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they would work like the Argon Wedge, but, you know, in a different shape.
I like the look the wedge has, tge gradient can look very nicely if you use it correctly and has a specific style which I also like.
So why would there be an option to use these shapes?
With these you could make a variety of different skins with a similar yet different style. The skin editor allows (or atleast that's the goal) for easy skin editing and making (to a certain degree).
Argon wedge (and objects from the previous point) opacity editing
I found it that sometimes to achieve a certain look you want for the wedge to have, you are forced to copy and paste the wedge to achieve that specific opacity/density. This wouldn't be a problem if that wouldn't simply look bad in the editor and cause to be hard to move/Change other objects if they overlap with the stacked wedges.
It would be simply easier to be able to increase the density of the gradient on 1 object, instead of having +5 objects stacked in the same place.
Also, if you want for the gradient to "disappear" you have to stack and even bigger amount of objects, so please add an option to just turn of the gradient in the first place with this.
Sorry for this wall of text, but if you even just read
the whole thing without planing to give a reply, thanks for reading.
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Argon triangle/circle/square skin elements.
they would work like the Argon Wedge, but, you know, in a different shape.
I like the look the wedge has, tge gradient can look very nicely if you use it correctly and has a specific style which I also like.
So why would there be an option to use these shapes?
With these you could make a variety of different skins with a similar yet different style. The skin editor allows (or atleast that's the goal) for easy skin editing and making (to a certain degree).
Argon wedge (and objects from the previous point) opacity editing
I found it that sometimes to achieve a certain look you want for the wedge to have, you are forced to copy and paste the wedge to achieve that specific opacity/density. This wouldn't be a problem if that wouldn't simply look bad in the editor and cause to be hard to move/Change other objects if they overlap with the stacked wedges.
It would be simply easier to be able to increase the density of the gradient on 1 object, instead of having +5 objects stacked in the same place.
Also, if you want for the gradient to "disappear" you have to stack and even bigger amount of objects, so please add an option to just turn of the gradient in the first place with this.
Sorry for this wall of text, but if you even just read
the whole thing without planing to give a reply, thanks for reading.
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