diff --git a/api/Stride.CommunityToolkit.Engine.GameExtensions.html b/api/Stride.CommunityToolkit.Engine.GameExtensions.html index 2b8037c4..76b8e539 100644 --- a/api/Stride.CommunityToolkit.Engine.GameExtensions.html +++ b/api/Stride.CommunityToolkit.Engine.GameExtensions.html @@ -397,10 +397,10 @@

AddDebugShapes(Game, RenderGroup) - +

-

Adds ImmediateDebugRenderFeature and ImmediateDebugRenderSystem to the game.

+

Adds ImmediateDebugRenderFeature and ImmediateDebugRenderSystem to the game.

Registers the system to the service registry for easy access.

@@ -604,7 +604,7 @@

Returns

AddProfiler(Game, string?) - +

Adds a profiler to the game, which can be toggled on/off with Left Shift + Left Ctrl + P, and provides other keyboard shortcuts. @@ -652,7 +652,7 @@

Create2DPrimitive(IGame, Primitive2DModelType, Primitive2DCreationOptions?) - +

@@ -692,7 +692,7 @@

Returns

Create2DPrimitiveWithBepu(IGame, Primitive2DModelType, Primitive2DCreationOptionsWithBepu?) - +

@@ -732,7 +732,7 @@

Returns

Create3DPrimitive(IGame, PrimitiveModelType, Primitive3DCreationOptions?) - +

Creates a primitive 3D model entity of the specified type with optional customizations.

@@ -782,7 +782,7 @@

Create3DPrimitiveWithBepu(IGame, PrimitiveModelType, Primitive3DCreationOptionsWithBepu?) - +

@@ -822,7 +822,7 @@

Returns

CreateMaterial(IGame, Color?, float, float) - +

Creates a basic material with optional color, specular reflection, and microsurface smoothness values.

@@ -866,123 +866,6 @@

Returns

- - -

- DeltaTime(IGame) - -

- -

Gets the time elapsed since the last game update in seconds as a single-precision floating-point number.

-
-
- -
-
public static float DeltaTime(this IGame gameTime)
-
- -

Parameters

-
-
gameTime IGame
-

The IGame interface providing access to game timing information.

-
-
- -

Returns

-
-
float
-

The time elapsed since the last game update in seconds.

-
-
- - - - - - - - - - - - - -

- DeltaTimeAccurate(IGame) - -

- -

Gets the time elapsed since the last game update in seconds as a double-precision floating-point number.

-
-
- -
-
public static double DeltaTimeAccurate(this IGame gameTime)
-
- -

Parameters

-
-
gameTime IGame
-

The IGame interface providing access to game timing information.

-
-
- -

Returns

-
-
double
-

The time elapsed since the last game update in seconds with double precision.

-
-
- - - - - - - - - - - - - -

- FPS(IGame) - -

- -

Retrieves the current frames per second (FPS) rate of the running game.

-
-
- -
-
public static float FPS(this IGame game)
-
- -

Parameters

-
-
game IGame
-

The game instance from which to obtain the FPS rate.

-
-
- -

Returns

-
-
float
-

The current FPS rate of the game.

-
-
- - - - - - - - - - -

@@ -1083,76 +966,6 @@

- -

- SetFocusLostFPS(IGame, int) - -

- -

Sets the maximum frames per second (FPS) rate for the game when not in focus. -Set to 0 for max possible FPS.

-
-
- -
-
public static void SetFocusLostFPS(this IGame game, int targetFPS)
-
- -

Parameters

-
-
game IGame
-
-
targetFPS int
-
-
- - - - - - - - - - - - - - -

- SetMaxFPS(IGame, int) - -

- -

Sets the maximum frames per second (FPS) rate for the game. -Set to 0 for max possible FPS.

-
-
- -
-
public static void SetMaxFPS(this IGame game, int targetFPS)
-
- -

Parameters

-
-
game IGame
-
-
targetFPS int
-
-
- - - - - - - - - - - -

@@ -1333,7 +1146,7 @@

Parameters

ShowColliders(Game) - +

Enables the visualization of collider shapes in the game scene. This feature is useful for debugging physics-related issues.

diff --git a/api/Stride.CommunityToolkit.Extensions.TextureExtensions.html b/api/Stride.CommunityToolkit.Extensions.TextureExtensions.html index 51920d96..68ded715 100644 --- a/api/Stride.CommunityToolkit.Extensions.TextureExtensions.html +++ b/api/Stride.CommunityToolkit.Extensions.TextureExtensions.html @@ -131,7 +131,7 @@

Methods

FindAssetSourceDir(string, string) - +

Retrieves the full filename of the Source of an asset. @@ -171,7 +171,7 @@

Returns

ReFormat(Texture, GraphicsContext, PixelFormat) - +

Reformats the pixels of a given texture via a rendering to texture approach.

@@ -212,7 +212,7 @@

Returns

Resize(Texture, int, int, GraphicsContext, PixelFormat) - +

Resizes and reformats a given texture by rendering it to a new texture with the specified dimensions and pixel format. diff --git a/api/Stride.CommunityToolkit.Games.GameExtensions.html b/api/Stride.CommunityToolkit.Games.GameExtensions.html new file mode 100644 index 00000000..b22fa180 --- /dev/null +++ b/api/Stride.CommunityToolkit.Games.GameExtensions.html @@ -0,0 +1,342 @@ + + + + + Class GameExtensions | Stride Community Toolkit + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+ +
+ +
+
+
+
+
Table of Contents
+ +
+
+ +
+
+
+ +
+
+ + + +
+ +
+ + + +

+Class GameExtensions +

+ +
+
Namespace
Stride.CommunityToolkit.Games
+
Assembly
Stride.CommunityToolkit.dll
+
+ +
+
+ +
+
public static class GameExtensions
+
+ + + + +
+
Inheritance
+
+ +
GameExtensions
+
+
+ + + + + + + + + +

Methods +

+ + + + +

+ DeltaTime(IGame) + +

+ +

Gets the time elapsed since the last game update in seconds as a single-precision floating-point number.

+
+
+ +
+
public static float DeltaTime(this IGame gameTime)
+
+ +

Parameters

+
+
gameTime IGame
+

The IGame interface providing access to game timing information.

+
+
+ +

Returns

+
+
float
+

The time elapsed since the last game update in seconds.

+
+
+ + + + + + + + + + + + + +

+ DeltaTimeAccurate(IGame) + +

+ +

Gets the time elapsed since the last game update in seconds as a double-precision floating-point number.

+
+
+ +
+
public static double DeltaTimeAccurate(this IGame gameTime)
+
+ +

Parameters

+
+
gameTime IGame
+

The IGame interface providing access to game timing information.

+
+
+ +

Returns

+
+
double
+

The time elapsed since the last game update in seconds with double precision.

+
+
+ + + + + + + + + + + + + +

+ FPS(IGame) + +

+ +

Retrieves the current frames per second (FPS) rate of the running game.

+
+
+ +
+
public static float FPS(this IGame game)
+
+ +

Parameters

+
+
game IGame
+

The game instance from which to obtain the FPS rate.

+
+
+ +

Returns

+
+
float
+

The current FPS rate of the game.

+
+
+ + + + + + + + + + + + + +

+ SetFocusLostFPS(IGame, int) + +

+ +

Sets the maximum frames per second (FPS) rate for the game when not in focus. +Set to 0 for max possible FPS.

+
+
+ +
+
public static void SetFocusLostFPS(this IGame game, int targetFPS)
+
+ +

Parameters

+
+
game IGame
+
+
targetFPS int
+
+
+ + + + + + + + + + + + + + +

+ SetMaxFPS(IGame, int) + +

+ +

Sets the maximum frames per second (FPS) rate for the game. +Set to 0 for max possible FPS.

+
+
+ +
+
public static void SetMaxFPS(this IGame game, int targetFPS)
+
+ +

Parameters

+
+
game IGame
+
+
targetFPS int
+
+
+ + + + + + + + + + + + + +
+ + + + +
+ +
+ +
+
+ +
+ +
+
+
+

Supported by the .NET Foundation

Made with docfx

Stride Community Toolkit Website v.1.0.0.2

© .NET Foundation and Contributors

+
+
+
+ + diff --git a/api/DebugShapes.html b/api/Stride.CommunityToolkit.Games.html similarity index 81% rename from api/DebugShapes.html rename to api/Stride.CommunityToolkit.Games.html index c09c50c5..c27dc2d3 100644 --- a/api/DebugShapes.html +++ b/api/Stride.CommunityToolkit.Games.html @@ -2,9 +2,9 @@ - Namespace DebugShapes | Stride Community Toolkit + Namespace Stride.CommunityToolkit.Games | Stride Community Toolkit - + @@ -84,9 +84,9 @@
Table of Contents
-
+
-

Namespace DebugShapes

+

Namespace Stride.CommunityToolkit.Games

@@ -95,23 +95,7 @@

Classes

-
ImmediateDebugPrimitives
-
-
-
-
ImmediateDebugRenderFeature
-
-
-
-
ImmediateDebugRenderObject
-
-
-
-
ImmediateDebugRenderStageSelector
-
-
-
-
ImmediateDebugRenderSystem
+
GameExtensions
diff --git a/api/Stride.CommunityToolkit.Rendering.Compositing.GraphicsCompositorExtensions.html b/api/Stride.CommunityToolkit.Rendering.Compositing.GraphicsCompositorExtensions.html index 5fc87bd4..4f330ca2 100644 --- a/api/Stride.CommunityToolkit.Rendering.Compositing.GraphicsCompositorExtensions.html +++ b/api/Stride.CommunityToolkit.Rendering.Compositing.GraphicsCompositorExtensions.html @@ -254,15 +254,15 @@

- TryGetRenderStage(GraphicsCompositor, string, out RenderStage) - + TryGetRenderStage(GraphicsCompositor, string, out RenderStage?) +

-
public static bool TryGetRenderStage(this GraphicsCompositor graphicsCompositor, string effectName, out RenderStage renderFeature)
+
public static bool TryGetRenderStage(this GraphicsCompositor graphicsCompositor, string effectName, out RenderStage? renderStage)

Parameters

@@ -271,7 +271,7 @@

Parameters

effectName string
-
renderFeature RenderStage
+
renderStage RenderStage
diff --git a/api/DebugShapes.ImmediateDebugPrimitives.html b/api/Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugPrimitives.html similarity index 77% rename from api/DebugShapes.ImmediateDebugPrimitives.html rename to api/Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugPrimitives.html index a9b419c6..ea556c8c 100644 --- a/api/DebugShapes.ImmediateDebugPrimitives.html +++ b/api/Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugPrimitives.html @@ -16,7 +16,7 @@ - + @@ -84,16 +84,16 @@
Table of Contents
-
-
public class ImmediateDebugPrimitives
+
public static class ImmediateDebugPrimitives
@@ -127,9 +127,9 @@

Methods

- + -

+

CopyFromGeometricPrimitive(GeometricMeshData<VertexPositionNormalTexture>, ref VertexPositionTexture[], ref int[])

@@ -162,11 +162,11 @@

Parameters

- + -

+

GenerateCapsule(float, float, int, int) - +

@@ -204,9 +204,9 @@

Returns

- + -

+

GenerateCircle(float, int, int, float, bool, int)

@@ -250,11 +250,11 @@

Returns

- + -

+

GenerateCone(float, float, int, int, int) - +

@@ -294,11 +294,11 @@

Returns

- + -

+

GenerateCube(float) - +

@@ -330,11 +330,11 @@

Returns

- + -

+

GenerateCylinder(float, float, int, int, int?) - +

@@ -374,9 +374,9 @@

Returns

- + -

+

GenerateQuad(float, float)

@@ -412,11 +412,11 @@

Returns

- + -

+

GenerateSphere(float, int, int, int) - +

@@ -454,9 +454,9 @@

Returns

- + -

+

GetCircleVector(int, int)

diff --git a/api/DebugShapes.ImmediateDebugRenderFeature.html b/api/Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderFeature.html similarity index 81% rename from api/DebugShapes.ImmediateDebugRenderFeature.html rename to api/Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderFeature.html index 35deb637..7f9eaea5 100644 --- a/api/DebugShapes.ImmediateDebugRenderFeature.html +++ b/api/Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderFeature.html @@ -16,7 +16,7 @@ - + @@ -84,16 +84,16 @@
Table of Contents
-
+
-

+

Class ImmediateDebugRenderFeature

-
Namespace
DebugShapes
+
Namespace
Stride.CommunityToolkit.Rendering.DebugShapes
Assembly
Stride.CommunityToolkit.dll
@@ -247,9 +247,9 @@

Constructors

- + -

+

ImmediateDebugRenderFeature()

@@ -277,9 +277,9 @@

Properties

- + -

+

SupportedRenderObjectType

@@ -313,11 +313,11 @@

Methods

- + -

+

Draw(RenderDrawContext, RenderView, RenderViewStage, int, int) - +

Performs GPU updates and/or draw.

@@ -353,9 +353,9 @@

Parameters

- + -

+

Extract()

@@ -380,11 +380,11 @@

+ -

+

Flush(RenderDrawContext) - +

Releases temporary resources and cleans the state. Should be called once after all Draw(RenderDrawContext, RenderView, RenderViewStage) calls have finished.

@@ -412,9 +412,9 @@

Parameters

- + -

+

InitializeCore()

@@ -440,11 +440,11 @@

+ -

+

Prepare(RenderDrawContext) - +

Performs most of the work (computation and resource preparation). Later game simulation might be running during that step.

@@ -472,11 +472,11 @@

Parameters

- + -

+

Unload() - +

diff --git a/api/DebugShapes.ImmediateDebugRenderObject.html b/api/Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderObject.html similarity index 74% rename from api/DebugShapes.ImmediateDebugRenderObject.html rename to api/Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderObject.html index b6a975be..7ef94be0 100644 --- a/api/DebugShapes.ImmediateDebugRenderObject.html +++ b/api/Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderObject.html @@ -16,7 +16,7 @@ - + @@ -84,16 +84,16 @@
Table of Contents
-
+
-

-Class ImmediateDebugRenderObject +

+Class ImmediateDebugRenderObject

-
Namespace
DebugShapes
+
Namespace
Stride.CommunityToolkit.Rendering.DebugShapes
Assembly
Stride.CommunityToolkit.dll
@@ -165,11 +165,11 @@

Methods

- + -

+

DrawCapsule(ref Vector3, float, float, ref Quaternion, ref Color, bool) - +

@@ -206,11 +206,11 @@

Parameters

- + -

+

DrawCircle(ref Vector3, float, ref Quaternion, ref Color, bool) - +

@@ -245,11 +245,11 @@

Parameters

- + -

+

DrawCone(ref Vector3, float, float, ref Quaternion, ref Color, bool) - +

@@ -286,11 +286,11 @@

Parameters

- + -

+

DrawCube(ref Vector3, ref Vector3, ref Quaternion, ref Color, bool) - +

@@ -325,11 +325,11 @@

Parameters

- + -

+

DrawCylinder(ref Vector3, float, float, ref Quaternion, ref Color, bool) - +

@@ -366,11 +366,11 @@

Parameters

- + -

+

DrawHalfSphere(ref Vector3, float, ref Quaternion, ref Color, bool) - +

@@ -405,11 +405,11 @@

Parameters

- + -

+

DrawLine(ref Vector3, ref Vector3, ref Color, bool) - +

@@ -442,11 +442,11 @@

Parameters

- + -

+

DrawQuad(ref Vector3, ref Vector2, ref Quaternion, ref Color, bool) - +

@@ -481,11 +481,11 @@

Parameters

- + -

+

DrawSphere(ref Vector3, float, ref Color, bool) - +

@@ -522,7 +522,7 @@

Parameters

diff --git a/api/DebugShapes.ImmediateDebugRenderStageSelector.html b/api/Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderStageSelector.html similarity index 72% rename from api/DebugShapes.ImmediateDebugRenderStageSelector.html rename to api/Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderStageSelector.html index 7b527cd1..7f31d5b0 100644 --- a/api/DebugShapes.ImmediateDebugRenderStageSelector.html +++ b/api/Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderStageSelector.html @@ -16,7 +16,7 @@ - + @@ -84,16 +84,16 @@
Table of Contents
-
+
-

+

Class ImmediateDebugRenderStageSelector

-
Namespace
DebugShapes
+
Namespace
Stride.CommunityToolkit.Rendering.DebugShapes
Assembly
Stride.CommunityToolkit.dll
@@ -128,18 +128,18 @@

Properties

- + -

+

OpaqueRenderStage - +

-
public RenderStage OpaqueRenderStage { get; set; }
+
public RenderStage? OpaqueRenderStage { get; set; }
@@ -159,11 +159,11 @@

Property Value

- + -

+

RenderGroup - +

@@ -190,18 +190,18 @@

Property Value

- + -

+

TransparentRenderStage - +

-
public RenderStage TransparentRenderStage { get; set; }
+
public RenderStage? TransparentRenderStage { get; set; }
@@ -225,11 +225,11 @@

Methods

- + -

+

Process(RenderObject) - +

diff --git a/api/DebugShapes.ImmediateDebugRenderSystem.html b/api/Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderSystem.html similarity index 76% rename from api/DebugShapes.ImmediateDebugRenderSystem.html rename to api/Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderSystem.html index d9139b47..35e9bec4 100644 --- a/api/DebugShapes.ImmediateDebugRenderSystem.html +++ b/api/Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderSystem.html @@ -16,7 +16,7 @@ - + @@ -84,16 +84,16 @@
Table of Contents
-
+
-

+

Class ImmediateDebugRenderSystem

-
Namespace
DebugShapes
+
Namespace
Stride.CommunityToolkit.Rendering.DebugShapes
Assembly
Stride.CommunityToolkit.dll
@@ -237,9 +237,9 @@

Constructors

- + -

+

ImmediateDebugRenderSystem(IServiceRegistry, RenderGroup)

@@ -274,9 +274,9 @@

Properties

- + -

+

MaxPrimitives

@@ -305,9 +305,9 @@

Property Value

- + -

+

MaxPrimitivesWithLifetime

@@ -336,9 +336,9 @@

Property Value

- + -

+

PrimitiveColor

@@ -367,9 +367,9 @@

Property Value

- + -

+

RenderGroup

@@ -402,9 +402,9 @@

Methods

- + -

+

DrawArrow(Vector3, Vector3, float, float, Color, float, bool, bool)

@@ -447,9 +447,9 @@

Parameters

- + -

+

DrawBounds(Vector3, Vector3, Quaternion, Color, float, bool, bool)

@@ -490,9 +490,9 @@

Parameters

- + -

+

DrawCapsule(Vector3, float, float, Quaternion, Color, float, bool, bool)

@@ -535,9 +535,9 @@

Parameters

- + -

+

DrawCircle(Vector3, float, Quaternion, Color, float, bool, bool)

@@ -578,9 +578,9 @@

Parameters

- + -

+

DrawCone(Vector3, float, float, Quaternion, Color, float, bool, bool)

@@ -623,9 +623,9 @@

Parameters

- + -

+

DrawCube(Vector3, Vector3, Quaternion, Color, float, bool, bool)

@@ -666,9 +666,9 @@

Parameters

- + -

+

DrawCylinder(Vector3, float, float, Quaternion, Color, float, bool, bool)

@@ -711,9 +711,9 @@

Parameters

- + -

+

DrawHalfSphere(Vector3, float, Color, Quaternion, float, bool, bool)

@@ -754,9 +754,9 @@

Parameters

- + -

+

DrawLine(Vector3, Vector3, Color, float, bool)

@@ -793,9 +793,9 @@

Parameters

- + -

+

DrawLines(Vector3[], Color?, float, bool)

@@ -830,9 +830,9 @@

Parameters

- + -

+

DrawQuad(Vector3, Vector2, Quaternion, Color, float, bool, bool)

@@ -873,9 +873,9 @@

Parameters

- + -

+

DrawRay(Vector3, Vector3, Color, float, bool)

@@ -912,9 +912,9 @@

Parameters

- + -

+

DrawSphere(Vector3, float, Color, float, bool, bool)

@@ -953,9 +953,9 @@

Parameters

- + -

+

Update(GameTime)

diff --git a/api/Stride.CommunityToolkit.Rendering.DebugShapes.html b/api/Stride.CommunityToolkit.Rendering.DebugShapes.html new file mode 100644 index 00000000..06a18fa0 --- /dev/null +++ b/api/Stride.CommunityToolkit.Rendering.DebugShapes.html @@ -0,0 +1,142 @@ + + + + + Namespace Stride.CommunityToolkit.Rendering.DebugShapes | Stride Community Toolkit + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ +
+ +
+
+
+
+
Table of Contents
+ +
+
+ +
+
+
+ +
+
+ + + +
+ + + +
+
+ + +
+ +
+ +
+
+ +
+ +
+
+
+

Supported by the .NET Foundation

Made with docfx

Stride Community Toolkit Website v.1.0.0.2

© .NET Foundation and Contributors

+
+
+
+ + diff --git a/api/Stride.CommunityToolkit.Scripts.Basic3DCameraController.html b/api/Stride.CommunityToolkit.Scripts.Basic3DCameraController.html index 52e03a13..78f50fdc 100644 --- a/api/Stride.CommunityToolkit.Scripts.Basic3DCameraController.html +++ b/api/Stride.CommunityToolkit.Scripts.Basic3DCameraController.html @@ -252,7 +252,7 @@

Properties

Gamepad - +

@@ -283,7 +283,7 @@

Property Value

KeyboardMovementSpeed - +

@@ -314,7 +314,7 @@

Property Value

KeyboardRotationSpeed - +

@@ -345,7 +345,7 @@

Property Value

MouseRotationSpeed - +

@@ -376,7 +376,7 @@

Property Value

SpeedFactor - +

@@ -407,7 +407,7 @@

Property Value

TouchMovementSpeed - +

@@ -438,7 +438,7 @@

Property Value

TouchRotationSpeed - +

@@ -473,7 +473,7 @@

Methods

Start() - +

Called before the script enters it's update loop.

@@ -500,7 +500,7 @@

Update() - +

Called every frame.

diff --git a/api/Stride.CommunityToolkit.Scripts.DebugTextPrinter.html b/api/Stride.CommunityToolkit.Scripts.DebugTextPrinter.html new file mode 100644 index 00000000..a5ae0c61 --- /dev/null +++ b/api/Stride.CommunityToolkit.Scripts.DebugTextPrinter.html @@ -0,0 +1,244 @@ + + + + + Class DebugTextPrinter | Stride Community Toolkit + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ +
+ +
+
+
+
+
Table of Contents
+ +
+
+ +
+
+
+ +
+
+ + + +
+ +
+ + + +

+Class DebugTextPrinter +

+ +
+
Namespace
Stride.CommunityToolkit.Scripts
+
Assembly
Stride.CommunityToolkit.dll
+
+ +
+
+ +
+
public class DebugTextPrinter
+
+ + + + +
+
Inheritance
+
+ +
DebugTextPrinter
+
+
+ + + + + + + + + +

Constructors +

+ + + + +

+ DebugTextPrinter(DebugTextSystem, Int2) + +

+ +
+
+ +
+
public DebugTextPrinter(DebugTextSystem debugTextSystem, Int2 screenSize)
+
+ +

Parameters

+
+
debugTextSystem DebugTextSystem
+
+
screenSize Int2
+
+
+ + + + + + + + + + + + +

Methods +

+ + + + +

+ ChangeStartPosition() + +

+ +
+
+ +
+
public void ChangeStartPosition()
+
+ + + + + + + + + + + + + + + +

+ Print() + +

+ +
+
+ +
+
public void Print()
+
+ + + + + + + + + + + + + + +
+ + + + +
+ +
+ +
+
+ +
+ +
+
+
+

Supported by the .NET Foundation

Made with docfx

Stride Community Toolkit Website v.1.0.0.2

© .NET Foundation and Contributors

+
+
+
+ + diff --git a/api/Stride.CommunityToolkit.Scripts.DisplayPosition.html b/api/Stride.CommunityToolkit.Scripts.DisplayPosition.html new file mode 100644 index 00000000..b4c3128c --- /dev/null +++ b/api/Stride.CommunityToolkit.Scripts.DisplayPosition.html @@ -0,0 +1,155 @@ + + + + + Enum DisplayPosition | Stride Community Toolkit + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+ +
+ +
+
+
+
+
Table of Contents
+ +
+
+ +
+
+
+ +
+
+ + + +
+ +
+ + + + +

+Enum DisplayPosition +

+ +
+
Namespace
Stride.CommunityToolkit.Scripts
+
Assembly
Stride.CommunityToolkit.dll
+
+ +
+
+ +
+
public enum DisplayPosition
+
+ + + + + + + + + +

Fields +

+
+
BottomLeft = 2
+
+
BottomRight = 3
+
+
TopLeft = 0
+
+
TopRight = 1
+
+
+ + + +
+ + + + +
+ +
+ +
+
+ +
+ +
+
+
+

Supported by the .NET Foundation

Made with docfx

Stride Community Toolkit Website v.1.0.0.2

© .NET Foundation and Contributors

+
+
+
+ + diff --git a/api/Stride.CommunityToolkit.Scripts.GizmoBillboardLetterScript.html b/api/Stride.CommunityToolkit.Scripts.GizmoBillboardLetterScript.html index 20c48b70..037b8de1 100644 --- a/api/Stride.CommunityToolkit.Scripts.GizmoBillboardLetterScript.html +++ b/api/Stride.CommunityToolkit.Scripts.GizmoBillboardLetterScript.html @@ -89,7 +89,7 @@
Table of Contents

-Class GizmoBillboardLetterScript +Class GizmoBillboardLetterScript

@@ -249,7 +249,7 @@

Properties

DefaultRotation - +

@@ -280,11 +280,42 @@

Methods

+ + +

+ GetGCCamera() + +

+ +
+
+ +
+
public CameraComponent? GetGCCamera()
+
+ + +

Returns

+
+
CameraComponent
+
+
+ + + + + + + + + + +

Update() - +

Called every frame.

@@ -311,7 +342,7 @@

UpdateLetterRotation(Vector3) - +

@@ -342,7 +373,7 @@

Parameters

diff --git a/api/Stride.CommunityToolkit.Scripts.html b/api/Stride.CommunityToolkit.Scripts.html index 4f2284ec..c9940cd0 100644 --- a/api/Stride.CommunityToolkit.Scripts.html +++ b/api/Stride.CommunityToolkit.Scripts.html @@ -108,6 +108,10 @@

A script that allows to move and rotate an entity through keyboard, mouse and touch input to provide basic camera navigation.

+
+
DebugTextPrinter
+
+
GameProfiler

Provides in-game profiling functionality, allowing the monitoring and analysis of game performance in real time. @@ -126,6 +130,13 @@

Represents a three dimensional line based on a 2 points in space.

