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odamexbinconfig.cfg
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// Generated by Odamex 0.8.3 - don't hurt anything
// --- Console variables ---
//
set "cl_rockettrails" "0"
//
set "rate" "1"
//
set "cl_unlag" "1"
//
set "cl_predictlocalplayer" "1"
//
set "mouse_acceleration" "0"
//
set "mouse_threshold" "0"
//
set "dynres_state" "0"
//
set "dynresval" "1"
//
set "configver" "83"
// Overscan matting (as a percentage of the screen area)
set "vid_overscan" "1"
// Selects the size of the visible window
set "screenblocks" "10"
// Rendering optimizations
set "r_optimize" "sse2"
// Set render scale quality setting for SDL 2.0, one of "nearest","linear","best"
set "vid_filter" ""
// Enable 640x400 video emulation
set "vid_640x400" "0"
// Enable 320x200 video emulation
set "vid_320x200" "0"
// Enable 32-bit color rendering
set "vid_32bpp" "0"
// Full screen video mode
set "vid_fullscreen" "0"
// Enable/Disable vertical refresh sync (vsync)
set "vid_vsync" "0"
// Maximum framerate (0 indicates unlimited framerate)
set "vid_maxfps" "0"
// Force fullscreen resolution to the closest available video mode.
set "vid_autoadjust" "1"
// Pillarbox 4:3 resolutions in widescreen
set "vid_pillarbox" "0"
// Use wide field-of-view with widescreen video modes
set "vid_widescreen" "0"
//
set "vid_defheight" "768"
//
set "vid_defwidth" "1024"
// Intensity of red pain effect
set "r_painintensity" "0.5"
// Display the disk icon when loading data from disk
set "r_loadicon" "1"
// Display the ENDDOOM text after quitting
set "r_showendoom" "0"
//
set "r_wipetype" "1"
//
set "r_teamcolor" "40 cf 00"
// Changes the color of all teammates to the color specified by r_teamcolor
set "r_forceteamcolor" "0"
//
set "r_enemycolor" "40 cf 00"
// Changes the color of all enemies to the color specified by r_enemycolor
set "r_forceenemycolor" "0"
// Invulnerability sphere changes the palette of the sky
set "r_skypalette" "0"
// Stretch sky textures. (0 - always off, 1 - always on, 2 - auto)
set "r_stretchsky" "2"
// Draw particles
set "r_particles" "1"
// Weapon Transparency
set "r_drawplayersprites" "1"
// Type of crosshair, 0 means no crosshair
set "hud_crosshair" "0"
// Select between Doom and ZDoom gamma correction
set "vid_gammatype" "0"
// Gamma correction level
set "gammalevel" "1"
//
set "st_scale" "1"
// Music output device for the chosen music subsystem
set "snd_musicdevice" ""
// Music subsystem preference
set "snd_musicsystem" "3"
// Number of channels for sound effects
set "snd_channels" "12"
// Audio samplerate
set "snd_samplerate" "44100"
// Stereo switch
set "snd_crossover" "0"
// Game SFX
set "snd_gamesfx" "1"
// Voice announcer type
set "snd_voxtype" "2"
// Announcer volume
set "snd_announcervolume" "1"
// Music volume
set "snd_musicvolume" "0.5"
// Sound effect volume
set "snd_sfxvolume" "0.5"
//
set "chatmacro0" "No"
//
set "chatmacro9" "Yes"
//
set "chatmacro8" "I'll take care of it."
//
set "chatmacro7" "Come here!"
//
set "chatmacro6" "Next time, scumbag..."
//
set "chatmacro5" "You suck!"
//
set "chatmacro4" "Help!"
//
set "chatmacro3" "I'm not looking too good!"
//
set "chatmacro2" "I'm OK."
//
set "chatmacro1" "I'm ready to kick butt!"
// Shows the netdemo bar and timer on the HUD.
set "hud_demobar" "1"
// Show the scoreboard on death.
set "hud_show_scoreboard_ondeath" "1"
// Enables the flashes around the flag border.
set "hud_heldflag_flash" "1"
// Show the held flag border
set "hud_heldflag" "1"
// HUD transparency
set "hud_transparency" "0.5"
// Show the HUD timer
set "hud_timer" "1"
// Show names of players you're aiming at
set "hud_targetnames" "1"
// Number of players to reveal
set "hud_targetcount" "2"
// Scaling multiplier for chat and midprint
set "hud_scaletext" "2"
// Scoreboard scaling
set "hud_scalescoreboard" "0"
// HUD scaling
set "hud_scale" "0"
// Print HUD message when secrets are discovered
set "hud_revealsecrets" "0"
// Game message type
set "hud_gamemsgtype" "2"
// Fullscreen HUD to display:
// 0: ZDoom HUD
// 1: New Odamex HUD
set "hud_fullhudtype" "1"
// Color of crosshair represents health level
set "hud_crosshairhealth" "0"
// Crosshair color
set "hud_crosshaircolor" "ff 00 00"
// Crosshair scaling
set "hud_crosshairscale" "0"
// Crosshair transparency
set "hud_crosshairdim" "0"
// Display mouse values
set "hud_mousegraph" "0"
// Smooth mouse input
set "m_filter" "0"
// Strafe with mouse
set "lookstrafe" "0"
// Invert vertical mouse movement
set "invertmouse" "0"
// Disable vertical mouse movement
set "novert" "1"
//
set "m_side" "2"
//
set "m_forward" "1"
//
set "m_yaw" "1"
// Vertical mouse sensitivity
set "m_pitch" "0.25"
// Look up or down with mouse
set "cl_mouselook" "0"
// Overall mouse sensitivity
set "mouse_sensitivity" "0.653"
// Use vanilla Doom or ZDoom mouse sensitivity scaling (DEPRECATED)
set "mouse_type" "1"
// Create separate netdemos for each map
set "cl_splitnetdemos" "0"
// Automatically capture a screenshot at the end of a match.
set "cl_autoscreenshot" "0"
// Allows CTF netdemos from cl_autorecord CVAR.
set "cl_autorecord_ctf" "1"
// Allows team deathmatch netdemos from cl_autorecord CVAR.
set "cl_autorecord_teamdm" "1"
// Allows duel netdemos from cl_autorecord CVAR.
set "cl_autorecord_duel" "1"
// Allows deathmatch netdemos from cl_autorecord CVAR.
set "cl_autorecord_deathmatch" "1"
// Allows cooperative netdemos from cl_autorecord CVAR.
set "cl_autorecord_coop" "1"
// Automatically record netdemos
set "cl_autorecord" "0"
// Default screenshot name. Parses the following tokens:
// %d: date in YYYYMMDD format
// %t: time in HHMMSS format
// %n: player name
// %g: gametype
// %w: WAD file loaded; either the first PWAD or the IWAD
// %m: Map lump
// %%: Literal percent sign
set "cl_screenshotname" "Odamex_%g_%d_%t"
// Default netdemo name. Parses the following tokens:
// %d: date in YYYYMMDD format
// %t: time in HHMMSS format
// %n: player name
// %g: gametype
// %w: WAD file loaded; either the first PWAD or the IWAD
// %m: Map lump
// %%: Literal percent sign
set "cl_netdemoname" "Odamex_%g_%d_%t_%w_%m"
// Show spawn points as particle fountains
set "cl_showspawns" "0"
// Always run
set "cl_run" "1"
//
set "cl_autoaim" "5000"
//
set "cl_team" "red"
//
set "cl_gender" "male"
//
set "cl_color" "ce 0b 00"
//
set "cl_name" "Sego"
// Enable or disable downloading game files and resources from the server(requires downloading enabled on server)
set "cl_serverdownload" "1"
// Draw weapon effects immediately
set "cl_predictweapons" "1"
// Smooth out collisions
set "cl_prednudge" "0.7"
// Interpolate enemy player positions
set "cl_interp" "1"
