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In 3ds max when i export a material having a bump amount < 100 (BumpFactor < 1.0 in the fbx file), openfbx works well to retreive the value.
Now if i set the bump amount to 100 in the 3ds max material editor (100 is the default value in 3ds max) (1.0 in the fbx file), then i don't break into the following line and the BumpFactor retreived by openfbx is wrong (something like -6.2774385622041925e+66 = non initialized double).
May be this problem also affect DiffuseFactor, AmbientFactor, SpecularFactor...
Thanks for your help again
Eviral
The text was updated successfully, but these errors were encountered:
Hello,
In 3ds max when i export a material having a bump amount < 100 (BumpFactor < 1.0 in the fbx file), openfbx works well to retreive the value.
Now if i set the bump amount to 100 in the 3ds max material editor (100 is the default value in 3ds max) (1.0 in the fbx file), then i don't break into the following line and the BumpFactor retreived by openfbx is wrong (something like -6.2774385622041925e+66 = non initialized double).
May be this problem also affect DiffuseFactor, AmbientFactor, SpecularFactor...
Thanks for your help again
Eviral
The text was updated successfully, but these errors were encountered: