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Hi,
Love this project, however I am unable to build it using the latest unreal version. lib/Android/ARM64/libv8_monolith.a cannot be found when building for Android :(
UATHelper: Packaging (Android (ASTC)): ld.lld: error: unable to find library -lv8_monolith
UATHelper: Packaging (Android (ASTC)): clang++: error: linker command failed with exit code 1 (use -v to see invocation)
PackagingResults: Error: unable to find library -lv8_monolith
PackagingResults: Error: linker command failed with exit code 1 (use -v to see invocation)
Any chance to get a fix?
I investigated a little bit and this part in `/Source/V8/V8.Build.cs looks weird to me:
you are on right track, but something weird is happening, when modify path to wrong one its still throws "new errors"
PublicAdditionalLibraries.Add(Path.Combine(LibrariesPath, "som random path"));
Hi,
Love this project, however I am unable to build it using the latest unreal version.
lib/Android/ARM64/libv8_monolith.a
cannot be found when building for Android :(Any chance to get a fix?
I investigated a little bit and this part in `/Source/V8/V8.Build.cs looks weird to me:
I made the following modifications to directly load the monolith:
This actually changes the error, now it seems like Unreal sees the library however I am getting the following errors:
What should I do?
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