//
set "show_messages" "1"
//
set "joy_invert" "0"
//
set "joy_freelook" "0"
//
set "joy_sensitivity" "10"
//
set "joy_lookaxis" "3"
//
set "joy_turnaxis" "2"
//
set "joy_forwardaxis" "1"
//
set "joy_strafeaxis" "0"
// Selects the joystick device to use
set "joy_active" "0"
//
set "use_joystick" "0"
// Weapon preference level for BFG9000
set "cl_weaponpref_bfg" "2"
// Weapon preference level for plasma rifle
set "cl_weaponpref_pls" "8"
// Weapon preference level for rocket launcher
set "cl_weaponpref_rl" "1"
// Weapon preference level for chaingun
set "cl_weaponpref_cg" "6"
// Weapon preference level for super shotgun
set "cl_weaponpref_ssg" "7"
// Weapon preference level for shotgun
set "cl_weaponpref_sg" "5"
// Weapon preference level for pistol
set "cl_weaponpref_pis" "4"
// Weapon preference level for chainsaw
set "cl_weaponpref_csw" "3"
// Weapon preference level for fists
set "cl_weaponpref_fst" "0"
// Switch upon weapon pickup (0 = never, 1 = always, 2 = use weapon preferences)
set "cl_switchweapon" "1"
// Plays a sound when a player quits
set "cl_disconnectalert" "1"
// Plays a sound when a player joins
set "cl_connectalert" "1"
//
set "ui_transblue" "0"
//
set "ui_transgreen" "0"
//
set "ui_transred" "0"
//
set "ui_dimcolor" "00 00 00"
//
set "ui_dimamount" "0.7"
// Draw the scores on intermission
set "wi_newintermission" "0"
//
set "msgmidcolor" "5"
//
set "msg4color" "8"
//
set "msg3color" "3"
//
set "msg2color" "2"
//
set "msg1color" "5"
//
set "msg0color" "6"
// Size of console scroll-back buffer
set "con_buffersize" "1024"
//
set "con_scrlock" "1"
// Number of seconds to display messages in the middle of the screen
set "con_midtime" "3"
// Number of seconds to display messages to top of the HUD
set "con_notifytime" "3"
// Print console text to stdout
set "print_stdout" "0"
//
set "am_ovteleportcolor" "ff a3 00"
//
set "am_ovexitcolor" "ff ff 00"
//
set "am_ovlockedcolor" "bb bb bb"
//
set "am_ovnotseencolor" "00 22 6e"
//
set "am_ovxhaircolor" "80 80 80"
//
set "am_ovgridcolor" "44 44 88"
//
set "am_ovthingcolor" "9f d3 ff"
//
set "am_ovcdwallcolor" "00 00 5a"
//
set "am_ovfdwallcolor" "1a 1a 8a"
//
set "am_ovtswallcolor" "10 32 7e"
//
set "am_ovwallcolor" "00 8b ff"
//
set "am_ovyourcolor" "d8 e8 fc"
//
set "am_teleportcolor" "ff a3 00"
//
set "am_exitcolor" "ff ff 00"
//
set "am_lockedcolor" "bb bb bb"
//
set "am_notseencolor" "00 22 6e"
//
set "am_xhaircolor" "80 80 80"
//
set "am_gridcolor" "44 44 88"
//
set "am_thingcolor" "9f d3 ff"
//
set "am_cdwallcolor" "00 00 5a"
//
set "am_fdwallcolor" "1a 1a 8a"
//
set "am_tswallcolor" "10 32 7e"
//
set "am_wallcolor" "00 8b ff"
//
set "am_yourcolor" "d8 e8 fc"
//
set "am_backcolor" "00 00 3a"
//
set "am_ovshare" "0"
//
set "am_usecustomcolors" "0"
//
set "am_classicmapstring" "0"
//
set "am_showtime" "1"
//
set "am_showmonsters" "1"
//
set "am_showsecrets" "1"
//
set "am_overlay" "0"
//
set "am_rotate" "0"
//
set "msg" "0"
// Net send buffer size in bytes
set "net_sndbuf" "131072"
// Net receive buffer size in bytes
set "net_rcvbuf" "131072"
// Allow custom WAD directories to be specified
set "waddirs" ""
// Generate centerview when mlook encountered
set "lookspring" "1"
// Chase camera distance
set "chase_dist" "90"
// Height of chase camera
set "chase_height" "-8"
//
set "language" "0"
// Set custom WAD download directory
set "cl_waddownloaddir" ""
// Rocket explosion thrust effect?
