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Intro.tscn.save
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[gd_scene load_steps=13 format=3 uid="uid://641jrf0vw5ig"]
[ext_resource type="Texture2D" uid="uid://dpdm457iyn7l5" path="res://assets_temporaires/Background/Yellow.png" id="1_heqnp"]
[ext_resource type="Texture2D" uid="uid://dadia0e0rt3rq" path="res://text/Cool Text - Chuck 451772778640679.png" id="2_3kii8"]
[ext_resource type="Texture2D" uid="uid://cksdumk37l3lb" path="res://text/cooltext451772758683178.png" id="3_rb4ax"]
[ext_resource type="Texture2D" uid="uid://di01aesokibcs" path="res://text/Cool Text - Davy 451772812681209.png" id="4_cntyy"]
[ext_resource type="Texture2D" uid="uid://dn5chrrxp3ydx" path="res://text/cooltext451772897839074.png" id="5_c2yj0"]
[ext_resource type="Texture2D" uid="uid://bw8ms1atanepy" path="res://text/cooltext451772729697101.png" id="6_1to8e"]
[ext_resource type="Script" path="res://Button.gd" id="7_ioryi"]
[ext_resource type="Texture2D" uid="uid://n45x76seyjx1" path="res://assets_temporaires/Enemies/Chicken/Run (32x34).png" id="8_bwidr"]
[ext_resource type="Texture2D" uid="uid://cy6lstvbm6bxj" path="res://assets_temporaires/Enemies/Duck/Jump (36x36).png" id="9_gufrx"]
[sub_resource type="Animation" id="Animation_0ykqc"]
resource_name = "fade_in"
length = 5.0
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:color")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(2.6, 5),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(0, 0, 0, 1), Color(0, 0, 0, 0)]
}
[sub_resource type="Animation" id="Animation_rue5p"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:color")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(0, 0, 0, 1)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_18bli"]
_data = {
"RESET": SubResource("Animation_rue5p"),
"fade_in": SubResource("Animation_0ykqc")
}
[node name="Intro" type="Node"]
[node name="TextureRect" type="TextureRect" parent="."]
modulate = Color(1, 1, 0.545098, 1)
texture_filter = 1
anchors_preset = -1
anchor_right = 1.008
anchor_bottom = 1.0
offset_top = -1.0
offset_right = -0.216064
offset_bottom = 8.0
texture = ExtResource("1_heqnp")
[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(339, 126)
scale = Vector2(0.806787, 0.952381)
texture = ExtResource("2_3kii8")
[node name="Sprite2D2" type="Sprite2D" parent="."]
position = Vector2(583, 162)
scale = Vector2(0.877778, 0.961538)
texture = ExtResource("3_rb4ax")
[node name="Sprite2D3" type="Sprite2D" parent="."]
position = Vector2(823, 144)
texture = ExtResource("4_cntyy")
[node name="Sprite2D4" type="Sprite2D" parent="."]
position = Vector2(600, 249)
texture = ExtResource("5_c2yj0")
[node name="Sprite2D5" type="Sprite2D" parent="."]
position = Vector2(592, 339)
scale = Vector2(1.21296, 1.26316)
texture = ExtResource("6_1to8e")
[node name="Label" type="Label" parent="."]
modulate = Color(0.917647, 0, 1, 1)
offset_top = 377.0
offset_right = 914.0
offset_bottom = 561.0
scale = Vector2(1.265, 1.265)
text = "Hi, and welcome to undercooked, a game made in 48 hours !
Your goal is to complete all the recipes on the lower part of the screen as fast as possible !
Plug in 2 controllers for 2 players (or use your keyboard, arrows and zqsd),
and use the joystick to move, A to jump, X to pickup and use objects,
and LR to dash and throw objects if picked up."
horizontal_alignment = 1
vertical_alignment = 1
[node name="Button" type="Button" parent="."]
offset_left = 491.0
offset_top = 584.0
offset_right = 667.0
offset_bottom = 640.0
text = "PLAY"
script = ExtResource("7_ioryi")
[node name="Sprite2D6" type="Sprite2D" parent="."]
texture_filter = 1
position = Vector2(2526, 670)
rotation = 0.225147
scale = Vector2(7.35435, 6.94678)
texture = ExtResource("8_bwidr")
[node name="Sprite2D7" type="Sprite2D" parent="."]
texture_filter = 1
position = Vector2(167, 352)
rotation = -0.44855
scale = Vector2(5.75595, 4.95722)
texture = ExtResource("9_gufrx")
flip_h = true
[node name="Logo" type="Sprite2D" parent="."]
[node name="ColorRect" type="ColorRect" parent="."]
offset_left = -23.0
offset_top = -11.0
offset_right = 1183.0
offset_bottom = 668.0
color = Color(0, 0, 0, 1)
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
root_node = NodePath("../ColorRect")
libraries = {
"": SubResource("AnimationLibrary_18bli")
}
[connection signal="pressed" from="Button" to="Button" method="_on_pressed"]