+

+Enums +

+
+
DisplayPosition
+
+
diff --git a/api/toc.html b/api/toc.html index eb726eae..192d7867 100644 --- a/api/toc.html +++ b/api/toc.html @@ -12,28 +12,6 @@
+
  • + + Stride.CommunityToolkit.Games + + +
  • Stride.CommunityToolkit.Graphics @@ -148,6 +136,28 @@
  • +
  • + + Stride.CommunityToolkit.Rendering.DebugShapes + + +
  • Stride.CommunityToolkit.Rendering.Gizmos @@ -234,6 +244,12 @@
  • Basic3DCameraController
  • +
  • + DebugTextPrinter +
  • +
  • + DisplayPosition +
  • GameProfiler
  • diff --git a/api/toc.json b/api/toc.json index 55470536..58961891 100644 --- a/api/toc.json +++ b/api/toc.json @@ -1,2 +1,2 @@ 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diff --git a/index.json b/index.json index 97cfda99..cff1be50 100644 --- a/index.json +++ b/index.json @@ -1,34 +1,4 @@ { - "api/DebugShapes.ImmediateDebugPrimitives.html": { - "href": "api/DebugShapes.ImmediateDebugPrimitives.html", - "title": "Class ImmediateDebugPrimitives | Stride Community Toolkit", - "keywords": "Class ImmediateDebugPrimitives Namespace DebugShapes Assembly Stride.CommunityToolkit.dll public class ImmediateDebugPrimitives Inheritance object ImmediateDebugPrimitives Methods CopyFromGeometricPrimitive(GeometricMeshData, ref VertexPositionTexture[], ref int[]) public static void CopyFromGeometricPrimitive(GeometricMeshData primitiveData, ref VertexPositionTexture[] vertices, ref int[] indices) Parameters primitiveData GeometricMeshData vertices VertexPositionTexture[] indices int[] GenerateCapsule(float, float, int, int) public static (VertexPositionTexture[] Vertices, int[] Indices) GenerateCapsule(float length, float radius, int tesselation, int uvSplits = 4) Parameters length float radius float tesselation int uvSplits int Returns (VertexPositionTexture[] Vertices, int[] Indices) GenerateCircle(float, int, int, float, bool, int) public static (VertexPositionTexture[] Vertices, int[] Indices) GenerateCircle(float radius = 0.5, int tesselations = 16, int uvSplits = 0, float yOffset = 0, bool isFlipped = false, int uvOffset = 0) Parameters radius float tesselations int uvSplits int yOffset float isFlipped bool uvOffset int Returns (VertexPositionTexture[] Vertices, int[] Indices) GenerateCone(float, float, int, int, int) public static (VertexPositionTexture[] Vertices, int[] Indices) GenerateCone(float height, float radius, int tesselations, int uvSplits = 4, int uvSplitsBottom = 0) Parameters height float radius float tesselations int uvSplits int uvSplitsBottom int Returns (VertexPositionTexture[] Vertices, int[] Indices) GenerateCube(float) public static (VertexPositionTexture[] Vertices, int[] Indices) GenerateCube(float size = 1) Parameters size float Returns (VertexPositionTexture[] Vertices, int[] Indices) GenerateCylinder(float, float, int, int, int?) public static (VertexPositionTexture[] Vertices, int[] Indices) GenerateCylinder(float height = 1, float radius = 0.5, int tesselations = 16, int uvSplits = 4, int? uvSidesForCircle = null) Parameters height float radius float tesselations int uvSplits int uvSidesForCircle int? Returns (VertexPositionTexture[] Vertices, int[] Indices) GenerateQuad(float, float) public static (VertexPositionTexture[] Vertices, int[] Indices) GenerateQuad(float width, float height) Parameters width float height float Returns (VertexPositionTexture[] Vertices, int[] Indices) GenerateSphere(float, int, int, int) public static (VertexPositionTexture[] Vertices, int[] Indices) GenerateSphere(float radius = 0.5, int tesselations = 16, int uvSplits = 4, int uvSplitOffsetVertical = 0) Parameters radius float tesselations int uvSplits int uvSplitOffsetVertical int Returns (VertexPositionTexture[] Vertices, int[] Indices) GetCircleVector(int, int) public static Vector3 GetCircleVector(int i, int tessellation) Parameters i int tessellation int Returns Vector3" - }, - "api/DebugShapes.ImmediateDebugRenderFeature.html": { - "href": "api/DebugShapes.ImmediateDebugRenderFeature.html", - "title": "Class ImmediateDebugRenderFeature | Stride Community Toolkit", - "keywords": "Class ImmediateDebugRenderFeature Namespace DebugShapes Assembly Stride.CommunityToolkit.dll public class ImmediateDebugRenderFeature : RootRenderFeature, IComponent, IReferencable, ICollectorHolder, IGraphicsRendererCore, IDisposable Inheritance object DisposeBase ComponentBase RenderFeature RootRenderFeature ImmediateDebugRenderFeature Implements IComponent IReferencable ICollectorHolder IGraphicsRendererCore IDisposable Inherited Members RootRenderFeature.RenderData RootRenderFeature.RenderObjects RootRenderFeature.GetRenderNode(RenderNodeReference) RootRenderFeature.GetViewObjectNode(ViewObjectNodeReference) RootRenderFeature.GetObjectNode(ObjectNodeReference) RootRenderFeature.CreateViewObjectNode(RenderView, RenderObject) RootRenderFeature.OnAddRenderObject(RenderObject) RootRenderFeature.OnRemoveRenderObject(RenderObject) RootRenderFeature.Reset() RootRenderFeature.PrepareDataArrays() RootRenderFeature.ComputeDataArrayExpectedSize(DataType) RootRenderFeature.Index RootRenderFeature.SortKey RootRenderFeature.ObjectNodeReferences RootRenderFeature.RenderNodes RootRenderFeature.RenderStageSelectors RenderFeature.Initialize(RenderContext) RenderFeature.Destroy() RenderFeature.Collect() RenderFeature.PrepareEffectPermutations(RenderDrawContext) RenderFeature.Draw(RenderDrawContext, RenderView, RenderViewStage) RenderFeature.OnRenderSystemChanged() RenderFeature.Context RenderFeature.RenderSystem RenderFeature.Initialized RenderFeature.Enabled ComponentBase.Tags ComponentBase.OnNameChanged() ComponentBase.ToString() ComponentBase.Name DisposeBase.Dispose() DisposeBase.OnAddReference() DisposeBase.OnReleaseReference() DisposeBase.IsDisposed Constructors ImmediateDebugRenderFeature() public ImmediateDebugRenderFeature() Properties SupportedRenderObjectType Gets the type of render object supported by this RootRenderFeature. public override Type SupportedRenderObjectType { get; } Property Value Type Methods Draw(RenderDrawContext, RenderView, RenderViewStage, int, int) Performs GPU updates and/or draw. public override void Draw(RenderDrawContext context, RenderView renderView, RenderViewStage renderViewStage, int startIndex, int endIndex) Parameters context RenderDrawContext renderView RenderView renderViewStage RenderViewStage startIndex int endIndex int Extract() Extract data from entities, should be as fast as possible to not block simulation loop. It should be mostly copies, and the actual processing should be part of Prepare(). public override void Extract() Flush(RenderDrawContext) Releases temporary resources and cleans the state. Should be called once after all Draw(RenderDrawContext, RenderView, RenderViewStage) calls have finished. public override void Flush(RenderDrawContext context) Parameters context RenderDrawContext InitializeCore() Initializes this instance. Query for specific cbuffer (either new one, like PerMaterial, or parts of an existing one, like PerObject=>Skinning) protected override void InitializeCore() Prepare(RenderDrawContext) Performs most of the work (computation and resource preparation). Later game simulation might be running during that step. public override void Prepare(RenderDrawContext context) Parameters context RenderDrawContext Unload() public override void Unload()" - }, - "api/DebugShapes.ImmediateDebugRenderObject.html": { - "href": "api/DebugShapes.ImmediateDebugRenderObject.html", - "title": "Class ImmediateDebugRenderObject | Stride Community Toolkit", - "keywords": "Class ImmediateDebugRenderObject Namespace DebugShapes Assembly Stride.CommunityToolkit.dll public class ImmediateDebugRenderObject : RenderObject Inheritance object RenderObject ImmediateDebugRenderObject Inherited Members RenderObject.Enabled RenderObject.RenderGroup RenderObject.BoundingBox RenderObject.RenderFeature RenderObject.ObjectNode RenderObject.StaticObjectNode RenderObject.VisibilityObjectNode RenderObject.ActiveRenderStages RenderObject.StateSortKey RenderObject.Index RenderObject.Source Methods DrawCapsule(ref Vector3, float, float, ref Quaternion, ref Color, bool) public void DrawCapsule(ref Vector3 position, float height, float radius, ref Quaternion rotation, ref Color color, bool depthTest = true) Parameters position Vector3 height float radius float rotation Quaternion color Color depthTest bool DrawCircle(ref Vector3, float, ref Quaternion, ref Color, bool) public void DrawCircle(ref Vector3 position, float radius, ref Quaternion rotation, ref Color color, bool depthTest = true) Parameters position Vector3 radius float rotation Quaternion color Color depthTest bool DrawCone(ref Vector3, float, float, ref Quaternion, ref Color, bool) public void DrawCone(ref Vector3 position, float height, float radius, ref Quaternion rotation, ref Color color, bool depthTest = true) Parameters position Vector3 height float radius float rotation Quaternion color Color depthTest bool DrawCube(ref Vector3, ref Vector3, ref Quaternion, ref Color, bool) public void DrawCube(ref Vector3 start, ref Vector3 end, ref Quaternion rotation, ref Color color, bool depthTest = true) Parameters start Vector3 end Vector3 rotation Quaternion color Color depthTest bool DrawCylinder(ref Vector3, float, float, ref Quaternion, ref Color, bool) public void DrawCylinder(ref Vector3 position, float height, float radius, ref Quaternion rotation, ref Color color, bool depthTest = true) Parameters position Vector3 height float radius float rotation Quaternion color Color depthTest bool DrawHalfSphere(ref Vector3, float, ref Quaternion, ref Color, bool) public void DrawHalfSphere(ref Vector3 position, float radius, ref Quaternion rotation, ref Color color, bool depthTest = true) Parameters position Vector3 radius float rotation Quaternion color Color depthTest bool DrawLine(ref Vector3, ref Vector3, ref Color, bool) public void DrawLine(ref Vector3 start, ref Vector3 end, ref Color color, bool depthTest = true) Parameters start Vector3 end Vector3 color Color depthTest bool DrawQuad(ref Vector3, ref Vector2, ref Quaternion, ref Color, bool) public void DrawQuad(ref Vector3 position, ref Vector2 size, ref Quaternion rotation, ref Color color, bool depthTest = true) Parameters position Vector3 size Vector2 rotation Quaternion color Color depthTest bool DrawSphere(ref Vector3, float, ref Color, bool) public void DrawSphere(ref Vector3 position, float radius, ref Color color, bool depthTest = true) Parameters position Vector3 radius float color Color depthTest bool" - }, - "api/DebugShapes.ImmediateDebugRenderStageSelector.html": { - "href": "api/DebugShapes.ImmediateDebugRenderStageSelector.html", - "title": "Class ImmediateDebugRenderStageSelector | Stride Community Toolkit", - "keywords": "Class ImmediateDebugRenderStageSelector Namespace DebugShapes Assembly Stride.CommunityToolkit.dll public class ImmediateDebugRenderStageSelector : RenderStageSelector Inheritance object RenderStageSelector ImmediateDebugRenderStageSelector Properties OpaqueRenderStage public RenderStage OpaqueRenderStage { get; set; } Property Value RenderStage RenderGroup public RenderGroupMask RenderGroup { get; set; } Property Value RenderGroupMask TransparentRenderStage public RenderStage TransparentRenderStage { get; set; } Property Value RenderStage Methods Process(RenderObject) public override void Process(RenderObject renderObject) Parameters renderObject RenderObject" - }, - "api/DebugShapes.ImmediateDebugRenderSystem.html": { - "href": "api/DebugShapes.ImmediateDebugRenderSystem.html", - "title": "Class ImmediateDebugRenderSystem | Stride Community Toolkit", - "keywords": "Class ImmediateDebugRenderSystem Namespace DebugShapes Assembly Stride.CommunityToolkit.dll public class ImmediateDebugRenderSystem : GameSystemBase, IDisposable, ICollectorHolder, IGameSystemBase, IComponent, IReferencable, IUpdateable, IDrawable, IContentable Inheritance object DisposeBase ComponentBase GameSystemBase ImmediateDebugRenderSystem Implements IDisposable ICollectorHolder IGameSystemBase IComponent IReferencable IUpdateable IDrawable IContentable Inherited Members GameSystemBase.BeginDraw() GameSystemBase.Draw(GameTime) GameSystemBase.EndDraw() GameSystemBase.Initialize() GameSystemBase.InitGraphicsDeviceService() GameSystemBase.OnDrawOrderChanged(object, EventArgs) GameSystemBase.OnUpdateOrderChanged(object, EventArgs) GameSystemBase.LoadContent() GameSystemBase.UnloadContent() GameSystemBase.Game GameSystemBase.Services GameSystemBase.Content GameSystemBase.GraphicsDevice GameSystemBase.Visible GameSystemBase.DrawOrder GameSystemBase.Enabled GameSystemBase.UpdateOrder GameSystemBase.DrawOrderChanged GameSystemBase.VisibleChanged GameSystemBase.EnabledChanged GameSystemBase.UpdateOrderChanged ComponentBase.Tags ComponentBase.Destroy() ComponentBase.OnNameChanged() ComponentBase.ToString() ComponentBase.Name DisposeBase.Dispose() DisposeBase.OnAddReference() DisposeBase.OnReleaseReference() DisposeBase.IsDisposed Constructors ImmediateDebugRenderSystem(IServiceRegistry, RenderGroup) public ImmediateDebugRenderSystem(IServiceRegistry registry, RenderGroup renderGroup = RenderGroup.Group31) Parameters registry IServiceRegistry renderGroup RenderGroup Properties MaxPrimitives public int MaxPrimitives { get; set; } Property Value int MaxPrimitivesWithLifetime public int MaxPrimitivesWithLifetime { get; set; } Property Value int PrimitiveColor public Color PrimitiveColor { get; set; } Property Value Color RenderGroup public RenderGroup RenderGroup { get; set; } Property Value RenderGroup Methods DrawArrow(Vector3, Vector3, float, float, Color, float, bool, bool) public void DrawArrow(Vector3 from, Vector3 to, float coneHeight = 0.25, float coneRadius = 0.125, Color color = default, float duration = 0, bool depthTest = true, bool solid = false) Parameters from Vector3 to Vector3 coneHeight float coneRadius float color Color duration float depthTest bool solid bool DrawBounds(Vector3, Vector3, Quaternion, Color, float, bool, bool) public void DrawBounds(Vector3 start, Vector3 end, Quaternion rotation = default, Color color = default, float duration = 0, bool depthTest = true, bool solid = false) Parameters start Vector3 end Vector3 rotation Quaternion color Color duration float depthTest bool solid bool DrawCapsule(Vector3, float, float, Quaternion, Color, float, bool, bool) public void DrawCapsule(Vector3 position, float height, float radius, Quaternion rotation = default, Color color = default, float duration = 0, bool depthTest = true, bool solid = false) Parameters position Vector3 height float radius float rotation Quaternion color Color duration float depthTest bool solid bool DrawCircle(Vector3, float, Quaternion, Color, float, bool, bool) public void DrawCircle(Vector3 position, float radius, Quaternion rotation = default, Color color = default, float duration = 0, bool depthTest = true, bool solid = false) Parameters position Vector3 radius float rotation Quaternion color Color duration float depthTest bool solid bool DrawCone(Vector3, float, float, Quaternion, Color, float, bool, bool) public void DrawCone(Vector3 position, float height, float radius, Quaternion rotation = default, Color color = default, float duration = 0, bool depthTest = true, bool solid = false) Parameters position Vector3 height float radius float rotation Quaternion color Color duration float depthTest bool solid bool DrawCube(Vector3, Vector3, Quaternion, Color, float, bool, bool) public void DrawCube(Vector3 start, Vector3 size, Quaternion rotation = default, Color color = default, float duration = 0, bool depthTest = true, bool solid = false) Parameters start Vector3 size Vector3 rotation Quaternion color Color duration float depthTest bool solid bool DrawCylinder(Vector3, float, float, Quaternion, Color, float, bool, bool) public void DrawCylinder(Vector3 position, float height, float radius, Quaternion rotation = default, Color color = default, float duration = 0, bool depthTest = true, bool solid = false) Parameters position Vector3 height float radius float rotation Quaternion color Color duration float depthTest bool solid bool DrawHalfSphere(Vector3, float, Color, Quaternion, float, bool, bool) public void DrawHalfSphere(Vector3 position, float radius, Color color = default, Quaternion rotation = default, float duration = 0, bool depthTest = true, bool solid = false) Parameters position Vector3 radius float color Color rotation Quaternion duration float depthTest bool solid bool DrawLine(Vector3, Vector3, Color, float, bool) public void DrawLine(Vector3 start, Vector3 end, Color color = default, float duration = 0, bool depthTest = true) Parameters start Vector3 end Vector3 color Color duration float depthTest bool DrawLines(Vector3[], Color?, float, bool) public void DrawLines(Vector3[] vertices, Color? color = null, float duration = 0, bool depthTest = true) Parameters vertices Vector3[] color Color? duration float depthTest bool DrawQuad(Vector3, Vector2, Quaternion, Color, float, bool, bool) public void DrawQuad(Vector3 position, Vector2 size, Quaternion rotation = default, Color color = default, float duration = 0, bool depthTest = true, bool solid = false) Parameters position Vector3 size Vector2 rotation Quaternion color Color duration float depthTest bool solid bool DrawRay(Vector3, Vector3, Color, float, bool) public void DrawRay(Vector3 start, Vector3 dir, Color color = default, float duration = 0, bool depthTest = true) Parameters start Vector3 dir Vector3 color Color duration float depthTest bool DrawSphere(Vector3, float, Color, float, bool, bool) public void DrawSphere(Vector3 position, float radius, Color color = default, float duration = 0, bool depthTest = true, bool solid = false) Parameters position Vector3 radius float color Color duration float depthTest bool solid bool Update(GameTime) This method is called when this game component is updated. public override void Update(GameTime gameTime) Parameters gameTime GameTime The current timing." - }, - "api/DebugShapes.html": { - "href": "api/DebugShapes.html", - "title": "Namespace DebugShapes | Stride Community Toolkit", - "keywords": "Namespace DebugShapes Classes ImmediateDebugPrimitives ImmediateDebugRenderFeature ImmediateDebugRenderObject ImmediateDebugRenderStageSelector ImmediateDebugRenderSystem" - }, "api/Stride.CommunityToolkit.Bepu.Body2DComponent.html": { "href": "api/Stride.CommunityToolkit.Bepu.Body2DComponent.html", "title": "Class Body2DComponent | Stride Community Toolkit", @@ -67,7 +37,7 @@ "api/Stride.CommunityToolkit.Engine.GameExtensions.html": { "href": "api/Stride.CommunityToolkit.Engine.GameExtensions.html", "title": "Class GameExtensions | Stride Community Toolkit", - "keywords": "Class GameExtensions Namespace Stride.CommunityToolkit.Engine Assembly Stride.CommunityToolkit.dll Extensions for IGame public static class GameExtensions Inheritance object GameExtensions Methods Add2DCamera(Game, string?, Vector3?, Vector3?) public static Entity Add2DCamera(this Game game, string? cameraName = \"Main\", Vector3? initialPosition = null, Vector3? initialRotation = null) Parameters game Game cameraName string initialPosition Vector3? initialRotation Vector3? Returns Entity Add2DGround(Game, string?, Vector2?) public static Entity Add2DGround(this Game game, string? entityName = \"Ground\", Vector2? size = null) Parameters game Game entityName string size Vector2? Returns Entity Add3DCamera(Game, string?, Vector3?, Vector3?, CameraProjectionMode) Adds a camera entity to the game's root scene with customizable position and rotation, and default camera name \"Main\" public static Entity Add3DCamera(this Game game, string? cameraName = \"Main\", Vector3? initialPosition = null, Vector3? initialRotation = null, CameraProjectionMode projectionMode = CameraProjectionMode.Perspective) Parameters game Game The Game instance to which the camera entity will be added. cameraName string Optional name for the camera entity and camera slot. If null, the entity will not be named. initialPosition Vector3? Initial position for the camera entity. If null, the camera will be positioned at the default position (6, 6, 6). initialRotation Vector3? Initial rotation for the camera entity specified in degrees. If null, the camera will be rotated to face towards the origin with default angles (Yaw: 45, Pitch: -30, Roll: 0). projectionMode CameraProjectionMode Returns Entity The created Entity object representing the camera. Remarks The camera entity will be created with a perspective projection mode and will be added to the game's root scene. It will also be assigned to the first available camera slot in the GraphicsCompositor. Add3DGround(Game, string?, Vector2?, bool) Adds a ground with default Size 10,10. public static Entity Add3DGround(this Game game, string? entityName = \"Ground\", Vector2? size = null, bool includeCollider = true) Parameters game Game entityName string size Vector2? includeCollider bool Adds a collider Returns Entity Add3DGroundWithBepu(Game, string?, Vector2?, bool) public static Entity Add3DGroundWithBepu(this Game game, string? entityName = \"Ground\", Vector2? size = null, bool includeCollider = true) Parameters game Game entityName string size Vector2? includeCollider bool Returns Entity AddAllDirectionLighting(Game, float, bool) Adds directional lighting from multiple angles to the current scene, enhancing scene illumination. public static void AddAllDirectionLighting(this Game game, float intensity, bool showLightGizmo = true) Parameters game Game The game instance to which the lighting will be added. intensity float The intensity of the light sources. showLightGizmo bool Specifies whether to display a gizmo for the light in the editor. Default is true. Remarks This method creates six directional lights positioned around a central point, each aiming from a unique angle to simulate uniform lighting from all directions. The lights are added at predefined positions and rotations to cover the scene evenly. AddDebugShapes(Game, RenderGroup) Adds ImmediateDebugRenderFeature and ImmediateDebugRenderSystem to the game. Registers the system to the service registry for easy access. public static void AddDebugShapes(this Game game, RenderGroup debugShapeRenderFroup = RenderGroup.Group1) Parameters game Game debugShapeRenderFroup RenderGroup AddDirectionalLight(Game, string?) Adds a directional light entity to the game's root scene with optional customization. public static Entity AddDirectionalLight(this Game game, string? entityName = null) Parameters game Game The Game instance to which the directional light will be added. entityName string Optional name for the new directional light entity. If null, the entity will not be named. Returns Entity The created Entity object representing the directional light. Remarks This method creates a directional light with the following default settings: - Intensity: 20.0f - Position: (0, 2.0f, 0) - Rotation: X-axis rotated by -30 degrees and Y-axis rotated by -180 degrees. - Shadow Enabled: True - Shadow Size: Large - Shadow Filter: PCF (Percentage Closer Filtering) with a filter size of 5x5 The entity will be added to the game's root scene. You can customize the light properties by accessing the returned Entity object. AddGraphicsCompositor(Game) Adds a default GraphicsCompositor with enabled post-effects to the specified Game instance and sets it as the game's SceneSystem GraphicsCompositor. public static GraphicsCompositor AddGraphicsCompositor(this Game game) Parameters game Game The Game instance to which the GraphicsCompositor will be added. Returns GraphicsCompositor The newly configured GraphicsCompositor instance with enabled post-effects. AddGroundGizmo(Game, Vector3?, bool, bool) public static void AddGroundGizmo(this Game game, Vector3? position = null, bool showAxisName = false, bool rotateAxisNames = true) Parameters game Game position Vector3? showAxisName bool rotateAxisNames bool AddInfinite3DGround(Game, string?, Vector2?, bool) public static Entity AddInfinite3DGround(this Game game, string? entityName = \"Ground\", Vector2? size = null, bool includeCollider = true) Parameters game Game entityName string size Vector2? includeCollider bool Returns Entity AddProfiler(Game, string?) Adds a profiler to the game, which can be toggled on/off with Left Shift + Left Ctrl + P, and provides other keyboard shortcuts. Changing the filtering mode with F1, altering the sorting mode with F2, navigating result pages with F3 and F4, and adjusting the refresh interval with the plus and minus keys. public static Entity AddProfiler(this Game game, string? entityName = null) Parameters game Game The game to which the profiler will be added. entityName string Optional name for the entity to which the GameProfiler script will be attached. Returns Entity The entity to which the GameProfiler script was attached. Remarks This extension method creates an entity and attaches a GameProfiler script to it, enabling in-game profiling. The profiler's behaviour can be interacted with using various keyboard shortcuts as described in the GameProfiler class. Create2DPrimitive(IGame, Primitive2DModelType, Primitive2DCreationOptions?) public static Entity Create2DPrimitive(this IGame game, Primitive2DModelType type, Primitive2DCreationOptions? options = null) Parameters game IGame type Primitive2DModelType options Primitive2DCreationOptions Returns Entity Create2DPrimitiveWithBepu(IGame, Primitive2DModelType, Primitive2DCreationOptionsWithBepu?) public static Entity Create2DPrimitiveWithBepu(this IGame game, Primitive2DModelType type, Primitive2DCreationOptionsWithBepu? options = null) Parameters game IGame type Primitive2DModelType options Primitive2DCreationOptionsWithBepu Returns Entity Create3DPrimitive(IGame, PrimitiveModelType, Primitive3DCreationOptions?) Creates a primitive 3D model entity of the specified type with optional customizations. public static Entity Create3DPrimitive(this IGame game, PrimitiveModelType type, Primitive3DCreationOptions? options = null) Parameters game IGame The game instance. type PrimitiveModelType The type of primitive model to create. options Primitive3DCreationOptions The options for creating the primitive model. If null, default options are used. Returns Entity A new entity representing the specified primitive model. Remarks The options parameter allows specifying various settings such as entity name, material, collider inclusion, size, render group, and 2D flag. Dimensions in the Vector3 for size are used in the order X, Y, Z. If size is null, default dimensions are used for the model. If no collider is included, the entity is returned without it. Create3DPrimitiveWithBepu(IGame, PrimitiveModelType, Primitive3DCreationOptionsWithBepu?) public static Entity Create3DPrimitiveWithBepu(this IGame game, PrimitiveModelType type, Primitive3DCreationOptionsWithBepu? options = null) Parameters game IGame type PrimitiveModelType options Primitive3DCreationOptionsWithBepu Returns Entity CreateMaterial(IGame, Color?, float, float) Creates a basic material with optional color, specular reflection, and microsurface smoothness values. public static Material CreateMaterial(this IGame game, Color? color = null, float specular = 1, float microSurface = 0.65) Parameters game IGame The game instance used to access the graphics device. color Color? The color of the material. Defaults to null, which will use the _defaultMaterialColor. specular float The specular reflection factor of the material. Defaults to 1.0f. microSurface float The microsurface smoothness value of the material. Defaults to 0.65f. Returns Material A new material instance with the specified or default attributes. DeltaTime(IGame) Gets the time elapsed since the last game update in seconds as a single-precision floating-point number. public static float DeltaTime(this IGame gameTime) Parameters gameTime IGame The IGame interface providing access to game timing information. Returns float The time elapsed since the last game update in seconds. DeltaTimeAccurate(IGame) Gets the time elapsed since the last game update in seconds as a double-precision floating-point number. public static double DeltaTimeAccurate(this IGame gameTime) Parameters gameTime IGame The IGame interface providing access to game timing information. Returns double The time elapsed since the last game update in seconds with double precision. FPS(IGame) Retrieves the current frames per second (FPS) rate of the running game. public static float FPS(this IGame game) Parameters game IGame The game instance from which to obtain the FPS rate. Returns float The current FPS rate of the game. Run(Game, GameContext?, Action?, Action?) Initializes the game, starts the game loop, and handles game events. public static void Run(this Game game, GameContext? context = null, Action? start = null, Action? update = null) Parameters game Game The Game instance to initialize and run. context GameContext Optional GameContext to be used. Defaults to null. start Action Optional action to execute at the start of the game. Takes the game as a parameter. update Action Optional action to execute during each game loop iteration. Takes the game as a parameter. Remarks This method performs the following actions: Schedules the root script for execution. Initiates the game loop by calling Run(GameContext). Invokes the provided start and update delegates. Run(Game, GameContext?, Action?, Action?) Initializes the game, starts the game loop, and handles game events. public static void Run(this Game game, GameContext? context = null, Action? start = null, Action? update = null) Parameters game Game The Game instance to initialize and run. context GameContext Optional GameContext to be used. Defaults to null. start Action Optional action to execute at the start of the game. Takes the root scene as a parameter. update Action Optional action to execute during each game loop iteration. Takes the root scene and game time as parameters. Remarks This method performs the following actions: Schedules the root script for execution. Initiates the game loop by calling Run(GameContext). Invokes the provided start and update delegates. SetFocusLostFPS(IGame, int) Sets the maximum frames per second (FPS) rate for the game when not in focus. Set to 0 for max possible FPS. public static void SetFocusLostFPS(this IGame game, int targetFPS) Parameters game IGame targetFPS int SetMaxFPS(IGame, int) Sets the maximum frames per second (FPS) rate for the game. Set to 0 for max possible FPS. public static void SetMaxFPS(this IGame game, int targetFPS) Parameters game IGame targetFPS int SetupBase(Game) Sets up essential components for the game including a GraphicsCompositor, a camera, and a directional light. public static void SetupBase(this Game game) Parameters game Game The Game instance that will receive the base setup. Remarks This method performs the following operations: Adds a default GraphicsCompositor to the game's SceneSystem and applies a clean UI stage. Adds a camera to the game. Adds a directional light to the game. SetupBase2DScene(Game) public static void SetupBase2DScene(this Game game) Parameters game Game SetupBase2DSceneWithBepu(Game) public static void SetupBase2DSceneWithBepu(this Game game) Parameters game Game SetupBase3DScene(Game) Sets up a default 3D scene for the game, similar to creating an empty project through the editor. public static void SetupBase3DScene(this Game game) Parameters game Game The Game instance for which the base 3D scene will be set up. Remarks This method performs the following setup operations in sequence: Adds a default GraphicsCompositor to the game's SceneSystem and applies a clean UI stage. Adds a camera to the game and sets it up with a MouseLookCamera component. Adds a directional light to the game scene. Adds ground geometry to the game scene. SetupBase3DSceneWithBepu(Game) public static void SetupBase3DSceneWithBepu(this Game game) Parameters game Game ShowColliders(Game) Enables the visualization of collider shapes in the game scene. This feature is useful for debugging physics-related issues. public static void ShowColliders(this Game game) Parameters game Game The current game instance. Remarks This method activates the rendering of collider shapes within the physics simulation. It helps to visually inspect and debug the positioning and behaviour of colliders at runtime." + "keywords": "Class GameExtensions Namespace Stride.CommunityToolkit.Engine Assembly Stride.CommunityToolkit.dll Extensions for IGame public static class GameExtensions Inheritance object GameExtensions Methods Add2DCamera(Game, string?, Vector3?, Vector3?) public static Entity Add2DCamera(this Game game, string? cameraName = \"Main\", Vector3? initialPosition = null, Vector3? initialRotation = null) Parameters game Game cameraName string initialPosition Vector3? initialRotation Vector3? Returns Entity Add2DGround(Game, string?, Vector2?) public static Entity Add2DGround(this Game game, string? entityName = \"Ground\", Vector2? size = null) Parameters game Game entityName string size Vector2? Returns Entity Add3DCamera(Game, string?, Vector3?, Vector3?, CameraProjectionMode) Adds a camera entity to the game's root scene with customizable position and rotation, and default camera name \"Main\" public static Entity Add3DCamera(this Game game, string? cameraName = \"Main\", Vector3? initialPosition = null, Vector3? initialRotation = null, CameraProjectionMode projectionMode = CameraProjectionMode.Perspective) Parameters game Game The Game instance to which the camera entity will be added. cameraName string Optional name for the camera entity and camera slot. If null, the entity will not be named. initialPosition Vector3? Initial position for the camera entity. If null, the camera will be positioned at the default position (6, 6, 6). initialRotation Vector3? Initial rotation for the camera entity specified in degrees. If null, the camera will be rotated to face towards the origin with default angles (Yaw: 45, Pitch: -30, Roll: 0). projectionMode CameraProjectionMode Returns Entity The created Entity object representing the camera. Remarks The camera entity will be created with a perspective projection mode and will be added to the game's root scene. It will also be assigned to the first available camera slot in the GraphicsCompositor. Add3DGround(Game, string?, Vector2?, bool) Adds a ground with default Size 10,10. public static Entity Add3DGround(this Game game, string? entityName = \"Ground\", Vector2? size = null, bool includeCollider = true) Parameters game Game entityName string size Vector2? includeCollider bool Adds a collider Returns Entity Add3DGroundWithBepu(Game, string?, Vector2?, bool) public static Entity Add3DGroundWithBepu(this Game game, string? entityName = \"Ground\", Vector2? size = null, bool includeCollider = true) Parameters game Game entityName string size Vector2? includeCollider bool Returns Entity AddAllDirectionLighting(Game, float, bool) Adds directional lighting from multiple angles to the current scene, enhancing scene illumination. public static void AddAllDirectionLighting(this Game game, float intensity, bool showLightGizmo = true) Parameters game Game The game instance to which the lighting will be added. intensity float The intensity of the light sources. showLightGizmo bool Specifies whether to display a gizmo for the light in the editor. Default is true. Remarks This method creates six directional lights positioned around a central point, each aiming from a unique angle to simulate uniform lighting from all directions. The lights are added at predefined positions and rotations to cover the scene evenly. AddDebugShapes(Game, RenderGroup) Adds ImmediateDebugRenderFeature and ImmediateDebugRenderSystem to the game. Registers the system to the service registry for easy access. public static void AddDebugShapes(this Game game, RenderGroup debugShapeRenderFroup = RenderGroup.Group1) Parameters game Game debugShapeRenderFroup RenderGroup AddDirectionalLight(Game, string?) Adds a directional light entity to the game's root scene with optional customization. public static Entity AddDirectionalLight(this Game game, string? entityName = null) Parameters game Game The Game instance to which the directional light will be added. entityName string Optional name for the new directional light entity. If null, the entity will not be named. Returns Entity The created Entity object representing the directional light. Remarks This method creates a directional light with the following default settings: - Intensity: 20.0f - Position: (0, 2.0f, 0) - Rotation: X-axis rotated by -30 degrees and Y-axis rotated by -180 degrees. - Shadow Enabled: True - Shadow Size: Large - Shadow Filter: PCF (Percentage Closer Filtering) with a filter size of 5x5 The entity will be added to the game's root scene. You can customize the light properties by accessing the returned Entity object. AddGraphicsCompositor(Game) Adds a default GraphicsCompositor with enabled post-effects to the specified Game instance and sets it as the game's SceneSystem GraphicsCompositor. public static GraphicsCompositor AddGraphicsCompositor(this Game game) Parameters game Game The Game instance to which the GraphicsCompositor will be added. Returns GraphicsCompositor The newly configured GraphicsCompositor instance with enabled post-effects. AddGroundGizmo(Game, Vector3?, bool, bool) public static void AddGroundGizmo(this Game game, Vector3? position = null, bool showAxisName = false, bool rotateAxisNames = true) Parameters game Game position Vector3? showAxisName bool rotateAxisNames bool AddInfinite3DGround(Game, string?, Vector2?, bool) public static Entity AddInfinite3DGround(this Game game, string? entityName = \"Ground\", Vector2? size = null, bool includeCollider = true) Parameters game Game entityName string size Vector2? includeCollider bool Returns Entity AddProfiler(Game, string?) Adds a profiler to the game, which can be toggled on/off with Left Shift + Left Ctrl + P, and provides other keyboard shortcuts. Changing the filtering mode with F1, altering the sorting mode with F2, navigating result pages with F3 and F4, and adjusting the refresh interval with the plus and minus keys. public static Entity AddProfiler(this Game game, string? entityName = null) Parameters game Game The game to which the profiler will be added. entityName string Optional name for the entity to which the GameProfiler script will be attached. Returns Entity The entity to which the GameProfiler script was attached. Remarks This extension method creates an entity and attaches a GameProfiler script to it, enabling in-game profiling. The profiler's behaviour can be interacted with using various keyboard shortcuts as described in the GameProfiler class. Create2DPrimitive(IGame, Primitive2DModelType, Primitive2DCreationOptions?) public static Entity Create2DPrimitive(this IGame game, Primitive2DModelType type, Primitive2DCreationOptions? options = null) Parameters game IGame type Primitive2DModelType options Primitive2DCreationOptions Returns Entity Create2DPrimitiveWithBepu(IGame, Primitive2DModelType, Primitive2DCreationOptionsWithBepu?) public static Entity Create2DPrimitiveWithBepu(this IGame game, Primitive2DModelType type, Primitive2DCreationOptionsWithBepu? options = null) Parameters game IGame type Primitive2DModelType options Primitive2DCreationOptionsWithBepu Returns Entity Create3DPrimitive(IGame, PrimitiveModelType, Primitive3DCreationOptions?) Creates a primitive 3D model entity of the specified type with optional customizations. public static Entity Create3DPrimitive(this IGame game, PrimitiveModelType type, Primitive3DCreationOptions? options = null) Parameters game IGame The game instance. type PrimitiveModelType The type of primitive model to create. options Primitive3DCreationOptions The options for creating the primitive model. If null, default options are used. Returns Entity A new entity representing the specified primitive model. Remarks The options parameter allows specifying various settings such as entity name, material, collider inclusion, size, render group, and 2D flag. Dimensions in the Vector3 for size are used in the order X, Y, Z. If size is null, default dimensions are used for the model. If no collider is included, the entity is returned without it. Create3DPrimitiveWithBepu(IGame, PrimitiveModelType, Primitive3DCreationOptionsWithBepu?) public static Entity Create3DPrimitiveWithBepu(this IGame game, PrimitiveModelType type, Primitive3DCreationOptionsWithBepu? options = null) Parameters game IGame type PrimitiveModelType options Primitive3DCreationOptionsWithBepu Returns Entity CreateMaterial(IGame, Color?, float, float) Creates a basic material with optional color, specular reflection, and microsurface smoothness values. public static Material CreateMaterial(this IGame game, Color? color = null, float specular = 1, float microSurface = 0.65) Parameters game IGame The game instance used to access the graphics device. color Color? The color of the material. Defaults to null, which will use the _defaultMaterialColor. specular float The specular reflection factor of the material. Defaults to 1.0f. microSurface float The microsurface smoothness value of the material. Defaults to 0.65f. Returns Material A new material instance with the specified or default attributes. Run(Game, GameContext?, Action?, Action?) Initializes the game, starts the game loop, and handles game events. public static void Run(this Game game, GameContext? context = null, Action? start = null, Action? update = null) Parameters game Game The Game instance to initialize and run. context GameContext Optional GameContext to be used. Defaults to null. start Action Optional action to execute at the start of the game. Takes the game as a parameter. update Action Optional action to execute during each game loop iteration. Takes the game as a parameter. Remarks This method performs the following actions: Schedules the root script for execution. Initiates the game loop by calling Run(GameContext). Invokes the provided start and update delegates. Run(Game, GameContext?, Action?, Action?) Initializes the game, starts the game loop, and handles game events. public static void Run(this Game game, GameContext? context = null, Action? start = null, Action? update = null) Parameters game Game The Game instance to initialize and run. context GameContext Optional GameContext to be used. Defaults to null. start Action Optional action to execute at the start of the game. Takes the root scene as a parameter. update Action Optional action to execute during each game loop iteration. Takes the root scene and game time as parameters. Remarks This method performs the following actions: Schedules the root script for execution. Initiates the game loop by calling Run(GameContext). Invokes the provided start and update delegates. SetupBase(Game) Sets up essential components for the game including a GraphicsCompositor, a camera, and a directional light. public static void SetupBase(this Game game) Parameters game Game The Game instance that will receive the base setup. Remarks This method performs the following operations: Adds a default GraphicsCompositor to the game's SceneSystem and applies a clean UI stage. Adds a camera to the game. Adds a directional light to the game. SetupBase2DScene(Game) public static void SetupBase2DScene(this Game game) Parameters game Game SetupBase2DSceneWithBepu(Game) public static void SetupBase2DSceneWithBepu(this Game game) Parameters game Game SetupBase3DScene(Game) Sets up a default 3D scene for the game, similar to creating an empty project through the editor. public static void SetupBase3DScene(this Game game) Parameters game Game The Game instance for which the base 3D scene will be set up. Remarks This method performs the following setup operations in sequence: Adds a default GraphicsCompositor to the game's SceneSystem and applies a clean UI stage. Adds a camera to the game and sets it up with a MouseLookCamera component. Adds a directional light to the game scene. Adds ground geometry to the game scene. SetupBase3DSceneWithBepu(Game) public static void SetupBase3DSceneWithBepu(this Game game) Parameters game Game ShowColliders(Game) Enables the visualization of collider shapes in the game scene. This feature is useful for debugging physics-related issues. public static void ShowColliders(this Game game) Parameters game Game The current game instance. Remarks This method activates the rendering of collider shapes within the physics simulation. It helps to visually inspect and debug the positioning and behaviour of colliders at runtime." }, "api/Stride.CommunityToolkit.Engine.ModelComponentExtensions.html": { "href": "api/Stride.CommunityToolkit.Engine.ModelComponentExtensions.html", @@ -134,6 +104,16 @@ "title": "Namespace Stride.CommunityToolkit.Extensions | Stride Community Toolkit", "keywords": "Namespace Stride.CommunityToolkit.Extensions Classes TextureCanvasExtensions TextureExtensions" }, + "api/Stride.CommunityToolkit.Games.GameExtensions.html": { + "href": "api/Stride.CommunityToolkit.Games.GameExtensions.html", + "title": "Class GameExtensions | Stride Community Toolkit", + "keywords": "Class GameExtensions Namespace Stride.CommunityToolkit.Games Assembly Stride.CommunityToolkit.dll public static class GameExtensions Inheritance object GameExtensions Methods DeltaTime(IGame) Gets the time elapsed since the last game update in seconds as a single-precision floating-point number. public static float DeltaTime(this IGame gameTime) Parameters gameTime IGame The IGame interface providing access to game timing information. Returns float The time elapsed since the last game update in seconds. DeltaTimeAccurate(IGame) Gets the time elapsed since the last game update in seconds as a double-precision floating-point number. public static double DeltaTimeAccurate(this IGame gameTime) Parameters gameTime IGame The IGame interface providing access to game timing information. Returns double The time elapsed since the last game update in seconds with double precision. FPS(IGame) Retrieves the current frames per second (FPS) rate of the running game. public static float FPS(this IGame game) Parameters game IGame The game instance from which to obtain the FPS rate. Returns float The current FPS rate of the game. SetFocusLostFPS(IGame, int) Sets the maximum frames per second (FPS) rate for the game when not in focus. Set to 0 for max possible FPS. public static void SetFocusLostFPS(this IGame game, int targetFPS) Parameters game IGame targetFPS int SetMaxFPS(IGame, int) Sets the maximum frames per second (FPS) rate for the game. Set to 0 for max possible FPS. public static void SetMaxFPS(this IGame game, int targetFPS) Parameters game IGame targetFPS int" + }, + "api/Stride.CommunityToolkit.Games.html": { + "href": "api/Stride.CommunityToolkit.Games.html", + "title": "Namespace Stride.CommunityToolkit.Games | Stride Community Toolkit", + "keywords": "Namespace Stride.CommunityToolkit.Games Classes GameExtensions" + }, "api/Stride.CommunityToolkit.Graphics.GraphicsDeviceExtensions.html": { "href": "api/Stride.CommunityToolkit.Graphics.GraphicsDeviceExtensions.html", "title": "Class GraphicsDeviceExtensions | Stride Community Toolkit", @@ -172,13 +152,43 @@ "api/Stride.CommunityToolkit.Rendering.Compositing.GraphicsCompositorExtensions.html": { "href": "api/Stride.CommunityToolkit.Rendering.Compositing.GraphicsCompositorExtensions.html", "title": "Class GraphicsCompositorExtensions | Stride Community Toolkit", - "keywords": "Class GraphicsCompositorExtensions Namespace Stride.CommunityToolkit.Rendering.Compositing Assembly Stride.CommunityToolkit.dll public static class GraphicsCompositorExtensions Inheritance object GraphicsCompositorExtensions Methods AddCleanUIStage(GraphicsCompositor) Adds a UI render stage and white/clean text effect to the given GraphicsCompositor. This alters the GraphicsCompositor's PostProcessingEffects, RenderStage, and RenderFeature. public static GraphicsCompositor AddCleanUIStage(this GraphicsCompositor graphicsCompositor) Parameters graphicsCompositor GraphicsCompositor The GraphicsCompositor to modify. Returns GraphicsCompositor Returns the modified GraphicsCompositor instance, allowing for method chaining. Examples game.AddGraphicsCompositor().AddCleanUIStage(); AddImmediateDebugRenderFeature(GraphicsCompositor) public static void AddImmediateDebugRenderFeature(this GraphicsCompositor graphicsCompositor) Parameters graphicsCompositor GraphicsCompositor AddSceneRenderer(GraphicsCompositor, SceneRendererBase) Adds a new scene renderer to the given GraphicsCompositor's game. If the game is already a collection of scene renderers, the new scene renderer is added to that collection. Otherwise, a new scene renderer collection is created to house both the existing game and the new scene renderer. public static GraphicsCompositor AddSceneRenderer(this GraphicsCompositor graphicsCompositor, SceneRendererBase sceneRenderer) Parameters graphicsCompositor GraphicsCompositor The GraphicsCompositor to which the scene renderer will be added. sceneRenderer SceneRendererBase The new SceneRendererBase instance that will be added to the GraphicsCompositor's game. Returns GraphicsCompositor Returns the modified GraphicsCompositor instance, allowing for method chaining. Remarks This method will either add the scene renderer to an existing SceneRendererCollection or create a new one to house both the existing game and the new scene renderer. In either case, the GraphicsCompositor's game will end up with the new scene renderer added. TryGetRenderStage(GraphicsCompositor, string, out RenderStage) public static bool TryGetRenderStage(this GraphicsCompositor graphicsCompositor, string effectName, out RenderStage renderFeature) Parameters graphicsCompositor GraphicsCompositor effectName string renderFeature RenderStage Returns bool" + "keywords": "Class GraphicsCompositorExtensions Namespace Stride.CommunityToolkit.Rendering.Compositing Assembly Stride.CommunityToolkit.dll public static class GraphicsCompositorExtensions Inheritance object GraphicsCompositorExtensions Methods AddCleanUIStage(GraphicsCompositor) Adds a UI render stage and white/clean text effect to the given GraphicsCompositor. This alters the GraphicsCompositor's PostProcessingEffects, RenderStage, and RenderFeature. public static GraphicsCompositor AddCleanUIStage(this GraphicsCompositor graphicsCompositor) Parameters graphicsCompositor GraphicsCompositor The GraphicsCompositor to modify. Returns GraphicsCompositor Returns the modified GraphicsCompositor instance, allowing for method chaining. Examples game.AddGraphicsCompositor().AddCleanUIStage(); AddImmediateDebugRenderFeature(GraphicsCompositor) public static void AddImmediateDebugRenderFeature(this GraphicsCompositor graphicsCompositor) Parameters graphicsCompositor GraphicsCompositor AddSceneRenderer(GraphicsCompositor, SceneRendererBase) Adds a new scene renderer to the given GraphicsCompositor's game. If the game is already a collection of scene renderers, the new scene renderer is added to that collection. Otherwise, a new scene renderer collection is created to house both the existing game and the new scene renderer. public static GraphicsCompositor AddSceneRenderer(this GraphicsCompositor graphicsCompositor, SceneRendererBase sceneRenderer) Parameters graphicsCompositor GraphicsCompositor The GraphicsCompositor to which the scene renderer will be added. sceneRenderer SceneRendererBase The new SceneRendererBase instance that will be added to the GraphicsCompositor's game. Returns GraphicsCompositor Returns the modified GraphicsCompositor instance, allowing for method chaining. Remarks This method will either add the scene renderer to an existing SceneRendererCollection or create a new one to house both the existing game and the new scene renderer. In either case, the GraphicsCompositor's game will end up with the new scene renderer added. TryGetRenderStage(GraphicsCompositor, string, out RenderStage?) public static bool TryGetRenderStage(this GraphicsCompositor graphicsCompositor, string effectName, out RenderStage? renderStage) Parameters graphicsCompositor GraphicsCompositor effectName string renderStage RenderStage Returns bool" }, "api/Stride.CommunityToolkit.Rendering.Compositing.html": { "href": "api/Stride.CommunityToolkit.Rendering.Compositing.html", "title": "Namespace Stride.CommunityToolkit.Rendering.Compositing | Stride Community Toolkit", "keywords": "Namespace Stride.CommunityToolkit.Rendering.Compositing Classes GraphicsCompositorExtensions" }, + "api/Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugPrimitives.html": { + "href": "api/Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugPrimitives.html", + "title": "Class ImmediateDebugPrimitives | Stride Community Toolkit", + "keywords": "Class ImmediateDebugPrimitives Namespace Stride.CommunityToolkit.Rendering.DebugShapes Assembly Stride.CommunityToolkit.dll public static class ImmediateDebugPrimitives Inheritance object ImmediateDebugPrimitives Methods CopyFromGeometricPrimitive(GeometricMeshData, ref VertexPositionTexture[], ref int[]) public static void CopyFromGeometricPrimitive(GeometricMeshData primitiveData, ref VertexPositionTexture[] vertices, ref int[] indices) Parameters primitiveData GeometricMeshData vertices