set "sv_splashfactor" "1"
// How much control the player has in the air
set "sv_aircontrol" "0.00390625"
// Gravity of the environment
set "sv_gravity" "800"
// Adjust weapon and movement bobbing
set "cl_movebob" "1"
// Predict weapon pickups
set "cl_predictpickup" "1"
// Move floors and ceilings immediately instead of waiting for confirmation, values are:
// 0 - Don't predict any sectors
// 1 - Predict all sectors based only on actor movements
// 2 - Predict only sectors activated by you
set "cl_predictsectors" "1"
// Dead player's view follows the actor who killed them
set "cl_deathcam" "1"
// Make pickup sounds global
set "co_globalsound" "0"
// Increase precision of vertical auto-aim
set "co_fineautoaim" "0"
// Enable sound attenuation curve + attenuation of switch sounds with distance
set "co_zdoomsound" "0"
// Enable/disable ZDoom-based gravity and physics interactions
set "co_zdoomphys" "0"
// Allow monsters can get pushed or thrusted off of ledges
set "co_allowdropoff" "0"
// Use a finer-grained, faster, and more accurate test for actors, sectors and lines
set "co_boomphys" "0"
// Fix the blockmap collision bug
set "co_blockmapfix" "0"
// Corrected behavior for impact of projectiles and bullets on surfaces
set "co_fixweaponimpacts" "0"
// Turns off the west-facing silent spawns vanilla bug
set "co_nosilentspawns" "0"
// Enable/Disable infinitely tall actors
set "co_realactorheight" "0"
// --- Key Bindings ---
unbindall
bind "3" "impulse 3"
bind "w" "+forward"
bind "f6" "quicksave"
bind "joy4" "+use"
bind "mouse3" "+forward"
bind "f2" "menu_save"
bind "y" "messagemode2"
bind "f9" "quickload"
bind "e" "+use"
bind "sysrq" "screenshot"
bind "mouse1" "+attack"
bind "7" "impulse 7"
bind "m" "changeteams"
bind "f7" "menu_endgame"
bind "-" "sizedown"
bind "joy3" "+speed"
bind "mouse5" "+speed"
bind "2" "impulse 2"
bind "leftarrow" "+left"
bind "leftalt" "+strafe"
bind "f4" "menu_options"
bind "8" "impulse 8"
bind "a" "+moveleft"
bind "mwheelup" "weapprev"
bind "grave" "toggleconsole"
bind "4" "impulse 4"
bind "t" "messagemode"
bind "joy2" "+strafe"
bind "f8" "togglemessages"
bind "home" "ready"
bind "enter" "messagemode"
bind "5" "impulse 5"
bind "mouse4" "+jump"
bind "f10" "menu_quit"
bind "end" "spectate"
bind "s" "+back"
bind "d" "+moveright"
bind "1" "impulse 1"
bind "mouse2" "+strafe"
bind "6" "impulse 6"
bind "f5" "menu_display"
bind "leftctrl" "+attack"
bind "mwheeldown" "weapnext"
bind "f12" "spynext"
bind "pause" "pause"
bind "pgup" "vote_yes"
bind "space" "+use"
bind "=" "sizeup"
bind "rightarrow" "+right"
bind "joy1" "+attack"
bind "f3" "menu_load"
bind "\\" "+showscores"
bind "leftshift" "+speed"
bind "f11" "bumpgamma"
bind "pgdn" "vote_no"
bind "f1" "menu_help"
bind "tab" "togglemap"
bind "rightshift" "+speed"
// --- Aliases ---
alias "?" "help"