlBox/Program.cs +++ b/BrawlBox/Program.cs @@ -14,7 +14,7 @@ namespace BrawlBox static class Program { //Make sure this matches the tag name of the release on github exactly - public static readonly string TagName = "v0.78"; + public static readonly string TagName = "v0.78_h1"; public static readonly string AssemblyTitle; public static readonly string AssemblyDescription; diff --git a/BrawlBox/Properties/AssemblyInfo.cs b/BrawlBox/Properties/AssemblyInfo.cs index 9b702e99..7474e5c0 100644 --- a/BrawlBox/Properties/AssemblyInfo.cs +++ b/BrawlBox/Properties/AssemblyInfo.cs @@ -12,7 +12,7 @@ [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("BrawlBox")] -[assembly: AssemblyCopyright(@"Copyright © 2009 - 2016 Bryan Moulton, BlackJax96, libertyernie && Sammi Husky +[assembly: AssemblyCopyright(@"Copyright © 2009 - 2017 Bryan Moulton, BlackJax96, libertyernie && Sammi Husky Super Smash Bros. Brawl © 2008 Nintendo and HAL Laboratory")] [assembly: AssemblyTrademark(@"Characters are copyrighted by the following: © Nintendo / HAL Laboratory, Inc. / Pokemon / Creatures Inc. / GAME FREAK Inc. / SHIGESATO ITOI / APE Inc. / INTELLIGENT SYSTEMS / Konami Digital Entertainment Co., Ltd. / SEGA")] @@ -37,4 +37,4 @@ // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] [assembly: AssemblyVersion("0.78.*")] -[assembly: AssemblyFileVersion("0.78.0.0")] +[assembly: AssemblyFileVersion("0.78.1.0")] diff --git a/BrawlLib/Properties/AssemblyInfo.cs b/BrawlLib/Properties/AssemblyInfo.cs index 3d48f0f5..2e29543c 100644 --- a/BrawlLib/Properties/AssemblyInfo.cs +++ b/BrawlLib/Properties/AssemblyInfo.cs @@ -9,7 +9,7 @@ [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("BrawlLib")] -[assembly: AssemblyCopyright("Copyright © 2009 - 2016 Bryan Moulton, BlackJax96, libertyernie && Sammi Husky")] +[assembly: AssemblyCopyright("Copyright © 2009 - 2017 Bryan Moulton, BlackJax96, libertyernie && Sammi Husky")] [assembly: AssemblyTrademark("")] [assembly: AssemblyCulture("")] @@ -31,5 +31,5 @@ // You can specify all the values or you can default the Build and Revision Numbers // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("0.24.*")] -[assembly: AssemblyFileVersion("0.24.0.0")] +[assembly: AssemblyVersion("0.25.*")] +[assembly: AssemblyFileVersion("0.25.1.0")]