Teleportation behavior in Oculus Quest 2 #613
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abhilashca
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Hello community,
I have enabled locomotion/teleporting in Quest 2 using MRTK 3. I noticed the teleporting is done via point and click gesture instead of traditional way of an arc coming from the controller (via thumbstick) and does the movement. I tried customizing the locomotion using Unity XR Interaction Toolkit v2.3. But, the behavior is still same. The locomotion is always done via point and click.
Now, if hand tracking is enabled then the pinch conflicts with point and click gesture; making it difficult for users.
I would like to know how everyone has tackled this behavior? What are the workarounds? What are the recommended approach here?
Thanks in advance.
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