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main.cpp
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#include <iostream>
#include <cstdlib>
#include "maze.h"
using namespace std;
int main()
{
srand(time(NULL));
Maze maze;
if(!maze.init(6,6))
{
cerr << "[main] couldn't init" << endl;
return 0;
}
maze.dump_on_screen();
bool quit = false;
SDL_Event event;
while(!quit)
{
while(SDL_PollEvent(&event))
{
if(event.type == SDL_QUIT)
{
quit = true;
break;
}
if(event.type == SDL_KEYDOWN)
{
switch(event.key.keysym.sym)
{
case SDLK_UP:
quit = maze.handle_key('U');
break;
case SDLK_DOWN:
quit = maze.handle_key('D');
break;
case SDLK_LEFT:
quit = maze.handle_key('L');
break;
case SDLK_RIGHT:
quit = maze.handle_key('R');
break;
}
if(quit)
break;
maze.dump_on_screen();
}
}
}
maze.free_everything();
return 0;
}