VertexPositionTexture[] indices int[] GenerateCapsule(float, float, int, int) public static (VertexPositionTexture[] Vertices, int[] Indices) GenerateCapsule(float length, float radius, int tesselation, int uvSplits = 4) Parameters length float radius float tesselation int uvSplits int Returns (VertexPositionTexture[] Vertices, int[] Indices) GenerateCircle(float, int, int, float, bool, int) public static (VertexPositionTexture[] Vertices, int[] Indices) GenerateCircle(float radius = 0.5, int tesselations = 16, int uvSplits = 0, float yOffset = 0, bool isFlipped = false, int uvOffset = 0) Parameters radius float tesselations int uvSplits int yOffset float isFlipped bool uvOffset int Returns (VertexPositionTexture[] Vertices, int[] Indices) GenerateCone(float, float, int, int, int) public static (VertexPositionTexture[] Vertices, int[] Indices) GenerateCone(float height, float radius, int tesselations, int uvSplits = 4, int uvSplitsBottom = 0) Parameters height float radius float tesselations int uvSplits int uvSplitsBottom int Returns (VertexPositionTexture[] Vertices, int[] Indices) GenerateCube(float) public static (VertexPositionTexture[] Vertices, int[] Indices) GenerateCube(float size = 1) Parameters size float Returns (VertexPositionTexture[] Vertices, int[] Indices) GenerateCylinder(float, float, int, int, int?) public static (VertexPositionTexture[] Vertices, int[] Indices) GenerateCylinder(float height = 1, float radius = 0.5, int tesselations = 16, int uvSplits = 4, int? uvSidesForCircle = null) Parameters height float radius float tesselations int uvSplits int uvSidesForCircle int? Returns (VertexPositionTexture[] Vertices, int[] Indices) GenerateQuad(float, float) public static (VertexPositionTexture[] Vertices, int[] Indices) GenerateQuad(float width, float height) Parameters width float height float Returns (VertexPositionTexture[] Vertices, int[] Indices) GenerateSphere(float, int, int, int) public static (VertexPositionTexture[] Vertices, int[] Indices) GenerateSphere(float radius = 0.5, int tesselations = 16, int uvSplits = 4, int uvSplitOffsetVertical = 0) Parameters radius float tesselations int uvSplits int uvSplitOffsetVertical int Returns (VertexPositionTexture[] Vertices, int[] Indices) GetCircleVector(int, int) public static Vector3 GetCircleVector(int i, int tessellation) Parameters i int tessellation int Returns Vector3" + }, + "api/Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderFeature.html": { + "href": "api/Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderFeature.html", + "title": "Class ImmediateDebugRenderFeature | Stride Community Toolkit", + "keywords": "Class ImmediateDebugRenderFeature Namespace Stride.CommunityToolkit.Rendering.DebugShapes Assembly Stride.CommunityToolkit.dll public class ImmediateDebugRenderFeature : RootRenderFeature, IComponent, IReferencable, ICollectorHolder, IGraphicsRendererCore, IDisposable Inheritance object DisposeBase ComponentBase RenderFeature RootRenderFeature ImmediateDebugRenderFeature Implements IComponent IReferencable ICollectorHolder IGraphicsRendererCore IDisposable Inherited Members RootRenderFeature.RenderData RootRenderFeature.RenderObjects RootRenderFeature.GetRenderNode(RenderNodeReference) RootRenderFeature.GetViewObjectNode(ViewObjectNodeReference) RootRenderFeature.GetObjectNode(ObjectNodeReference) RootRenderFeature.CreateViewObjectNode(RenderView, RenderObject) RootRenderFeature.OnAddRenderObject(RenderObject) RootRenderFeature.OnRemoveRenderObject(RenderObject) RootRenderFeature.Reset() RootRenderFeature.PrepareDataArrays() RootRenderFeature.ComputeDataArrayExpectedSize(DataType) RootRenderFeature.Index RootRenderFeature.SortKey RootRenderFeature.ObjectNodeReferences RootRenderFeature.RenderNodes RootRenderFeature.RenderStageSelectors RenderFeature.Initialize(RenderContext) RenderFeature.Destroy() RenderFeature.Collect() RenderFeature.PrepareEffectPermutations(RenderDrawContext) RenderFeature.Draw(RenderDrawContext, RenderView, RenderViewStage) RenderFeature.OnRenderSystemChanged() RenderFeature.Context RenderFeature.RenderSystem RenderFeature.Initialized RenderFeature.Enabled ComponentBase.Tags ComponentBase.OnNameChanged() ComponentBase.ToString() ComponentBase.Name DisposeBase.Dispose() DisposeBase.OnAddReference() DisposeBase.OnReleaseReference() DisposeBase.IsDisposed Constructors ImmediateDebugRenderFeature() public ImmediateDebugRenderFeature() Properties SupportedRenderObjectType Gets the type of render object supported by this RootRenderFeature. public override Type SupportedRenderObjectType { get; } Property Value Type Methods Draw(RenderDrawContext, RenderView, RenderViewStage, int, int) Performs GPU updates and/or draw. public override void Draw(RenderDrawContext context, RenderView renderView, RenderViewStage renderViewStage, int startIndex, int endIndex) Parameters context RenderDrawContext renderView RenderView renderViewStage RenderViewStage startIndex int endIndex int Extract() Extract data from entities, should be as fast as possible to not block simulation loop. It should be mostly copies, and the actual processing should be part of Prepare(). public override void Extract() Flush(RenderDrawContext) Releases temporary resources and cleans the state. Should be called once after all Draw(RenderDrawContext, RenderView, RenderViewStage) calls have finished. public override void Flush(RenderDrawContext context) Parameters context RenderDrawContext InitializeCore() Initializes this instance. Query for specific cbuffer (either new one, like PerMaterial, or parts of an existing one, like PerObject=>Skinning) protected override void InitializeCore() Prepare(RenderDrawContext) Performs most of the work (computation and resource preparation). Later game simulation might be running during that step. public override void Prepare(RenderDrawContext context) Parameters context RenderDrawContext Unload() public override void Unload()" + }, + "api/Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderObject.html": { + "href": "api/Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderObject.html", + "title": "Class ImmediateDebugRenderObject | Stride Community Toolkit", + "keywords": "Class ImmediateDebugRenderObject Namespace Stride.CommunityToolkit.Rendering.DebugShapes Assembly Stride.CommunityToolkit.dll public class ImmediateDebugRenderObject : RenderObject Inheritance object RenderObject ImmediateDebugRenderObject Inherited Members RenderObject.Enabled RenderObject.RenderGroup RenderObject.BoundingBox RenderObject.RenderFeature RenderObject.ObjectNode RenderObject.StaticObjectNode RenderObject.VisibilityObjectNode RenderObject.ActiveRenderStages RenderObject.StateSortKey RenderObject.Index RenderObject.Source Methods DrawCapsule(ref Vector3, float, float, ref Quaternion, ref Color, bool) public void DrawCapsule(ref Vector3 position, float height, float radius, ref Quaternion rotation, ref Color color, bool depthTest = true) Parameters position Vector3 height float radius float rotation Quaternion color Color depthTest bool DrawCircle(ref Vector3, float, ref Quaternion, ref Color, bool) public void DrawCircle(ref Vector3 position, float radius, ref Quaternion rotation, ref Color color, bool depthTest = true) Parameters position Vector3 radius float rotation Quaternion color Color depthTest bool DrawCone(ref Vector3, float, float, ref Quaternion, ref Color, bool) public void DrawCone(ref Vector3 position, float height, float radius, ref Quaternion rotation, ref Color color, bool depthTest = true) Parameters position Vector3 height float radius float rotation Quaternion color Color depthTest bool DrawCube(ref Vector3, ref Vector3, ref Quaternion, ref Color, bool) public void DrawCube(ref Vector3 start, ref Vector3 end, ref Quaternion rotation, ref Color color, bool depthTest = true) Parameters start Vector3 end Vector3 rotation Quaternion color Color depthTest bool DrawCylinder(ref Vector3, float, float, ref Quaternion, ref Color, bool) public void DrawCylinder(ref Vector3 position, float height, float radius, ref Quaternion rotation, ref Color color, bool depthTest = true) Parameters position Vector3 height float radius float rotation Quaternion color Color depthTest bool DrawHalfSphere(ref Vector3, float, ref Quaternion, ref Color, bool) public void DrawHalfSphere(ref Vector3 position, float radius, ref Quaternion rotation, ref Color color, bool depthTest = true) Parameters position Vector3 radius float rotation Quaternion color Color depthTest bool DrawLine(ref Vector3, ref Vector3, ref Color, bool) public void DrawLine(ref Vector3 start, ref Vector3 end, ref Color color, bool depthTest = true) Parameters start Vector3 end Vector3 color Color depthTest bool DrawQuad(ref Vector3, ref Vector2, ref Quaternion, ref Color, bool) public void DrawQuad(ref Vector3 position, ref Vector2 size, ref Quaternion rotation, ref Color color, bool depthTest = true) Parameters position Vector3 size Vector2 rotation Quaternion color Color depthTest bool DrawSphere(ref Vector3, float, ref Color, bool) public void DrawSphere(ref Vector3 position, float radius, ref Color color, bool depthTest = true) Parameters position Vector3 radius float color Color depthTest bool" + }, + "api/Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderStageSelector.html": { + "href": "api/Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderStageSelector.html", + "title": "Class ImmediateDebugRenderStageSelector | Stride Community Toolkit", + "keywords": "Class ImmediateDebugRenderStageSelector Namespace Stride.CommunityToolkit.Rendering.DebugShapes Assembly Stride.CommunityToolkit.dll public class ImmediateDebugRenderStageSelector : RenderStageSelector Inheritance object RenderStageSelector ImmediateDebugRenderStageSelector Properties OpaqueRenderStage public RenderStage? OpaqueRenderStage { get; set; } Property Value RenderStage RenderGroup public RenderGroupMask RenderGroup { get; set; } Property Value RenderGroupMask TransparentRenderStage public RenderStage? TransparentRenderStage { get; set; } Property Value RenderStage Methods Process(RenderObject) public override void Process(RenderObject renderObject) Parameters renderObject RenderObject" + }, + "api/Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderSystem.html": { + "href": "api/Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderSystem.html", + "title": "Class ImmediateDebugRenderSystem | Stride Community Toolkit", + "keywords": "Class ImmediateDebugRenderSystem Namespace Stride.CommunityToolkit.Rendering.DebugShapes Assembly Stride.CommunityToolkit.dll public class ImmediateDebugRenderSystem : GameSystemBase, IDisposable, ICollectorHolder, IGameSystemBase, IComponent, IReferencable, IUpdateable, IDrawable, IContentable Inheritance object DisposeBase ComponentBase GameSystemBase ImmediateDebugRenderSystem Implements IDisposable ICollectorHolder IGameSystemBase IComponent IReferencable IUpdateable IDrawable IContentable Inherited Members GameSystemBase.BeginDraw() GameSystemBase.Draw(GameTime) GameSystemBase.EndDraw() GameSystemBase.Initialize() GameSystemBase.InitGraphicsDeviceService() GameSystemBase.OnDrawOrderChanged(object, EventArgs) GameSystemBase.OnUpdateOrderChanged(object, EventArgs) GameSystemBase.LoadContent() GameSystemBase.UnloadContent() GameSystemBase.Game GameSystemBase.Services GameSystemBase.Content GameSystemBase.GraphicsDevice GameSystemBase.Visible GameSystemBase.DrawOrder GameSystemBase.Enabled GameSystemBase.UpdateOrder GameSystemBase.DrawOrderChanged GameSystemBase.VisibleChanged GameSystemBase.EnabledChanged GameSystemBase.UpdateOrderChanged ComponentBase.Tags ComponentBase.Destroy() ComponentBase.OnNameChanged() ComponentBase.ToString() ComponentBase.Name DisposeBase.Dispose() DisposeBase.OnAddReference() DisposeBase.OnReleaseReference() DisposeBase.IsDisposed Constructors ImmediateDebugRenderSystem(IServiceRegistry, RenderGroup) public ImmediateDebugRenderSystem(IServiceRegistry registry, RenderGroup renderGroup = RenderGroup.Group31) Parameters registry IServiceRegistry renderGroup RenderGroup Properties MaxPrimitives public int MaxPrimitives { get; set; } Property Value int MaxPrimitivesWithLifetime public int MaxPrimitivesWithLifetime { get; set; } Property Value int PrimitiveColor public Color PrimitiveColor { get; set; } Property Value Color RenderGroup public RenderGroup RenderGroup { get; set; } Property Value RenderGroup Methods DrawArrow(Vector3, Vector3, float, float, Color, float, bool, bool) public void DrawArrow(Vector3 from, Vector3 to, float coneHeight = 0.25, float coneRadius = 0.125, Color color = default, float duration = 0, bool depthTest = true, bool solid = false) Parameters from Vector3 to Vector3 coneHeight float coneRadius float color Color duration float depthTest bool solid bool DrawBounds(Vector3, Vector3, Quaternion, Color, float, bool, bool) public void DrawBounds(Vector3 start, Vector3 end, Quaternion rotation = default, Color color = default, float duration = 0, bool depthTest = true, bool solid = false) Parameters start Vector3 end Vector3 rotation Quaternion color Color duration float depthTest bool solid bool DrawCapsule(Vector3, float, float, Quaternion, Color, float, bool, bool) public void DrawCapsule(Vector3 position, float height, float radius, Quaternion rotation = default, Color color = default, float duration = 0, bool depthTest = true, bool solid = false) Parameters position Vector3 height float radius float rotation Quaternion color Color duration float depthTest bool solid bool DrawCircle(Vector3, float, Quaternion, Color, float, bool, bool) public void DrawCircle(Vector3 position, float radius, Quaternion rotation = default, Color color = default, float duration = 0, bool depthTest = true, bool solid = false) Parameters position Vector3 radius float rotation Quaternion color Color duration float depthTest bool solid bool DrawCone(Vector3, float, float, Quaternion, Color, float, bool, bool) public void DrawCone(Vector3 position, float height, float radius, Quaternion rotation = default, Color color = default, float duration = 0, bool depthTest = true, bool solid = false) Parameters position Vector3 height float radius float rotation Quaternion color Color duration float depthTest bool solid bool DrawCube(Vector3, Vector3, Quaternion, Color, float, bool, bool) public void DrawCube(Vector3 start, Vector3 size, Quaternion rotation = default, Color color = default, float duration = 0, bool depthTest = true, bool solid = false) Parameters start Vector3 size Vector3 rotation Quaternion color Color duration float depthTest bool solid bool DrawCylinder(Vector3, float, float, Quaternion, Color, float, bool, bool) public void DrawCylinder(Vector3 position, float height, float radius, Quaternion rotation = default, Color color = default, float duration = 0, bool depthTest = true, bool solid = false) Parameters position Vector3 height float radius float rotation Quaternion color Color duration float depthTest bool solid bool DrawHalfSphere(Vector3, float, Color, Quaternion, float, bool, bool) public void DrawHalfSphere(Vector3 position, float radius, Color color = default, Quaternion rotation = default, float duration = 0, bool depthTest = true, bool solid = false) Parameters position Vector3 radius float color Color rotation Quaternion duration float depthTest bool solid bool DrawLine(Vector3, Vector3, Color, float, bool) public void DrawLine(Vector3 start, Vector3 end, Color color = default, float duration = 0, bool depthTest = true) Parameters start Vector3 end Vector3 color Color duration float depthTest bool DrawLines(Vector3[], Color?, float, bool) public void DrawLines(Vector3[] vertices, Color? color = null, float duration = 0, bool depthTest = true) Parameters vertices Vector3[] color Color? duration float depthTest bool DrawQuad(Vector3, Vector2, Quaternion, Color, float, bool, bool) public void DrawQuad(Vector3 position, Vector2 size, Quaternion rotation = default, Color color = default, float duration = 0, bool depthTest = true, bool solid = false) Parameters position Vector3 size Vector2 rotation Quaternion color Color duration float depthTest bool solid bool DrawRay(Vector3, Vector3, Color, float, bool) public void DrawRay(Vector3 start, Vector3 dir, Color color = default, float duration = 0, bool depthTest = true) Parameters start Vector3 dir Vector3 color Color duration float depthTest bool DrawSphere(Vector3, float, Color, float, bool, bool) public void DrawSphere(Vector3 position, float radius, Color color = default, float duration = 0, bool depthTest = true, bool solid = false) Parameters position Vector3 radius float color Color duration float depthTest bool solid bool Update(GameTime) This method is called when this game component is updated. public override void Update(GameTime gameTime) Parameters gameTime GameTime The current timing." + }, + "api/Stride.CommunityToolkit.Rendering.DebugShapes.html": { + "href": "api/Stride.CommunityToolkit.Rendering.DebugShapes.html", + "title": "Namespace Stride.CommunityToolkit.Rendering.DebugShapes | Stride Community Toolkit", + "keywords": "Namespace Stride.CommunityToolkit.Rendering.DebugShapes Classes ImmediateDebugPrimitives ImmediateDebugRenderFeature ImmediateDebugRenderObject ImmediateDebugRenderStageSelector ImmediateDebugRenderSystem" + }, "api/Stride.CommunityToolkit.Rendering.Gizmos.AxialGizmo.html": { "href": "api/Stride.CommunityToolkit.Rendering.Gizmos.AxialGizmo.html", "title": "Class AxialGizmo | Stride Community Toolkit", @@ -294,6 +304,16 @@ "title": "Class Basic3DCameraController | Stride Community Toolkit", "keywords": "Class Basic3DCameraController Namespace Stride.CommunityToolkit.Scripts Assembly Stride.CommunityToolkit.dll A script that allows to move and rotate an entity through keyboard, mouse and touch input to provide basic camera navigation. public class Basic3DCameraController : SyncScript, IIdentifiable, ICollectorHolder Inheritance object EntityComponent ScriptComponent StartupScript SyncScript Basic3DCameraController Implements IIdentifiable ICollectorHolder Inherited Members ScriptComponent.LiveScriptingMask ScriptComponent.ScriptGlobalProfilingKey ScriptComponent.PriorityUpdated() ScriptComponent.Cancel() ScriptComponent.ProfilingKey ScriptComponent.Audio ScriptComponent.SpriteAnimation ScriptComponent.Services ScriptComponent.Game ScriptComponent.Content ScriptComponent.GameProfiler ScriptComponent.GraphicsDevice ScriptComponent.Input ScriptComponent.Script ScriptComponent.SceneSystem ScriptComponent.EffectSystem ScriptComponent.DebugText ScriptComponent.Streaming ScriptComponent.Log ScriptComponent.Priority ScriptComponent.IsLiveReloading ScriptComponent.Collector EntityComponent.Entity EntityComponent.Id EntityComponent.EnsureEntity Extension Methods ScriptComponentExtensions.DeltaTime(ScriptComponent) ScriptComponentExtensions.GetCamera(ScriptComponent) ScriptComponentExtensions.GetCamera(ScriptComponent, string) ScriptComponentExtensions.GetFirstCamera(ScriptComponent) ScriptComponentExtensions.GetFirstGCCamera(ScriptComponent) ScriptComponentExtensions.GetGCCamera(ScriptComponent) ScriptComponentExtensions.GetGCCamera(ScriptComponent, string) Remarks The entity can be moved using W, A, S, D, Q and E, arrow keys, a gamepad's left stick or dragging/scaling using multi-touch. Rotation is achieved using the Numpad, the mouse while holding the right mouse button, a gamepad's right stick, or dragging using single-touch. This functionality is inspired by Stride.Assets.Presentation, Assets->Scripts->Camera Properties Gamepad public bool Gamepad { get; set; } Property Value bool KeyboardMovementSpeed public Vector3 KeyboardMovementSpeed { get; set; } Property Value Vector3 KeyboardRotationSpeed public Vector2 KeyboardRotationSpeed { get; set; } Property Value Vector2 MouseRotationSpeed public Vector2 MouseRotationSpeed { get; set; } Property Value Vector2 SpeedFactor public float SpeedFactor { get; set; } Property Value float TouchMovementSpeed public Vector3 TouchMovementSpeed { get; set; } Property Value Vector3 TouchRotationSpeed public Vector2 TouchRotationSpeed { get; set; } Property Value Vector2 Methods Start() Called before the script enters it's update loop. public override void Start() Update() Called every frame. public override void Update()" }, + "api/Stride.CommunityToolkit.Scripts.DebugTextPrinter.html": { + "href": "api/Stride.CommunityToolkit.Scripts.DebugTextPrinter.html", + "title": "Class DebugTextPrinter | Stride Community Toolkit", + "keywords": "Class DebugTextPrinter Namespace Stride.CommunityToolkit.Scripts Assembly Stride.CommunityToolkit.dll public class DebugTextPrinter Inheritance object DebugTextPrinter Constructors DebugTextPrinter(DebugTextSystem, Int2) public DebugTextPrinter(DebugTextSystem debugTextSystem, Int2 screenSize) Parameters debugTextSystem DebugTextSystem screenSize Int2 Methods ChangeStartPosition() public void ChangeStartPosition() Print() public void Print()" + }, + "api/Stride.CommunityToolkit.Scripts.DisplayPosition.html": { + "href": "api/Stride.CommunityToolkit.Scripts.DisplayPosition.html", + "title": "Enum DisplayPosition | Stride Community Toolkit", + "keywords": "Enum DisplayPosition Namespace Stride.CommunityToolkit.Scripts Assembly Stride.CommunityToolkit.dll public enum DisplayPosition Fields BottomLeft = 2 BottomRight = 3 TopLeft = 0 TopRight = 1" + }, "api/Stride.CommunityToolkit.Scripts.GameProfiler.html": { "href": "api/Stride.CommunityToolkit.Scripts.GameProfiler.html", "title": "Class GameProfiler | Stride Community Toolkit", @@ -302,7 +322,7 @@ "api/Stride.CommunityToolkit.Scripts.GizmoBillboardLetterScript.html": { "href": "api/Stride.CommunityToolkit.Scripts.GizmoBillboardLetterScript.html", "title": "Class GizmoBillboardLetterScript | Stride Community Toolkit", - "keywords": "Class GizmoBillboardLetterScript Namespace Stride.CommunityToolkit.Scripts Assembly Stride.CommunityToolkit.dll public class GizmoBillboardLetterScript : SyncScript, IIdentifiable, ICollectorHolder Inheritance object EntityComponent ScriptComponent StartupScript SyncScript GizmoBillboardLetterScript Implements IIdentifiable ICollectorHolder Inherited Members StartupScript.Start() ScriptComponent.LiveScriptingMask ScriptComponent.ScriptGlobalProfilingKey ScriptComponent.PriorityUpdated() ScriptComponent.Cancel() ScriptComponent.ProfilingKey ScriptComponent.Audio ScriptComponent.SpriteAnimation ScriptComponent.Services ScriptComponent.Game ScriptComponent.Content ScriptComponent.GameProfiler ScriptComponent.GraphicsDevice ScriptComponent.Input ScriptComponent.Script ScriptComponent.SceneSystem ScriptComponent.EffectSystem ScriptComponent.DebugText ScriptComponent.Streaming ScriptComponent.Log ScriptComponent.Priority ScriptComponent.IsLiveReloading ScriptComponent.Collector EntityComponent.Entity EntityComponent.Id EntityComponent.EnsureEntity Extension Methods ScriptComponentExtensions.DeltaTime(ScriptComponent) ScriptComponentExtensions.GetCamera(ScriptComponent) ScriptComponentExtensions.GetCamera(ScriptComponent, string) ScriptComponentExtensions.GetFirstCamera(ScriptComponent) ScriptComponentExtensions.GetFirstGCCamera(ScriptComponent) ScriptComponentExtensions.GetGCCamera(ScriptComponent) ScriptComponentExtensions.GetGCCamera(ScriptComponent, string) Properties DefaultRotation public int DefaultRotation { get; set; } Property Value int Methods Update() Called every frame. public override void Update() UpdateLetterRotation(Vector3) public void UpdateLetterRotation(Vector3 cameraPosition) Parameters cameraPosition Vector3" + "keywords": "Class GizmoBillboardLetterScript Namespace Stride.CommunityToolkit.Scripts Assembly Stride.CommunityToolkit.dll public class GizmoBillboardLetterScript : SyncScript, IIdentifiable, ICollectorHolder Inheritance object EntityComponent ScriptComponent StartupScript SyncScript GizmoBillboardLetterScript Implements IIdentifiable ICollectorHolder Inherited Members StartupScript.Start() ScriptComponent.LiveScriptingMask ScriptComponent.ScriptGlobalProfilingKey ScriptComponent.PriorityUpdated() ScriptComponent.Cancel() ScriptComponent.ProfilingKey ScriptComponent.Audio ScriptComponent.SpriteAnimation ScriptComponent.Services ScriptComponent.Game ScriptComponent.Content ScriptComponent.GameProfiler ScriptComponent.GraphicsDevice ScriptComponent.Input ScriptComponent.Script ScriptComponent.SceneSystem ScriptComponent.EffectSystem ScriptComponent.DebugText ScriptComponent.Streaming ScriptComponent.Log ScriptComponent.Priority ScriptComponent.IsLiveReloading ScriptComponent.Collector EntityComponent.Entity EntityComponent.Id EntityComponent.EnsureEntity Extension Methods ScriptComponentExtensions.DeltaTime(ScriptComponent) ScriptComponentExtensions.GetCamera(ScriptComponent) ScriptComponentExtensions.GetCamera(ScriptComponent, string) ScriptComponentExtensions.GetFirstCamera(ScriptComponent) ScriptComponentExtensions.GetFirstGCCamera(ScriptComponent) ScriptComponentExtensions.GetGCCamera(ScriptComponent) ScriptComponentExtensions.GetGCCamera(ScriptComponent, string) Properties DefaultRotation public int DefaultRotation { get; set; } Property Value int Methods GetGCCamera() public CameraComponent? GetGCCamera() Returns CameraComponent Update() Called every frame. public override void Update() UpdateLetterRotation(Vector3) public void UpdateLetterRotation(Vector3 cameraPosition) Parameters cameraPosition Vector3" }, "api/Stride.CommunityToolkit.Scripts.RaySegment.html": { "href": "api/Stride.CommunityToolkit.Scripts.RaySegment.html", @@ -312,7 +332,7 @@ "api/Stride.CommunityToolkit.Scripts.html": { "href": "api/Stride.CommunityToolkit.Scripts.html", "title": "Namespace Stride.CommunityToolkit.Scripts | Stride Community Toolkit", - "keywords": "Namespace Stride.CommunityToolkit.Scripts Classes Basic2DCameraController Provides an interactive 2D camera controller for navigating 2D scenes in Stride. This controller supports movement in the XY-plane using keyboard inputs (W, A, S, D, arrow keys), zooming in and out with the mouse wheel, and moving the camera based on mouse position near screen edges. Additional features include a speed boost when holding shift and the ability to reset the camera to a default position and zoom level using the 'H' key. Basic3DCameraController A script that allows to move and rotate an entity through keyboard, mouse and touch input to provide basic camera navigation. GameProfiler Provides in-game profiling functionality, allowing the monitoring and analysis of game performance in real time. This script facilitates the toggling of profiling, setting display preferences, and navigating through profiling data. GizmoBillboardLetterScript Structs RaySegment Represents a three dimensional line based on a 2 points in space." + "keywords": "Namespace Stride.CommunityToolkit.Scripts Classes Basic2DCameraController Provides an interactive 2D camera controller for navigating 2D scenes in Stride. This controller supports movement in the XY-plane using keyboard inputs (W, A, S, D, arrow keys), zooming in and out with the mouse wheel, and moving the camera based on mouse position near screen edges. Additional features include a speed boost when holding shift and the ability to reset the camera to a default position and zoom level using the 'H' key. Basic3DCameraController A script that allows to move and rotate an entity through keyboard, mouse and touch input to provide basic camera navigation. DebugTextPrinter GameProfiler Provides in-game profiling functionality, allowing the monitoring and analysis of game performance in real time. This script facilitates the toggling of profiling, setting display preferences, and navigating through profiling data. GizmoBillboardLetterScript Structs RaySegment Represents a three dimensional line based on a 2 points in space. Enums DisplayPosition" }, "api/Stride.CommunityToolkit.Skyboxes.GameExtensions.html": { "href": "api/Stride.CommunityToolkit.Skyboxes.GameExtensions.html", @@ -377,7 +397,7 @@ "manual/code-only/create-project.html": { "href": "manual/code-only/create-project.html", "title": "Create Project | Stride Community Toolkit Manual", - "keywords": "Create Project Command Line and Visual Studio Code Instructions The following instructions will guide you through creating a new Stride project using the command line. If you prefer to use Visual Studio Code, you can follow the same steps in the Visual Studio Code Terminal. Prerequisites: Ensure you have all the prerequisites installed. Refer to the Prerequisites section for more information. Create a Console App: Follow the Microsoft tutorial to learn more about creating a new console application. Use the following command: dotnet new console --framework net8.0 Add NuGet Package: Execute the following command to add the necessary NuGet package. dotnet add package Stride.CommunityToolkit.Windows --prerelease Update Program.cs: Paste the example code provided below into your Program.cs file. Build the Project (Optional): The dotnet build command is used to compile your Stride project, generating executable files and checking for any errors in your code. This step is optional as the subsequent dotnet run command will automatically build the project if it hasn't been built already. To manually build the project, execute the following command: dotnet build Run the Project: The dotnet run command will build (if necessary) and execute your project. Run the following command to start your Stride project: dotnet run Enjoy Stride: If everything is set up correctly, you should now be able to run and enjoy your Stride project. Visual Studio 2022 and Rider Instructions Create a C# Console Application: Open Visual Studio 2022 or Rider and create a new C# Console Application targeting .NET 8. Add NuGet Package: Search for and add the Stride.CommunityToolkit.Windows NuGet package, ensuring you opt for the pre-release version. This package will install all the necessary Stride NuGet packages. Update Program.cs: Paste the example code (provided below) into your Program.cs file. Run the Project: Build and run your project using the IDE's run functionality. Enjoy Stride: If everything is set up correctly, you should now be able to run and enjoy your Stride project. Example Code The provided C# code example demonstrates the basic usage of the Stride Game Engine. using Stride.CommunityToolkit.Engine; using Stride.CommunityToolkit.Rendering.ProceduralModels; using Stride.Core.Mathematics; using Stride.Engine; using var game = new Game(); game.Run(start: Start); void Start(Scene rootScene) { game.SetupBase3DScene(); var entity = game.Create3DPrimitive(PrimitiveModelType.Capsule); entity.Transform.Position = new Vector3(0, 8, 0); entity.Scene = rootScene; } using var game = new Game(); creates a new instance of the Game class. The game.Run(start: Start); line starts the game, and it specifies that the Start method should be called when the game begins. void Start(Scene rootScene) is the method that is called when the game starts. It takes in a Scene object, which represents the game scene that is currently being played. Inside the Start method, game.SetupBase3DScene(); sets up a basic 3D scene. var entity = game.Create3DPrimitive(PrimitiveModelType.Capsule); creates a new primitive entity of type Capsule, and assigns it to the entity variable. entity.Transform.Position = new Vector3(0, 8, 0); sets the position of the entity in the 3D space. The position is set to (0, 8, 0), which means the capsule is placed 8 units above the ground. entity.Scene = rootScene; adds the entity to the root scene of the game. This step is crucial because assigning the entity to the scene ensures it is rendered and visible in the game. Without this assignment, the entity would not be part of the scene graph, and therefore, it would not appear in the game. The Create3DPrimitive() method creates a Capsule with rigid body physics. Since the capsule is placed 8 units above the ground, it will fall due to gravity. Tip It's important to remove the capsule from memory once it's no longer visible in the scene to free up resources and ensure the CPU isn't unnecessarily calculating physics for it. Additional Examples Explore more examples listed in the menu on the left, categorized by programming language and level of complexity. These examples provide a deeper understanding of how to work with a code-only project in Stride, showcasing various functionalities and implementations. The examples are organized under the following sections: C# Basic Examples: Basic examples demonstrating fundamental concepts using C#. C# Advanced Examples: Advanced scenarios and implementations using C#. F# Basic Examples: Fundamental concepts demonstrated using F#. VB Basic Examples: Fundamental concepts demonstrated using Visual Basic. To view an example, click on its name in the menu, and you will be navigated to a page with a detailed explanation and code snippets." + "keywords": "Create Project Command Line and Visual Studio Code Instructions The following instructions will guide you through creating a new Stride project using the command line. If you prefer to use Visual Studio Code, you can follow the same steps in the Visual Studio Code Terminal. Prerequisites: Ensure you have all the prerequisites installed. Refer to the Prerequisites section for more information. Create a Console App: Follow the Microsoft tutorial to learn more about creating a new console application. Use the following command: dotnet new console --framework net8.0 Add NuGet Package: Execute the following command to add the necessary NuGet package. dotnet add package Stride.CommunityToolkit.Windows --prerelease Update Program.cs: Paste the example code provided below into your Program.cs file. Build the Project (Optional): The dotnet build command is used to compile your Stride project, generating executable files and checking for any errors in your code. This step is optional as the subsequent dotnet run command will automatically build the project if it hasn't been built already. To manually build the project, execute the following command: dotnet build or when running for the first time on your computer: dotnet build --runtime win-x64 Run the Project: The dotnet run command will build (if necessary) and execute your project. Run the following command to start your Stride project: dotnet run Enjoy Stride: If everything is set up correctly, you should now be able to run and enjoy your Stride project. Visual Studio 2022 and Rider Instructions Create a C# Console Application: Open Visual Studio 2022 or Rider and create a new C# Console Application targeting .NET 8. Add NuGet Package: Search for and add the Stride.CommunityToolkit.Windows NuGet package, ensuring you opt for the pre-release version. This package will install all the necessary Stride NuGet packages. Update Program.cs: Paste the example code (provided below) into your Program.cs file. Run the Project: Build and run your project using the IDE's run functionality. Enjoy Stride: If everything is set up correctly, you should now be able to run and enjoy your Stride project. Example Code The provided C# code example demonstrates the basic usage of the Stride Game Engine. using Stride.CommunityToolkit.Engine; using Stride.CommunityToolkit.Rendering.ProceduralModels; using Stride.Core.Mathematics; using Stride.Engine; using var game = new Game(); game.Run(start: Start); void Start(Scene rootScene) { game.SetupBase3DScene(); var entity = game.Create3DPrimitive(PrimitiveModelType.Capsule); entity.Transform.Position = new Vector3(0, 8, 0); entity.Scene = rootScene; } using var game = new Game(); creates a new instance of the Game class. The game.Run(start: Start); line starts the game, and it specifies that the Start method should be called when the game begins. void Start(Scene rootScene) is the method that is called when the game starts. It takes in a Scene object, which represents the game scene that is currently being played. Inside the Start method, game.SetupBase3DScene(); sets up a basic 3D scene. var entity = game.Create3DPrimitive(PrimitiveModelType.Capsule); creates a new primitive entity of type Capsule, and assigns it to the entity variable. entity.Transform.Position = new Vector3(0, 8, 0); sets the position of the entity in the 3D space. The position is set to (0, 8, 0), which means the capsule is placed 8 units above the ground. entity.Scene = rootScene; adds the entity to the root scene of the game. This step is crucial because assigning the entity to the scene ensures it is rendered and visible in the game. Without this assignment, the entity would not be part of the scene graph, and therefore, it would not appear in the game. The Create3DPrimitive() method creates a Capsule with rigid body physics. Since the capsule is placed 8 units above the ground, it will fall due to gravity. Tip It's important to remove the capsule from memory once it's no longer visible in the scene to free up resources and ensure the CPU isn't unnecessarily calculating physics for it. Additional Examples Explore more examples listed in the menu on the left, categorized by programming language and level of complexity. These examples provide a deeper understanding of how to work with a code-only project in Stride, showcasing various functionalities and implementations. The examples are organized under the following sections: C# Basic Examples: Basic examples demonstrating fundamental concepts using C#. C# Advanced Examples: Advanced scenarios and implementations using C#. F# Basic Examples: Fundamental concepts demonstrated using F#. VB Basic Examples: Fundamental concepts demonstrated using Visual Basic. To view an example, click on its name in the menu, and you will be navigated to a page with a detailed explanation and code snippets." }, "manual/code-only/examples/advance-examples.html": { "href": "manual/code-only/examples/advance-examples.html", @@ -462,7 +482,7 @@ "manual/game-extensions/index.html": { "href": "manual/game-extensions/index.html", "title": "GameExtensions.cs | Stride Community Toolkit Manual", - "keywords": "GameExtensions.cs GameExtensions.cs provides a suite of extension methods for the Game class in the Stride game engine, enhancing its capabilities and offering convenient functionalities to game developers. These methods streamline common tasks in game development, ranging from performance monitoring to material creation and entity manipulation. Here's a brief overview of the functionalities provided by these extension methods: AddAllDirectionLighting() - Adds directional lighting from multiple angles to the current scene AddProfiler() - Adds a profiler to the game, which can be toggled on/off with Left Shift + Left Ctrl + P CreateMaterial() - Creates a basic material with optional color, specular reflection, and micro-surface smoothness values Create2DPrimitive() - Creates a primitive 2D model entity of the specified type with optional customizations Create3DPrimitive() - Creates a primitive 3D model entity of the specified type with optional customizations DeltaTime() - Gets the time elapsed since the last game update in seconds as a single-precision floating-point number DeltaTimeAccurate() - Gets the time elapsed since the last game update in seconds as a double-precision floating-point FPS() - Retrieves the current frames per second (FPS) rate of the running game AddEntityNames() - Debug. To see entity properties in the game AddPhysicsDebugger() - Debug. To see colliders. Tracked here Issue #9" + "keywords": "GameExtensions.cs GameExtensions.cs provides a suite of extension methods for the Game class in the Stride game engine, enhancing its capabilities and offering convenient functionalities to game developers. These methods streamline common tasks in game development, ranging from performance monitoring to material creation and entity manipulation. Here's a brief overview of the functionalities provided by these extension methods: AddAllDirectionLighting() - Adds directional lighting from multiple angles to the current scene AddProfiler() - Adds a profiler to the game, which can be toggled on/off with Left Shift + Left Ctrl + P CreateMaterial() - Creates a basic material with optional color, specular reflection, and micro-surface smoothness values Create2DPrimitive() - Creates a primitive 2D model entity of the specified type with optional customizations Create3DPrimitive() - Creates a primitive 3D model entity of the specified type with optional customizations DeltaTime() - Gets the time elapsed since the last game update in seconds as a single-precision floating-point number DeltaTimeAccurate() - Gets the time elapsed since the last game update in seconds as a double-precision floating-point FPS() - Retrieves the current frames per second (FPS) rate of the running game SetFocusLostFPS() - Sets the maximum frames per second (FPS) rate for the game when not in focus SetMaxFPS() - Sets the maximum frames per second (FPS) rate for the game AddEntityNames() - Debug. To see entity properties in the game AddPhysicsDebugger() - Debug. To see colliders. Tracked here Issue #9" }, "manual/getting-started.html": { "href": "manual/getting-started.html", @@ -507,7 +527,7 @@ "manual/troubleshooting.html": { "href": "manual/troubleshooting.html", "title": "Troubleshooting | Stride Community Toolkit Manual", - "keywords": "Troubleshooting Building Project Issues Error - Could not load native library libcore using CPU architecture x64 Missing Microsoft Visual C++ Redistributable C:\\Users\\Vacla\\.nuget\\packages\\stride.core.assets.compilerapp\\4.1.0.1728\\buildTransitive\\Stride.Core.Assets.CompilerApp.targets(132,5): error MSB3073: The command \"\"C:\\Users\\Vacla\\.nuget\\packages\\stride.core.assets.compilerapp\\4.1.0.1728\\buildTransitive\\..\\tools\\net6.0-windows7.0\\Stride.Core.Assets.CompilerApp.exe\" --disable-auto- compile --project-configuration \"Debug\" --platform=Windows --project-configuration=Debug --compile-property:StrideGraphicsApi=Direct3D11 --output-path=\"C:\\Projects\\StrideDemo\\bin\\Debug\\net6.0\\data\" --build-path=\"C:\\Projects\\StrideDemo\\obj\\stride\\assetbuild\\data\" --package-file=\"C:\\Projects\\StrideDemo\\StrideDemo.csproj\" --msbuild-up todatecheck-filebase=\"C:\\Projects\\StrideDemo\\obj\\Debug\\net6.0\\stride\\assetcompiler-uptodatecheck\"\" exited with code -532462766. [C:\\Projects\\StrideDemo\\StrideDemo.csproj] Error - Unable to instantiate compiler Missing Microsoft Visual C++ Redistributable EXEC : error 6.206s: [AssetsCompiler.AttributeBasedRegistry] Unable to instantiate compiler [Stride.A ssets.Physics.ColliderShapeAsset, Stride.Assets, Version=4.1.0.1898, Culture=neutral, PublicKeyToken= null]. Exception: TargetInvocationException: Exception has been thrown by the target of an invocation . [C:\\Examples\\Example01\\Example01.csproj] ---> TypeInitializationException: The type initializer for 'Stride.Assets.Physics.ColliderShapeAss etCompiler' threw an exception. ---> InvalidOperationException: Could not load native library VHACD using CPU architecture x64. at Stride.Core.NativeLibraryHelper.PreloadLibrary(String libraryName, Type owner) in C:\\BuildAge nt\\work\\b5f46e3c4829a09e\\sources\\core\\Stride.Core\\Native\\NativeLibraryHelper.cs:line 156 at Stride.Assets.Physics.ColliderShapeAssetCompiler..cctor() in C:\\BuildAgent\\work\\b5f46e3c4829a 09e\\sources\\engine\\Stride.Assets\\Physics\\ColliderShapeAssetCompiler.cs:line 30 at Stride.Assets.Physics.ColliderShapeAssetCompiler..ctor() at System.RuntimeType.CreateInstanceDefaultCtor(Boolean publicOnly, Boolean wrapExceptions) at System.RuntimeType.CreateInstanceDefaultCtor(Boolean publicOnly, Boolean wrapExceptions) at Stride.Core.Assets.Compiler.AssetCompilerRegistry.ProcessAttribute(AssetCompilerAttribute com pilerCompilerAttribute, Type type) in C:\\BuildAgent\\work\\b5f46e3c4829a09e\\sources\\assets\\Stride.Cor e.Assets\\Compiler\\AssetCompilerRegistry.cs:line 161 at Stride.Core.Assets.Compiler.AssetCompilerRegistry.RegisterCompilersFromAssembly(Assembly asse mbly) in C:\\BuildAgent\\work\\b5f46e3c4829a09e\\sources\\assets\\Stride.Core.Assets\\Compiler\\AssetCompil erRegistry.cs:line 198 System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocati on." + "keywords": "Troubleshooting Building Project Issues Error - Could not load native library libcore using CPU architecture x64 Missing Microsoft Visual C++ Redistributable C:\\Users\\Vacla\\.nuget\\packages\\stride.core.assets.compilerapp\\4.1.0.1728\\buildTransitive\\Stride.Core.Assets.CompilerApp.targets(132,5): error MSB3073: The command \"\"C:\\Users\\Vacla\\.nuget\\packages\\stride.core.assets.compilerapp\\4.1.0.1728\\buildTransitive\\..\\tools\\net6.0-windows7.0\\Stride.Core.Assets.CompilerApp.exe\" --disable-auto- compile --project-configuration \"Debug\" --platform=Windows --project-configuration=Debug --compile-property:StrideGraphicsApi=Direct3D11 --output-path=\"C:\\Projects\\StrideDemo\\bin\\Debug\\net6.0\\data\" --build-path=\"C:\\Projects\\StrideDemo\\obj\\stride\\assetbuild\\data\" --package-file=\"C:\\Projects\\StrideDemo\\StrideDemo.csproj\" --msbuild-up todatecheck-filebase=\"C:\\Projects\\StrideDemo\\obj\\Debug\\net6.0\\stride\\assetcompiler-uptodatecheck\"\" exited with code -532462766. [C:\\Projects\\StrideDemo\\StrideDemo.csproj] Error - Unable to instantiate compiler Missing Microsoft Visual C++ Redistributable EXEC : error 6.206s: [AssetsCompiler.AttributeBasedRegistry] Unable to instantiate compiler [Stride.A ssets.Physics.ColliderShapeAsset, Stride.Assets, Version=4.1.0.1898, Culture=neutral, PublicKeyToken= null]. Exception: TargetInvocationException: Exception has been thrown by the target of an invocation . [C:\\Examples\\Example01\\Example01.csproj] ---> TypeInitializationException: The type initializer for 'Stride.Assets.Physics.ColliderShapeAss etCompiler' threw an exception. ---> InvalidOperationException: Could not load native library VHACD using CPU architecture x64. at Stride.Core.NativeLibraryHelper.PreloadLibrary(String libraryName, Type owner) in C:\\BuildAge nt\\work\\b5f46e3c4829a09e\\sources\\core\\Stride.Core\\Native\\NativeLibraryHelper.cs:line 156 at Stride.Assets.Physics.ColliderShapeAssetCompiler..cctor() in C:\\BuildAgent\\work\\b5f46e3c4829a 09e\\sources\\engine\\Stride.Assets\\Physics\\ColliderShapeAssetCompiler.cs:line 30 at Stride.Assets.Physics.ColliderShapeAssetCompiler..ctor() at System.RuntimeType.CreateInstanceDefaultCtor(Boolean publicOnly, Boolean wrapExceptions) at System.RuntimeType.CreateInstanceDefaultCtor(Boolean publicOnly, Boolean wrapExceptions) at Stride.Core.Assets.Compiler.AssetCompilerRegistry.ProcessAttribute(AssetCompilerAttribute com pilerCompilerAttribute, Type type) in C:\\BuildAgent\\work\\b5f46e3c4829a09e\\sources\\assets\\Stride.Cor e.Assets\\Compiler\\AssetCompilerRegistry.cs:line 161 at Stride.Core.Assets.Compiler.AssetCompilerRegistry.RegisterCompilersFromAssembly(Assembly asse mbly) in C:\\BuildAgent\\work\\b5f46e3c4829a09e\\sources\\assets\\Stride.Core.Assets\\Compiler\\AssetCompil erRegistry.cs:line 198 System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocati on. Error - Exited with code 1. Missing Stride NuGet package dependencies. Use dotnet restore --runtime win-x64 or dotnet build --runtime win-x64 to restore the missing dependencies. This error can occur when the build is run for the first time on your computer. C:\\Users\\Vacla\\.nuget\\packages\\stride.core.assets.compilerapp\\4.2.0.2122\\buildTransitive\\Stride.Core.Assets.CompilerApp .targets(153,5): error MSB3073: The command \"C:\\Users\\Vacla\\.nuget\\packages\\stride.core.assets.compilerapp\\4.2.0.2122\\ buildTransitive\\..\\lib\\net8.0\\Stride.Core.Assets.CompilerApp.exe\" --disable-auto-compile --project-configuration \"Debu g\" --platform=Windows --project-configuration=Debug --compile-property:StrideGraphicsApi=Direct3D11 --output-path=\"D:\\P rojects\\GitHub\\Stride Projects\\Console01\\bin\\Debug\\net8.0\\data\" --build-path=\"D:\\Projects\\GitHub\\Stride Projects\\Consol e01\\obj\\stride\\assetbuild\\data\" --package-file=\"D:\\Projects\\GitHub\\Stride Projects\\Console01\\Console01.csproj\" --msbuil d-uptodatecheck-filebase=\"D:\\Projects\\GitHub\\Stride Projects\\Console01\\obj\\Debug\\net8.0\\stride\\assetcompiler-uptodatech eck\" exited with code 1. [D:\\Projects\\GitHub\\Stride Projects\\Console01\\Console01.csproj]" }, "manual/whats-new.html": { "href": "manual/whats-new.html", diff --git a/manifest.json b/manifest.json index cf515a62..4a0fe760 100644 --- a/manifest.json +++ b/manifest.json @@ -25,66 +25,6 @@ }, "version": "" }, - { - "type": "ManagedReference", - "source_relative_path": "api/DebugShapes.ImmediateDebugPrimitives.yml", - "output": { - ".html": { - "relative_path": "api/DebugShapes.ImmediateDebugPrimitives.html" - } - }, - "version": "" - }, - { - "type": "ManagedReference", - "source_relative_path": "api/DebugShapes.ImmediateDebugRenderFeature.yml", - "output": { - ".html": { - "relative_path": "api/DebugShapes.ImmediateDebugRenderFeature.html" - } - }, - "version": "" - }, - { - "type": "ManagedReference", - "source_relative_path": "api/DebugShapes.ImmediateDebugRenderObject.yml", - "output": { - ".html": { - "relative_path": "api/DebugShapes.ImmediateDebugRenderObject.html" - } - }, - "version": "" - }, - { - "type": "ManagedReference", - "source_relative_path": "api/DebugShapes.ImmediateDebugRenderStageSelector.yml", - "output": { - ".html": { - "relative_path": "api/DebugShapes.ImmediateDebugRenderStageSelector.html" - } - }, - "version": "" - }, - { - "type": "ManagedReference", - "source_relative_path": "api/DebugShapes.ImmediateDebugRenderSystem.yml", - "output": { - ".html": { - "relative_path": "api/DebugShapes.ImmediateDebugRenderSystem.html" - } - }, - "version": "" - }, - { - "type": "ManagedReference", - "source_relative_path": "api/DebugShapes.yml", - "output": { - ".html": { - "relative_path": "api/DebugShapes.html" - } - }, - "version": "" - }, { "type": "ManagedReference", "source_relative_path": "api/Stride.CommunityToolkit.Bepu.Body2DComponent.yml", @@ -295,6 +235,26 @@ }, "version": "" }, + { + "type": "ManagedReference", + "source_relative_path": "api/Stride.CommunityToolkit.Games.GameExtensions.yml", + "output": { + ".html": { + "relative_path": "api/Stride.CommunityToolkit.Games.GameExtensions.html" + } + }, + "version": "" + }, + { + "type": "ManagedReference", + "source_relative_path": "api/Stride.CommunityToolkit.Games.yml", + "output": { + ".html": { + "relative_path": "api/Stride.CommunityToolkit.Games.html" + } + }, + "version": "" + }, { "type": "ManagedReference", "source_relative_path": "api/Stride.CommunityToolkit.Graphics.GraphicsDeviceExtensions.yml", @@ -385,6 +345,66 @@ }, "version": "" }, + { + "type": "ManagedReference", + "source_relative_path": "api/Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugPrimitives.yml", + "output": { + ".html": { + "relative_path": "api/Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugPrimitives.html" + } + }, + "version": "" + }, + { + "type": "ManagedReference", + "source_relative_path": "api/Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderFeature.yml", + "output": { + ".html": { + "relative_path": "api/Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderFeature.html" + } + }, + "version": "" + }, + { + "type": "ManagedReference", + "source_relative_path": "api/Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderObject.yml", + "output": { + ".html": { + "relative_path": "api/Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderObject.html" + } + }, + "version": "" + }, + { + "type": "ManagedReference", + "source_relative_path": "api/Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderStageSelector.yml", + "output": { + ".html": { + "relative_path": "api/Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderStageSelector.html" + } + }, + "version": "" + }, + { + "type": "ManagedReference", + "source_relative_path": "api/Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderSystem.yml", + "output": { + ".html": { + "relative_path": "api/Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderSystem.html" + } + }, + "version": "" + }, + { + "type": "ManagedReference", + "source_relative_path": "api/Stride.CommunityToolkit.Rendering.DebugShapes.yml", + "output": { + ".html": { + "relative_path": "api/Stride.CommunityToolkit.Rendering.DebugShapes.html" + } + }, + "version": "" + }, { "type": "ManagedReference", "source_relative_path": "api/Stride.CommunityToolkit.Rendering.Gizmos.AxialGizmo.yml", @@ -615,6 +635,26 @@ }, "version": "" }, + { + "type": "ManagedReference", + "source_relative_path": "api/Stride.CommunityToolkit.Scripts.DebugTextPrinter.yml", + "output": { + ".html": { + "relative_path": "api/Stride.CommunityToolkit.Scripts.DebugTextPrinter.html" + } + }, + "version": "" + }, + { + "type": "ManagedReference", + "source_relative_path": "api/Stride.CommunityToolkit.Scripts.DisplayPosition.yml", + "output": { + ".html": { + "relative_path": "api/Stride.CommunityToolkit.Scripts.DisplayPosition.html" + } + }, + "version": "" + }, { "type": "ManagedReference", "source_relative_path": "api/Stride.CommunityToolkit.Scripts.GameProfiler.yml", diff --git a/manual/code-only/create-project.html b/manual/code-only/create-project.html index 65b64638..19c48856 100644 --- a/manual/code-only/create-project.html +++ b/manual/code-only/create-project.html @@ -90,25 +90,31 @@

