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app.js
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const canvas = document.getElementById('myCanvas');
const ctx = canvas.getContext('2d');
let x = canvas.width / 2;
let y = canvas.height - 30;
let dx = 2;
let dy = -2;
const ballRadius = 10;
const paddleHeight = 10;
const paddleWidth = 75;
let paddleX = (canvas.width - paddleWidth) / 2;
let rightPressed = false;
let leftPressed = false;
const brickRowCount = 3;
const brickColumnCount = 5;
const brickWidth = 75;
const brickHeight = 20;
const brickPadding = 10;
const brickOffsetTop = 30;
const brickOffsetLeft = 30;
let score = 0;
let lives = 3;
let isPaused = false;
const bricks = [];
for (let c = 0; c < brickColumnCount; c += 1) {
bricks[c] = [];
for (let r = 0; r < brickRowCount; r += 1) {
bricks[c][r] = { x: 0, y: 0, status: 1 };
}
}
function drawBall() {
ctx.beginPath();
ctx.arc(x, y, ballRadius, 0, Math.PI * 2);
ctx.fillStyle = '#0095DD';
ctx.fill();
ctx.closePath();
}
function drawPaddle() {
ctx.beginPath();
ctx.rect(paddleX, canvas.height - paddleHeight, paddleWidth, paddleHeight);
ctx.fillStyle = '#0095DD';
ctx.fill();
ctx.closePath();
}
function drawBricks() {
for (let c = 0; c < brickColumnCount; c += 1) {
for (let r = 0; r < brickRowCount; r += 1) {
if (bricks[c][r].status === 1) {
const brickX = c * (brickWidth + brickPadding) + brickOffsetLeft;
const brickY = r * (brickHeight + brickPadding) + brickOffsetTop;
bricks[c][r].x = brickX;
bricks[c][r].y = brickY;
ctx.beginPath();
ctx.rect(brickX, brickY, brickWidth, brickHeight);
ctx.fillStyle = '#0095DD';
ctx.fill();
ctx.closePath();
}
}
}
}
function collisionDetection() {
for (let c = 0; c < brickColumnCount; c += 1) {
for (let r = 0; r < brickRowCount; r += 1) {
const b = bricks[c][r];
if (b.status === 1) {
if (
x + ballRadius > b.x
&& x - ballRadius < b.x + brickWidth
&& y + ballRadius > b.y
&& y - ballRadius < b.y + brickHeight
) {
dy = -dy;
b.status = 0;
score += 1;
if (score === brickRowCount * brickColumnCount) {
alert('YOU WIN, CONGRATULATIONS!');
document.location.reload();
}
}
}
}
}
}
function drawScore() {
ctx.font = '16px Arial';
ctx.fillStyle = '#0095DD';
ctx.fillText(`Score: ${score}`, 8, 20);
}
function drawLives() {
ctx.font = '16px Arial';
ctx.fillStyle = '#0095DD';
ctx.fillText(`Lives: ${lives}`, canvas.width - 65, 20);
}
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawBricks();
drawBall();
drawPaddle();
drawScore();
drawLives();
collisionDetection();
if (x + dx > canvas.width - ballRadius || x + dx < ballRadius) {
dx = -dx;
}
if (y + dy < ballRadius) {
dy = -dy;
} else if (y + dy > canvas.height - ballRadius * 2) {
if (x > paddleX && x < paddleX + paddleWidth) {
dy = -dy;
} else if (y + dy > canvas.height - ballRadius) {
lives -= 1;
if (!lives) {
alert('GAME OVER');
document.location.reload();
} else {
x = canvas.width / 2;
y = canvas.height - 30;
dx = 2;
dy = -2;
paddleX = (canvas.width - paddleWidth) / 2;
}
}
}
if (rightPressed) {
paddleX += 7;
} else if (leftPressed) {
paddleX -= 7;
}
x += dx;
y += dy;
if (!isPaused) {
requestAnimationFrame(draw);
}
}
function mouseMoveHandler(e) {
const relativeX = e.clientX - canvas.offsetLeft;
if (relativeX > 0 && relativeX < canvas.width) {
paddleX = relativeX - paddleWidth / 2;
}
}
function keyDownHandler(e) {
if (e.key === 'Right' || e.key === 'ArrowRight') {
rightPressed = true;
} else if (e.key === 'Left' || e.key === 'ArrowLeft') {
leftPressed = true;
} else if (e.keyCode === 32) {
if (isPaused) {
isPaused = false;
requestAnimationFrame(draw);
} else {
isPaused = true;
}
}
}
function keyUpHandler(e) {
if (e.key === 'Right' || e.key === 'ArrowRight') {
rightPressed = false;
} else if (e.key === 'Left' || e.key === 'ArrowLeft') {
leftPressed = false;
}
}
document.addEventListener('keydown', keyDownHandler, false);
document.addEventListener('keyup', keyUpHandler, false);
document.addEventListener('mousemove', mouseMoveHandler, false);
draw();