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Vertices Not Indexed Properly? #57
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No malformed-data warnings importing into maya or anything. |
Without triangulation indices/vertices are basically raw data from fbx, so it's probably something else. The code for that was contributed by some other user, so I don't guarantee it's correct. If you want you can upload the model and I will take a look. |
Yeah, I'm accounting for those. BTW, |
Note: singed integer binary representation before c++20 is implementation defined |
I tried to import the model in Lumix Engine and it seems ok (although it's with triangulation) |
Some vertices appear indexed improperly (a handful out of ~1k, so it's <1%?)
No triangulation going on. However, even so, the indexing code is hard to follow as I debug this issue. Is there any guidance you can give me for possible leads?
(Left: OpenFBX imported geometry, Right: same FBX imported into maya)
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