    Create Project

    Command Line and Visual Studio Code Instructions

    The following instructions will guide you through creating a new Stride project using the command line. If you prefer to use Visual Studio Code, you can follow the same steps in the Visual Studio Code Terminal.

      -
    1. Prerequisites: Ensure you have all the prerequisites installed. Refer to the Prerequisites section for more information.
    2. -
    3. Create a Console App: Follow the Microsoft tutorial to learn more about creating a new console application. Use the following command: +
    4. Prerequisites: Ensure you have all the prerequisites installed. Refer to the Prerequisites section for more information.

      +
    5. +
    6. Create a Console App: Follow the Microsoft tutorial to learn more about creating a new console application. Use the following command:

      dotnet new console --framework net8.0
       
    7. -
    8. Add NuGet Package: Execute the following command to add the necessary NuGet package. +
    9. Add NuGet Package: Execute the following command to add the necessary NuGet package.

      dotnet add package Stride.CommunityToolkit.Windows --prerelease
       
    10. -
    11. Update Program.cs: Paste the example code provided below into your Program.cs file.
    12. -
    13. Build the Project (Optional): The dotnet build command is used to compile your Stride project, generating executable files and checking for any errors in your code. This step is optional as the subsequent dotnet run command will automatically build the project if it hasn't been built already. To manually build the project, execute the following command: +
    14. Update Program.cs: Paste the example code provided below into your Program.cs file.

      +
    15. +
    16. Build the Project (Optional): The dotnet build command is used to compile your Stride project, generating executable files and checking for any errors in your code. This step is optional as the subsequent dotnet run command will automatically build the project if it hasn't been built already. To manually build the project, execute the following command:

      dotnet build
       
      +

      or when running for the first time on your computer:

      +
      dotnet build --runtime win-x64
      +
    17. -
    18. Run the Project: The dotnet run command will build (if necessary) and execute your project. Run the following command to start your Stride project: +
    19. Run the Project: The dotnet run command will build (if necessary) and execute your project. Run the following command to start your Stride project:

      dotnet run
       
    20. -
    21. Enjoy Stride: If everything is set up correctly, you should now be able to run and enjoy your Stride project.
    22. +
    23. Enjoy Stride: If everything is set up correctly, you should now be able to run and enjoy your Stride project.

      +

    Visual Studio 2022 and Rider Instructions

      diff --git a/manual/game-extensions/index.html b/manual/game-extensions/index.html index d014e513..b48e3a15 100644 --- a/manual/game-extensions/index.html +++ b/manual/game-extensions/index.html @@ -96,9 +96,11 @@

      GameExtensions.cs

    1. CreateMaterial() - Creates a basic material with optional color, specular reflection, and micro-surface smoothness values
    2. Create2DPrimitive() - Creates a primitive 2D model entity of the specified type with optional customizations
    3. Create3DPrimitive() - Creates a primitive 3D model entity of the specified type with optional customizations
    4. -
    5. DeltaTime() - Gets the time elapsed since the last game update in seconds as a single-precision floating-point number
    6. -
    7. DeltaTimeAccurate() - Gets the time elapsed since the last game update in seconds as a double-precision floating-point
    8. -
    9. FPS() - Retrieves the current frames per second (FPS) rate of the running game
    10. +
    11. DeltaTime() - Gets the time elapsed since the last game update in seconds as a single-precision floating-point number
    12. +
    13. DeltaTimeAccurate() - Gets the time elapsed since the last game update in seconds as a double-precision floating-point
    14. +
    15. FPS() - Retrieves the current frames per second (FPS) rate of the running game
    16. +
    17. SetFocusLostFPS() - Sets the maximum frames per second (FPS) rate for the game when not in focus
    18. +
    19. SetMaxFPS() - Sets the maximum frames per second (FPS) rate for the game
    20. ToDo

        diff --git a/manual/troubleshooting.html b/manual/troubleshooting.html index a9456460..d277ea54 100644 --- a/manual/troubleshooting.html +++ b/manual/troubleshooting.html @@ -128,6 +128,21 @@

