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state_model_processor.go
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// Copyright (c) 2017 Uber Technologies, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
package helix
import (
"github.com/uber-go/go-helix/model"
)
// StateTransitionHandler is type for handler method
type StateTransitionHandler func(msg *model.Message) error
// Transition associates a handler function with state transitions
type Transition struct {
FromState string
ToState string
Handler StateTransitionHandler
}
// StateModelProcessor handles state transitions
// This mirrors org.apache.helix.participant.statemachine.StateModelFactory
type StateModelProcessor struct {
// fromState->toState->StateTransitionHandler
Transitions map[string]map[string]StateTransitionHandler
}
// NewStateModelProcessor functions similarly to StateMachineEngine
func NewStateModelProcessor() *StateModelProcessor {
return &StateModelProcessor{
Transitions: map[string]map[string]StateTransitionHandler{},
}
}
// AddTransition adds a new transition handler
func (p *StateModelProcessor) AddTransition(fromState string, toState string, handler StateTransitionHandler) {
if _, ok := p.Transitions[fromState]; !ok {
p.Transitions[fromState] = make(map[string]StateTransitionHandler)
}
p.Transitions[fromState][toState] = handler
}