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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Container",
"class": "CircleContainer",
"language": "GDScript",
"path": "res://addons/control++/circle_container.gd"
}, {
"base": "Container",
"class": "FixedGrid",
"language": "GDScript",
"path": "res://addons/control++/fixed_grid.gd"
}, {
"base": "HBoxContainer",
"class": "HBoxContainerPlus",
"language": "GDScript",
"path": "res://addons/control++/h_box_container++.gd"
}, {
"base": "VBoxContainer",
"class": "VBoxContainerPlus",
"language": "GDScript",
"path": "res://addons/control++/v_box_container++.gd"
} ]
_global_script_class_icons={
"CircleContainer": "res://addons/control++/CircleContainer.svg",
"FixedGrid": "res://addons/control++/FixedGrid.svg",
"HBoxContainerPlus": "",
"VBoxContainerPlus": ""
}
[application]
config/name="Control++"
run/main_scene="res://control++.tscn"
config/icon="res://icon++.png"
[editor_plugins]
enabled=PoolStringArray( "res://addons/control++/plugin.cfg" )
[rendering]
environment/default_environment="res://default_env.tres"