        Building Project Issues

      +
    21. Error - Exited with code 1. +
        +
      • Missing Stride NuGet package dependencies. Use dotnet restore --runtime win-x64 or dotnet build --runtime win-x64 to restore the missing dependencies. This error can occur when the build is run for the first time on your computer. +
        C:\Users\Vacla\.nuget\packages\stride.core.assets.compilerapp\4.2.0.2122\buildTransitive\Stride.Core.Assets.CompilerApp
        +.targets(153,5): error MSB3073: The command "C:\Users\Vacla\.nuget\packages\stride.core.assets.compilerapp\4.2.0.2122\
        +buildTransitive\..\lib\net8.0\Stride.Core.Assets.CompilerApp.exe"  --disable-auto-compile --project-configuration "Debu
        +g" --platform=Windows --project-configuration=Debug --compile-property:StrideGraphicsApi=Direct3D11 --output-path="D:\P
        +rojects\GitHub\Stride Projects\Console01\bin\Debug\net8.0\data" --build-path="D:\Projects\GitHub\Stride Projects\Consol
        +e01\obj\stride\assetbuild\data" --package-file="D:\Projects\GitHub\Stride Projects\Console01\Console01.csproj" --msbuil
        +d-uptodatecheck-filebase="D:\Projects\GitHub\Stride Projects\Console01\obj\Debug\net8.0\stride\assetcompiler-uptodatech
        +eck" exited with code 1. [D:\Projects\GitHub\Stride Projects\Console01\Console01.csproj]
        +
        +
      • +
      +
    diff --git a/sitemap.xml b/sitemap.xml index e574c262..eef1735a 100644 --- a/sitemap.xml +++ b/sitemap.xml @@ -1,716 +1,740 @@  - - https://stride3d.github.io/stride-community-toolkit/api/DebugShapes.ImmediateDebugPrimitives.html - 2024-05-26T11:51:26+00:00 - monthly - 0.1 - - - https://stride3d.github.io/stride-community-toolkit/api/DebugShapes.ImmediateDebugRenderFeature.html - 2024-05-26T11:51:26+00:00 - monthly - 0.1 - - - https://stride3d.github.io/stride-community-toolkit/api/DebugShapes.ImmediateDebugRenderObject.html - 2024-05-26T11:51:26+00:00 - monthly - 0.1 - - - https://stride3d.github.io/stride-community-toolkit/api/DebugShapes.ImmediateDebugRenderStageSelector.html - 2024-05-26T11:51:26+00:00 - monthly - 0.1 - - - https://stride3d.github.io/stride-community-toolkit/api/DebugShapes.ImmediateDebugRenderSystem.html - 2024-05-26T11:51:26+00:00 - monthly - 0.1 - - - https://stride3d.github.io/stride-community-toolkit/api/DebugShapes.html - 2024-05-26T11:51:26+00:00 - monthly - 0.1 - https://stride3d.github.io/stride-community-toolkit/api/Stride.CommunityToolkit.Bepu.Body2DComponent.html - 2024-05-26T11:51:26+00:00 + 2024-06-02T08:56:52+00:00 monthly 0.1 https://stride3d.github.io/stride-community-toolkit/api/Stride.CommunityToolkit.Bepu.Simulation2DComponent.html - 2024-05-26T11:51:26+00:00 + 2024-06-02T08:56:52+00:00 monthly 0.1 https://stride3d.github.io/stride-community-toolkit/api/Stride.CommunityToolkit.Bepu.html - 2024-05-26T11:51:26+00:00 + 2024-06-02T08:56:52+00:00 monthly 0.1 https://stride3d.github.io/stride-community-toolkit/api/Stride.CommunityToolkit.Engine.AnimationComponentExtensions.html - 2024-05-26T11:51:26+00:00 + 2024-06-02T08:56:52+00:00 monthly 0.1 https://stride3d.github.io/stride-community-toolkit/api/Stride.CommunityToolkit.Engine.CameraComponentExtensions.html - 2024-05-26T11:51:26+00:00 + 2024-06-02T08:56:52+00:00 monthly 0.1 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https://stride3d.github.io/stride-community-toolkit/api/Stride.CommunityToolkit.Engine.ScriptComponentExtensions.html - 2024-05-26T11:51:26+00:00 + 2024-06-02T08:56:52+00:00 monthly 0.1 https://stride3d.github.io/stride-community-toolkit/api/Stride.CommunityToolkit.Engine.ScriptSystemExtensions.html - 2024-05-26T11:51:26+00:00 + 2024-06-02T08:56:52+00:00 monthly 0.1 https://stride3d.github.io/stride-community-toolkit/api/Stride.CommunityToolkit.Engine.html - 2024-05-26T11:51:26+00:00 + 2024-06-02T08:56:52+00:00 monthly 0.1 https://stride3d.github.io/stride-community-toolkit/api/Stride.CommunityToolkit.Extensions.TextureCanvasExtensions.html - 2024-05-26T11:51:26+00:00 + 2024-06-02T08:56:52+00:00 monthly 0.1 https://stride3d.github.io/stride-community-toolkit/api/Stride.CommunityToolkit.Extensions.TextureExtensions.html - 2024-05-26T11:51:26+00:00 + 2024-06-02T08:56:52+00:00 monthly 0.1 https://stride3d.github.io/stride-community-toolkit/api/Stride.CommunityToolkit.Extensions.html - 2024-05-26T11:51:26+00:00 + 2024-06-02T08:56:52+00:00 + monthly + 0.1 + + + https://stride3d.github.io/stride-community-toolkit/api/Stride.CommunityToolkit.Games.GameExtensions.html + 2024-06-02T08:56:52+00:00 + monthly + 0.1 + + + https://stride3d.github.io/stride-community-toolkit/api/Stride.CommunityToolkit.Games.html + 2024-06-02T08:56:52+00:00 monthly 0.1 https://stride3d.github.io/stride-community-toolkit/api/Stride.CommunityToolkit.Graphics.GraphicsDeviceExtensions.html - 2024-05-26T11:51:26+00:00 + 2024-06-02T08:56:52+00:00 monthly 0.1 https://stride3d.github.io/stride-community-toolkit/api/Stride.CommunityToolkit.Graphics.html - 2024-05-26T11:51:26+00:00 + 2024-06-02T08:56:52+00:00 monthly 0.1 https://stride3d.github.io/stride-community-toolkit/api/Stride.CommunityToolkit.Physics.HeightmapExtensions.FloatRGBAConverter.html - 2024-05-26T11:51:26+00:00 + 2024-06-02T08:56:52+00:00 monthly 0.1 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https://stride3d.github.io/stride-community-toolkit/api/Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderSystem.html + 2024-06-02T08:56:52+00:00 + monthly + 0.1 + + + https://stride3d.github.io/stride-community-toolkit/api/Stride.CommunityToolkit.Rendering.DebugShapes.html + 2024-06-02T08:56:52+00:00 monthly 0.1 https://stride3d.github.io/stride-community-toolkit/api/Stride.CommunityToolkit.Rendering.Gizmos.AxialGizmo.html - 2024-05-26T11:51:26+00:00 + 2024-06-02T08:56:52+00:00 monthly 0.1 https://stride3d.github.io/stride-community-toolkit/api/Stride.CommunityToolkit.Rendering.Gizmos.GizmoEmissiveColorMaterial.html - 2024-05-26T11:51:26+00:00 + 2024-06-02T08:56:52+00:00 monthly 0.1 https://stride3d.github.io/stride-community-toolkit/api/Stride.CommunityToolkit.Rendering.Gizmos.GizmoUniformColorMaterial.html - 2024-05-26T11:51:26+00:00 + 2024-06-02T08:56:52+00:00 monthly 0.1 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api/Stride.CommunityToolkit.Engine.EntityExtensions.html#Stride_CommunityToolkit_Engine_EntityExtensions_AddGizmo_Stride_Engine_Entity_Stride_Graphics_GraphicsDevice_System_Nullable_Stride_Core_Mathematics_Color__System_Nullable_Stride_Core_Mathematics_Color__System_Nullable_Stride_Core_Mathematics_Color__System_Boolean_System_Boolean_ + commentId: M:Stride.CommunityToolkit.Engine.EntityExtensions.AddGizmo(Stride.Engine.Entity,Stride.Graphics.GraphicsDevice,System.Nullable{Stride.Core.Mathematics.Color},System.Nullable{Stride.Core.Mathematics.Color},System.Nullable{Stride.Core.Mathematics.Color},System.Boolean,System.Boolean) + name.vb: AddGizmo(Entity, GraphicsDevice, Color?, Color?, Color?, Boolean, Boolean) + fullName: Stride.CommunityToolkit.Engine.EntityExtensions.AddGizmo(Stride.Engine.Entity, Stride.Graphics.GraphicsDevice, Stride.Core.Mathematics.Color?, Stride.Core.Mathematics.Color?, Stride.Core.Mathematics.Color?, bool, bool) + fullName.vb: 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DebugShapes.ImmediateDebugRenderObject.DrawCylinder(Stride.Core.Mathematics.Vector3@,System.Single,System.Single,Stride.Core.Mathematics.Quaternion@,Stride.Core.Mathematics.Color@,System.Boolean) - name: DrawCylinder(ref Vector3, float, float, ref Quaternion, ref Color, bool) - href: api/DebugShapes.ImmediateDebugRenderObject.html#DebugShapes_ImmediateDebugRenderObject_DrawCylinder_Stride_Core_Mathematics_Vector3__System_Single_System_Single_Stride_Core_Mathematics_Quaternion__Stride_Core_Mathematics_Color__System_Boolean_ - commentId: M:DebugShapes.ImmediateDebugRenderObject.DrawCylinder(Stride.Core.Mathematics.Vector3@,System.Single,System.Single,Stride.Core.Mathematics.Quaternion@,Stride.Core.Mathematics.Color@,System.Boolean) - name.vb: DrawCylinder(Vector3, Single, Single, Quaternion, Color, Boolean) - fullName: DebugShapes.ImmediateDebugRenderObject.DrawCylinder(ref Stride.Core.Mathematics.Vector3, float, float, ref Stride.Core.Mathematics.Quaternion, ref 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Stride.CommunityToolkit.Engine.EntityExtensions.AddLightDirectionalGizmo(Stride.Engine.Entity,Stride.Graphics.GraphicsDevice,System.Nullable{Stride.Core.Mathematics.Color}) + name: AddLightDirectionalGizmo(Entity, GraphicsDevice, Color?) + href: api/Stride.CommunityToolkit.Engine.EntityExtensions.html#Stride_CommunityToolkit_Engine_EntityExtensions_AddLightDirectionalGizmo_Stride_Engine_Entity_Stride_Graphics_GraphicsDevice_System_Nullable_Stride_Core_Mathematics_Color__ + commentId: M:Stride.CommunityToolkit.Engine.EntityExtensions.AddLightDirectionalGizmo(Stride.Engine.Entity,Stride.Graphics.GraphicsDevice,System.Nullable{Stride.Core.Mathematics.Color}) + fullName: Stride.CommunityToolkit.Engine.EntityExtensions.AddLightDirectionalGizmo(Stride.Engine.Entity, Stride.Graphics.GraphicsDevice, Stride.Core.Mathematics.Color?) + nameWithType: EntityExtensions.AddLightDirectionalGizmo(Entity, GraphicsDevice, Color?) +- uid: Stride.CommunityToolkit.Engine.EntityExtensions.AddLightDirectionalGizmo* + name: AddLightDirectionalGizmo + href: api/Stride.CommunityToolkit.Engine.EntityExtensions.html#Stride_CommunityToolkit_Engine_EntityExtensions_AddLightDirectionalGizmo_ + commentId: Overload:Stride.CommunityToolkit.Engine.EntityExtensions.AddLightDirectionalGizmo isSpec: "True" - fullName: DebugShapes.ImmediateDebugRenderObject.DrawCylinder - nameWithType: ImmediateDebugRenderObject.DrawCylinder -- uid: DebugShapes.ImmediateDebugRenderObject.DrawHalfSphere(Stride.Core.Mathematics.Vector3@,System.Single,Stride.Core.Mathematics.Quaternion@,Stride.Core.Mathematics.Color@,System.Boolean) - name: DrawHalfSphere(ref Vector3, float, ref Quaternion, ref Color, bool) - href: api/DebugShapes.ImmediateDebugRenderObject.html#DebugShapes_ImmediateDebugRenderObject_DrawHalfSphere_Stride_Core_Mathematics_Vector3__System_Single_Stride_Core_Mathematics_Quaternion__Stride_Core_Mathematics_Color__System_Boolean_ - commentId: M:DebugShapes.ImmediateDebugRenderObject.DrawHalfSphere(Stride.Core.Mathematics.Vector3@,System.Single,Stride.Core.Mathematics.Quaternion@,Stride.Core.Mathematics.Color@,System.Boolean) - name.vb: DrawHalfSphere(Vector3, Single, Quaternion, Color, Boolean) - fullName: DebugShapes.ImmediateDebugRenderObject.DrawHalfSphere(ref Stride.Core.Mathematics.Vector3, float, ref Stride.Core.Mathematics.Quaternion, ref Stride.Core.Mathematics.Color, bool) - fullName.vb: DebugShapes.ImmediateDebugRenderObject.DrawHalfSphere(Stride.Core.Mathematics.Vector3, Single, Stride.Core.Mathematics.Quaternion, Stride.Core.Mathematics.Color, Boolean) - nameWithType: ImmediateDebugRenderObject.DrawHalfSphere(ref Vector3, float, ref Quaternion, ref Color, bool) - nameWithType.vb: ImmediateDebugRenderObject.DrawHalfSphere(Vector3, Single, Quaternion, Color, Boolean) -- uid: DebugShapes.ImmediateDebugRenderObject.DrawHalfSphere* - name: DrawHalfSphere - href: api/DebugShapes.ImmediateDebugRenderObject.html#DebugShapes_ImmediateDebugRenderObject_DrawHalfSphere_ - commentId: Overload:DebugShapes.ImmediateDebugRenderObject.DrawHalfSphere + fullName: Stride.CommunityToolkit.Engine.EntityExtensions.AddLightDirectionalGizmo + nameWithType: EntityExtensions.AddLightDirectionalGizmo +- uid: Stride.CommunityToolkit.Engine.EntityExtensions.FindEntity(Stride.Engine.Entity,System.String) + name: FindEntity(Entity, string) + href: api/Stride.CommunityToolkit.Engine.EntityExtensions.html#Stride_CommunityToolkit_Engine_EntityExtensions_FindEntity_Stride_Engine_Entity_System_String_ + commentId: M:Stride.CommunityToolkit.Engine.EntityExtensions.FindEntity(Stride.Engine.Entity,System.String) + name.vb: FindEntity(Entity, String) + fullName: Stride.CommunityToolkit.Engine.EntityExtensions.FindEntity(Stride.Engine.Entity, string) + fullName.vb: Stride.CommunityToolkit.Engine.EntityExtensions.FindEntity(Stride.Engine.Entity, String) + nameWithType: EntityExtensions.FindEntity(Entity, string) + nameWithType.vb: EntityExtensions.FindEntity(Entity, String) +- uid: Stride.CommunityToolkit.Engine.EntityExtensions.FindEntity* + name: FindEntity + href: api/Stride.CommunityToolkit.Engine.EntityExtensions.html#Stride_CommunityToolkit_Engine_EntityExtensions_FindEntity_ + commentId: Overload:Stride.CommunityToolkit.Engine.EntityExtensions.FindEntity isSpec: "True" - fullName: DebugShapes.ImmediateDebugRenderObject.DrawHalfSphere - nameWithType: ImmediateDebugRenderObject.DrawHalfSphere -- uid: DebugShapes.ImmediateDebugRenderObject.DrawLine(Stride.Core.Mathematics.Vector3@,Stride.Core.Mathematics.Vector3@,Stride.Core.Mathematics.Color@,System.Boolean) - name: DrawLine(ref Vector3, ref Vector3, ref Color, bool) - href: api/DebugShapes.ImmediateDebugRenderObject.html#DebugShapes_ImmediateDebugRenderObject_DrawLine_Stride_Core_Mathematics_Vector3__Stride_Core_Mathematics_Vector3__Stride_Core_Mathematics_Color__System_Boolean_ - commentId: M:DebugShapes.ImmediateDebugRenderObject.DrawLine(Stride.Core.Mathematics.Vector3@,Stride.Core.Mathematics.Vector3@,Stride.Core.Mathematics.Color@,System.Boolean) - name.vb: DrawLine(Vector3, Vector3, Color, Boolean) - fullName: DebugShapes.ImmediateDebugRenderObject.DrawLine(ref Stride.Core.Mathematics.Vector3, ref Stride.Core.Mathematics.Vector3, ref Stride.Core.Mathematics.Color, bool) - fullName.vb: DebugShapes.ImmediateDebugRenderObject.DrawLine(Stride.Core.Mathematics.Vector3, Stride.Core.Mathematics.Vector3, Stride.Core.Mathematics.Color, Boolean) - nameWithType: ImmediateDebugRenderObject.DrawLine(ref Vector3, ref Vector3, ref Color, bool) - nameWithType.vb: ImmediateDebugRenderObject.DrawLine(Vector3, Vector3, Color, Boolean) -- uid: DebugShapes.ImmediateDebugRenderObject.DrawLine* - name: DrawLine - href: api/DebugShapes.ImmediateDebugRenderObject.html#DebugShapes_ImmediateDebugRenderObject_DrawLine_ - commentId: Overload:DebugShapes.ImmediateDebugRenderObject.DrawLine + fullName: Stride.CommunityToolkit.Engine.EntityExtensions.FindEntity + nameWithType: EntityExtensions.FindEntity +- uid: Stride.CommunityToolkit.Engine.EntityExtensions.FindEntityRecursive(Stride.Engine.Entity,System.String) + name: FindEntityRecursive(Entity, string) + href: api/Stride.CommunityToolkit.Engine.EntityExtensions.html#Stride_CommunityToolkit_Engine_EntityExtensions_FindEntityRecursive_Stride_Engine_Entity_System_String_ + commentId: M:Stride.CommunityToolkit.Engine.EntityExtensions.FindEntityRecursive(Stride.Engine.Entity,System.String) + name.vb: FindEntityRecursive(Entity, String) + fullName: Stride.CommunityToolkit.Engine.EntityExtensions.FindEntityRecursive(Stride.Engine.Entity, string) + fullName.vb: Stride.CommunityToolkit.Engine.EntityExtensions.FindEntityRecursive(Stride.Engine.Entity, String) + nameWithType: EntityExtensions.FindEntityRecursive(Entity, string) + nameWithType.vb: EntityExtensions.FindEntityRecursive(Entity, String) +- uid: Stride.CommunityToolkit.Engine.EntityExtensions.FindEntityRecursive* + name: FindEntityRecursive + href: api/Stride.CommunityToolkit.Engine.EntityExtensions.html#Stride_CommunityToolkit_Engine_EntityExtensions_FindEntityRecursive_ + commentId: Overload:Stride.CommunityToolkit.Engine.EntityExtensions.FindEntityRecursive isSpec: "True" - fullName: DebugShapes.ImmediateDebugRenderObject.DrawLine - nameWithType: ImmediateDebugRenderObject.DrawLine -- uid: DebugShapes.ImmediateDebugRenderObject.DrawQuad(Stride.Core.Mathematics.Vector3@,Stride.Core.Mathematics.Vector2@,Stride.Core.Mathematics.Quaternion@,Stride.Core.Mathematics.Color@,System.Boolean) - name: DrawQuad(ref Vector3, ref Vector2, ref Quaternion, ref Color, bool) - href: api/DebugShapes.ImmediateDebugRenderObject.html#DebugShapes_ImmediateDebugRenderObject_DrawQuad_Stride_Core_Mathematics_Vector3__Stride_Core_Mathematics_Vector2__Stride_Core_Mathematics_Quaternion__Stride_Core_Mathematics_Color__System_Boolean_ - commentId: M:DebugShapes.ImmediateDebugRenderObject.DrawQuad(Stride.Core.Mathematics.Vector3@,Stride.Core.Mathematics.Vector2@,Stride.Core.Mathematics.Quaternion@,Stride.Core.Mathematics.Color@,System.Boolean) - name.vb: DrawQuad(Vector3, Vector2, Quaternion, Color, Boolean) - fullName: DebugShapes.ImmediateDebugRenderObject.DrawQuad(ref Stride.Core.Mathematics.Vector3, ref Stride.Core.Mathematics.Vector2, ref Stride.Core.Mathematics.Quaternion, ref Stride.Core.Mathematics.Color, bool) - fullName.vb: DebugShapes.ImmediateDebugRenderObject.DrawQuad(Stride.Core.Mathematics.Vector3, Stride.Core.Mathematics.Vector2, Stride.Core.Mathematics.Quaternion, Stride.Core.Mathematics.Color, Boolean) - nameWithType: ImmediateDebugRenderObject.DrawQuad(ref Vector3, ref Vector2, ref Quaternion, ref Color, bool) - nameWithType.vb: ImmediateDebugRenderObject.DrawQuad(Vector3, Vector2, Quaternion, Color, Boolean) -- uid: DebugShapes.ImmediateDebugRenderObject.DrawQuad* - name: DrawQuad - href: api/DebugShapes.ImmediateDebugRenderObject.html#DebugShapes_ImmediateDebugRenderObject_DrawQuad_ - commentId: Overload:DebugShapes.ImmediateDebugRenderObject.DrawQuad + fullName: Stride.CommunityToolkit.Engine.EntityExtensions.FindEntityRecursive + nameWithType: EntityExtensions.FindEntityRecursive +- uid: Stride.CommunityToolkit.Engine.EntityExtensions.GetComponent* + name: GetComponent + href: api/Stride.CommunityToolkit.Engine.EntityExtensions.html#Stride_CommunityToolkit_Engine_EntityExtensions_GetComponent_ + commentId: Overload:Stride.CommunityToolkit.Engine.EntityExtensions.GetComponent isSpec: "True" - fullName: DebugShapes.ImmediateDebugRenderObject.DrawQuad - nameWithType: ImmediateDebugRenderObject.DrawQuad -- uid: DebugShapes.ImmediateDebugRenderObject.DrawSphere(Stride.Core.Mathematics.Vector3@,System.Single,Stride.Core.Mathematics.Color@,System.Boolean) - name: DrawSphere(ref Vector3, float, ref Color, bool) - href: api/DebugShapes.ImmediateDebugRenderObject.html#DebugShapes_ImmediateDebugRenderObject_DrawSphere_Stride_Core_Mathematics_Vector3__System_Single_Stride_Core_Mathematics_Color__System_Boolean_ - commentId: M:DebugShapes.ImmediateDebugRenderObject.DrawSphere(Stride.Core.Mathematics.Vector3@,System.Single,Stride.Core.Mathematics.Color@,System.Boolean) - name.vb: DrawSphere(Vector3, Single, Color, Boolean) - fullName: DebugShapes.ImmediateDebugRenderObject.DrawSphere(ref Stride.Core.Mathematics.Vector3, float, ref Stride.Core.Mathematics.Color, bool) - fullName.vb: DebugShapes.ImmediateDebugRenderObject.DrawSphere(Stride.Core.Mathematics.Vector3, Single, Stride.Core.Mathematics.Color, Boolean) - nameWithType: ImmediateDebugRenderObject.DrawSphere(ref Vector3, float, ref Color, bool) - nameWithType.vb: ImmediateDebugRenderObject.DrawSphere(Vector3, Single, Color, Boolean) -- uid: DebugShapes.ImmediateDebugRenderObject.DrawSphere* - name: DrawSphere - href: api/DebugShapes.ImmediateDebugRenderObject.html#DebugShapes_ImmediateDebugRenderObject_DrawSphere_ - commentId: Overload:DebugShapes.ImmediateDebugRenderObject.DrawSphere + fullName: Stride.CommunityToolkit.Engine.EntityExtensions.GetComponent + nameWithType: EntityExtensions.GetComponent +- uid: Stride.CommunityToolkit.Engine.EntityExtensions.GetComponentInChildren* + name: GetComponentInChildren + href: api/Stride.CommunityToolkit.Engine.EntityExtensions.html#Stride_CommunityToolkit_Engine_EntityExtensions_GetComponentInChildren_ + commentId: Overload:Stride.CommunityToolkit.Engine.EntityExtensions.GetComponentInChildren isSpec: "True" - fullName: DebugShapes.ImmediateDebugRenderObject.DrawSphere - nameWithType: ImmediateDebugRenderObject.DrawSphere -- uid: DebugShapes.ImmediateDebugRenderStageSelector - name: ImmediateDebugRenderStageSelector - href: api/DebugShapes.ImmediateDebugRenderStageSelector.html - commentId: T:DebugShapes.ImmediateDebugRenderStageSelector - fullName: DebugShapes.ImmediateDebugRenderStageSelector - nameWithType: ImmediateDebugRenderStageSelector -- uid: DebugShapes.ImmediateDebugRenderStageSelector.OpaqueRenderStage - name: OpaqueRenderStage - href: api/DebugShapes.ImmediateDebugRenderStageSelector.html#DebugShapes_ImmediateDebugRenderStageSelector_OpaqueRenderStage - commentId: P:DebugShapes.ImmediateDebugRenderStageSelector.OpaqueRenderStage - fullName: DebugShapes.ImmediateDebugRenderStageSelector.OpaqueRenderStage - nameWithType: ImmediateDebugRenderStageSelector.OpaqueRenderStage -- uid: DebugShapes.ImmediateDebugRenderStageSelector.OpaqueRenderStage* - name: OpaqueRenderStage - href: api/DebugShapes.ImmediateDebugRenderStageSelector.html#DebugShapes_ImmediateDebugRenderStageSelector_OpaqueRenderStage_ - commentId: Overload:DebugShapes.ImmediateDebugRenderStageSelector.OpaqueRenderStage + fullName: Stride.CommunityToolkit.Engine.EntityExtensions.GetComponentInChildren + nameWithType: EntityExtensions.GetComponentInChildren +- uid: Stride.CommunityToolkit.Engine.EntityExtensions.GetComponentInChildren``1(Stride.Engine.Entity) + name: GetComponentInChildren(Entity) + href: api/Stride.CommunityToolkit.Engine.EntityExtensions.html#Stride_CommunityToolkit_Engine_EntityExtensions_GetComponentInChildren__1_Stride_Engine_Entity_ + commentId: M:Stride.CommunityToolkit.Engine.EntityExtensions.GetComponentInChildren``1(Stride.Engine.Entity) + name.vb: GetComponentInChildren(Of T)(Entity) + fullName: Stride.CommunityToolkit.Engine.EntityExtensions.GetComponentInChildren(Stride.Engine.Entity) + fullName.vb: Stride.CommunityToolkit.Engine.EntityExtensions.GetComponentInChildren(Of T)(Stride.Engine.Entity) + nameWithType: EntityExtensions.GetComponentInChildren(Entity) + nameWithType.vb: EntityExtensions.GetComponentInChildren(Of T)(Entity) +- uid: Stride.CommunityToolkit.Engine.EntityExtensions.GetComponent``1(Stride.Engine.Entity) + name: GetComponent(Entity) + href: api/Stride.CommunityToolkit.Engine.EntityExtensions.html#Stride_CommunityToolkit_Engine_EntityExtensions_GetComponent__1_Stride_Engine_Entity_ + commentId: M:Stride.CommunityToolkit.Engine.EntityExtensions.GetComponent``1(Stride.Engine.Entity) + name.vb: GetComponent(Of T)(Entity) + fullName: Stride.CommunityToolkit.Engine.EntityExtensions.GetComponent(Stride.Engine.Entity) + fullName.vb: Stride.CommunityToolkit.Engine.EntityExtensions.GetComponent(Of T)(Stride.Engine.Entity) + nameWithType: EntityExtensions.GetComponent(Entity) + nameWithType.vb: EntityExtensions.GetComponent(Of T)(Entity) +- uid: Stride.CommunityToolkit.Engine.EntityExtensions.GetComponents* + name: GetComponents + href: api/Stride.CommunityToolkit.Engine.EntityExtensions.html#Stride_CommunityToolkit_Engine_EntityExtensions_GetComponents_ + commentId: Overload:Stride.CommunityToolkit.Engine.EntityExtensions.GetComponents isSpec: "True" - fullName: DebugShapes.ImmediateDebugRenderStageSelector.OpaqueRenderStage - nameWithType: ImmediateDebugRenderStageSelector.OpaqueRenderStage -- uid: DebugShapes.ImmediateDebugRenderStageSelector.Process(Stride.Rendering.RenderObject) - name: Process(RenderObject) - href: api/DebugShapes.ImmediateDebugRenderStageSelector.html#DebugShapes_ImmediateDebugRenderStageSelector_Process_Stride_Rendering_RenderObject_ - commentId: M:DebugShapes.ImmediateDebugRenderStageSelector.Process(Stride.Rendering.RenderObject) - fullName: DebugShapes.ImmediateDebugRenderStageSelector.Process(Stride.Rendering.RenderObject) - nameWithType: ImmediateDebugRenderStageSelector.Process(RenderObject) -- uid: DebugShapes.ImmediateDebugRenderStageSelector.Process* - name: Process - href: api/DebugShapes.ImmediateDebugRenderStageSelector.html#DebugShapes_ImmediateDebugRenderStageSelector_Process_ - commentId: Overload:DebugShapes.ImmediateDebugRenderStageSelector.Process + fullName: Stride.CommunityToolkit.Engine.EntityExtensions.GetComponents + nameWithType: EntityExtensions.GetComponents +- uid: Stride.CommunityToolkit.Engine.EntityExtensions.GetComponents``1(Stride.Engine.Entity) + name: GetComponents(Entity) + href: api/Stride.CommunityToolkit.Engine.EntityExtensions.html#Stride_CommunityToolkit_Engine_EntityExtensions_GetComponents__1_Stride_Engine_Entity_ + commentId: M:Stride.CommunityToolkit.Engine.EntityExtensions.GetComponents``1(Stride.Engine.Entity) + name.vb: GetComponents(Of T)(Entity) + fullName: Stride.CommunityToolkit.Engine.EntityExtensions.GetComponents(Stride.Engine.Entity) + fullName.vb: Stride.CommunityToolkit.Engine.EntityExtensions.GetComponents(Of T)(Stride.Engine.Entity) + nameWithType: EntityExtensions.GetComponents(Entity) + nameWithType.vb: EntityExtensions.GetComponents(Of T)(Entity) +- uid: Stride.CommunityToolkit.Engine.EntityExtensions.Remove(Stride.Engine.Entity) + name: Remove(Entity) + href: api/Stride.CommunityToolkit.Engine.EntityExtensions.html#Stride_CommunityToolkit_Engine_EntityExtensions_Remove_Stride_Engine_Entity_ + commentId: M:Stride.CommunityToolkit.Engine.EntityExtensions.Remove(Stride.Engine.Entity) + fullName: Stride.CommunityToolkit.Engine.EntityExtensions.Remove(Stride.Engine.Entity) + nameWithType: EntityExtensions.Remove(Entity) +- uid: Stride.CommunityToolkit.Engine.EntityExtensions.Remove* + name: Remove + href: api/Stride.CommunityToolkit.Engine.EntityExtensions.html#Stride_CommunityToolkit_Engine_EntityExtensions_Remove_ + commentId: Overload:Stride.CommunityToolkit.Engine.EntityExtensions.Remove isSpec: "True" - fullName: DebugShapes.ImmediateDebugRenderStageSelector.Process - nameWithType: ImmediateDebugRenderStageSelector.Process -- uid: DebugShapes.ImmediateDebugRenderStageSelector.RenderGroup - name: RenderGroup - href: api/DebugShapes.ImmediateDebugRenderStageSelector.html#DebugShapes_ImmediateDebugRenderStageSelector_RenderGroup - commentId: P:DebugShapes.ImmediateDebugRenderStageSelector.RenderGroup - fullName: DebugShapes.ImmediateDebugRenderStageSelector.RenderGroup - nameWithType: ImmediateDebugRenderStageSelector.RenderGroup -- uid: DebugShapes.ImmediateDebugRenderStageSelector.RenderGroup* - name: RenderGroup - href: api/DebugShapes.ImmediateDebugRenderStageSelector.html#DebugShapes_ImmediateDebugRenderStageSelector_RenderGroup_ - commentId: Overload:DebugShapes.ImmediateDebugRenderStageSelector.RenderGroup + fullName: Stride.CommunityToolkit.Engine.EntityExtensions.Remove + nameWithType: EntityExtensions.Remove +- uid: Stride.CommunityToolkit.Engine.EntityExtensions.TryGetComponent* + name: TryGetComponent + href: api/Stride.CommunityToolkit.Engine.EntityExtensions.html#Stride_CommunityToolkit_Engine_EntityExtensions_TryGetComponent_ + commentId: Overload:Stride.CommunityToolkit.Engine.EntityExtensions.TryGetComponent isSpec: "True" - fullName: DebugShapes.ImmediateDebugRenderStageSelector.RenderGroup - nameWithType: ImmediateDebugRenderStageSelector.RenderGroup -- uid: DebugShapes.ImmediateDebugRenderStageSelector.TransparentRenderStage - name: TransparentRenderStage - href: api/DebugShapes.ImmediateDebugRenderStageSelector.html#DebugShapes_ImmediateDebugRenderStageSelector_TransparentRenderStage - commentId: P:DebugShapes.ImmediateDebugRenderStageSelector.TransparentRenderStage - fullName: DebugShapes.ImmediateDebugRenderStageSelector.TransparentRenderStage - nameWithType: ImmediateDebugRenderStageSelector.TransparentRenderStage -- uid: DebugShapes.ImmediateDebugRenderStageSelector.TransparentRenderStage* - name: TransparentRenderStage - href: api/DebugShapes.ImmediateDebugRenderStageSelector.html#DebugShapes_ImmediateDebugRenderStageSelector_TransparentRenderStage_ - commentId: Overload:DebugShapes.ImmediateDebugRenderStageSelector.TransparentRenderStage + fullName: Stride.CommunityToolkit.Engine.EntityExtensions.TryGetComponent + nameWithType: EntityExtensions.TryGetComponent +- uid: Stride.CommunityToolkit.Engine.EntityExtensions.TryGetComponent``1(Stride.Engine.Entity,``0@) + name: TryGetComponent(Entity, out T?) + href: api/Stride.CommunityToolkit.Engine.EntityExtensions.html#Stride_CommunityToolkit_Engine_EntityExtensions_TryGetComponent__1_Stride_Engine_Entity___0__ + commentId: M:Stride.CommunityToolkit.Engine.EntityExtensions.TryGetComponent``1(Stride.Engine.Entity,``0@) + name.vb: TryGetComponent(Of T)(Entity, T) + fullName: Stride.CommunityToolkit.Engine.EntityExtensions.TryGetComponent(Stride.Engine.Entity, out T?) + fullName.vb: Stride.CommunityToolkit.Engine.EntityExtensions.TryGetComponent(Of T)(Stride.Engine.Entity, T) + nameWithType: EntityExtensions.TryGetComponent(Entity, out T?) + nameWithType.vb: EntityExtensions.TryGetComponent(Of T)(Entity, T) +- uid: Stride.CommunityToolkit.Engine.EntityExtensions.WorldPosition(Stride.Engine.Entity,System.Boolean) + name: WorldPosition(Entity, bool) + href: api/Stride.CommunityToolkit.Engine.EntityExtensions.html#Stride_CommunityToolkit_Engine_EntityExtensions_WorldPosition_Stride_Engine_Entity_System_Boolean_ + commentId: M:Stride.CommunityToolkit.Engine.EntityExtensions.WorldPosition(Stride.Engine.Entity,System.Boolean) + name.vb: WorldPosition(Entity, Boolean) + fullName: Stride.CommunityToolkit.Engine.EntityExtensions.WorldPosition(Stride.Engine.Entity, bool) + fullName.vb: Stride.CommunityToolkit.Engine.EntityExtensions.WorldPosition(Stride.Engine.Entity, Boolean) + nameWithType: EntityExtensions.WorldPosition(Entity, bool) + nameWithType.vb: EntityExtensions.WorldPosition(Entity, Boolean) +- uid: Stride.CommunityToolkit.Engine.EntityExtensions.WorldPosition* + name: WorldPosition + href: api/Stride.CommunityToolkit.Engine.EntityExtensions.html#Stride_CommunityToolkit_Engine_EntityExtensions_WorldPosition_ + commentId: Overload:Stride.CommunityToolkit.Engine.EntityExtensions.WorldPosition isSpec: "True" - fullName: DebugShapes.ImmediateDebugRenderStageSelector.TransparentRenderStage - nameWithType: ImmediateDebugRenderStageSelector.TransparentRenderStage -- uid: DebugShapes.ImmediateDebugRenderSystem - name: ImmediateDebugRenderSystem - href: api/DebugShapes.ImmediateDebugRenderSystem.html - commentId: T:DebugShapes.ImmediateDebugRenderSystem - fullName: DebugShapes.ImmediateDebugRenderSystem - nameWithType: ImmediateDebugRenderSystem -- uid: DebugShapes.ImmediateDebugRenderSystem.#ctor(Stride.Core.IServiceRegistry,Stride.Rendering.RenderGroup) - name: ImmediateDebugRenderSystem(IServiceRegistry, RenderGroup) - href: api/DebugShapes.ImmediateDebugRenderSystem.html#DebugShapes_ImmediateDebugRenderSystem__ctor_Stride_Core_IServiceRegistry_Stride_Rendering_RenderGroup_ - commentId: M:DebugShapes.ImmediateDebugRenderSystem.#ctor(Stride.Core.IServiceRegistry,Stride.Rendering.RenderGroup) - name.vb: New(IServiceRegistry, RenderGroup) - fullName: DebugShapes.ImmediateDebugRenderSystem.ImmediateDebugRenderSystem(Stride.Core.IServiceRegistry, Stride.Rendering.RenderGroup) - fullName.vb: DebugShapes.ImmediateDebugRenderSystem.New(Stride.Core.IServiceRegistry, Stride.Rendering.RenderGroup) - nameWithType: ImmediateDebugRenderSystem.ImmediateDebugRenderSystem(IServiceRegistry, RenderGroup) - nameWithType.vb: ImmediateDebugRenderSystem.New(IServiceRegistry, RenderGroup) -- uid: DebugShapes.ImmediateDebugRenderSystem.#ctor* - name: ImmediateDebugRenderSystem - href: api/DebugShapes.ImmediateDebugRenderSystem.html#DebugShapes_ImmediateDebugRenderSystem__ctor_ - commentId: Overload:DebugShapes.ImmediateDebugRenderSystem.#ctor + fullName: Stride.CommunityToolkit.Engine.EntityExtensions.WorldPosition + nameWithType: EntityExtensions.WorldPosition +- uid: Stride.CommunityToolkit.Engine.GameExtensions + name: GameExtensions + href: api/Stride.CommunityToolkit.Engine.GameExtensions.html + commentId: T:Stride.CommunityToolkit.Engine.GameExtensions + fullName: Stride.CommunityToolkit.Engine.GameExtensions + nameWithType: GameExtensions +- uid: Stride.CommunityToolkit.Engine.GameExtensions.Add2DCamera(Stride.Engine.Game,System.String,System.Nullable{Stride.Core.Mathematics.Vector3},System.Nullable{Stride.Core.Mathematics.Vector3}) + name: Add2DCamera(Game, string?, Vector3?, Vector3?) + href: api/Stride.CommunityToolkit.Engine.GameExtensions.html#Stride_CommunityToolkit_Engine_GameExtensions_Add2DCamera_Stride_Engine_Game_System_String_System_Nullable_Stride_Core_Mathematics_Vector3__System_Nullable_Stride_Core_Mathematics_Vector3__ + commentId: M:Stride.CommunityToolkit.Engine.GameExtensions.Add2DCamera(Stride.Engine.Game,System.String,System.Nullable{Stride.Core.Mathematics.Vector3},System.Nullable{Stride.Core.Mathematics.Vector3}) + name.vb: Add2DCamera(Game, String, Vector3?, Vector3?) + fullName: Stride.CommunityToolkit.Engine.GameExtensions.Add2DCamera(Stride.Engine.Game, string?, Stride.Core.Mathematics.Vector3?, Stride.Core.Mathematics.Vector3?) + fullName.vb: Stride.CommunityToolkit.Engine.GameExtensions.Add2DCamera(Stride.Engine.Game, String, Stride.Core.Mathematics.Vector3?, Stride.Core.Mathematics.Vector3?) + nameWithType: GameExtensions.Add2DCamera(Game, string?, Vector3?, Vector3?) + nameWithType.vb: GameExtensions.Add2DCamera(Game, String, Vector3?, Vector3?) +- uid: Stride.CommunityToolkit.Engine.GameExtensions.Add2DCamera* + name: Add2DCamera + href: api/Stride.CommunityToolkit.Engine.GameExtensions.html#Stride_CommunityToolkit_Engine_GameExtensions_Add2DCamera_ + commentId: Overload:Stride.CommunityToolkit.Engine.GameExtensions.Add2DCamera isSpec: "True" - name.vb: New - fullName: DebugShapes.ImmediateDebugRenderSystem.ImmediateDebugRenderSystem - fullName.vb: DebugShapes.ImmediateDebugRenderSystem.New - nameWithType: ImmediateDebugRenderSystem.ImmediateDebugRenderSystem - nameWithType.vb: ImmediateDebugRenderSystem.New -- uid: DebugShapes.ImmediateDebugRenderSystem.DrawArrow(Stride.Core.Mathematics.Vector3,Stride.Core.Mathematics.Vector3,System.Single,System.Single,Stride.Core.Mathematics.Color,System.Single,System.Boolean,System.Boolean) - name: DrawArrow(Vector3, Vector3, float, float, Color, float, bool, bool) - href: api/DebugShapes.ImmediateDebugRenderSystem.html#DebugShapes_ImmediateDebugRenderSystem_DrawArrow_Stride_Core_Mathematics_Vector3_Stride_Core_Mathematics_Vector3_System_Single_System_Single_Stride_Core_Mathematics_Color_System_Single_System_Boolean_System_Boolean_ - commentId: M:DebugShapes.ImmediateDebugRenderSystem.DrawArrow(Stride.Core.Mathematics.Vector3,Stride.Core.Mathematics.Vector3,System.Single,System.Single,Stride.Core.Mathematics.Color,System.Single,System.Boolean,System.Boolean) - name.vb: DrawArrow(Vector3, Vector3, Single, Single, Color, Single, Boolean, Boolean) - fullName: DebugShapes.ImmediateDebugRenderSystem.DrawArrow(Stride.Core.Mathematics.Vector3, Stride.Core.Mathematics.Vector3, float, float, Stride.Core.Mathematics.Color, float, bool, bool) - fullName.vb: DebugShapes.ImmediateDebugRenderSystem.DrawArrow(Stride.Core.Mathematics.Vector3, Stride.Core.Mathematics.Vector3, Single, Single, Stride.Core.Mathematics.Color, Single, Boolean, Boolean) - nameWithType: ImmediateDebugRenderSystem.DrawArrow(Vector3, Vector3, float, float, Color, float, bool, bool) - nameWithType.vb: ImmediateDebugRenderSystem.DrawArrow(Vector3, Vector3, Single, Single, Color, Single, Boolean, Boolean) -- uid: DebugShapes.ImmediateDebugRenderSystem.DrawArrow* - name: DrawArrow - href: api/DebugShapes.ImmediateDebugRenderSystem.html#DebugShapes_ImmediateDebugRenderSystem_DrawArrow_ - commentId: Overload:DebugShapes.ImmediateDebugRenderSystem.DrawArrow + fullName: Stride.CommunityToolkit.Engine.GameExtensions.Add2DCamera + nameWithType: GameExtensions.Add2DCamera +- uid: Stride.CommunityToolkit.Engine.GameExtensions.Add2DGround(Stride.Engine.Game,System.String,System.Nullable{Stride.Core.Mathematics.Vector2}) + name: Add2DGround(Game, string?, Vector2?) + href: api/Stride.CommunityToolkit.Engine.GameExtensions.html#Stride_CommunityToolkit_Engine_GameExtensions_Add2DGround_Stride_Engine_Game_System_String_System_Nullable_Stride_Core_Mathematics_Vector2__ + commentId: M:Stride.CommunityToolkit.Engine.GameExtensions.Add2DGround(Stride.Engine.Game,System.String,System.Nullable{Stride.Core.Mathematics.Vector2}) + name.vb: Add2DGround(Game, String, Vector2?) + fullName: Stride.CommunityToolkit.Engine.GameExtensions.Add2DGround(Stride.Engine.Game, string?, Stride.Core.Mathematics.Vector2?) + fullName.vb: Stride.CommunityToolkit.Engine.GameExtensions.Add2DGround(Stride.Engine.Game, String, Stride.Core.Mathematics.Vector2?) + nameWithType: GameExtensions.Add2DGround(Game, string?, Vector2?) + nameWithType.vb: GameExtensions.Add2DGround(Game, String, Vector2?) +- uid: Stride.CommunityToolkit.Engine.GameExtensions.Add2DGround* + name: Add2DGround + href: api/Stride.CommunityToolkit.Engine.GameExtensions.html#Stride_CommunityToolkit_Engine_GameExtensions_Add2DGround_ + commentId: Overload:Stride.CommunityToolkit.Engine.GameExtensions.Add2DGround isSpec: "True" - fullName: DebugShapes.ImmediateDebugRenderSystem.DrawArrow - nameWithType: ImmediateDebugRenderSystem.DrawArrow -- uid: DebugShapes.ImmediateDebugRenderSystem.DrawBounds(Stride.Core.Mathematics.Vector3,Stride.Core.Mathematics.Vector3,Stride.Core.Mathematics.Quaternion,Stride.Core.Mathematics.Color,System.Single,System.Boolean,System.Boolean) - name: DrawBounds(Vector3, Vector3, Quaternion, Color, float, bool, bool) - href: api/DebugShapes.ImmediateDebugRenderSystem.html#DebugShapes_ImmediateDebugRenderSystem_DrawBounds_Stride_Core_Mathematics_Vector3_Stride_Core_Mathematics_Vector3_Stride_Core_Mathematics_Quaternion_Stride_Core_Mathematics_Color_System_Single_System_Boolean_System_Boolean_ - commentId: M:DebugShapes.ImmediateDebugRenderSystem.DrawBounds(Stride.Core.Mathematics.Vector3,Stride.Core.Mathematics.Vector3,Stride.Core.Mathematics.Quaternion,Stride.Core.Mathematics.Color,System.Single,System.Boolean,System.Boolean) - name.vb: DrawBounds(Vector3, Vector3, Quaternion, Color, Single, Boolean, Boolean) - fullName: DebugShapes.ImmediateDebugRenderSystem.DrawBounds(Stride.Core.Mathematics.Vector3, Stride.Core.Mathematics.Vector3, Stride.Core.Mathematics.Quaternion, Stride.Core.Mathematics.Color, float, bool, bool) - fullName.vb: DebugShapes.ImmediateDebugRenderSystem.DrawBounds(Stride.Core.Mathematics.Vector3, Stride.Core.Mathematics.Vector3, Stride.Core.Mathematics.Quaternion, Stride.Core.Mathematics.Color, Single, Boolean, Boolean) - nameWithType: ImmediateDebugRenderSystem.DrawBounds(Vector3, Vector3, Quaternion, Color, float, bool, bool) - nameWithType.vb: ImmediateDebugRenderSystem.DrawBounds(Vector3, Vector3, Quaternion, Color, Single, Boolean, Boolean) -- uid: DebugShapes.ImmediateDebugRenderSystem.DrawBounds* - name: DrawBounds - href: api/DebugShapes.ImmediateDebugRenderSystem.html#DebugShapes_ImmediateDebugRenderSystem_DrawBounds_ - commentId: Overload:DebugShapes.ImmediateDebugRenderSystem.DrawBounds + fullName: Stride.CommunityToolkit.Engine.GameExtensions.Add2DGround + nameWithType: GameExtensions.Add2DGround +- uid: Stride.CommunityToolkit.Engine.GameExtensions.Add3DCamera(Stride.Engine.Game,System.String,System.Nullable{Stride.Core.Mathematics.Vector3},System.Nullable{Stride.Core.Mathematics.Vector3},Stride.Engine.Processors.CameraProjectionMode) + name: Add3DCamera(Game, string?, Vector3?, Vector3?, CameraProjectionMode) + href: api/Stride.CommunityToolkit.Engine.GameExtensions.html#Stride_CommunityToolkit_Engine_GameExtensions_Add3DCamera_Stride_Engine_Game_System_String_System_Nullable_Stride_Core_Mathematics_Vector3__System_Nullable_Stride_Core_Mathematics_Vector3__Stride_Engine_Processors_CameraProjectionMode_ + commentId: M:Stride.CommunityToolkit.Engine.GameExtensions.Add3DCamera(Stride.Engine.Game,System.String,System.Nullable{Stride.Core.Mathematics.Vector3},System.Nullable{Stride.Core.Mathematics.Vector3},Stride.Engine.Processors.CameraProjectionMode) + name.vb: Add3DCamera(Game, String, Vector3?, Vector3?, CameraProjectionMode) + fullName: Stride.CommunityToolkit.Engine.GameExtensions.Add3DCamera(Stride.Engine.Game, string?, Stride.Core.Mathematics.Vector3?, Stride.Core.Mathematics.Vector3?, Stride.Engine.Processors.CameraProjectionMode) + fullName.vb: Stride.CommunityToolkit.Engine.GameExtensions.Add3DCamera(Stride.Engine.Game, String, Stride.Core.Mathematics.Vector3?, Stride.Core.Mathematics.Vector3?, Stride.Engine.Processors.CameraProjectionMode) + nameWithType: GameExtensions.Add3DCamera(Game, string?, Vector3?, Vector3?, CameraProjectionMode) + nameWithType.vb: GameExtensions.Add3DCamera(Game, String, Vector3?, Vector3?, CameraProjectionMode) +- uid: Stride.CommunityToolkit.Engine.GameExtensions.Add3DCamera* + name: Add3DCamera + href: api/Stride.CommunityToolkit.Engine.GameExtensions.html#Stride_CommunityToolkit_Engine_GameExtensions_Add3DCamera_ + commentId: Overload:Stride.CommunityToolkit.Engine.GameExtensions.Add3DCamera isSpec: "True" - fullName: DebugShapes.ImmediateDebugRenderSystem.DrawBounds - nameWithType: ImmediateDebugRenderSystem.DrawBounds -- uid: DebugShapes.ImmediateDebugRenderSystem.DrawCapsule(Stride.Core.Mathematics.Vector3,System.Single,System.Single,Stride.Core.Mathematics.Quaternion,Stride.Core.Mathematics.Color,System.Single,System.Boolean,System.Boolean) - name: DrawCapsule(Vector3, float, float, Quaternion, Color, float, bool, bool) - href: api/DebugShapes.ImmediateDebugRenderSystem.html#DebugShapes_ImmediateDebugRenderSystem_DrawCapsule_Stride_Core_Mathematics_Vector3_System_Single_System_Single_Stride_Core_Mathematics_Quaternion_Stride_Core_Mathematics_Color_System_Single_System_Boolean_System_Boolean_ - commentId: M:DebugShapes.ImmediateDebugRenderSystem.DrawCapsule(Stride.Core.Mathematics.Vector3,System.Single,System.Single,Stride.Core.Mathematics.Quaternion,Stride.Core.Mathematics.Color,System.Single,System.Boolean,System.Boolean) - name.vb: DrawCapsule(Vector3, Single, Single, Quaternion, Color, Single, Boolean, Boolean) - fullName: DebugShapes.ImmediateDebugRenderSystem.DrawCapsule(Stride.Core.Mathematics.Vector3, float, float, Stride.Core.Mathematics.Quaternion, Stride.Core.Mathematics.Color, float, bool, bool) - fullName.vb: DebugShapes.ImmediateDebugRenderSystem.DrawCapsule(Stride.Core.Mathematics.Vector3, Single, Single, Stride.Core.Mathematics.Quaternion, Stride.Core.Mathematics.Color, Single, Boolean, Boolean) - nameWithType: ImmediateDebugRenderSystem.DrawCapsule(Vector3, float, float, Quaternion, Color, float, bool, bool) - nameWithType.vb: ImmediateDebugRenderSystem.DrawCapsule(Vector3, Single, Single, Quaternion, Color, Single, Boolean, Boolean) -- uid: DebugShapes.ImmediateDebugRenderSystem.DrawCapsule* - name: DrawCapsule - href: api/DebugShapes.ImmediateDebugRenderSystem.html#DebugShapes_ImmediateDebugRenderSystem_DrawCapsule_ - commentId: Overload:DebugShapes.ImmediateDebugRenderSystem.DrawCapsule + fullName: Stride.CommunityToolkit.Engine.GameExtensions.Add3DCamera + nameWithType: GameExtensions.Add3DCamera +- uid: Stride.CommunityToolkit.Engine.GameExtensions.Add3DGround(Stride.Engine.Game,System.String,System.Nullable{Stride.Core.Mathematics.Vector2},System.Boolean) + name: Add3DGround(Game, string?, Vector2?, bool) + href: api/Stride.CommunityToolkit.Engine.GameExtensions.html#Stride_CommunityToolkit_Engine_GameExtensions_Add3DGround_Stride_Engine_Game_System_String_System_Nullable_Stride_Core_Mathematics_Vector2__System_Boolean_ + commentId: M:Stride.CommunityToolkit.Engine.GameExtensions.Add3DGround(Stride.Engine.Game,System.String,System.Nullable{Stride.Core.Mathematics.Vector2},System.Boolean) + name.vb: Add3DGround(Game, String, Vector2?, Boolean) + fullName: Stride.CommunityToolkit.Engine.GameExtensions.Add3DGround(Stride.Engine.Game, string?, Stride.Core.Mathematics.Vector2?, bool) + fullName.vb: Stride.CommunityToolkit.Engine.GameExtensions.Add3DGround(Stride.Engine.Game, String, Stride.Core.Mathematics.Vector2?, Boolean) + nameWithType: GameExtensions.Add3DGround(Game, string?, Vector2?, bool) + nameWithType.vb: GameExtensions.Add3DGround(Game, String, Vector2?, Boolean) +- uid: Stride.CommunityToolkit.Engine.GameExtensions.Add3DGround* + name: Add3DGround + href: api/Stride.CommunityToolkit.Engine.GameExtensions.html#Stride_CommunityToolkit_Engine_GameExtensions_Add3DGround_ + commentId: Overload:Stride.CommunityToolkit.Engine.GameExtensions.Add3DGround isSpec: "True" - fullName: DebugShapes.ImmediateDebugRenderSystem.DrawCapsule - nameWithType: ImmediateDebugRenderSystem.DrawCapsule -- uid: DebugShapes.ImmediateDebugRenderSystem.DrawCircle(Stride.Core.Mathematics.Vector3,System.Single,Stride.Core.Mathematics.Quaternion,Stride.Core.Mathematics.Color,System.Single,System.Boolean,System.Boolean) - name: DrawCircle(Vector3, float, Quaternion, Color, float, bool, bool) - href: api/DebugShapes.ImmediateDebugRenderSystem.html#DebugShapes_ImmediateDebugRenderSystem_DrawCircle_Stride_Core_Mathematics_Vector3_System_Single_Stride_Core_Mathematics_Quaternion_Stride_Core_Mathematics_Color_System_Single_System_Boolean_System_Boolean_ - commentId: M:DebugShapes.ImmediateDebugRenderSystem.DrawCircle(Stride.Core.Mathematics.Vector3,System.Single,Stride.Core.Mathematics.Quaternion,Stride.Core.Mathematics.Color,System.Single,System.Boolean,System.Boolean) - name.vb: DrawCircle(Vector3, Single, Quaternion, Color, Single, Boolean, Boolean) - fullName: DebugShapes.ImmediateDebugRenderSystem.DrawCircle(Stride.Core.Mathematics.Vector3, float, Stride.Core.Mathematics.Quaternion, Stride.Core.Mathematics.Color, float, bool, bool) - fullName.vb: DebugShapes.ImmediateDebugRenderSystem.DrawCircle(Stride.Core.Mathematics.Vector3, Single, Stride.Core.Mathematics.Quaternion, Stride.Core.Mathematics.Color, Single, Boolean, Boolean) - nameWithType: ImmediateDebugRenderSystem.DrawCircle(Vector3, float, Quaternion, Color, float, bool, bool) - nameWithType.vb: ImmediateDebugRenderSystem.DrawCircle(Vector3, Single, Quaternion, Color, Single, Boolean, Boolean) -- uid: DebugShapes.ImmediateDebugRenderSystem.DrawCircle* - name: DrawCircle - href: api/DebugShapes.ImmediateDebugRenderSystem.html#DebugShapes_ImmediateDebugRenderSystem_DrawCircle_ - commentId: Overload:DebugShapes.ImmediateDebugRenderSystem.DrawCircle + fullName: Stride.CommunityToolkit.Engine.GameExtensions.Add3DGround + nameWithType: GameExtensions.Add3DGround +- uid: Stride.CommunityToolkit.Engine.GameExtensions.Add3DGroundWithBepu(Stride.Engine.Game,System.String,System.Nullable{Stride.Core.Mathematics.Vector2},System.Boolean) + name: Add3DGroundWithBepu(Game, string?, Vector2?, bool) + href: api/Stride.CommunityToolkit.Engine.GameExtensions.html#Stride_CommunityToolkit_Engine_GameExtensions_Add3DGroundWithBepu_Stride_Engine_Game_System_String_System_Nullable_Stride_Core_Mathematics_Vector2__System_Boolean_ + commentId: M:Stride.CommunityToolkit.Engine.GameExtensions.Add3DGroundWithBepu(Stride.Engine.Game,System.String,System.Nullable{Stride.Core.Mathematics.Vector2},System.Boolean) + name.vb: Add3DGroundWithBepu(Game, String, Vector2?, Boolean) + fullName: Stride.CommunityToolkit.Engine.GameExtensions.Add3DGroundWithBepu(Stride.Engine.Game, string?, Stride.Core.Mathematics.Vector2?, bool) + fullName.vb: Stride.CommunityToolkit.Engine.GameExtensions.Add3DGroundWithBepu(Stride.Engine.Game, String, Stride.Core.Mathematics.Vector2?, Boolean) + nameWithType: GameExtensions.Add3DGroundWithBepu(Game, string?, Vector2?, bool) + nameWithType.vb: GameExtensions.Add3DGroundWithBepu(Game, String, Vector2?, Boolean) +- uid: Stride.CommunityToolkit.Engine.GameExtensions.Add3DGroundWithBepu* + name: Add3DGroundWithBepu + href: api/Stride.CommunityToolkit.Engine.GameExtensions.html#Stride_CommunityToolkit_Engine_GameExtensions_Add3DGroundWithBepu_ + commentId: Overload:Stride.CommunityToolkit.Engine.GameExtensions.Add3DGroundWithBepu isSpec: "True" - fullName: DebugShapes.ImmediateDebugRenderSystem.DrawCircle - nameWithType: ImmediateDebugRenderSystem.DrawCircle -- uid: DebugShapes.ImmediateDebugRenderSystem.DrawCone(Stride.Core.Mathematics.Vector3,System.Single,System.Single,Stride.Core.Mathematics.Quaternion,Stride.Core.Mathematics.Color,System.Single,System.Boolean,System.Boolean) - name: DrawCone(Vector3, float, float, Quaternion, Color, float, bool, bool) - href: api/DebugShapes.ImmediateDebugRenderSystem.html#DebugShapes_ImmediateDebugRenderSystem_DrawCone_Stride_Core_Mathematics_Vector3_System_Single_System_Single_Stride_Core_Mathematics_Quaternion_Stride_Core_Mathematics_Color_System_Single_System_Boolean_System_Boolean_ - commentId: M:DebugShapes.ImmediateDebugRenderSystem.DrawCone(Stride.Core.Mathematics.Vector3,System.Single,System.Single,Stride.Core.Mathematics.Quaternion,Stride.Core.Mathematics.Color,System.Single,System.Boolean,System.Boolean) - name.vb: DrawCone(Vector3, Single, Single, Quaternion, Color, Single, Boolean, Boolean) - fullName: DebugShapes.ImmediateDebugRenderSystem.DrawCone(Stride.Core.Mathematics.Vector3, float, float, Stride.Core.Mathematics.Quaternion, Stride.Core.Mathematics.Color, float, bool, bool) - fullName.vb: DebugShapes.ImmediateDebugRenderSystem.DrawCone(Stride.Core.Mathematics.Vector3, Single, Single, Stride.Core.Mathematics.Quaternion, Stride.Core.Mathematics.Color, Single, Boolean, Boolean) - nameWithType: ImmediateDebugRenderSystem.DrawCone(Vector3, float, float, Quaternion, Color, float, bool, bool) - nameWithType.vb: ImmediateDebugRenderSystem.DrawCone(Vector3, Single, Single, Quaternion, Color, Single, Boolean, Boolean) -- uid: DebugShapes.ImmediateDebugRenderSystem.DrawCone* - name: DrawCone - href: api/DebugShapes.ImmediateDebugRenderSystem.html#DebugShapes_ImmediateDebugRenderSystem_DrawCone_ - commentId: Overload:DebugShapes.ImmediateDebugRenderSystem.DrawCone - isSpec: "True" - fullName: DebugShapes.ImmediateDebugRenderSystem.DrawCone - nameWithType: ImmediateDebugRenderSystem.DrawCone -- uid: DebugShapes.ImmediateDebugRenderSystem.DrawCube(Stride.Core.Mathematics.Vector3,Stride.Core.Mathematics.Vector3,Stride.Core.Mathematics.Quaternion,Stride.Core.Mathematics.Color,System.Single,System.Boolean,System.Boolean) - name: DrawCube(Vector3, Vector3, Quaternion, Color, float, bool, bool) - href: api/DebugShapes.ImmediateDebugRenderSystem.html#DebugShapes_ImmediateDebugRenderSystem_DrawCube_Stride_Core_Mathematics_Vector3_Stride_Core_Mathematics_Vector3_Stride_Core_Mathematics_Quaternion_Stride_Core_Mathematics_Color_System_Single_System_Boolean_System_Boolean_ - commentId: M:DebugShapes.ImmediateDebugRenderSystem.DrawCube(Stride.Core.Mathematics.Vector3,Stride.Core.Mathematics.Vector3,Stride.Core.Mathematics.Quaternion,Stride.Core.Mathematics.Color,System.Single,System.Boolean,System.Boolean) - name.vb: DrawCube(Vector3, Vector3, Quaternion, Color, Single, Boolean, Boolean) - fullName: DebugShapes.ImmediateDebugRenderSystem.DrawCube(Stride.Core.Mathematics.Vector3, Stride.Core.Mathematics.Vector3, Stride.Core.Mathematics.Quaternion, Stride.Core.Mathematics.Color, float, bool, bool) - fullName.vb: DebugShapes.ImmediateDebugRenderSystem.DrawCube(Stride.Core.Mathematics.Vector3, Stride.Core.Mathematics.Vector3, Stride.Core.Mathematics.Quaternion, Stride.Core.Mathematics.Color, Single, Boolean, Boolean) - nameWithType: ImmediateDebugRenderSystem.DrawCube(Vector3, Vector3, Quaternion, Color, float, bool, bool) - nameWithType.vb: ImmediateDebugRenderSystem.DrawCube(Vector3, Vector3, Quaternion, Color, Single, Boolean, Boolean) -- uid: DebugShapes.ImmediateDebugRenderSystem.DrawCube* - name: DrawCube - href: api/DebugShapes.ImmediateDebugRenderSystem.html#DebugShapes_ImmediateDebugRenderSystem_DrawCube_ - commentId: Overload:DebugShapes.ImmediateDebugRenderSystem.DrawCube - isSpec: "True" - fullName: DebugShapes.ImmediateDebugRenderSystem.DrawCube - nameWithType: ImmediateDebugRenderSystem.DrawCube -- uid: DebugShapes.ImmediateDebugRenderSystem.DrawCylinder(Stride.Core.Mathematics.Vector3,System.Single,System.Single,Stride.Core.Mathematics.Quaternion,Stride.Core.Mathematics.Color,System.Single,System.Boolean,System.Boolean) - name: DrawCylinder(Vector3, float, float, Quaternion, Color, float, bool, bool) - href: api/DebugShapes.ImmediateDebugRenderSystem.html#DebugShapes_ImmediateDebugRenderSystem_DrawCylinder_Stride_Core_Mathematics_Vector3_System_Single_System_Single_Stride_Core_Mathematics_Quaternion_Stride_Core_Mathematics_Color_System_Single_System_Boolean_System_Boolean_ - commentId: M:DebugShapes.ImmediateDebugRenderSystem.DrawCylinder(Stride.Core.Mathematics.Vector3,System.Single,System.Single,Stride.Core.Mathematics.Quaternion,Stride.Core.Mathematics.Color,System.Single,System.Boolean,System.Boolean) - name.vb: DrawCylinder(Vector3, Single, Single, Quaternion, Color, Single, Boolean, Boolean) - fullName: DebugShapes.ImmediateDebugRenderSystem.DrawCylinder(Stride.Core.Mathematics.Vector3, float, float, Stride.Core.Mathematics.Quaternion, Stride.Core.Mathematics.Color, float, bool, bool) - fullName.vb: DebugShapes.ImmediateDebugRenderSystem.DrawCylinder(Stride.Core.Mathematics.Vector3, Single, Single, Stride.Core.Mathematics.Quaternion, Stride.Core.Mathematics.Color, Single, Boolean, Boolean) - nameWithType: ImmediateDebugRenderSystem.DrawCylinder(Vector3, float, float, Quaternion, Color, float, bool, bool) - nameWithType.vb: ImmediateDebugRenderSystem.DrawCylinder(Vector3, Single, Single, Quaternion, Color, Single, Boolean, Boolean) -- uid: DebugShapes.ImmediateDebugRenderSystem.DrawCylinder* - name: DrawCylinder - href: api/DebugShapes.ImmediateDebugRenderSystem.html#DebugShapes_ImmediateDebugRenderSystem_DrawCylinder_ - commentId: Overload:DebugShapes.ImmediateDebugRenderSystem.DrawCylinder + fullName: Stride.CommunityToolkit.Engine.GameExtensions.Add3DGroundWithBepu + nameWithType: GameExtensions.Add3DGroundWithBepu +- uid: Stride.CommunityToolkit.Engine.GameExtensions.AddAllDirectionLighting(Stride.Engine.Game,System.Single,System.Boolean) + name: AddAllDirectionLighting(Game, float, bool) + href: api/Stride.CommunityToolkit.Engine.GameExtensions.html#Stride_CommunityToolkit_Engine_GameExtensions_AddAllDirectionLighting_Stride_Engine_Game_System_Single_System_Boolean_ + commentId: M:Stride.CommunityToolkit.Engine.GameExtensions.AddAllDirectionLighting(Stride.Engine.Game,System.Single,System.Boolean) + name.vb: AddAllDirectionLighting(Game, Single, Boolean) + fullName: Stride.CommunityToolkit.Engine.GameExtensions.AddAllDirectionLighting(Stride.Engine.Game, float, bool) + fullName.vb: Stride.CommunityToolkit.Engine.GameExtensions.AddAllDirectionLighting(Stride.Engine.Game, Single, Boolean) + nameWithType: GameExtensions.AddAllDirectionLighting(Game, float, bool) + nameWithType.vb: GameExtensions.AddAllDirectionLighting(Game, Single, Boolean) +- uid: Stride.CommunityToolkit.Engine.GameExtensions.AddAllDirectionLighting* + name: AddAllDirectionLighting + href: api/Stride.CommunityToolkit.Engine.GameExtensions.html#Stride_CommunityToolkit_Engine_GameExtensions_AddAllDirectionLighting_ + commentId: Overload:Stride.CommunityToolkit.Engine.GameExtensions.AddAllDirectionLighting isSpec: "True" - fullName: DebugShapes.ImmediateDebugRenderSystem.DrawCylinder - nameWithType: ImmediateDebugRenderSystem.DrawCylinder -- uid: DebugShapes.ImmediateDebugRenderSystem.DrawHalfSphere(Stride.Core.Mathematics.Vector3,System.Single,Stride.Core.Mathematics.Color,Stride.Core.Mathematics.Quaternion,System.Single,System.Boolean,System.Boolean) - name: DrawHalfSphere(Vector3, float, Color, Quaternion, float, bool, bool) - href: api/DebugShapes.ImmediateDebugRenderSystem.html#DebugShapes_ImmediateDebugRenderSystem_DrawHalfSphere_Stride_Core_Mathematics_Vector3_System_Single_Stride_Core_Mathematics_Color_Stride_Core_Mathematics_Quaternion_System_Single_System_Boolean_System_Boolean_ - commentId: M:DebugShapes.ImmediateDebugRenderSystem.DrawHalfSphere(Stride.Core.Mathematics.Vector3,System.Single,Stride.Core.Mathematics.Color,Stride.Core.Mathematics.Quaternion,System.Single,System.Boolean,System.Boolean) - name.vb: DrawHalfSphere(Vector3, Single, Color, Quaternion, Single, Boolean, Boolean) - fullName: DebugShapes.ImmediateDebugRenderSystem.DrawHalfSphere(Stride.Core.Mathematics.Vector3, float, Stride.Core.Mathematics.Color, Stride.Core.Mathematics.Quaternion, float, bool, bool) - fullName.vb: DebugShapes.ImmediateDebugRenderSystem.DrawHalfSphere(Stride.Core.Mathematics.Vector3, Single, Stride.Core.Mathematics.Color, Stride.Core.Mathematics.Quaternion, Single, Boolean, Boolean) - nameWithType: ImmediateDebugRenderSystem.DrawHalfSphere(Vector3, float, Color, Quaternion, float, bool, bool) - nameWithType.vb: ImmediateDebugRenderSystem.DrawHalfSphere(Vector3, Single, Color, Quaternion, Single, Boolean, Boolean) -- uid: DebugShapes.ImmediateDebugRenderSystem.DrawHalfSphere* - name: DrawHalfSphere - href: api/DebugShapes.ImmediateDebugRenderSystem.html#DebugShapes_ImmediateDebugRenderSystem_DrawHalfSphere_ - commentId: Overload:DebugShapes.ImmediateDebugRenderSystem.DrawHalfSphere + fullName: Stride.CommunityToolkit.Engine.GameExtensions.AddAllDirectionLighting + nameWithType: GameExtensions.AddAllDirectionLighting +- uid: Stride.CommunityToolkit.Engine.GameExtensions.AddDebugShapes(Stride.Engine.Game,Stride.Rendering.RenderGroup) + name: AddDebugShapes(Game, RenderGroup) + href: api/Stride.CommunityToolkit.Engine.GameExtensions.html#Stride_CommunityToolkit_Engine_GameExtensions_AddDebugShapes_Stride_Engine_Game_Stride_Rendering_RenderGroup_ + commentId: M:Stride.CommunityToolkit.Engine.GameExtensions.AddDebugShapes(Stride.Engine.Game,Stride.Rendering.RenderGroup) + fullName: Stride.CommunityToolkit.Engine.GameExtensions.AddDebugShapes(Stride.Engine.Game, Stride.Rendering.RenderGroup) + nameWithType: GameExtensions.AddDebugShapes(Game, RenderGroup) +- uid: Stride.CommunityToolkit.Engine.GameExtensions.AddDebugShapes* + name: AddDebugShapes + href: api/Stride.CommunityToolkit.Engine.GameExtensions.html#Stride_CommunityToolkit_Engine_GameExtensions_AddDebugShapes_ + commentId: Overload:Stride.CommunityToolkit.Engine.GameExtensions.AddDebugShapes isSpec: "True" - fullName: DebugShapes.ImmediateDebugRenderSystem.DrawHalfSphere - nameWithType: ImmediateDebugRenderSystem.DrawHalfSphere -- uid: DebugShapes.ImmediateDebugRenderSystem.DrawLine(Stride.Core.Mathematics.Vector3,Stride.Core.Mathematics.Vector3,Stride.Core.Mathematics.Color,System.Single,System.Boolean) - name: DrawLine(Vector3, Vector3, Color, float, bool) - href: api/DebugShapes.ImmediateDebugRenderSystem.html#DebugShapes_ImmediateDebugRenderSystem_DrawLine_Stride_Core_Mathematics_Vector3_Stride_Core_Mathematics_Vector3_Stride_Core_Mathematics_Color_System_Single_System_Boolean_ - commentId: M:DebugShapes.ImmediateDebugRenderSystem.DrawLine(Stride.Core.Mathematics.Vector3,Stride.Core.Mathematics.Vector3,Stride.Core.Mathematics.Color,System.Single,System.Boolean) - name.vb: DrawLine(Vector3, Vector3, Color, Single, Boolean) - fullName: DebugShapes.ImmediateDebugRenderSystem.DrawLine(Stride.Core.Mathematics.Vector3, Stride.Core.Mathematics.Vector3, Stride.Core.Mathematics.Color, float, bool) - fullName.vb: DebugShapes.ImmediateDebugRenderSystem.DrawLine(Stride.Core.Mathematics.Vector3, Stride.Core.Mathematics.Vector3, Stride.Core.Mathematics.Color, Single, Boolean) - nameWithType: ImmediateDebugRenderSystem.DrawLine(Vector3, Vector3, Color, float, bool) - nameWithType.vb: ImmediateDebugRenderSystem.DrawLine(Vector3, Vector3, Color, Single, Boolean) -- uid: DebugShapes.ImmediateDebugRenderSystem.DrawLine* - name: DrawLine - href: api/DebugShapes.ImmediateDebugRenderSystem.html#DebugShapes_ImmediateDebugRenderSystem_DrawLine_ - commentId: Overload:DebugShapes.ImmediateDebugRenderSystem.DrawLine + fullName: Stride.CommunityToolkit.Engine.GameExtensions.AddDebugShapes + nameWithType: GameExtensions.AddDebugShapes +- uid: Stride.CommunityToolkit.Engine.GameExtensions.AddDirectionalLight(Stride.Engine.Game,System.String) + name: AddDirectionalLight(Game, string?) + href: api/Stride.CommunityToolkit.Engine.GameExtensions.html#Stride_CommunityToolkit_Engine_GameExtensions_AddDirectionalLight_Stride_Engine_Game_System_String_ + commentId: M:Stride.CommunityToolkit.Engine.GameExtensions.AddDirectionalLight(Stride.Engine.Game,System.String) + name.vb: AddDirectionalLight(Game, String) + fullName: Stride.CommunityToolkit.Engine.GameExtensions.AddDirectionalLight(Stride.Engine.Game, string?) + fullName.vb: Stride.CommunityToolkit.Engine.GameExtensions.AddDirectionalLight(Stride.Engine.Game, String) + nameWithType: GameExtensions.AddDirectionalLight(Game, string?) + nameWithType.vb: GameExtensions.AddDirectionalLight(Game, String) +- uid: Stride.CommunityToolkit.Engine.GameExtensions.AddDirectionalLight* + name: AddDirectionalLight + href: api/Stride.CommunityToolkit.Engine.GameExtensions.html#Stride_CommunityToolkit_Engine_GameExtensions_AddDirectionalLight_ + commentId: Overload:Stride.CommunityToolkit.Engine.GameExtensions.AddDirectionalLight isSpec: "True" - fullName: DebugShapes.ImmediateDebugRenderSystem.DrawLine - nameWithType: ImmediateDebugRenderSystem.DrawLine -- uid: DebugShapes.ImmediateDebugRenderSystem.DrawLines(Stride.Core.Mathematics.Vector3[],System.Nullable{Stride.Core.Mathematics.Color},System.Single,System.Boolean) - name: DrawLines(Vector3[], Color?, float, bool) - href: api/DebugShapes.ImmediateDebugRenderSystem.html#DebugShapes_ImmediateDebugRenderSystem_DrawLines_Stride_Core_Mathematics_Vector3___System_Nullable_Stride_Core_Mathematics_Color__System_Single_System_Boolean_ - commentId: M:DebugShapes.ImmediateDebugRenderSystem.DrawLines(Stride.Core.Mathematics.Vector3[],System.Nullable{Stride.Core.Mathematics.Color},System.Single,System.Boolean) - name.vb: DrawLines(Vector3(), Color?, Single, Boolean) - fullName: DebugShapes.ImmediateDebugRenderSystem.DrawLines(Stride.Core.Mathematics.Vector3[], Stride.Core.Mathematics.Color?, float, bool) - fullName.vb: DebugShapes.ImmediateDebugRenderSystem.DrawLines(Stride.Core.Mathematics.Vector3(), Stride.Core.Mathematics.Color?, Single, Boolean) - nameWithType: ImmediateDebugRenderSystem.DrawLines(Vector3[], Color?, float, bool) - nameWithType.vb: ImmediateDebugRenderSystem.DrawLines(Vector3(), Color?, Single, Boolean) -- uid: DebugShapes.ImmediateDebugRenderSystem.DrawLines* - name: DrawLines - href: api/DebugShapes.ImmediateDebugRenderSystem.html#DebugShapes_ImmediateDebugRenderSystem_DrawLines_ - commentId: Overload:DebugShapes.ImmediateDebugRenderSystem.DrawLines + fullName: Stride.CommunityToolkit.Engine.GameExtensions.AddDirectionalLight + nameWithType: GameExtensions.AddDirectionalLight +- uid: Stride.CommunityToolkit.Engine.GameExtensions.AddGraphicsCompositor(Stride.Engine.Game) + name: AddGraphicsCompositor(Game) + href: api/Stride.CommunityToolkit.Engine.GameExtensions.html#Stride_CommunityToolkit_Engine_GameExtensions_AddGraphicsCompositor_Stride_Engine_Game_ + commentId: M:Stride.CommunityToolkit.Engine.GameExtensions.AddGraphicsCompositor(Stride.Engine.Game) + fullName: Stride.CommunityToolkit.Engine.GameExtensions.AddGraphicsCompositor(Stride.Engine.Game) + nameWithType: GameExtensions.AddGraphicsCompositor(Game) +- uid: Stride.CommunityToolkit.Engine.GameExtensions.AddGraphicsCompositor* + name: AddGraphicsCompositor + href: api/Stride.CommunityToolkit.Engine.GameExtensions.html#Stride_CommunityToolkit_Engine_GameExtensions_AddGraphicsCompositor_ + commentId: Overload:Stride.CommunityToolkit.Engine.GameExtensions.AddGraphicsCompositor isSpec: "True" - fullName: DebugShapes.ImmediateDebugRenderSystem.DrawLines - nameWithType: ImmediateDebugRenderSystem.DrawLines -- uid: DebugShapes.ImmediateDebugRenderSystem.DrawQuad(Stride.Core.Mathematics.Vector3,Stride.Core.Mathematics.Vector2,Stride.Core.Mathematics.Quaternion,Stride.Core.Mathematics.Color,System.Single,System.Boolean,System.Boolean) - name: DrawQuad(Vector3, Vector2, Quaternion, Color, float, bool, bool) - href: api/DebugShapes.ImmediateDebugRenderSystem.html#DebugShapes_ImmediateDebugRenderSystem_DrawQuad_Stride_Core_Mathematics_Vector3_Stride_Core_Mathematics_Vector2_Stride_Core_Mathematics_Quaternion_Stride_Core_Mathematics_Color_System_Single_System_Boolean_System_Boolean_ - commentId: M:DebugShapes.ImmediateDebugRenderSystem.DrawQuad(Stride.Core.Mathematics.Vector3,Stride.Core.Mathematics.Vector2,Stride.Core.Mathematics.Quaternion,Stride.Core.Mathematics.Color,System.Single,System.Boolean,System.Boolean) - name.vb: DrawQuad(Vector3, Vector2, Quaternion, Color, Single, Boolean, Boolean) - fullName: DebugShapes.ImmediateDebugRenderSystem.DrawQuad(Stride.Core.Mathematics.Vector3, Stride.Core.Mathematics.Vector2, Stride.Core.Mathematics.Quaternion, Stride.Core.Mathematics.Color, float, bool, bool) - fullName.vb: DebugShapes.ImmediateDebugRenderSystem.DrawQuad(Stride.Core.Mathematics.Vector3, Stride.Core.Mathematics.Vector2, Stride.Core.Mathematics.Quaternion, Stride.Core.Mathematics.Color, Single, Boolean, Boolean) - nameWithType: ImmediateDebugRenderSystem.DrawQuad(Vector3, Vector2, Quaternion, Color, float, bool, bool) - nameWithType.vb: ImmediateDebugRenderSystem.DrawQuad(Vector3, Vector2, Quaternion, Color, Single, Boolean, Boolean) -- uid: DebugShapes.ImmediateDebugRenderSystem.DrawQuad* - name: DrawQuad - href: api/DebugShapes.ImmediateDebugRenderSystem.html#DebugShapes_ImmediateDebugRenderSystem_DrawQuad_ - commentId: Overload:DebugShapes.ImmediateDebugRenderSystem.DrawQuad + fullName: Stride.CommunityToolkit.Engine.GameExtensions.AddGraphicsCompositor + nameWithType: GameExtensions.AddGraphicsCompositor +- uid: Stride.CommunityToolkit.Engine.GameExtensions.AddGroundGizmo(Stride.Engine.Game,System.Nullable{Stride.Core.Mathematics.Vector3},System.Boolean,System.Boolean) + name: AddGroundGizmo(Game, Vector3?, bool, bool) + href: api/Stride.CommunityToolkit.Engine.GameExtensions.html#Stride_CommunityToolkit_Engine_GameExtensions_AddGroundGizmo_Stride_Engine_Game_System_Nullable_Stride_Core_Mathematics_Vector3__System_Boolean_System_Boolean_ + commentId: M:Stride.CommunityToolkit.Engine.GameExtensions.AddGroundGizmo(Stride.Engine.Game,System.Nullable{Stride.Core.Mathematics.Vector3},System.Boolean,System.Boolean) + name.vb: AddGroundGizmo(Game, Vector3?, Boolean, Boolean) + fullName: Stride.CommunityToolkit.Engine.GameExtensions.AddGroundGizmo(Stride.Engine.Game, Stride.Core.Mathematics.Vector3?, bool, bool) + fullName.vb: Stride.CommunityToolkit.Engine.GameExtensions.AddGroundGizmo(Stride.Engine.Game, Stride.Core.Mathematics.Vector3?, Boolean, Boolean) + nameWithType: GameExtensions.AddGroundGizmo(Game, Vector3?, bool, bool) + nameWithType.vb: GameExtensions.AddGroundGizmo(Game, Vector3?, Boolean, Boolean) +- uid: Stride.CommunityToolkit.Engine.GameExtensions.AddGroundGizmo* + name: AddGroundGizmo + href: api/Stride.CommunityToolkit.Engine.GameExtensions.html#Stride_CommunityToolkit_Engine_GameExtensions_AddGroundGizmo_ + commentId: Overload:Stride.CommunityToolkit.Engine.GameExtensions.AddGroundGizmo isSpec: "True" - fullName: DebugShapes.ImmediateDebugRenderSystem.DrawQuad - nameWithType: ImmediateDebugRenderSystem.DrawQuad -- uid: DebugShapes.ImmediateDebugRenderSystem.DrawRay(Stride.Core.Mathematics.Vector3,Stride.Core.Mathematics.Vector3,Stride.Core.Mathematics.Color,System.Single,System.Boolean) - name: DrawRay(Vector3, Vector3, Color, float, bool) - href: api/DebugShapes.ImmediateDebugRenderSystem.html#DebugShapes_ImmediateDebugRenderSystem_DrawRay_Stride_Core_Mathematics_Vector3_Stride_Core_Mathematics_Vector3_Stride_Core_Mathematics_Color_System_Single_System_Boolean_ - commentId: M:DebugShapes.ImmediateDebugRenderSystem.DrawRay(Stride.Core.Mathematics.Vector3,Stride.Core.Mathematics.Vector3,Stride.Core.Mathematics.Color,System.Single,System.Boolean) - name.vb: DrawRay(Vector3, Vector3, Color, Single, Boolean) - fullName: DebugShapes.ImmediateDebugRenderSystem.DrawRay(Stride.Core.Mathematics.Vector3, Stride.Core.Mathematics.Vector3, Stride.Core.Mathematics.Color, float, bool) - fullName.vb: DebugShapes.ImmediateDebugRenderSystem.DrawRay(Stride.Core.Mathematics.Vector3, Stride.Core.Mathematics.Vector3, Stride.Core.Mathematics.Color, Single, Boolean) - nameWithType: ImmediateDebugRenderSystem.DrawRay(Vector3, Vector3, Color, float, bool) - nameWithType.vb: ImmediateDebugRenderSystem.DrawRay(Vector3, Vector3, Color, Single, Boolean) -- uid: DebugShapes.ImmediateDebugRenderSystem.DrawRay* - name: DrawRay - href: api/DebugShapes.ImmediateDebugRenderSystem.html#DebugShapes_ImmediateDebugRenderSystem_DrawRay_ - commentId: Overload:DebugShapes.ImmediateDebugRenderSystem.DrawRay + fullName: Stride.CommunityToolkit.Engine.GameExtensions.AddGroundGizmo + nameWithType: GameExtensions.AddGroundGizmo +- uid: Stride.CommunityToolkit.Engine.GameExtensions.AddInfinite3DGround(Stride.Engine.Game,System.String,System.Nullable{Stride.Core.Mathematics.Vector2},System.Boolean) + name: AddInfinite3DGround(Game, string?, Vector2?, bool) + href: api/Stride.CommunityToolkit.Engine.GameExtensions.html#Stride_CommunityToolkit_Engine_GameExtensions_AddInfinite3DGround_Stride_Engine_Game_System_String_System_Nullable_Stride_Core_Mathematics_Vector2__System_Boolean_ + commentId: M:Stride.CommunityToolkit.Engine.GameExtensions.AddInfinite3DGround(Stride.Engine.Game,System.String,System.Nullable{Stride.Core.Mathematics.Vector2},System.Boolean) + name.vb: AddInfinite3DGround(Game, String, Vector2?, Boolean) + fullName: Stride.CommunityToolkit.Engine.GameExtensions.AddInfinite3DGround(Stride.Engine.Game, string?, Stride.Core.Mathematics.Vector2?, bool) + fullName.vb: Stride.CommunityToolkit.Engine.GameExtensions.AddInfinite3DGround(Stride.Engine.Game, String, Stride.Core.Mathematics.Vector2?, Boolean) + nameWithType: GameExtensions.AddInfinite3DGround(Game, string?, Vector2?, bool) + nameWithType.vb: GameExtensions.AddInfinite3DGround(Game, String, Vector2?, Boolean) +- uid: Stride.CommunityToolkit.Engine.GameExtensions.AddInfinite3DGround* + name: AddInfinite3DGround + href: api/Stride.CommunityToolkit.Engine.GameExtensions.html#Stride_CommunityToolkit_Engine_GameExtensions_AddInfinite3DGround_ + commentId: Overload:Stride.CommunityToolkit.Engine.GameExtensions.AddInfinite3DGround isSpec: "True" - fullName: DebugShapes.ImmediateDebugRenderSystem.DrawRay - nameWithType: ImmediateDebugRenderSystem.DrawRay -- uid: DebugShapes.ImmediateDebugRenderSystem.DrawSphere(Stride.Core.Mathematics.Vector3,System.Single,Stride.Core.Mathematics.Color,System.Single,System.Boolean,System.Boolean) - name: DrawSphere(Vector3, float, Color, float, bool, bool) - href: api/DebugShapes.ImmediateDebugRenderSystem.html#DebugShapes_ImmediateDebugRenderSystem_DrawSphere_Stride_Core_Mathematics_Vector3_System_Single_Stride_Core_Mathematics_Color_System_Single_System_Boolean_System_Boolean_ - commentId: M:DebugShapes.ImmediateDebugRenderSystem.DrawSphere(Stride.Core.Mathematics.Vector3,System.Single,Stride.Core.Mathematics.Color,System.Single,System.Boolean,System.Boolean) - name.vb: DrawSphere(Vector3, Single, Color, Single, Boolean, Boolean) - fullName: DebugShapes.ImmediateDebugRenderSystem.DrawSphere(Stride.Core.Mathematics.Vector3, float, Stride.Core.Mathematics.Color, float, bool, bool) - fullName.vb: DebugShapes.ImmediateDebugRenderSystem.DrawSphere(Stride.Core.Mathematics.Vector3, Single, Stride.Core.Mathematics.Color, Single, Boolean, Boolean) - nameWithType: ImmediateDebugRenderSystem.DrawSphere(Vector3, float, Color, float, bool, bool) - nameWithType.vb: ImmediateDebugRenderSystem.DrawSphere(Vector3, Single, Color, Single, Boolean, Boolean) -- uid: DebugShapes.ImmediateDebugRenderSystem.DrawSphere* - name: DrawSphere - href: api/DebugShapes.ImmediateDebugRenderSystem.html#DebugShapes_ImmediateDebugRenderSystem_DrawSphere_ - commentId: Overload:DebugShapes.ImmediateDebugRenderSystem.DrawSphere + fullName: Stride.CommunityToolkit.Engine.GameExtensions.AddInfinite3DGround + nameWithType: GameExtensions.AddInfinite3DGround +- uid: Stride.CommunityToolkit.Engine.GameExtensions.AddProfiler(Stride.Engine.Game,System.String) + name: AddProfiler(Game, string?) + href: api/Stride.CommunityToolkit.Engine.GameExtensions.html#Stride_CommunityToolkit_Engine_GameExtensions_AddProfiler_Stride_Engine_Game_System_String_ + commentId: M:Stride.CommunityToolkit.Engine.GameExtensions.AddProfiler(Stride.Engine.Game,System.String) + name.vb: AddProfiler(Game, String) + fullName: Stride.CommunityToolkit.Engine.GameExtensions.AddProfiler(Stride.Engine.Game, string?) + fullName.vb: Stride.CommunityToolkit.Engine.GameExtensions.AddProfiler(Stride.Engine.Game, String) + nameWithType: GameExtensions.AddProfiler(Game, string?) + nameWithType.vb: GameExtensions.AddProfiler(Game, String) +- uid: Stride.CommunityToolkit.Engine.GameExtensions.AddProfiler* + name: AddProfiler + href: api/Stride.CommunityToolkit.Engine.GameExtensions.html#Stride_CommunityToolkit_Engine_GameExtensions_AddProfiler_ + commentId: Overload:Stride.CommunityToolkit.Engine.GameExtensions.AddProfiler isSpec: "True" - fullName: DebugShapes.ImmediateDebugRenderSystem.DrawSphere - nameWithType: ImmediateDebugRenderSystem.DrawSphere -- uid: DebugShapes.ImmediateDebugRenderSystem.MaxPrimitives - name: MaxPrimitives - href: api/DebugShapes.ImmediateDebugRenderSystem.html#DebugShapes_ImmediateDebugRenderSystem_MaxPrimitives - commentId: P:DebugShapes.ImmediateDebugRenderSystem.MaxPrimitives - fullName: DebugShapes.ImmediateDebugRenderSystem.MaxPrimitives - nameWithType: ImmediateDebugRenderSystem.MaxPrimitives -- uid: DebugShapes.ImmediateDebugRenderSystem.MaxPrimitives* - name: MaxPrimitives - href: api/DebugShapes.ImmediateDebugRenderSystem.html#DebugShapes_ImmediateDebugRenderSystem_MaxPrimitives_ - commentId: 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Stride.CommunityToolkit.Engine.CameraComponentExtensions.WorldToScreenPoint(Stride.Engine.CameraComponent, Stride.Core.Mathematics.Vector3, Stride.Graphics.GraphicsDevice) - nameWithType: CameraComponentExtensions.WorldToScreenPoint(CameraComponent, ref Vector3, GraphicsDevice) - nameWithType.vb: CameraComponentExtensions.WorldToScreenPoint(CameraComponent, Vector3, GraphicsDevice) -- uid: Stride.CommunityToolkit.Engine.CameraComponentExtensions.WorldToScreenPoint* - name: WorldToScreenPoint - href: api/Stride.CommunityToolkit.Engine.CameraComponentExtensions.html#Stride_CommunityToolkit_Engine_CameraComponentExtensions_WorldToScreenPoint_ - commentId: Overload:Stride.CommunityToolkit.Engine.CameraComponentExtensions.WorldToScreenPoint + fullName: Stride.CommunityToolkit.Engine.ModelComponentExtensions.GetMeshHWL + nameWithType: ModelComponentExtensions.GetMeshHWL +- uid: Stride.CommunityToolkit.Engine.ModelComponentExtensions.GetMeshHeight(Stride.Engine.ModelComponent) + name: GetMeshHeight(ModelComponent) + href: api/Stride.CommunityToolkit.Engine.ModelComponentExtensions.html#Stride_CommunityToolkit_Engine_ModelComponentExtensions_GetMeshHeight_Stride_Engine_ModelComponent_ + commentId: M:Stride.CommunityToolkit.Engine.ModelComponentExtensions.GetMeshHeight(Stride.Engine.ModelComponent) + fullName: