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If I create a 3d "model" - basically, a series of planes (or short cubes) which have textures on them, how do I get this in the .raw file? Or better yet, how do I get this into the .raw asset format needed for the 3d volume rendering app to work?
I have my own scans and would like to insert this as a model (instead of the head in your example).
What is the process for this? Thanks much!
The text was updated successfully, but these errors were encountered:
If I create a 3d "model" - basically, a series of planes (or short cubes) which have textures on them, how do I get this in the .raw file? Or better yet, how do I get this into the .raw asset format needed for the 3d volume rendering app to work?
I have my own scans and would like to insert this as a model (instead of the head in your example).
What is the process for this? Thanks much!
The text was updated successfully, but these errors were encountered: