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cudaWarp-intrinsic.cu
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/*
* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include "cudaWarp.h"
// gpuIntrinsicWarp
template<typename T>
__global__ void gpuIntrinsicWarp( T* input, T* output, int width, int height,
float2 focalLength, float2 principalPoint,
float k1, float k2, float p1, float p2 )
{
const int2 uv_out = make_int2(blockDim.x * blockIdx.x + threadIdx.x,
blockDim.y * blockIdx.y + threadIdx.y);
if( uv_out.x >= width || uv_out.y >= height )
return;
const float u = uv_out.x;
const float v = uv_out.y;
const float _fx = 1.0f / focalLength.x;
const float _fy = 1.0f / focalLength.y;
const float y = (v - principalPoint.y)*_fy;
const float y2 = y*y;
const float _2p1y = 2.0*p1*y;
const float _3p1y2 = 3.0*p1*y2;
const float p2y2 = p2*y2;
const float x = (u - principalPoint.x)*_fx;
const float x2 = x*x;
const float r2 = x2 + y2;
const float d = 1.0 + (k1 + k2*r2)*r2;
const float _u = focalLength.x*(x*(d + _2p1y) + p2y2 + (3.0*p2)*x2) + principalPoint.x;
const float _v = focalLength.y*(y*(d + (2.0*p2)*x) + _3p1y2 + p1*x2) + principalPoint.y;
const int2 uv_in = make_int2( _u, _v );
if( uv_in.x >= width || uv_in.y >= height || uv_in.x < 0 || uv_in.y < 0 )
return;
output[uv_out.y * width + uv_out.x] = input[uv_in.y * width + uv_in.x];
}
// cudaWarpIntrinsic
cudaError_t cudaWarpIntrinsic( uchar4* input, uchar4* output, uint32_t width, uint32_t height,
const float2& focalLength, const float2& principalPoint,
const float4& distortion, cudaStream_t stream )
{
if( !input || !output )
return cudaErrorInvalidDevicePointer;
if( width == 0 || height == 0 )
return cudaErrorInvalidValue;
// launch kernel
const dim3 blockDim(8, 8);
const dim3 gridDim(iDivUp(width,blockDim.x), iDivUp(height,blockDim.y));
gpuIntrinsicWarp<<<gridDim, blockDim, 0, stream>>>(input, output, width, height,
focalLength, principalPoint,
distortion.x, distortion.y, distortion.z, distortion.w);
return CUDA(cudaGetLastError());
}
// cudaWarpIntrinsic
cudaError_t cudaWarpIntrinsic( float4* input, float4* output, uint32_t width, uint32_t height,
const float2& focalLength, const float2& principalPoint,
const float4& distortion, cudaStream_t stream )
{
if( !input || !output )
return cudaErrorInvalidDevicePointer;
if( width == 0 || height == 0 )
return cudaErrorInvalidValue;
// launch kernel
const dim3 blockDim(8, 8);
const dim3 gridDim(iDivUp(width,blockDim.x), iDivUp(height,blockDim.y));
gpuIntrinsicWarp<<<gridDim, blockDim, 0, stream>>>(input, output, width, height,
focalLength, principalPoint,
distortion.x, distortion.y, distortion.z, distortion.w);
return CUDA(cudaGetLastError());
}