Stride.CommunityToolkit.Engine.ModelComponentExtensions.GetMeshHeight(Stride.Engine.ModelComponent) + nameWithType: ModelComponentExtensions.GetMeshHeight(ModelComponent) +- uid: Stride.CommunityToolkit.Engine.ModelComponentExtensions.GetMeshHeight* + name: GetMeshHeight + href: api/Stride.CommunityToolkit.Engine.ModelComponentExtensions.html#Stride_CommunityToolkit_Engine_ModelComponentExtensions_GetMeshHeight_ + commentId: Overload:Stride.CommunityToolkit.Engine.ModelComponentExtensions.GetMeshHeight isSpec: "True" - fullName: Stride.CommunityToolkit.Engine.CameraComponentExtensions.WorldToScreenPoint - nameWithType: CameraComponentExtensions.WorldToScreenPoint -- uid: Stride.CommunityToolkit.Engine.CameraDefaults - name: CameraDefaults - href: api/Stride.CommunityToolkit.Engine.CameraDefaults.html - commentId: T:Stride.CommunityToolkit.Engine.CameraDefaults - fullName: Stride.CommunityToolkit.Engine.CameraDefaults - nameWithType: CameraDefaults -- uid: Stride.CommunityToolkit.Engine.CameraDefaults.Initial2DPosition - name: Initial2DPosition - href: api/Stride.CommunityToolkit.Engine.CameraDefaults.html#Stride_CommunityToolkit_Engine_CameraDefaults_Initial2DPosition - commentId: F:Stride.CommunityToolkit.Engine.CameraDefaults.Initial2DPosition - fullName: Stride.CommunityToolkit.Engine.CameraDefaults.Initial2DPosition - nameWithType: CameraDefaults.Initial2DPosition -- uid: Stride.CommunityToolkit.Engine.CameraDefaults.Initial2DRotation - name: Initial2DRotation - href: api/Stride.CommunityToolkit.Engine.CameraDefaults.html#Stride_CommunityToolkit_Engine_CameraDefaults_Initial2DRotation - commentId: F:Stride.CommunityToolkit.Engine.CameraDefaults.Initial2DRotation - fullName: Stride.CommunityToolkit.Engine.CameraDefaults.Initial2DRotation - nameWithType: CameraDefaults.Initial2DRotation -- uid: Stride.CommunityToolkit.Engine.CameraDefaults.Initial3DPosition - name: Initial3DPosition - href: api/Stride.CommunityToolkit.Engine.CameraDefaults.html#Stride_CommunityToolkit_Engine_CameraDefaults_Initial3DPosition - commentId: F:Stride.CommunityToolkit.Engine.CameraDefaults.Initial3DPosition - fullName: Stride.CommunityToolkit.Engine.CameraDefaults.Initial3DPosition - nameWithType: CameraDefaults.Initial3DPosition -- uid: Stride.CommunityToolkit.Engine.CameraDefaults.Initial3DRotation - name: Initial3DRotation - href: api/Stride.CommunityToolkit.Engine.CameraDefaults.html#Stride_CommunityToolkit_Engine_CameraDefaults_Initial3DRotation - commentId: F:Stride.CommunityToolkit.Engine.CameraDefaults.Initial3DRotation - fullName: Stride.CommunityToolkit.Engine.CameraDefaults.Initial3DRotation - nameWithType: CameraDefaults.Initial3DRotation -- uid: Stride.CommunityToolkit.Engine.CameraDefaults.MainCameraName - name: MainCameraName - href: api/Stride.CommunityToolkit.Engine.CameraDefaults.html#Stride_CommunityToolkit_Engine_CameraDefaults_MainCameraName - commentId: F:Stride.CommunityToolkit.Engine.CameraDefaults.MainCameraName - fullName: Stride.CommunityToolkit.Engine.CameraDefaults.MainCameraName - nameWithType: CameraDefaults.MainCameraName -- uid: Stride.CommunityToolkit.Engine.EntityExtensions - name: EntityExtensions - href: api/Stride.CommunityToolkit.Engine.EntityExtensions.html - commentId: T:Stride.CommunityToolkit.Engine.EntityExtensions - fullName: Stride.CommunityToolkit.Engine.EntityExtensions - nameWithType: EntityExtensions -- uid: Stride.CommunityToolkit.Engine.EntityExtensions.Add2DCameraController(Stride.Engine.Entity) - name: Add2DCameraController(Entity) - href: api/Stride.CommunityToolkit.Engine.EntityExtensions.html#Stride_CommunityToolkit_Engine_EntityExtensions_Add2DCameraController_Stride_Engine_Entity_ - commentId: M:Stride.CommunityToolkit.Engine.EntityExtensions.Add2DCameraController(Stride.Engine.Entity) - fullName: Stride.CommunityToolkit.Engine.EntityExtensions.Add2DCameraController(Stride.Engine.Entity) - nameWithType: EntityExtensions.Add2DCameraController(Entity) -- uid: Stride.CommunityToolkit.Engine.EntityExtensions.Add2DCameraController* - name: Add2DCameraController - href: api/Stride.CommunityToolkit.Engine.EntityExtensions.html#Stride_CommunityToolkit_Engine_EntityExtensions_Add2DCameraController_ - commentId: Overload:Stride.CommunityToolkit.Engine.EntityExtensions.Add2DCameraController + fullName: Stride.CommunityToolkit.Engine.ModelComponentExtensions.GetMeshHeight + nameWithType: ModelComponentExtensions.GetMeshHeight +- uid: Stride.CommunityToolkit.Engine.ModelComponentExtensions.GetMeshVerticesAndIndices(Stride.Engine.ModelComponent,Stride.Games.IGame) + name: GetMeshVerticesAndIndices(ModelComponent, IGame) + href: api/Stride.CommunityToolkit.Engine.ModelComponentExtensions.html#Stride_CommunityToolkit_Engine_ModelComponentExtensions_GetMeshVerticesAndIndices_Stride_Engine_ModelComponent_Stride_Games_IGame_ + commentId: M:Stride.CommunityToolkit.Engine.ModelComponentExtensions.GetMeshVerticesAndIndices(Stride.Engine.ModelComponent,Stride.Games.IGame) + fullName: Stride.CommunityToolkit.Engine.ModelComponentExtensions.GetMeshVerticesAndIndices(Stride.Engine.ModelComponent, Stride.Games.IGame) + nameWithType: ModelComponentExtensions.GetMeshVerticesAndIndices(ModelComponent, IGame) +- uid: Stride.CommunityToolkit.Engine.ModelComponentExtensions.GetMeshVerticesAndIndices* + name: GetMeshVerticesAndIndices + href: api/Stride.CommunityToolkit.Engine.ModelComponentExtensions.html#Stride_CommunityToolkit_Engine_ModelComponentExtensions_GetMeshVerticesAndIndices_ + commentId: Overload:Stride.CommunityToolkit.Engine.ModelComponentExtensions.GetMeshVerticesAndIndices isSpec: "True" - fullName: Stride.CommunityToolkit.Engine.EntityExtensions.Add2DCameraController - nameWithType: EntityExtensions.Add2DCameraController -- uid: Stride.CommunityToolkit.Engine.EntityExtensions.Add3DCameraController(Stride.Engine.Entity) - name: Add3DCameraController(Entity) - href: api/Stride.CommunityToolkit.Engine.EntityExtensions.html#Stride_CommunityToolkit_Engine_EntityExtensions_Add3DCameraController_Stride_Engine_Entity_ - commentId: M:Stride.CommunityToolkit.Engine.EntityExtensions.Add3DCameraController(Stride.Engine.Entity) - fullName: Stride.CommunityToolkit.Engine.EntityExtensions.Add3DCameraController(Stride.Engine.Entity) - nameWithType: EntityExtensions.Add3DCameraController(Entity) -- uid: Stride.CommunityToolkit.Engine.EntityExtensions.Add3DCameraController* - name: Add3DCameraController - href: api/Stride.CommunityToolkit.Engine.EntityExtensions.html#Stride_CommunityToolkit_Engine_EntityExtensions_Add3DCameraController_ - commentId: Overload:Stride.CommunityToolkit.Engine.EntityExtensions.Add3DCameraController + fullName: Stride.CommunityToolkit.Engine.ModelComponentExtensions.GetMeshVerticesAndIndices + nameWithType: ModelComponentExtensions.GetMeshVerticesAndIndices +- uid: Stride.CommunityToolkit.Engine.Primitive2DCreationOptions + name: Primitive2DCreationOptions + href: api/Stride.CommunityToolkit.Engine.Primitive2DCreationOptions.html + commentId: T:Stride.CommunityToolkit.Engine.Primitive2DCreationOptions + fullName: Stride.CommunityToolkit.Engine.Primitive2DCreationOptions + nameWithType: Primitive2DCreationOptions +- uid: Stride.CommunityToolkit.Engine.Primitive2DCreationOptions.Depth + name: Depth + href: api/Stride.CommunityToolkit.Engine.Primitive2DCreationOptions.html#Stride_CommunityToolkit_Engine_Primitive2DCreationOptions_Depth + commentId: P:Stride.CommunityToolkit.Engine.Primitive2DCreationOptions.Depth + fullName: Stride.CommunityToolkit.Engine.Primitive2DCreationOptions.Depth + nameWithType: Primitive2DCreationOptions.Depth +- uid: Stride.CommunityToolkit.Engine.Primitive2DCreationOptions.Depth* + name: Depth + href: api/Stride.CommunityToolkit.Engine.Primitive2DCreationOptions.html#Stride_CommunityToolkit_Engine_Primitive2DCreationOptions_Depth_ + commentId: Overload:Stride.CommunityToolkit.Engine.Primitive2DCreationOptions.Depth isSpec: "True" - fullName: Stride.CommunityToolkit.Engine.EntityExtensions.Add3DCameraController - nameWithType: EntityExtensions.Add3DCameraController -- uid: Stride.CommunityToolkit.Engine.EntityExtensions.AddGizmo(Stride.Engine.Entity,Stride.Graphics.GraphicsDevice,System.Nullable{Stride.Core.Mathematics.Color},System.Nullable{Stride.Core.Mathematics.Color},System.Nullable{Stride.Core.Mathematics.Color},System.Boolean,System.Boolean) - name: AddGizmo(Entity, GraphicsDevice, Color?, Color?, Color?, bool, bool) - href: api/Stride.CommunityToolkit.Engine.EntityExtensions.html#Stride_CommunityToolkit_Engine_EntityExtensions_AddGizmo_Stride_Engine_Entity_Stride_Graphics_GraphicsDevice_System_Nullable_Stride_Core_Mathematics_Color__System_Nullable_Stride_Core_Mathematics_Color__System_Nullable_Stride_Core_Mathematics_Color__System_Boolean_System_Boolean_ - commentId: M:Stride.CommunityToolkit.Engine.EntityExtensions.AddGizmo(Stride.Engine.Entity,Stride.Graphics.GraphicsDevice,System.Nullable{Stride.Core.Mathematics.Color},System.Nullable{Stride.Core.Mathematics.Color},System.Nullable{Stride.Core.Mathematics.Color},System.Boolean,System.Boolean) - name.vb: AddGizmo(Entity, GraphicsDevice, Color?, Color?, Color?, Boolean, Boolean) - fullName: Stride.CommunityToolkit.Engine.EntityExtensions.AddGizmo(Stride.Engine.Entity, Stride.Graphics.GraphicsDevice, Stride.Core.Mathematics.Color?, Stride.Core.Mathematics.Color?, Stride.Core.Mathematics.Color?, bool, bool) - fullName.vb: Stride.CommunityToolkit.Engine.EntityExtensions.AddGizmo(Stride.Engine.Entity, Stride.Graphics.GraphicsDevice, Stride.Core.Mathematics.Color?, Stride.Core.Mathematics.Color?, Stride.Core.Mathematics.Color?, Boolean, Boolean) - nameWithType: EntityExtensions.AddGizmo(Entity, GraphicsDevice, Color?, Color?, Color?, bool, bool) - nameWithType.vb: EntityExtensions.AddGizmo(Entity, GraphicsDevice, Color?, Color?, Color?, Boolean, Boolean) -- uid: Stride.CommunityToolkit.Engine.EntityExtensions.AddGizmo* - name: AddGizmo - href: api/Stride.CommunityToolkit.Engine.EntityExtensions.html#Stride_CommunityToolkit_Engine_EntityExtensions_AddGizmo_ - commentId: Overload:Stride.CommunityToolkit.Engine.EntityExtensions.AddGizmo + fullName: Stride.CommunityToolkit.Engine.Primitive2DCreationOptions.Depth + nameWithType: Primitive2DCreationOptions.Depth +- uid: Stride.CommunityToolkit.Engine.Primitive2DCreationOptions.PhysicsComponent + name: PhysicsComponent + href: api/Stride.CommunityToolkit.Engine.Primitive2DCreationOptions.html#Stride_CommunityToolkit_Engine_Primitive2DCreationOptions_PhysicsComponent + commentId: P:Stride.CommunityToolkit.Engine.Primitive2DCreationOptions.PhysicsComponent + fullName: Stride.CommunityToolkit.Engine.Primitive2DCreationOptions.PhysicsComponent + nameWithType: Primitive2DCreationOptions.PhysicsComponent +- uid: Stride.CommunityToolkit.Engine.Primitive2DCreationOptions.PhysicsComponent* + name: PhysicsComponent + href: api/Stride.CommunityToolkit.Engine.Primitive2DCreationOptions.html#Stride_CommunityToolkit_Engine_Primitive2DCreationOptions_PhysicsComponent_ + commentId: Overload:Stride.CommunityToolkit.Engine.Primitive2DCreationOptions.PhysicsComponent isSpec: "True" - fullName: Stride.CommunityToolkit.Engine.EntityExtensions.AddGizmo - nameWithType: EntityExtensions.AddGizmo -- uid: Stride.CommunityToolkit.Engine.EntityExtensions.AddLightDirectionalGizmo(Stride.Engine.Entity,Stride.Graphics.GraphicsDevice,System.Nullable{Stride.Core.Mathematics.Color}) - name: AddLightDirectionalGizmo(Entity, GraphicsDevice, Color?) - href: api/Stride.CommunityToolkit.Engine.EntityExtensions.html#Stride_CommunityToolkit_Engine_EntityExtensions_AddLightDirectionalGizmo_Stride_Engine_Entity_Stride_Graphics_GraphicsDevice_System_Nullable_Stride_Core_Mathematics_Color__ - commentId: M:Stride.CommunityToolkit.Engine.EntityExtensions.AddLightDirectionalGizmo(Stride.Engine.Entity,Stride.Graphics.GraphicsDevice,System.Nullable{Stride.Core.Mathematics.Color}) - fullName: Stride.CommunityToolkit.Engine.EntityExtensions.AddLightDirectionalGizmo(Stride.Engine.Entity, Stride.Graphics.GraphicsDevice, Stride.Core.Mathematics.Color?) - nameWithType: EntityExtensions.AddLightDirectionalGizmo(Entity, GraphicsDevice, Color?) -- uid: Stride.CommunityToolkit.Engine.EntityExtensions.AddLightDirectionalGizmo* - name: AddLightDirectionalGizmo - href: api/Stride.CommunityToolkit.Engine.EntityExtensions.html#Stride_CommunityToolkit_Engine_EntityExtensions_AddLightDirectionalGizmo_ - commentId: Overload:Stride.CommunityToolkit.Engine.EntityExtensions.AddLightDirectionalGizmo + fullName: Stride.CommunityToolkit.Engine.Primitive2DCreationOptions.PhysicsComponent + nameWithType: Primitive2DCreationOptions.PhysicsComponent +- uid: Stride.CommunityToolkit.Engine.Primitive2DCreationOptions.Size + name: Size + href: api/Stride.CommunityToolkit.Engine.Primitive2DCreationOptions.html#Stride_CommunityToolkit_Engine_Primitive2DCreationOptions_Size + commentId: P:Stride.CommunityToolkit.Engine.Primitive2DCreationOptions.Size + fullName: Stride.CommunityToolkit.Engine.Primitive2DCreationOptions.Size + nameWithType: Primitive2DCreationOptions.Size +- uid: Stride.CommunityToolkit.Engine.Primitive2DCreationOptions.Size* + name: Size + href: api/Stride.CommunityToolkit.Engine.Primitive2DCreationOptions.html#Stride_CommunityToolkit_Engine_Primitive2DCreationOptions_Size_ + commentId: Overload:Stride.CommunityToolkit.Engine.Primitive2DCreationOptions.Size isSpec: "True" - fullName: Stride.CommunityToolkit.Engine.EntityExtensions.AddLightDirectionalGizmo - nameWithType: EntityExtensions.AddLightDirectionalGizmo -- uid: Stride.CommunityToolkit.Engine.EntityExtensions.FindEntity(Stride.Engine.Entity,System.String) - name: FindEntity(Entity, string) - href: api/Stride.CommunityToolkit.Engine.EntityExtensions.html#Stride_CommunityToolkit_Engine_EntityExtensions_FindEntity_Stride_Engine_Entity_System_String_ - commentId: M:Stride.CommunityToolkit.Engine.EntityExtensions.FindEntity(Stride.Engine.Entity,System.String) - name.vb: FindEntity(Entity, String) - fullName: Stride.CommunityToolkit.Engine.EntityExtensions.FindEntity(Stride.Engine.Entity, string) - fullName.vb: Stride.CommunityToolkit.Engine.EntityExtensions.FindEntity(Stride.Engine.Entity, String) - nameWithType: EntityExtensions.FindEntity(Entity, string) - nameWithType.vb: EntityExtensions.FindEntity(Entity, String) -- uid: Stride.CommunityToolkit.Engine.EntityExtensions.FindEntity* - name: FindEntity - href: api/Stride.CommunityToolkit.Engine.EntityExtensions.html#Stride_CommunityToolkit_Engine_EntityExtensions_FindEntity_ - commentId: Overload:Stride.CommunityToolkit.Engine.EntityExtensions.FindEntity + fullName: Stride.CommunityToolkit.Engine.Primitive2DCreationOptions.Size + nameWithType: Primitive2DCreationOptions.Size +- uid: Stride.CommunityToolkit.Engine.Primitive2DCreationOptionsWithBepu + name: Primitive2DCreationOptionsWithBepu + href: api/Stride.CommunityToolkit.Engine.Primitive2DCreationOptionsWithBepu.html + commentId: T:Stride.CommunityToolkit.Engine.Primitive2DCreationOptionsWithBepu + fullName: Stride.CommunityToolkit.Engine.Primitive2DCreationOptionsWithBepu + nameWithType: Primitive2DCreationOptionsWithBepu +- uid: Stride.CommunityToolkit.Engine.Primitive2DCreationOptionsWithBepu.Component + name: Component + href: api/Stride.CommunityToolkit.Engine.Primitive2DCreationOptionsWithBepu.html#Stride_CommunityToolkit_Engine_Primitive2DCreationOptionsWithBepu_Component + commentId: P:Stride.CommunityToolkit.Engine.Primitive2DCreationOptionsWithBepu.Component + fullName: Stride.CommunityToolkit.Engine.Primitive2DCreationOptionsWithBepu.Component + nameWithType: Primitive2DCreationOptionsWithBepu.Component +- uid: Stride.CommunityToolkit.Engine.Primitive2DCreationOptionsWithBepu.Component* + name: Component + href: api/Stride.CommunityToolkit.Engine.Primitive2DCreationOptionsWithBepu.html#Stride_CommunityToolkit_Engine_Primitive2DCreationOptionsWithBepu_Component_ + commentId: Overload:Stride.CommunityToolkit.Engine.Primitive2DCreationOptionsWithBepu.Component isSpec: "True" - fullName: Stride.CommunityToolkit.Engine.EntityExtensions.FindEntity - nameWithType: EntityExtensions.FindEntity -- uid: Stride.CommunityToolkit.Engine.EntityExtensions.FindEntityRecursive(Stride.Engine.Entity,System.String) - name: FindEntityRecursive(Entity, string) - href: api/Stride.CommunityToolkit.Engine.EntityExtensions.html#Stride_CommunityToolkit_Engine_EntityExtensions_FindEntityRecursive_Stride_Engine_Entity_System_String_ - commentId: M:Stride.CommunityToolkit.Engine.EntityExtensions.FindEntityRecursive(Stride.Engine.Entity,System.String) - name.vb: FindEntityRecursive(Entity, String) - fullName: Stride.CommunityToolkit.Engine.EntityExtensions.FindEntityRecursive(Stride.Engine.Entity, string) - fullName.vb: Stride.CommunityToolkit.Engine.EntityExtensions.FindEntityRecursive(Stride.Engine.Entity, String) - nameWithType: EntityExtensions.FindEntityRecursive(Entity, string) - nameWithType.vb: EntityExtensions.FindEntityRecursive(Entity, String) -- uid: Stride.CommunityToolkit.Engine.EntityExtensions.FindEntityRecursive* - name: FindEntityRecursive - href: api/Stride.CommunityToolkit.Engine.EntityExtensions.html#Stride_CommunityToolkit_Engine_EntityExtensions_FindEntityRecursive_ - commentId: Overload:Stride.CommunityToolkit.Engine.EntityExtensions.FindEntityRecursive + fullName: Stride.CommunityToolkit.Engine.Primitive2DCreationOptionsWithBepu.Component + nameWithType: Primitive2DCreationOptionsWithBepu.Component +- uid: Stride.CommunityToolkit.Engine.Primitive2DCreationOptionsWithBepu.Depth + name: Depth + href: api/Stride.CommunityToolkit.Engine.Primitive2DCreationOptionsWithBepu.html#Stride_CommunityToolkit_Engine_Primitive2DCreationOptionsWithBepu_Depth + commentId: P:Stride.CommunityToolkit.Engine.Primitive2DCreationOptionsWithBepu.Depth + fullName: Stride.CommunityToolkit.Engine.Primitive2DCreationOptionsWithBepu.Depth + nameWithType: Primitive2DCreationOptionsWithBepu.Depth +- uid: Stride.CommunityToolkit.Engine.Primitive2DCreationOptionsWithBepu.Depth* + name: Depth + href: api/Stride.CommunityToolkit.Engine.Primitive2DCreationOptionsWithBepu.html#Stride_CommunityToolkit_Engine_Primitive2DCreationOptionsWithBepu_Depth_ + commentId: Overload:Stride.CommunityToolkit.Engine.Primitive2DCreationOptionsWithBepu.Depth isSpec: "True" - fullName: Stride.CommunityToolkit.Engine.EntityExtensions.FindEntityRecursive - nameWithType: EntityExtensions.FindEntityRecursive -- uid: Stride.CommunityToolkit.Engine.EntityExtensions.GetComponent* - name: GetComponent - href: api/Stride.CommunityToolkit.Engine.EntityExtensions.html#Stride_CommunityToolkit_Engine_EntityExtensions_GetComponent_ - commentId: Overload:Stride.CommunityToolkit.Engine.EntityExtensions.GetComponent + fullName: Stride.CommunityToolkit.Engine.Primitive2DCreationOptionsWithBepu.Depth + nameWithType: Primitive2DCreationOptionsWithBepu.Depth +- uid: Stride.CommunityToolkit.Engine.Primitive2DCreationOptionsWithBepu.Size + name: Size + href: api/Stride.CommunityToolkit.Engine.Primitive2DCreationOptionsWithBepu.html#Stride_CommunityToolkit_Engine_Primitive2DCreationOptionsWithBepu_Size + commentId: P:Stride.CommunityToolkit.Engine.Primitive2DCreationOptionsWithBepu.Size + fullName: Stride.CommunityToolkit.Engine.Primitive2DCreationOptionsWithBepu.Size + nameWithType: Primitive2DCreationOptionsWithBepu.Size +- uid: Stride.CommunityToolkit.Engine.Primitive2DCreationOptionsWithBepu.Size* + name: Size + href: api/Stride.CommunityToolkit.Engine.Primitive2DCreationOptionsWithBepu.html#Stride_CommunityToolkit_Engine_Primitive2DCreationOptionsWithBepu_Size_ + commentId: Overload:Stride.CommunityToolkit.Engine.Primitive2DCreationOptionsWithBepu.Size isSpec: "True" - fullName: Stride.CommunityToolkit.Engine.EntityExtensions.GetComponent - nameWithType: EntityExtensions.GetComponent -- uid: Stride.CommunityToolkit.Engine.EntityExtensions.GetComponentInChildren* - name: GetComponentInChildren - href: api/Stride.CommunityToolkit.Engine.EntityExtensions.html#Stride_CommunityToolkit_Engine_EntityExtensions_GetComponentInChildren_ - commentId: Overload:Stride.CommunityToolkit.Engine.EntityExtensions.GetComponentInChildren + fullName: Stride.CommunityToolkit.Engine.Primitive2DCreationOptionsWithBepu.Size + nameWithType: Primitive2DCreationOptionsWithBepu.Size +- uid: Stride.CommunityToolkit.Engine.Primitive3DCreationOptions + name: Primitive3DCreationOptions + href: api/Stride.CommunityToolkit.Engine.Primitive3DCreationOptions.html + commentId: T:Stride.CommunityToolkit.Engine.Primitive3DCreationOptions + fullName: Stride.CommunityToolkit.Engine.Primitive3DCreationOptions + nameWithType: Primitive3DCreationOptions +- uid: Stride.CommunityToolkit.Engine.Primitive3DCreationOptions.PhysicsComponent + name: PhysicsComponent + href: api/Stride.CommunityToolkit.Engine.Primitive3DCreationOptions.html#Stride_CommunityToolkit_Engine_Primitive3DCreationOptions_PhysicsComponent + commentId: P:Stride.CommunityToolkit.Engine.Primitive3DCreationOptions.PhysicsComponent + fullName: Stride.CommunityToolkit.Engine.Primitive3DCreationOptions.PhysicsComponent + nameWithType: Primitive3DCreationOptions.PhysicsComponent +- uid: Stride.CommunityToolkit.Engine.Primitive3DCreationOptions.PhysicsComponent* + name: PhysicsComponent + href: api/Stride.CommunityToolkit.Engine.Primitive3DCreationOptions.html#Stride_CommunityToolkit_Engine_Primitive3DCreationOptions_PhysicsComponent_ + commentId: Overload:Stride.CommunityToolkit.Engine.Primitive3DCreationOptions.PhysicsComponent isSpec: "True" - fullName: Stride.CommunityToolkit.Engine.EntityExtensions.GetComponentInChildren - nameWithType: EntityExtensions.GetComponentInChildren -- uid: Stride.CommunityToolkit.Engine.EntityExtensions.GetComponentInChildren``1(Stride.Engine.Entity) - name: GetComponentInChildren(Entity) - href: api/Stride.CommunityToolkit.Engine.EntityExtensions.html#Stride_CommunityToolkit_Engine_EntityExtensions_GetComponentInChildren__1_Stride_Engine_Entity_ - commentId: M:Stride.CommunityToolkit.Engine.EntityExtensions.GetComponentInChildren``1(Stride.Engine.Entity) - name.vb: GetComponentInChildren(Of T)(Entity) - fullName: Stride.CommunityToolkit.Engine.EntityExtensions.GetComponentInChildren(Stride.Engine.Entity) - fullName.vb: Stride.CommunityToolkit.Engine.EntityExtensions.GetComponentInChildren(Of T)(Stride.Engine.Entity) - nameWithType: EntityExtensions.GetComponentInChildren(Entity) - nameWithType.vb: EntityExtensions.GetComponentInChildren(Of T)(Entity) -- uid: Stride.CommunityToolkit.Engine.EntityExtensions.GetComponent``1(Stride.Engine.Entity) - name: GetComponent(Entity) - href: api/Stride.CommunityToolkit.Engine.EntityExtensions.html#Stride_CommunityToolkit_Engine_EntityExtensions_GetComponent__1_Stride_Engine_Entity_ - commentId: M:Stride.CommunityToolkit.Engine.EntityExtensions.GetComponent``1(Stride.Engine.Entity) - name.vb: GetComponent(Of T)(Entity) - fullName: Stride.CommunityToolkit.Engine.EntityExtensions.GetComponent(Stride.Engine.Entity) - fullName.vb: Stride.CommunityToolkit.Engine.EntityExtensions.GetComponent(Of T)(Stride.Engine.Entity) - nameWithType: EntityExtensions.GetComponent(Entity) - nameWithType.vb: EntityExtensions.GetComponent(Of T)(Entity) -- uid: Stride.CommunityToolkit.Engine.EntityExtensions.GetComponents* - name: GetComponents - href: api/Stride.CommunityToolkit.Engine.EntityExtensions.html#Stride_CommunityToolkit_Engine_EntityExtensions_GetComponents_ - commentId: Overload:Stride.CommunityToolkit.Engine.EntityExtensions.GetComponents + fullName: Stride.CommunityToolkit.Engine.Primitive3DCreationOptions.PhysicsComponent + nameWithType: Primitive3DCreationOptions.PhysicsComponent +- uid: Stride.CommunityToolkit.Engine.Primitive3DCreationOptions.Size + name: Size + href: api/Stride.CommunityToolkit.Engine.Primitive3DCreationOptions.html#Stride_CommunityToolkit_Engine_Primitive3DCreationOptions_Size + commentId: P:Stride.CommunityToolkit.Engine.Primitive3DCreationOptions.Size + fullName: Stride.CommunityToolkit.Engine.Primitive3DCreationOptions.Size + nameWithType: Primitive3DCreationOptions.Size +- uid: Stride.CommunityToolkit.Engine.Primitive3DCreationOptions.Size* + name: Size + href: api/Stride.CommunityToolkit.Engine.Primitive3DCreationOptions.html#Stride_CommunityToolkit_Engine_Primitive3DCreationOptions_Size_ + commentId: Overload:Stride.CommunityToolkit.Engine.Primitive3DCreationOptions.Size isSpec: "True" - fullName: Stride.CommunityToolkit.Engine.EntityExtensions.GetComponents - nameWithType: EntityExtensions.GetComponents -- uid: Stride.CommunityToolkit.Engine.EntityExtensions.GetComponents``1(Stride.Engine.Entity) - name: GetComponents(Entity) - href: api/Stride.CommunityToolkit.Engine.EntityExtensions.html#Stride_CommunityToolkit_Engine_EntityExtensions_GetComponents__1_Stride_Engine_Entity_ - commentId: M:Stride.CommunityToolkit.Engine.EntityExtensions.GetComponents``1(Stride.Engine.Entity) - name.vb: GetComponents(Of T)(Entity) - fullName: Stride.CommunityToolkit.Engine.EntityExtensions.GetComponents(Stride.Engine.Entity) - fullName.vb: Stride.CommunityToolkit.Engine.EntityExtensions.GetComponents(Of T)(Stride.Engine.Entity) - nameWithType: EntityExtensions.GetComponents(Entity) - nameWithType.vb: EntityExtensions.GetComponents(Of T)(Entity) -- uid: Stride.CommunityToolkit.Engine.EntityExtensions.Remove(Stride.Engine.Entity) - name: Remove(Entity) - href: api/Stride.CommunityToolkit.Engine.EntityExtensions.html#Stride_CommunityToolkit_Engine_EntityExtensions_Remove_Stride_Engine_Entity_ - commentId: M:Stride.CommunityToolkit.Engine.EntityExtensions.Remove(Stride.Engine.Entity) - fullName: Stride.CommunityToolkit.Engine.EntityExtensions.Remove(Stride.Engine.Entity) - nameWithType: EntityExtensions.Remove(Entity) -- uid: Stride.CommunityToolkit.Engine.EntityExtensions.Remove* - name: Remove - href: api/Stride.CommunityToolkit.Engine.EntityExtensions.html#Stride_CommunityToolkit_Engine_EntityExtensions_Remove_ - commentId: Overload:Stride.CommunityToolkit.Engine.EntityExtensions.Remove + fullName: Stride.CommunityToolkit.Engine.Primitive3DCreationOptions.Size + nameWithType: Primitive3DCreationOptions.Size +- uid: Stride.CommunityToolkit.Engine.Primitive3DCreationOptionsWithBepu + name: Primitive3DCreationOptionsWithBepu + href: api/Stride.CommunityToolkit.Engine.Primitive3DCreationOptionsWithBepu.html + commentId: T:Stride.CommunityToolkit.Engine.Primitive3DCreationOptionsWithBepu + fullName: Stride.CommunityToolkit.Engine.Primitive3DCreationOptionsWithBepu + nameWithType: Primitive3DCreationOptionsWithBepu +- uid: Stride.CommunityToolkit.Engine.Primitive3DCreationOptionsWithBepu.Component + name: Component + href: api/Stride.CommunityToolkit.Engine.Primitive3DCreationOptionsWithBepu.html#Stride_CommunityToolkit_Engine_Primitive3DCreationOptionsWithBepu_Component + commentId: P:Stride.CommunityToolkit.Engine.Primitive3DCreationOptionsWithBepu.Component + fullName: Stride.CommunityToolkit.Engine.Primitive3DCreationOptionsWithBepu.Component + nameWithType: Primitive3DCreationOptionsWithBepu.Component +- uid: Stride.CommunityToolkit.Engine.Primitive3DCreationOptionsWithBepu.Component* + name: Component + href: api/Stride.CommunityToolkit.Engine.Primitive3DCreationOptionsWithBepu.html#Stride_CommunityToolkit_Engine_Primitive3DCreationOptionsWithBepu_Component_ + commentId: Overload:Stride.CommunityToolkit.Engine.Primitive3DCreationOptionsWithBepu.Component isSpec: "True" - fullName: Stride.CommunityToolkit.Engine.EntityExtensions.Remove - nameWithType: EntityExtensions.Remove -- uid: Stride.CommunityToolkit.Engine.EntityExtensions.TryGetComponent* - name: TryGetComponent - href: api/Stride.CommunityToolkit.Engine.EntityExtensions.html#Stride_CommunityToolkit_Engine_EntityExtensions_TryGetComponent_ - commentId: Overload:Stride.CommunityToolkit.Engine.EntityExtensions.TryGetComponent + fullName: Stride.CommunityToolkit.Engine.Primitive3DCreationOptionsWithBepu.Component + nameWithType: Primitive3DCreationOptionsWithBepu.Component +- uid: Stride.CommunityToolkit.Engine.Primitive3DCreationOptionsWithBepu.Size + name: Size + href: api/Stride.CommunityToolkit.Engine.Primitive3DCreationOptionsWithBepu.html#Stride_CommunityToolkit_Engine_Primitive3DCreationOptionsWithBepu_Size + commentId: P:Stride.CommunityToolkit.Engine.Primitive3DCreationOptionsWithBepu.Size + fullName: Stride.CommunityToolkit.Engine.Primitive3DCreationOptionsWithBepu.Size + nameWithType: Primitive3DCreationOptionsWithBepu.Size +- uid: Stride.CommunityToolkit.Engine.Primitive3DCreationOptionsWithBepu.Size* + name: Size + href: api/Stride.CommunityToolkit.Engine.Primitive3DCreationOptionsWithBepu.html#Stride_CommunityToolkit_Engine_Primitive3DCreationOptionsWithBepu_Size_ + commentId: Overload:Stride.CommunityToolkit.Engine.Primitive3DCreationOptionsWithBepu.Size isSpec: "True" - fullName: Stride.CommunityToolkit.Engine.EntityExtensions.TryGetComponent - nameWithType: EntityExtensions.TryGetComponent -- uid: Stride.CommunityToolkit.Engine.EntityExtensions.TryGetComponent``1(Stride.Engine.Entity,``0@) - name: TryGetComponent(Entity, out T?) - href: api/Stride.CommunityToolkit.Engine.EntityExtensions.html#Stride_CommunityToolkit_Engine_EntityExtensions_TryGetComponent__1_Stride_Engine_Entity___0__ - commentId: M:Stride.CommunityToolkit.Engine.EntityExtensions.TryGetComponent``1(Stride.Engine.Entity,``0@) - name.vb: TryGetComponent(Of T)(Entity, T) - fullName: Stride.CommunityToolkit.Engine.EntityExtensions.TryGetComponent(Stride.Engine.Entity, out T?) - fullName.vb: Stride.CommunityToolkit.Engine.EntityExtensions.TryGetComponent(Of T)(Stride.Engine.Entity, T) - nameWithType: EntityExtensions.TryGetComponent(Entity, out T?) - nameWithType.vb: EntityExtensions.TryGetComponent(Of T)(Entity, T) -- uid: Stride.CommunityToolkit.Engine.EntityExtensions.WorldPosition(Stride.Engine.Entity,System.Boolean) - name: WorldPosition(Entity, bool) - href: api/Stride.CommunityToolkit.Engine.EntityExtensions.html#Stride_CommunityToolkit_Engine_EntityExtensions_WorldPosition_Stride_Engine_Entity_System_Boolean_ - commentId: M:Stride.CommunityToolkit.Engine.EntityExtensions.WorldPosition(Stride.Engine.Entity,System.Boolean) - name.vb: WorldPosition(Entity, Boolean) - fullName: Stride.CommunityToolkit.Engine.EntityExtensions.WorldPosition(Stride.Engine.Entity, bool) - fullName.vb: Stride.CommunityToolkit.Engine.EntityExtensions.WorldPosition(Stride.Engine.Entity, Boolean) - nameWithType: EntityExtensions.WorldPosition(Entity, bool) - nameWithType.vb: EntityExtensions.WorldPosition(Entity, Boolean) -- uid: Stride.CommunityToolkit.Engine.EntityExtensions.WorldPosition* - name: WorldPosition - href: api/Stride.CommunityToolkit.Engine.EntityExtensions.html#Stride_CommunityToolkit_Engine_EntityExtensions_WorldPosition_ - commentId: Overload:Stride.CommunityToolkit.Engine.EntityExtensions.WorldPosition + fullName: Stride.CommunityToolkit.Engine.Primitive3DCreationOptionsWithBepu.Size + nameWithType: Primitive3DCreationOptionsWithBepu.Size +- uid: Stride.CommunityToolkit.Engine.PrimitiveCreationOptions + name: PrimitiveCreationOptions + href: api/Stride.CommunityToolkit.Engine.PrimitiveCreationOptions.html + commentId: T:Stride.CommunityToolkit.Engine.PrimitiveCreationOptions + fullName: Stride.CommunityToolkit.Engine.PrimitiveCreationOptions + nameWithType: PrimitiveCreationOptions +- uid: Stride.CommunityToolkit.Engine.PrimitiveCreationOptions.EntityName + name: EntityName + href: api/Stride.CommunityToolkit.Engine.PrimitiveCreationOptions.html#Stride_CommunityToolkit_Engine_PrimitiveCreationOptions_EntityName + commentId: P:Stride.CommunityToolkit.Engine.PrimitiveCreationOptions.EntityName + fullName: Stride.CommunityToolkit.Engine.PrimitiveCreationOptions.EntityName + nameWithType: PrimitiveCreationOptions.EntityName +- uid: Stride.CommunityToolkit.Engine.PrimitiveCreationOptions.EntityName* + name: EntityName + href: api/Stride.CommunityToolkit.Engine.PrimitiveCreationOptions.html#Stride_CommunityToolkit_Engine_PrimitiveCreationOptions_EntityName_ + commentId: Overload:Stride.CommunityToolkit.Engine.PrimitiveCreationOptions.EntityName isSpec: "True" - fullName: Stride.CommunityToolkit.Engine.EntityExtensions.WorldPosition - nameWithType: EntityExtensions.WorldPosition -- uid: Stride.CommunityToolkit.Engine.GameExtensions - name: GameExtensions - href: api/Stride.CommunityToolkit.Engine.GameExtensions.html - commentId: T:Stride.CommunityToolkit.Engine.GameExtensions - fullName: Stride.CommunityToolkit.Engine.GameExtensions - nameWithType: GameExtensions -- uid: Stride.CommunityToolkit.Engine.GameExtensions.Add2DCamera(Stride.Engine.Game,System.String,System.Nullable{Stride.Core.Mathematics.Vector3},System.Nullable{Stride.Core.Mathematics.Vector3}) - name: Add2DCamera(Game, string?, Vector3?, Vector3?) - href: api/Stride.CommunityToolkit.Engine.GameExtensions.html#Stride_CommunityToolkit_Engine_GameExtensions_Add2DCamera_Stride_Engine_Game_System_String_System_Nullable_Stride_Core_Mathematics_Vector3__System_Nullable_Stride_Core_Mathematics_Vector3__ - commentId: M:Stride.CommunityToolkit.Engine.GameExtensions.Add2DCamera(Stride.Engine.Game,System.String,System.Nullable{Stride.Core.Mathematics.Vector3},System.Nullable{Stride.Core.Mathematics.Vector3}) - name.vb: Add2DCamera(Game, String, Vector3?, Vector3?) - fullName: Stride.CommunityToolkit.Engine.GameExtensions.Add2DCamera(Stride.Engine.Game, string?, Stride.Core.Mathematics.Vector3?, Stride.Core.Mathematics.Vector3?) - fullName.vb: Stride.CommunityToolkit.Engine.GameExtensions.Add2DCamera(Stride.Engine.Game, String, Stride.Core.Mathematics.Vector3?, Stride.Core.Mathematics.Vector3?) - nameWithType: GameExtensions.Add2DCamera(Game, string?, Vector3?, Vector3?) - nameWithType.vb: GameExtensions.Add2DCamera(Game, String, Vector3?, Vector3?) -- uid: Stride.CommunityToolkit.Engine.GameExtensions.Add2DCamera* - name: Add2DCamera - href: api/Stride.CommunityToolkit.Engine.GameExtensions.html#Stride_CommunityToolkit_Engine_GameExtensions_Add2DCamera_ - commentId: Overload:Stride.CommunityToolkit.Engine.GameExtensions.Add2DCamera + fullName: Stride.CommunityToolkit.Engine.PrimitiveCreationOptions.EntityName + nameWithType: PrimitiveCreationOptions.EntityName +- uid: Stride.CommunityToolkit.Engine.PrimitiveCreationOptions.IncludeCollider + name: IncludeCollider + href: api/Stride.CommunityToolkit.Engine.PrimitiveCreationOptions.html#Stride_CommunityToolkit_Engine_PrimitiveCreationOptions_IncludeCollider + commentId: P:Stride.CommunityToolkit.Engine.PrimitiveCreationOptions.IncludeCollider + fullName: Stride.CommunityToolkit.Engine.PrimitiveCreationOptions.IncludeCollider + nameWithType: PrimitiveCreationOptions.IncludeCollider +- uid: Stride.CommunityToolkit.Engine.PrimitiveCreationOptions.IncludeCollider* + name: IncludeCollider + href: api/Stride.CommunityToolkit.Engine.PrimitiveCreationOptions.html#Stride_CommunityToolkit_Engine_PrimitiveCreationOptions_IncludeCollider_ + commentId: Overload:Stride.CommunityToolkit.Engine.PrimitiveCreationOptions.IncludeCollider isSpec: "True" - fullName: Stride.CommunityToolkit.Engine.GameExtensions.Add2DCamera - nameWithType: GameExtensions.Add2DCamera -- uid: Stride.CommunityToolkit.Engine.GameExtensions.Add2DGround(Stride.Engine.Game,System.String,System.Nullable{Stride.Core.Mathematics.Vector2}) - name: Add2DGround(Game, string?, Vector2?) - href: api/Stride.CommunityToolkit.Engine.GameExtensions.html#Stride_CommunityToolkit_Engine_GameExtensions_Add2DGround_Stride_Engine_Game_System_String_System_Nullable_Stride_Core_Mathematics_Vector2__ - commentId: M:Stride.CommunityToolkit.Engine.GameExtensions.Add2DGround(Stride.Engine.Game,System.String,System.Nullable{Stride.Core.Mathematics.Vector2}) - name.vb: Add2DGround(Game, String, Vector2?) - fullName: Stride.CommunityToolkit.Engine.GameExtensions.Add2DGround(Stride.Engine.Game, string?, Stride.Core.Mathematics.Vector2?) - fullName.vb: Stride.CommunityToolkit.Engine.GameExtensions.Add2DGround(Stride.Engine.Game, String, Stride.Core.Mathematics.Vector2?) - nameWithType: GameExtensions.Add2DGround(Game, string?, Vector2?) - nameWithType.vb: GameExtensions.Add2DGround(Game, String, Vector2?) -- uid: Stride.CommunityToolkit.Engine.GameExtensions.Add2DGround* - name: Add2DGround - href: api/Stride.CommunityToolkit.Engine.GameExtensions.html#Stride_CommunityToolkit_Engine_GameExtensions_Add2DGround_ - commentId: Overload:Stride.CommunityToolkit.Engine.GameExtensions.Add2DGround + fullName: Stride.CommunityToolkit.Engine.PrimitiveCreationOptions.IncludeCollider + nameWithType: PrimitiveCreationOptions.IncludeCollider +- uid: Stride.CommunityToolkit.Engine.PrimitiveCreationOptions.Material + name: Material + href: api/Stride.CommunityToolkit.Engine.PrimitiveCreationOptions.html#Stride_CommunityToolkit_Engine_PrimitiveCreationOptions_Material + commentId: P:Stride.CommunityToolkit.Engine.PrimitiveCreationOptions.Material + fullName: Stride.CommunityToolkit.Engine.PrimitiveCreationOptions.Material + nameWithType: PrimitiveCreationOptions.Material +- uid: Stride.CommunityToolkit.Engine.PrimitiveCreationOptions.Material* + name: Material + href: api/Stride.CommunityToolkit.Engine.PrimitiveCreationOptions.html#Stride_CommunityToolkit_Engine_PrimitiveCreationOptions_Material_ + commentId: Overload:Stride.CommunityToolkit.Engine.PrimitiveCreationOptions.Material isSpec: "True" - fullName: