You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The camera currently pierces walls, while in the vanilla engine (iOS) it "bounces off" after going through the wall for a short period of time.
Openrw has a different camera mechanics, hence not sure what the solution here would be, but resolving this issue could be beneficial to visual experience of the game.
The text was updated successfully, but these errors were encountered:
The camera currently pierces walls, while in the vanilla engine (iOS) it "bounces off" after going through the wall for a short period of time.
Openrw has a different camera mechanics, hence not sure what the solution here would be, but resolving this issue could be beneficial to visual experience of the game.
The text was updated successfully, but these errors were encountered: