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Assembly-UnityScript-vs.unityproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{CDB180A6-42C7-4B1A-A7C2-065CB9FE2B9E}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-UnityScript</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_3_5_2;UNITY_3_5;UNITY_EDITOR;ENABLE_PROFILER;UNITY_STANDALONE_OSX;ENABLE_GENERICS;ENABLE_DUCK_TYPING;ENABLE_TERRAIN;ENABLE_MOVIES;ENABLE_WEBCAM;ENABLE_MICROPHONE;ENABLE_NETWORK;ENABLE_CLOTH;ENABLE_WWW;ENABLE_SUBSTANCE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="UnityEngine">
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Scripts\JavaScripts\BumpTextureTileAnimation.js" />
<Compile Include="Assets\Scripts\JavaScripts\Car.js" />
<Compile Include="Assets\Scripts\JavaScripts\CrashController.js" />
<Compile Include="Assets\Scripts\JavaScripts\FPSCounter.js" />
<Compile Include="Assets\Scripts\JavaScripts\LightmapperObjectUV.js" />
<Compile Include="Assets\Scripts\JavaScripts\PerformanceTweak.js" />
<Compile Include="Assets\Scripts\JavaScripts\ShowOnlyOneWaterObject.js" />
<Compile Include="Assets\Scripts\JavaScripts\Skidmarks.js" />
<Compile Include="Assets\Scripts\JavaScripts\SoundController.js" />
<Compile Include="Assets\Scripts\JavaScripts\SoundToggler.js" />
<None Include="Assets\Pro Standard Assets\Glass Refraction\Glass-Stained-BumpDistort.shader" />
<None Include="Assets\Pro Standard Assets\Image Based\NoiseEffectShaderRGB.shader" />
<None Include="Assets\Pro Standard Assets\Image Based\GlowEffectDownsample.shader" />
<None Include="Assets\Shaders\PolyTerrain\FirstPassLightmap.shader" />
<None Include="Assets\Shaders\LightMappedDiffusetDetail.shader" />
<None Include="Assets\Shaders\LightsEmmissive.shader" />
<None Include="Assets\Pro Standard Assets\Image Based\ColorCorrectionEffect.shader" />
<None Include="Assets\Shaders\ShadowProjection.shader" />
<None Include="Assets\~AlternatePhysicsModel\Source Assets\Cars\Car.shader" />
<None Include="Assets\Pro Standard Assets\Image Based\MotionBlur.shader" />
<None Include="Assets\Shaders\GlassReflect.shader" />
<None Include="Assets\Pro Standard Assets\Image Based\Contrast Stretch\MinMaxReduction.shader" />
<None Include="Assets\Pro Standard Assets\Image Based\Contrast Stretch\Apply.shader" />
<None Include="Assets\Pro Standard Assets\Image Based\ColorCorrectionEffect_26.shader" />
<None Include="Assets\~AlternatePhysicsModel\Source Assets\Skidmarks\Skidmarks.shader" />
<None Include="Assets\Pro Standard Assets\Glass Refraction\Glass-Stained-BumpSpecDistort.shader" />
<None Include="Assets\Pro Standard Assets\Image Based\GlowEffectDownsample_26.shader" />
<None Include="Assets\Shaders\Normal-BumpSpec_EnvLightmapped.shader" />
<None Include="Assets\Pro Standard Assets\Image Based\SSAOShader.shader" />
<None Include="Assets\Pro Standard Assets\Image Based\NoiseEffectShaderYUV.shader" />
<None Include="Assets\Shaders\AlphaTest-Diffuse-GEqual.shader" />
<None Include="Assets\Pro Standard Assets\Image Based\Contrast Stretch\Luminance.shader" />
<None Include="Assets\Shaders\Skidmarks.shader" />
<None Include="Assets\Shaders\Glassreflect2D.shader" />
<None Include="Assets\Pro Standard Assets\Water\Sources\FX-Water.shader" />
<None Include="Assets\Shaders\GlassBuilding.shader" />
<None Include="Assets\Shaders\PolyTerrain\polysplatting.cginc" />
<None Include="Assets\Pro Standard Assets\Image Based\GrayscaleEffect.shader" />
<None Include="Assets\Pro Standard Assets\Image Based\SepiaToneEffect.shader" />
<None Include="Assets\Pro Standard Assets\Image Based\TwirlEffect.shader" />
<None Include="Assets\Pro Standard Assets\Image Based\VortexEffect.shader" />
<None Include="Assets\Pro Standard Assets\Image Based\Contrast Stretch\Adaptation.shader" />
<None Include="Assets\Shaders\Alpha-VertexLitGlow02.shader" />
<None Include="Assets\Pro Standard Assets\Image Based\EdgeDetectX.shader" />
<None Include="Assets\Shaders\MirrorReflectionLit.shader" />
<None Include="Assets\Textures\VFX\ShadowProjection.shader" />
<None Include="Assets\Shaders\TransparentLightMappedVertexLiZWrite.shader" />
<None Include="Assets\Shaders\Alpha-Diffuse-ZWrite.shader" />
<Reference Include="Library\ScriptAssemblies\Assembly-UnityScript-firstpass">
<HintPath>Library\ScriptAssemblies\Assembly-UnityScript-firstpass.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-CSharp-firstpass-vs.csproj">
<Project>{3B1772FE-3648-A34C-5ADF-84FB27B752D4}</Project> <Name>Assembly-CSharp-firstpass-vs</Name> </ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>