Stride.CommunityToolkit.Engine.GameExtensions.Add2DGround - nameWithType: GameExtensions.Add2DGround -- uid: Stride.CommunityToolkit.Engine.GameExtensions.Add3DCamera(Stride.Engine.Game,System.String,System.Nullable{Stride.Core.Mathematics.Vector3},System.Nullable{Stride.Core.Mathematics.Vector3},Stride.Engine.Processors.CameraProjectionMode) - name: Add3DCamera(Game, string?, Vector3?, Vector3?, CameraProjectionMode) - href: api/Stride.CommunityToolkit.Engine.GameExtensions.html#Stride_CommunityToolkit_Engine_GameExtensions_Add3DCamera_Stride_Engine_Game_System_String_System_Nullable_Stride_Core_Mathematics_Vector3__System_Nullable_Stride_Core_Mathematics_Vector3__Stride_Engine_Processors_CameraProjectionMode_ - commentId: M:Stride.CommunityToolkit.Engine.GameExtensions.Add3DCamera(Stride.Engine.Game,System.String,System.Nullable{Stride.Core.Mathematics.Vector3},System.Nullable{Stride.Core.Mathematics.Vector3},Stride.Engine.Processors.CameraProjectionMode) - name.vb: Add3DCamera(Game, String, Vector3?, Vector3?, CameraProjectionMode) - fullName: Stride.CommunityToolkit.Engine.GameExtensions.Add3DCamera(Stride.Engine.Game, string?, Stride.Core.Mathematics.Vector3?, Stride.Core.Mathematics.Vector3?, Stride.Engine.Processors.CameraProjectionMode) - fullName.vb: Stride.CommunityToolkit.Engine.GameExtensions.Add3DCamera(Stride.Engine.Game, String, Stride.Core.Mathematics.Vector3?, Stride.Core.Mathematics.Vector3?, Stride.Engine.Processors.CameraProjectionMode) - nameWithType: GameExtensions.Add3DCamera(Game, string?, Vector3?, Vector3?, CameraProjectionMode) - nameWithType.vb: GameExtensions.Add3DCamera(Game, String, Vector3?, Vector3?, CameraProjectionMode) -- uid: Stride.CommunityToolkit.Engine.GameExtensions.Add3DCamera* - name: Add3DCamera - href: api/Stride.CommunityToolkit.Engine.GameExtensions.html#Stride_CommunityToolkit_Engine_GameExtensions_Add3DCamera_ - commentId: Overload:Stride.CommunityToolkit.Engine.GameExtensions.Add3DCamera + fullName: Stride.CommunityToolkit.Engine.PrimitiveCreationOptions.Material + nameWithType: PrimitiveCreationOptions.Material +- uid: Stride.CommunityToolkit.Engine.PrimitiveCreationOptions.RenderGroup + name: RenderGroup + href: api/Stride.CommunityToolkit.Engine.PrimitiveCreationOptions.html#Stride_CommunityToolkit_Engine_PrimitiveCreationOptions_RenderGroup + commentId: P:Stride.CommunityToolkit.Engine.PrimitiveCreationOptions.RenderGroup + fullName: Stride.CommunityToolkit.Engine.PrimitiveCreationOptions.RenderGroup + nameWithType: PrimitiveCreationOptions.RenderGroup +- uid: Stride.CommunityToolkit.Engine.PrimitiveCreationOptions.RenderGroup* + name: RenderGroup + href: api/Stride.CommunityToolkit.Engine.PrimitiveCreationOptions.html#Stride_CommunityToolkit_Engine_PrimitiveCreationOptions_RenderGroup_ + commentId: Overload:Stride.CommunityToolkit.Engine.PrimitiveCreationOptions.RenderGroup isSpec: "True" - fullName: Stride.CommunityToolkit.Engine.GameExtensions.Add3DCamera - nameWithType: GameExtensions.Add3DCamera -- uid: Stride.CommunityToolkit.Engine.GameExtensions.Add3DGround(Stride.Engine.Game,System.String,System.Nullable{Stride.Core.Mathematics.Vector2},System.Boolean) - name: Add3DGround(Game, string?, Vector2?, bool) - href: api/Stride.CommunityToolkit.Engine.GameExtensions.html#Stride_CommunityToolkit_Engine_GameExtensions_Add3DGround_Stride_Engine_Game_System_String_System_Nullable_Stride_Core_Mathematics_Vector2__System_Boolean_ - commentId: M:Stride.CommunityToolkit.Engine.GameExtensions.Add3DGround(Stride.Engine.Game,System.String,System.Nullable{Stride.Core.Mathematics.Vector2},System.Boolean) - name.vb: Add3DGround(Game, String, Vector2?, Boolean) - fullName: Stride.CommunityToolkit.Engine.GameExtensions.Add3DGround(Stride.Engine.Game, string?, Stride.Core.Mathematics.Vector2?, bool) - fullName.vb: Stride.CommunityToolkit.Engine.GameExtensions.Add3DGround(Stride.Engine.Game, String, Stride.Core.Mathematics.Vector2?, Boolean) - nameWithType: GameExtensions.Add3DGround(Game, string?, Vector2?, bool) - nameWithType.vb: GameExtensions.Add3DGround(Game, String, Vector2?, Boolean) -- uid: Stride.CommunityToolkit.Engine.GameExtensions.Add3DGround* - name: Add3DGround - href: api/Stride.CommunityToolkit.Engine.GameExtensions.html#Stride_CommunityToolkit_Engine_GameExtensions_Add3DGround_ - commentId: Overload:Stride.CommunityToolkit.Engine.GameExtensions.Add3DGround + fullName: Stride.CommunityToolkit.Engine.PrimitiveCreationOptions.RenderGroup + nameWithType: PrimitiveCreationOptions.RenderGroup +- uid: Stride.CommunityToolkit.Engine.SceneExtensions + name: SceneExtensions + href: api/Stride.CommunityToolkit.Engine.SceneExtensions.html + commentId: T:Stride.CommunityToolkit.Engine.SceneExtensions + fullName: Stride.CommunityToolkit.Engine.SceneExtensions + nameWithType: SceneExtensions +- uid: Stride.CommunityToolkit.Engine.SceneExtensions.GetCamera(Stride.Engine.Scene) + name: GetCamera(Scene) + href: api/Stride.CommunityToolkit.Engine.SceneExtensions.html#Stride_CommunityToolkit_Engine_SceneExtensions_GetCamera_Stride_Engine_Scene_ + commentId: M:Stride.CommunityToolkit.Engine.SceneExtensions.GetCamera(Stride.Engine.Scene) + fullName: Stride.CommunityToolkit.Engine.SceneExtensions.GetCamera(Stride.Engine.Scene) + nameWithType: SceneExtensions.GetCamera(Scene) +- uid: Stride.CommunityToolkit.Engine.SceneExtensions.GetCamera(Stride.Engine.Scene,System.String) + name: GetCamera(Scene, string) + href: api/Stride.CommunityToolkit.Engine.SceneExtensions.html#Stride_CommunityToolkit_Engine_SceneExtensions_GetCamera_Stride_Engine_Scene_System_String_ + commentId: M:Stride.CommunityToolkit.Engine.SceneExtensions.GetCamera(Stride.Engine.Scene,System.String) + name.vb: GetCamera(Scene, String) + fullName: Stride.CommunityToolkit.Engine.SceneExtensions.GetCamera(Stride.Engine.Scene, string) + fullName.vb: Stride.CommunityToolkit.Engine.SceneExtensions.GetCamera(Stride.Engine.Scene, String) + nameWithType: SceneExtensions.GetCamera(Scene, string) + nameWithType.vb: SceneExtensions.GetCamera(Scene, String) +- uid: Stride.CommunityToolkit.Engine.SceneExtensions.GetCamera* + name: GetCamera + href: api/Stride.CommunityToolkit.Engine.SceneExtensions.html#Stride_CommunityToolkit_Engine_SceneExtensions_GetCamera_ + commentId: Overload:Stride.CommunityToolkit.Engine.SceneExtensions.GetCamera isSpec: "True" - fullName: Stride.CommunityToolkit.Engine.GameExtensions.Add3DGround - nameWithType: GameExtensions.Add3DGround -- uid: Stride.CommunityToolkit.Engine.GameExtensions.Add3DGroundWithBepu(Stride.Engine.Game,System.String,System.Nullable{Stride.Core.Mathematics.Vector2},System.Boolean) - name: Add3DGroundWithBepu(Game, string?, Vector2?, bool) - href: api/Stride.CommunityToolkit.Engine.GameExtensions.html#Stride_CommunityToolkit_Engine_GameExtensions_Add3DGroundWithBepu_Stride_Engine_Game_System_String_System_Nullable_Stride_Core_Mathematics_Vector2__System_Boolean_ - commentId: M:Stride.CommunityToolkit.Engine.GameExtensions.Add3DGroundWithBepu(Stride.Engine.Game,System.String,System.Nullable{Stride.Core.Mathematics.Vector2},System.Boolean) - name.vb: Add3DGroundWithBepu(Game, String, Vector2?, Boolean) - fullName: Stride.CommunityToolkit.Engine.GameExtensions.Add3DGroundWithBepu(Stride.Engine.Game, string?, Stride.Core.Mathematics.Vector2?, bool) - fullName.vb: Stride.CommunityToolkit.Engine.GameExtensions.Add3DGroundWithBepu(Stride.Engine.Game, String, Stride.Core.Mathematics.Vector2?, Boolean) - nameWithType: GameExtensions.Add3DGroundWithBepu(Game, string?, Vector2?, bool) - nameWithType.vb: GameExtensions.Add3DGroundWithBepu(Game, String, Vector2?, Boolean) -- uid: Stride.CommunityToolkit.Engine.GameExtensions.Add3DGroundWithBepu* - name: Add3DGroundWithBepu - href: api/Stride.CommunityToolkit.Engine.GameExtensions.html#Stride_CommunityToolkit_Engine_GameExtensions_Add3DGroundWithBepu_ - commentId: Overload:Stride.CommunityToolkit.Engine.GameExtensions.Add3DGroundWithBepu + fullName: Stride.CommunityToolkit.Engine.SceneExtensions.GetCamera + nameWithType: SceneExtensions.GetCamera +- uid: Stride.CommunityToolkit.Engine.ScriptComponentExtensions + name: ScriptComponentExtensions + href: api/Stride.CommunityToolkit.Engine.ScriptComponentExtensions.html + commentId: T:Stride.CommunityToolkit.Engine.ScriptComponentExtensions + fullName: Stride.CommunityToolkit.Engine.ScriptComponentExtensions + nameWithType: ScriptComponentExtensions +- uid: Stride.CommunityToolkit.Engine.ScriptComponentExtensions.DeltaTime(Stride.Engine.ScriptComponent) + name: DeltaTime(ScriptComponent) + href: api/Stride.CommunityToolkit.Engine.ScriptComponentExtensions.html#Stride_CommunityToolkit_Engine_ScriptComponentExtensions_DeltaTime_Stride_Engine_ScriptComponent_ + commentId: M:Stride.CommunityToolkit.Engine.ScriptComponentExtensions.DeltaTime(Stride.Engine.ScriptComponent) + fullName: Stride.CommunityToolkit.Engine.ScriptComponentExtensions.DeltaTime(Stride.Engine.ScriptComponent) + nameWithType: ScriptComponentExtensions.DeltaTime(ScriptComponent) +- uid: Stride.CommunityToolkit.Engine.ScriptComponentExtensions.DeltaTime* + name: DeltaTime + href: api/Stride.CommunityToolkit.Engine.ScriptComponentExtensions.html#Stride_CommunityToolkit_Engine_ScriptComponentExtensions_DeltaTime_ + commentId: Overload:Stride.CommunityToolkit.Engine.ScriptComponentExtensions.DeltaTime isSpec: "True" - fullName: Stride.CommunityToolkit.Engine.GameExtensions.Add3DGroundWithBepu - nameWithType: GameExtensions.Add3DGroundWithBepu -- uid: Stride.CommunityToolkit.Engine.GameExtensions.AddAllDirectionLighting(Stride.Engine.Game,System.Single,System.Boolean) - name: AddAllDirectionLighting(Game, float, bool) - href: api/Stride.CommunityToolkit.Engine.GameExtensions.html#Stride_CommunityToolkit_Engine_GameExtensions_AddAllDirectionLighting_Stride_Engine_Game_System_Single_System_Boolean_ - commentId: M:Stride.CommunityToolkit.Engine.GameExtensions.AddAllDirectionLighting(Stride.Engine.Game,System.Single,System.Boolean) - name.vb: AddAllDirectionLighting(Game, Single, Boolean) - fullName: Stride.CommunityToolkit.Engine.GameExtensions.AddAllDirectionLighting(Stride.Engine.Game, float, bool) - fullName.vb: Stride.CommunityToolkit.Engine.GameExtensions.AddAllDirectionLighting(Stride.Engine.Game, Single, Boolean) - nameWithType: GameExtensions.AddAllDirectionLighting(Game, float, bool) - nameWithType.vb: GameExtensions.AddAllDirectionLighting(Game, Single, Boolean) -- uid: Stride.CommunityToolkit.Engine.GameExtensions.AddAllDirectionLighting* - name: AddAllDirectionLighting - href: api/Stride.CommunityToolkit.Engine.GameExtensions.html#Stride_CommunityToolkit_Engine_GameExtensions_AddAllDirectionLighting_ - commentId: Overload:Stride.CommunityToolkit.Engine.GameExtensions.AddAllDirectionLighting + fullName: Stride.CommunityToolkit.Engine.ScriptComponentExtensions.DeltaTime + nameWithType: ScriptComponentExtensions.DeltaTime +- uid: Stride.CommunityToolkit.Engine.ScriptComponentExtensions.GetCamera(Stride.Engine.ScriptComponent) + name: GetCamera(ScriptComponent) + href: api/Stride.CommunityToolkit.Engine.ScriptComponentExtensions.html#Stride_CommunityToolkit_Engine_ScriptComponentExtensions_GetCamera_Stride_Engine_ScriptComponent_ + commentId: M:Stride.CommunityToolkit.Engine.ScriptComponentExtensions.GetCamera(Stride.Engine.ScriptComponent) + fullName: Stride.CommunityToolkit.Engine.ScriptComponentExtensions.GetCamera(Stride.Engine.ScriptComponent) + nameWithType: ScriptComponentExtensions.GetCamera(ScriptComponent) +- uid: Stride.CommunityToolkit.Engine.ScriptComponentExtensions.GetCamera(Stride.Engine.ScriptComponent,System.String) + name: GetCamera(ScriptComponent, string) + href: api/Stride.CommunityToolkit.Engine.ScriptComponentExtensions.html#Stride_CommunityToolkit_Engine_ScriptComponentExtensions_GetCamera_Stride_Engine_ScriptComponent_System_String_ + commentId: M:Stride.CommunityToolkit.Engine.ScriptComponentExtensions.GetCamera(Stride.Engine.ScriptComponent,System.String) + name.vb: GetCamera(ScriptComponent, String) + fullName: Stride.CommunityToolkit.Engine.ScriptComponentExtensions.GetCamera(Stride.Engine.ScriptComponent, string) + fullName.vb: Stride.CommunityToolkit.Engine.ScriptComponentExtensions.GetCamera(Stride.Engine.ScriptComponent, String) + nameWithType: ScriptComponentExtensions.GetCamera(ScriptComponent, string) + nameWithType.vb: ScriptComponentExtensions.GetCamera(ScriptComponent, String) +- uid: Stride.CommunityToolkit.Engine.ScriptComponentExtensions.GetCamera* + name: GetCamera + href: api/Stride.CommunityToolkit.Engine.ScriptComponentExtensions.html#Stride_CommunityToolkit_Engine_ScriptComponentExtensions_GetCamera_ + commentId: Overload:Stride.CommunityToolkit.Engine.ScriptComponentExtensions.GetCamera isSpec: "True" - fullName: Stride.CommunityToolkit.Engine.GameExtensions.AddAllDirectionLighting - nameWithType: GameExtensions.AddAllDirectionLighting -- uid: Stride.CommunityToolkit.Engine.GameExtensions.AddDebugShapes(Stride.Engine.Game,Stride.Rendering.RenderGroup) - name: AddDebugShapes(Game, RenderGroup) - href: api/Stride.CommunityToolkit.Engine.GameExtensions.html#Stride_CommunityToolkit_Engine_GameExtensions_AddDebugShapes_Stride_Engine_Game_Stride_Rendering_RenderGroup_ - commentId: M:Stride.CommunityToolkit.Engine.GameExtensions.AddDebugShapes(Stride.Engine.Game,Stride.Rendering.RenderGroup) - fullName: Stride.CommunityToolkit.Engine.GameExtensions.AddDebugShapes(Stride.Engine.Game, Stride.Rendering.RenderGroup) - nameWithType: GameExtensions.AddDebugShapes(Game, RenderGroup) -- uid: Stride.CommunityToolkit.Engine.GameExtensions.AddDebugShapes* - name: AddDebugShapes - href: api/Stride.CommunityToolkit.Engine.GameExtensions.html#Stride_CommunityToolkit_Engine_GameExtensions_AddDebugShapes_ - commentId: Overload:Stride.CommunityToolkit.Engine.GameExtensions.AddDebugShapes + fullName: Stride.CommunityToolkit.Engine.ScriptComponentExtensions.GetCamera + nameWithType: ScriptComponentExtensions.GetCamera +- uid: Stride.CommunityToolkit.Engine.ScriptComponentExtensions.GetFirstCamera(Stride.Engine.ScriptComponent) + name: GetFirstCamera(ScriptComponent) + href: 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TextureCanvasExtensions.CreateTextureCanvas +- uid: Stride.CommunityToolkit.Extensions.TextureExtensions + name: TextureExtensions + href: api/Stride.CommunityToolkit.Extensions.TextureExtensions.html + commentId: T:Stride.CommunityToolkit.Extensions.TextureExtensions + fullName: Stride.CommunityToolkit.Extensions.TextureExtensions + nameWithType: TextureExtensions +- uid: Stride.CommunityToolkit.Extensions.TextureExtensions.FindAssetSourceDir(System.String,System.String) + name: FindAssetSourceDir(string, string) + href: api/Stride.CommunityToolkit.Extensions.TextureExtensions.html#Stride_CommunityToolkit_Extensions_TextureExtensions_FindAssetSourceDir_System_String_System_String_ + commentId: M:Stride.CommunityToolkit.Extensions.TextureExtensions.FindAssetSourceDir(System.String,System.String) + name.vb: FindAssetSourceDir(String, String) + fullName: Stride.CommunityToolkit.Extensions.TextureExtensions.FindAssetSourceDir(string, string) + fullName.vb: 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PrimitiveModelType, Primitive3DCreationOptionsWithBepu?) - href: api/Stride.CommunityToolkit.Engine.GameExtensions.html#Stride_CommunityToolkit_Engine_GameExtensions_Create3DPrimitiveWithBepu_Stride_Games_IGame_Stride_CommunityToolkit_Rendering_ProceduralModels_PrimitiveModelType_Stride_CommunityToolkit_Engine_Primitive3DCreationOptionsWithBepu_ - commentId: M:Stride.CommunityToolkit.Engine.GameExtensions.Create3DPrimitiveWithBepu(Stride.Games.IGame,Stride.CommunityToolkit.Rendering.ProceduralModels.PrimitiveModelType,Stride.CommunityToolkit.Engine.Primitive3DCreationOptionsWithBepu) - name.vb: Create3DPrimitiveWithBepu(IGame, PrimitiveModelType, Primitive3DCreationOptionsWithBepu) - fullName: Stride.CommunityToolkit.Engine.GameExtensions.Create3DPrimitiveWithBepu(Stride.Games.IGame, Stride.CommunityToolkit.Rendering.ProceduralModels.PrimitiveModelType, Stride.CommunityToolkit.Engine.Primitive3DCreationOptionsWithBepu?) - fullName.vb: Stride.CommunityToolkit.Engine.GameExtensions.Create3DPrimitiveWithBepu(Stride.Games.IGame, Stride.CommunityToolkit.Rendering.ProceduralModels.PrimitiveModelType, Stride.CommunityToolkit.Engine.Primitive3DCreationOptionsWithBepu) - nameWithType: GameExtensions.Create3DPrimitiveWithBepu(IGame, PrimitiveModelType, Primitive3DCreationOptionsWithBepu?) - nameWithType.vb: GameExtensions.Create3DPrimitiveWithBepu(IGame, PrimitiveModelType, Primitive3DCreationOptionsWithBepu) -- uid: Stride.CommunityToolkit.Engine.GameExtensions.Create3DPrimitiveWithBepu* - name: Create3DPrimitiveWithBepu - href: api/Stride.CommunityToolkit.Engine.GameExtensions.html#Stride_CommunityToolkit_Engine_GameExtensions_Create3DPrimitiveWithBepu_ - commentId: Overload:Stride.CommunityToolkit.Engine.GameExtensions.Create3DPrimitiveWithBepu + fullName: Stride.CommunityToolkit.Extensions.TextureExtensions.FindAssetSourceDir + nameWithType: TextureExtensions.FindAssetSourceDir +- uid: Stride.CommunityToolkit.Extensions.TextureExtensions.ReFormat(Stride.Graphics.Texture,Stride.Graphics.GraphicsContext,Stride.Graphics.PixelFormat) + name: ReFormat(Texture, GraphicsContext, PixelFormat) + href: api/Stride.CommunityToolkit.Extensions.TextureExtensions.html#Stride_CommunityToolkit_Extensions_TextureExtensions_ReFormat_Stride_Graphics_Texture_Stride_Graphics_GraphicsContext_Stride_Graphics_PixelFormat_ + commentId: M:Stride.CommunityToolkit.Extensions.TextureExtensions.ReFormat(Stride.Graphics.Texture,Stride.Graphics.GraphicsContext,Stride.Graphics.PixelFormat) + fullName: Stride.CommunityToolkit.Extensions.TextureExtensions.ReFormat(Stride.Graphics.Texture, Stride.Graphics.GraphicsContext, Stride.Graphics.PixelFormat) + nameWithType: TextureExtensions.ReFormat(Texture, GraphicsContext, PixelFormat) +- uid: Stride.CommunityToolkit.Extensions.TextureExtensions.ReFormat* + name: ReFormat + href: api/Stride.CommunityToolkit.Extensions.TextureExtensions.html#Stride_CommunityToolkit_Extensions_TextureExtensions_ReFormat_ + commentId: Overload:Stride.CommunityToolkit.Extensions.TextureExtensions.ReFormat isSpec: "True" - fullName: Stride.CommunityToolkit.Engine.GameExtensions.Create3DPrimitiveWithBepu - nameWithType: GameExtensions.Create3DPrimitiveWithBepu -- uid: Stride.CommunityToolkit.Engine.GameExtensions.CreateMaterial(Stride.Games.IGame,System.Nullable{Stride.Core.Mathematics.Color},System.Single,System.Single) - name: CreateMaterial(IGame, Color?, float, float) - href: api/Stride.CommunityToolkit.Engine.GameExtensions.html#Stride_CommunityToolkit_Engine_GameExtensions_CreateMaterial_Stride_Games_IGame_System_Nullable_Stride_Core_Mathematics_Color__System_Single_System_Single_ - commentId: M:Stride.CommunityToolkit.Engine.GameExtensions.CreateMaterial(Stride.Games.IGame,System.Nullable{Stride.Core.Mathematics.Color},System.Single,System.Single) - name.vb: 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Overload:Stride.CommunityToolkit.Engine.GameExtensions.FPS + href: api/Stride.CommunityToolkit.Games.GameExtensions.html#Stride_CommunityToolkit_Games_GameExtensions_FPS_ + commentId: Overload:Stride.CommunityToolkit.Games.GameExtensions.FPS isSpec: "True" - fullName: Stride.CommunityToolkit.Engine.GameExtensions.FPS + fullName: Stride.CommunityToolkit.Games.GameExtensions.FPS nameWithType: GameExtensions.FPS -- uid: Stride.CommunityToolkit.Engine.GameExtensions.Run(Stride.Engine.Game,Stride.Games.GameContext,System.Action{Stride.Engine.Game},System.Action{Stride.Engine.Game}) - name: Run(Game, GameContext?, Action?, Action?) - href: api/Stride.CommunityToolkit.Engine.GameExtensions.html#Stride_CommunityToolkit_Engine_GameExtensions_Run_Stride_Engine_Game_Stride_Games_GameContext_System_Action_Stride_Engine_Game__System_Action_Stride_Engine_Game__ - commentId: M:Stride.CommunityToolkit.Engine.GameExtensions.Run(Stride.Engine.Game,Stride.Games.GameContext,System.Action{Stride.Engine.Game},System.Action{Stride.Engine.Game}) - name.vb: Run(Game, GameContext, Action(Of Game), Action(Of Game)) - fullName: Stride.CommunityToolkit.Engine.GameExtensions.Run(Stride.Engine.Game, Stride.Games.GameContext?, System.Action?, System.Action?) - fullName.vb: Stride.CommunityToolkit.Engine.GameExtensions.Run(Stride.Engine.Game, Stride.Games.GameContext, System.Action(Of Stride.Engine.Game), System.Action(Of Stride.Engine.Game)) - nameWithType: GameExtensions.Run(Game, GameContext?, Action?, Action?) - nameWithType.vb: GameExtensions.Run(Game, GameContext, Action(Of Game), Action(Of Game)) -- uid: Stride.CommunityToolkit.Engine.GameExtensions.Run(Stride.Engine.Game,Stride.Games.GameContext,System.Action{Stride.Engine.Scene},System.Action{Stride.Engine.Scene,Stride.Games.GameTime}) - name: Run(Game, GameContext?, Action?, Action?) - href: 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GameContext, Action(Of Scene), Action(Of Scene, GameTime)) -- uid: Stride.CommunityToolkit.Engine.GameExtensions.Run* - name: Run - href: api/Stride.CommunityToolkit.Engine.GameExtensions.html#Stride_CommunityToolkit_Engine_GameExtensions_Run_ - commentId: Overload:Stride.CommunityToolkit.Engine.GameExtensions.Run - isSpec: "True" - fullName: Stride.CommunityToolkit.Engine.GameExtensions.Run - nameWithType: GameExtensions.Run -- uid: Stride.CommunityToolkit.Engine.GameExtensions.SetFocusLostFPS(Stride.Games.IGame,System.Int32) +- uid: Stride.CommunityToolkit.Games.GameExtensions.SetFocusLostFPS(Stride.Games.IGame,System.Int32) name: SetFocusLostFPS(IGame, int) - href: api/Stride.CommunityToolkit.Engine.GameExtensions.html#Stride_CommunityToolkit_Engine_GameExtensions_SetFocusLostFPS_Stride_Games_IGame_System_Int32_ - commentId: M:Stride.CommunityToolkit.Engine.GameExtensions.SetFocusLostFPS(Stride.Games.IGame,System.Int32) + href: 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Stride.CommunityToolkit.Physics.HeightmapExtensions.FloatRGBAConverter.B - name: B - href: api/Stride.CommunityToolkit.Physics.HeightmapExtensions.FloatRGBAConverter.html#Stride_CommunityToolkit_Physics_HeightmapExtensions_FloatRGBAConverter_B - commentId: F:Stride.CommunityToolkit.Physics.HeightmapExtensions.FloatRGBAConverter.B - fullName: Stride.CommunityToolkit.Physics.HeightmapExtensions.FloatRGBAConverter.B - nameWithType: HeightmapExtensions.FloatRGBAConverter.B -- uid: Stride.CommunityToolkit.Physics.HeightmapExtensions.FloatRGBAConverter.Float - name: Float - href: api/Stride.CommunityToolkit.Physics.HeightmapExtensions.FloatRGBAConverter.html#Stride_CommunityToolkit_Physics_HeightmapExtensions_FloatRGBAConverter_Float - commentId: F:Stride.CommunityToolkit.Physics.HeightmapExtensions.FloatRGBAConverter.Float - fullName: Stride.CommunityToolkit.Physics.HeightmapExtensions.FloatRGBAConverter.Float - nameWithType: HeightmapExtensions.FloatRGBAConverter.Float -- uid: 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HeightmapExtensions.VertexTypePosTexNormColor.Equals -- uid: Stride.CommunityToolkit.Physics.HeightmapExtensions.VertexTypePosTexNormColor.FlipWinding - name: FlipWinding() - href: api/Stride.CommunityToolkit.Physics.HeightmapExtensions.VertexTypePosTexNormColor.html#Stride_CommunityToolkit_Physics_HeightmapExtensions_VertexTypePosTexNormColor_FlipWinding - commentId: M:Stride.CommunityToolkit.Physics.HeightmapExtensions.VertexTypePosTexNormColor.FlipWinding - fullName: Stride.CommunityToolkit.Physics.HeightmapExtensions.VertexTypePosTexNormColor.FlipWinding() - nameWithType: HeightmapExtensions.VertexTypePosTexNormColor.FlipWinding() -- uid: Stride.CommunityToolkit.Physics.HeightmapExtensions.VertexTypePosTexNormColor.FlipWinding* - name: FlipWinding - href: api/Stride.CommunityToolkit.Physics.HeightmapExtensions.VertexTypePosTexNormColor.html#Stride_CommunityToolkit_Physics_HeightmapExtensions_VertexTypePosTexNormColor_FlipWinding_ - commentId: 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ImmediateDebugRenderSystem.DrawBounds(Vector3, Vector3, Quaternion, Color, Single, Boolean, Boolean) +- uid: Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderSystem.DrawBounds* + name: DrawBounds + href: api/Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderSystem.html#Stride_CommunityToolkit_Rendering_DebugShapes_ImmediateDebugRenderSystem_DrawBounds_ + commentId: Overload:Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderSystem.DrawBounds isSpec: "True" - fullName: Stride.CommunityToolkit.Physics.HeightmapExtensions.VertexTypePosTexNormColor.FlipWinding - nameWithType: HeightmapExtensions.VertexTypePosTexNormColor.FlipWinding -- uid: Stride.CommunityToolkit.Physics.HeightmapExtensions.VertexTypePosTexNormColor.GetHashCode - name: GetHashCode() - href: api/Stride.CommunityToolkit.Physics.HeightmapExtensions.VertexTypePosTexNormColor.html#Stride_CommunityToolkit_Physics_HeightmapExtensions_VertexTypePosTexNormColor_GetHashCode - 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api/Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderSystem.html#Stride_CommunityToolkit_Rendering_DebugShapes_ImmediateDebugRenderSystem_DrawCone_ + commentId: Overload:Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderSystem.DrawCone + isSpec: "True" + fullName: Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderSystem.DrawCone + nameWithType: ImmediateDebugRenderSystem.DrawCone +- uid: Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderSystem.DrawCube(Stride.Core.Mathematics.Vector3,Stride.Core.Mathematics.Vector3,Stride.Core.Mathematics.Quaternion,Stride.Core.Mathematics.Color,System.Single,System.Boolean,System.Boolean) + name: DrawCube(Vector3, Vector3, Quaternion, Color, float, bool, bool) + href: 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Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderSystem.DrawCube(Stride.Core.Mathematics.Vector3, Stride.Core.Mathematics.Vector3, Stride.Core.Mathematics.Quaternion, Stride.Core.Mathematics.Color, Single, Boolean, Boolean) + nameWithType: ImmediateDebugRenderSystem.DrawCube(Vector3, Vector3, Quaternion, Color, float, bool, bool) + nameWithType.vb: ImmediateDebugRenderSystem.DrawCube(Vector3, Vector3, Quaternion, Color, Single, Boolean, Boolean) +- uid: Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderSystem.DrawCube* + name: DrawCube + href: api/Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderSystem.html#Stride_CommunityToolkit_Rendering_DebugShapes_ImmediateDebugRenderSystem_DrawCube_ + commentId: Overload:Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderSystem.DrawCube + isSpec: "True" + fullName: Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderSystem.DrawCube + nameWithType: ImmediateDebugRenderSystem.DrawCube +- uid: Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderSystem.DrawCylinder(Stride.Core.Mathematics.Vector3,System.Single,System.Single,Stride.Core.Mathematics.Quaternion,Stride.Core.Mathematics.Color,System.Single,System.Boolean,System.Boolean) + name: DrawCylinder(Vector3, float, float, Quaternion, Color, float, bool, bool) + href: api/Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderSystem.html#Stride_CommunityToolkit_Rendering_DebugShapes_ImmediateDebugRenderSystem_DrawCylinder_Stride_Core_Mathematics_Vector3_System_Single_System_Single_Stride_Core_Mathematics_Quaternion_Stride_Core_Mathematics_Color_System_Single_System_Boolean_System_Boolean_ + commentId: M:Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderSystem.DrawCylinder(Stride.Core.Mathematics.Vector3,System.Single,System.Single,Stride.Core.Mathematics.Quaternion,Stride.Core.Mathematics.Color,System.Single,System.Boolean,System.Boolean) + 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Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderSystem.MaxPrimitives + nameWithType: ImmediateDebugRenderSystem.MaxPrimitives +- uid: Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderSystem.MaxPrimitivesWithLifetime + name: MaxPrimitivesWithLifetime + href: api/Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderSystem.html#Stride_CommunityToolkit_Rendering_DebugShapes_ImmediateDebugRenderSystem_MaxPrimitivesWithLifetime + commentId: P:Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderSystem.MaxPrimitivesWithLifetime + fullName: Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderSystem.MaxPrimitivesWithLifetime + nameWithType: ImmediateDebugRenderSystem.MaxPrimitivesWithLifetime +- uid: Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderSystem.MaxPrimitivesWithLifetime* + name: MaxPrimitivesWithLifetime + href: 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GraphicsCompositorExtensions.TryGetRenderStage + fullName: Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderSystem.PrimitiveColor + nameWithType: ImmediateDebugRenderSystem.PrimitiveColor +- uid: Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderSystem.RenderGroup + name: RenderGroup + href: api/Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderSystem.html#Stride_CommunityToolkit_Rendering_DebugShapes_ImmediateDebugRenderSystem_RenderGroup + commentId: P:Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderSystem.RenderGroup + fullName: Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderSystem.RenderGroup + nameWithType: ImmediateDebugRenderSystem.RenderGroup +- uid: Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderSystem.RenderGroup* + name: RenderGroup + href: 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Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderSystem.Update(Stride.Games.GameTime) + nameWithType: ImmediateDebugRenderSystem.Update(GameTime) +- uid: Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderSystem.Update* + name: Update + href: api/Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderSystem.html#Stride_CommunityToolkit_Rendering_DebugShapes_ImmediateDebugRenderSystem_Update_ + commentId: Overload:Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderSystem.Update + isSpec: "True" + fullName: Stride.CommunityToolkit.Rendering.DebugShapes.ImmediateDebugRenderSystem.Update + nameWithType: ImmediateDebugRenderSystem.Update - uid: Stride.CommunityToolkit.Rendering.Gizmos name: Stride.CommunityToolkit.Rendering.Gizmos href: api/Stride.CommunityToolkit.Rendering.Gizmos.html @@ -4592,6 +4604,87 @@ references: isSpec: "True" fullName: Stride.CommunityToolkit.Scripts.Basic3DCameraController.Update nameWithType: Basic3DCameraController.Update +- uid: Stride.CommunityToolkit.Scripts.DebugTextPrinter + name: DebugTextPrinter + href: api/Stride.CommunityToolkit.Scripts.DebugTextPrinter.html + commentId: T:Stride.CommunityToolkit.Scripts.DebugTextPrinter + fullName: Stride.CommunityToolkit.Scripts.DebugTextPrinter + nameWithType: DebugTextPrinter +- uid: Stride.CommunityToolkit.Scripts.DebugTextPrinter.#ctor(Stride.Profiling.DebugTextSystem,Stride.Core.Mathematics.Int2) + name: DebugTextPrinter(DebugTextSystem, Int2) + href: api/Stride.CommunityToolkit.Scripts.DebugTextPrinter.html#Stride_CommunityToolkit_Scripts_DebugTextPrinter__ctor_Stride_Profiling_DebugTextSystem_Stride_Core_Mathematics_Int2_ + commentId: M:Stride.CommunityToolkit.Scripts.DebugTextPrinter.#ctor(Stride.Profiling.DebugTextSystem,Stride.Core.Mathematics.Int2) + name.vb: New(DebugTextSystem, Int2) + fullName: Stride.CommunityToolkit.Scripts.DebugTextPrinter.DebugTextPrinter(Stride.Profiling.DebugTextSystem, Stride.Core.Mathematics.Int2) + fullName.vb: Stride.CommunityToolkit.Scripts.DebugTextPrinter.New(Stride.Profiling.DebugTextSystem, Stride.Core.Mathematics.Int2) + nameWithType: DebugTextPrinter.DebugTextPrinter(DebugTextSystem, Int2) + nameWithType.vb: DebugTextPrinter.New(DebugTextSystem, Int2) +- uid: Stride.CommunityToolkit.Scripts.DebugTextPrinter.#ctor* + name: DebugTextPrinter + href: api/Stride.CommunityToolkit.Scripts.DebugTextPrinter.html#Stride_CommunityToolkit_Scripts_DebugTextPrinter__ctor_ + commentId: Overload:Stride.CommunityToolkit.Scripts.DebugTextPrinter.#ctor + isSpec: "True" + name.vb: New + fullName: Stride.CommunityToolkit.Scripts.DebugTextPrinter.DebugTextPrinter + fullName.vb: Stride.CommunityToolkit.Scripts.DebugTextPrinter.New + nameWithType: DebugTextPrinter.DebugTextPrinter + nameWithType.vb: DebugTextPrinter.New +- uid: Stride.CommunityToolkit.Scripts.DebugTextPrinter.ChangeStartPosition + name: ChangeStartPosition() + href: api/Stride.CommunityToolkit.Scripts.DebugTextPrinter.html#Stride_CommunityToolkit_Scripts_DebugTextPrinter_ChangeStartPosition + commentId: M:Stride.CommunityToolkit.Scripts.DebugTextPrinter.ChangeStartPosition + fullName: Stride.CommunityToolkit.Scripts.DebugTextPrinter.ChangeStartPosition() + nameWithType: DebugTextPrinter.ChangeStartPosition() +- uid: Stride.CommunityToolkit.Scripts.DebugTextPrinter.ChangeStartPosition* + name: ChangeStartPosition + href: api/Stride.CommunityToolkit.Scripts.DebugTextPrinter.html#Stride_CommunityToolkit_Scripts_DebugTextPrinter_ChangeStartPosition_ + commentId: Overload:Stride.CommunityToolkit.Scripts.DebugTextPrinter.ChangeStartPosition + isSpec: "True" + fullName: Stride.CommunityToolkit.Scripts.DebugTextPrinter.ChangeStartPosition + nameWithType: DebugTextPrinter.ChangeStartPosition +- uid: Stride.CommunityToolkit.Scripts.DebugTextPrinter.Print + name: Print() + href: api/Stride.CommunityToolkit.Scripts.DebugTextPrinter.html#Stride_CommunityToolkit_Scripts_DebugTextPrinter_Print + commentId: M:Stride.CommunityToolkit.Scripts.DebugTextPrinter.Print + fullName: Stride.CommunityToolkit.Scripts.DebugTextPrinter.Print() + nameWithType: DebugTextPrinter.Print() +- uid: Stride.CommunityToolkit.Scripts.DebugTextPrinter.Print* + name: Print + href: api/Stride.CommunityToolkit.Scripts.DebugTextPrinter.html#Stride_CommunityToolkit_Scripts_DebugTextPrinter_Print_ + commentId: Overload:Stride.CommunityToolkit.Scripts.DebugTextPrinter.Print + isSpec: "True" + fullName: Stride.CommunityToolkit.Scripts.DebugTextPrinter.Print + nameWithType: DebugTextPrinter.Print +- uid: Stride.CommunityToolkit.Scripts.DisplayPosition + name: DisplayPosition + href: api/Stride.CommunityToolkit.Scripts.DisplayPosition.html + commentId: T:Stride.CommunityToolkit.Scripts.DisplayPosition + fullName: Stride.CommunityToolkit.Scripts.DisplayPosition + nameWithType: DisplayPosition +- uid: Stride.CommunityToolkit.Scripts.DisplayPosition.BottomLeft + name: BottomLeft + href: api/Stride.CommunityToolkit.Scripts.DisplayPosition.html#Stride_CommunityToolkit_Scripts_DisplayPosition_BottomLeft + commentId: F:Stride.CommunityToolkit.Scripts.DisplayPosition.BottomLeft + fullName: Stride.CommunityToolkit.Scripts.DisplayPosition.BottomLeft + nameWithType: DisplayPosition.BottomLeft +- uid: Stride.CommunityToolkit.Scripts.DisplayPosition.BottomRight + name: BottomRight + href: api/Stride.CommunityToolkit.Scripts.DisplayPosition.html#Stride_CommunityToolkit_Scripts_DisplayPosition_BottomRight + commentId: F:Stride.CommunityToolkit.Scripts.DisplayPosition.BottomRight + fullName: Stride.CommunityToolkit.Scripts.DisplayPosition.BottomRight + nameWithType: DisplayPosition.BottomRight +- uid: Stride.CommunityToolkit.Scripts.DisplayPosition.TopLeft + name: TopLeft + href: api/Stride.CommunityToolkit.Scripts.DisplayPosition.html#Stride_CommunityToolkit_Scripts_DisplayPosition_TopLeft + commentId: F:Stride.CommunityToolkit.Scripts.DisplayPosition.TopLeft + fullName: Stride.CommunityToolkit.Scripts.DisplayPosition.TopLeft + nameWithType: DisplayPosition.TopLeft +- uid: Stride.CommunityToolkit.Scripts.DisplayPosition.TopRight + name: TopRight + href: api/Stride.CommunityToolkit.Scripts.DisplayPosition.html#Stride_CommunityToolkit_Scripts_DisplayPosition_TopRight + commentId: F:Stride.CommunityToolkit.Scripts.DisplayPosition.TopRight + fullName: Stride.CommunityToolkit.Scripts.DisplayPosition.TopRight + nameWithType: DisplayPosition.TopRight - uid: Stride.CommunityToolkit.Scripts.GameProfiler name: GameProfiler href: api/Stride.CommunityToolkit.Scripts.GameProfiler.html @@ -4708,6 +4801,19 @@ references: isSpec: "True" fullName: Stride.CommunityToolkit.Scripts.GizmoBillboardLetterScript.DefaultRotation nameWithType: GizmoBillboardLetterScript.DefaultRotation +- uid: Stride.CommunityToolkit.Scripts.GizmoBillboardLetterScript.GetGCCamera + name: GetGCCamera() + href: api/Stride.CommunityToolkit.Scripts.GizmoBillboardLetterScript.html#Stride_CommunityToolkit_Scripts_GizmoBillboardLetterScript_GetGCCamera + commentId: M:Stride.CommunityToolkit.Scripts.GizmoBillboardLetterScript.GetGCCamera + fullName: Stride.CommunityToolkit.Scripts.GizmoBillboardLetterScript.GetGCCamera() + nameWithType: GizmoBillboardLetterScript.GetGCCamera() +- uid: Stride.CommunityToolkit.Scripts.GizmoBillboardLetterScript.GetGCCamera* + name: GetGCCamera + href: api/Stride.CommunityToolkit.Scripts.GizmoBillboardLetterScript.html#Stride_CommunityToolkit_Scripts_GizmoBillboardLetterScript_GetGCCamera_ + commentId: Overload:Stride.CommunityToolkit.Scripts.GizmoBillboardLetterScript.GetGCCamera + isSpec: "True" + fullName: Stride.CommunityToolkit.Scripts.GizmoBillboardLetterScript.GetGCCamera + nameWithType: GizmoBillboardLetterScript.GetGCCamera - uid: Stride.CommunityToolkit.Scripts.GizmoBillboardLetterScript.Update name: Update() href: api/Stride.CommunityToolkit.Scripts.GizmoBillboardLetterScript.html#Stride_CommunityToolkit_Scripts_GizmoBillboardLetterScript_Update