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Entities are losing their fixtures in space. #34482

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kanopus952 opened this issue Jan 17, 2025 · 2 comments · Fixed by space-wizards/RobustToolbox#5615
Closed

Entities are losing their fixtures in space. #34482

kanopus952 opened this issue Jan 17, 2025 · 2 comments · Fixed by space-wizards/RobustToolbox#5615
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A: Core Tech Area: Underlying core tech for the game and the Github repository. D3: Low Difficulty: Some codebase knowledge required. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. S: Requires Content PR Status: Requires a change to SS14, for which there is no open PR currently. T: Bugfix Type: Bugs and/or bugfixes

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@kanopus952
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Description

When you put an entity in space, it disappears shape, aabbs and becomes invulnerable to RMB and hitscan attacks. But projectiles can still hit it. This problem is critical enough to the servers that they decided to convert all the projectiles to hitscan.
Reproduction

  1. Put any entity into space
  2. Send command physics shapes or physics aabbs into console
  3. Try to shoot with any hitscan rifle
  4. See that entity lost it shape
    Screenshots

Image

@github-actions github-actions bot added the S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. label Jan 17, 2025
@kanopus952
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I tried tracking down any changes to the FixturesComponent, but didn't find anything super unusual. This bug appeared about 3-4 weeks ago, and may be related to code changes in FixturesComponent

@lzk228 lzk228 added T: Bugfix Type: Bugs and/or bugfixes P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. D3: Low Difficulty: Some codebase knowledge required. A: Combat Area: Combat features and changes, balancing, feel A: Core Tech Area: Underlying core tech for the game and the Github repository. S: Requires Content PR Status: Requires a change to SS14, for which there is no open PR currently. and removed S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. A: Combat Area: Combat features and changes, balancing, feel labels Jan 17, 2025
@PJB3005
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PJB3005 commented Jan 17, 2025

@metalgearsloth @ElectroJr

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Labels
A: Core Tech Area: Underlying core tech for the game and the Github repository. D3: Low Difficulty: Some codebase knowledge required. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. S: Requires Content PR Status: Requires a change to SS14, for which there is no open PR currently. T: Bugfix Type: Bugs and/or bugfixes
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3 participants