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help on blend node #192
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Can you share your Antimony code? |
I would like to reproduce the blending function used by shapejs the source is here blendMin and Max The result is the rounding of edges, wich its nicer and easyer to print. not a morph kind like I see in antimony |
sorry it's line 1728 : public static final double blendQuadric |
I've tried to transpose the GLSL code, but I don't no exactly what put in the "output" function (follow doesn't work)
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in fact, I want to create the blend function defined in libfive examples :
(the result is rounding joint edges) |
hello
I try to use the blend node, to get the same result than this
with shape.js
but it seems to do anything totaly different.
I'm right ?
wich parameter can I set to get the same result?
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