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cudaWarp-fisheye.cu
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/*
* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include "cudaWarp.h"
// cudaFisheye
template<typename T>
__global__ void cudaFisheye( T* input, T* output, int width, int height, float focus )
{
const int2 uv_out = make_int2(blockDim.x * blockIdx.x + threadIdx.x,
blockDim.y * blockIdx.y + threadIdx.y);
if( uv_out.x >= width || uv_out.y >= height )
return;
const float fWidth = width;
const float fHeight = height;
// convert to cartesian coordinates
const float cx = ((uv_out.x / fWidth) - 0.5f) * 2.0f;
const float cy = (0.5f - (uv_out.y / fHeight)) * 2.0f;
const float theta = atan2f(cy, cx);
const float r = atanf(sqrtf(cx*cx+cy*cy) * focus);
const float tx = r * __cosf(theta);
const float ty = r * __sinf(theta);
// convert back out of cartesian coordinates
float u = (tx * 0.5f + 0.5f) * fWidth;
float v = (0.5f - (ty * 0.5f)) * fHeight;
if( u < 0.0f ) u = 0.0f;
if( v < 0.0f ) v = 0.0f;
if( u > fWidth - 1.0f ) u = fWidth - 1.0f;
if( v > fHeight - 1.0f ) v = fHeight - 1.0f;
output[uv_out.y * width + uv_out.x] = input[(int)v * width + (int)u];
}
// cudaWarpFisheye
cudaError_t cudaWarpFisheye( uchar4* input, uchar4* output, uint32_t width, uint32_t height, float focus, cudaStream_t stream )
{
if( !input || !output )
return cudaErrorInvalidDevicePointer;
if( width == 0 || height == 0 )
return cudaErrorInvalidValue;
// launch kernel
const dim3 blockDim(8, 8);
const dim3 gridDim(iDivUp(width,blockDim.x), iDivUp(height,blockDim.y));
cudaFisheye<<<gridDim, blockDim, 0, stream>>>(input, output, width, height, focus);
return CUDA(cudaGetLastError());
}
// cudaWarpFisheye
cudaError_t cudaWarpFisheye( float4* input, float4* output, uint32_t width, uint32_t height, float focus, cudaStream_t stream )
{
if( !input || !output )
return cudaErrorInvalidDevicePointer;
if( width == 0 || height == 0 )
return cudaErrorInvalidValue;
// launch kernel
const dim3 blockDim(8, 8);
const dim3 gridDim(iDivUp(width,blockDim.x), iDivUp(height,blockDim.y));
cudaFisheye<<<gridDim, blockDim, 0, stream>>>(input, output, width, height, focus);
return CUDA(cudaGetLastError());
}