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create Nite class #9
base: main
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entity.registerAttribute(Attribute.ATTACK_DAMAGE) | ||
entity.getAttribute(Attribute.ATTACK_DAMAGE)?.baseValue = damage | ||
} | ||
plugin.server.scheduler.runTaskLater(plugin, Runnable { update(plugin) }, 1) |
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Scheduler#runTaskTimerを使えば定期的に実行できる
} else { | ||
entity.pathfinder.stopPathfinding() | ||
} | ||
plugin.server.scheduler.runTaskLater(plugin, Runnable { update(plugin) }, 1) |
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runTaskTimerに変更
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lgtm
close #3
コマンドで召喚できるようにしています 召喚するとプレイヤーめがけて歩き、攻撃してきます
うまい方法がわからなかったので再帰的に毎tick処理しています