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This feature built system would enable automatic OpenGL / OpenGL ES to Metal / Vulkan and is now feature complete.
ANGLE - Almost Native Graphics Layer Engine
The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.
This feature built system would enable automatic OpenGL / OpenGL ES to Metal / Vulkan and is now feature complete.
https://github.com/google/angle
I have built the library before for Android in tests and did work on Metal iOS GLKit usage PR here:
openframeworks/openFrameworks#6981
Using https://github.com/kakashidinho/metalangle wrapper which might be problematic to maintain
Adding potions in Cmake here will make this much easier to complete if packaged correctly anyways,
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