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KSP assumes velocity change is instantaneous at maneuver nodes. But we could compute the maximum vessel acceleration, and use that to predict a more accurate trajectories. This would mostly matter for low acceleration vessels, for example when using electric or nuclear propulsion.
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This seems like a super useful feature, to the point where it might make sense to have "acceleration-aware maneuver nodes" as a separate plugin built on similar logic.
I am currently working on a similar thing in JavaScript. You can find the repository here but note that it is currently non-functional (after a few iterations, all variables NaN out). You are welcome to review the code and/or help debugging and/or port this to a KSP plugin. For the record, I am known as APlayer on the KSP forum.
KSP assumes velocity change is instantaneous at maneuver nodes. But we could compute the maximum vessel acceleration, and use that to predict a more accurate trajectories. This would mostly matter for low acceleration vessels, for example when using electric or nuclear propulsion.
The text was updated successfully, but these errors were encountered: