diff --git a/ModularTegustation/lc13_obj/_adventure_console/adventure_events/abnormality/waw/general_bee.dm b/ModularTegustation/lc13_obj/_adventure_console/adventure_events/abnormality/waw/general_bee.dm
new file mode 100644
index 000000000000..cf477f996653
--- /dev/null
+++ b/ModularTegustation/lc13_obj/_adventure_console/adventure_events/abnormality/waw/general_bee.dm
@@ -0,0 +1,50 @@
+/datum/adventure_event/general_bee
+ name = "Arms Inspection"
+ desc = "THE SOUND OF TRUMPETS"
+ require_abno = /mob/living/simple_animal/hostile/abnormality/general_b
+ adventure_cords = list(
+ "Passing underneath a gate on the road, you are accosted by
\
+ a woman wearing a bright yellow and black jacket.
\
+ 'HALT. Lay down your arms!'
\
+ She demands you hand over your weapons.
\
+ 'You are entering the domain of the queen!",
+
+ "You lay your weapons down.
\
+ The guard picks them up for inspection before handing them back.
\
+ 'Nothing seems to be out of order.'
\
+ She gives you a puzzled look.
\
+ 'But I've never seen anything like these before.'
\
+ The guard hands you your weapons back, and waves you on.",
+
+ "You don't think that's quite a good idea.
\
+ Shaking your head, you turn and leave.
\
+ You hope you never pass this way again.",
+
+ "You grip your weapon tightly. You will not be stopped.
\
+ The guard sighs and draws her weapon.
\
+ You both know how this is going to end,
\
+ and you decide that bloodshed is better than inconvenience.",
+
+ )
+
+/datum/adventure_event/general_bee/EventChoiceFormat(obj/machinery/M, mob/living/carbon/human/H)
+ switch(cords)
+ if(1)
+ BUTTON_FORMAT(2, "LAY DOWN YOUR WEAPONS", M)
+ BUTTON_FORMAT(3, "REFUSE AND TURN AWAY", M)
+ BUTTON_FORMAT(4, "ASSAULT THE GUARD", M)
+ return
+ if(2)
+ AdjustStatNum(PRIDE_STAT, -1)
+ AdjustStatNum(WRATH_STAT, ADV_EVENT_STAT_EASY *2)
+ //No option for 3, because you just leave.
+ if(4)
+ AdjustStatNum(PRIDE_STAT, ADV_EVENT_STAT_NORMAL)
+ CauseBattle(
+ "Yellow-Clad Guard: A somewhat tall guard carrying a large spear. She's clad in yellow and black.",
+ MON_DAMAGE_NORMAL,
+ MON_HP_RAND_NORMAL,
+ )
+ gamer.travel_mode = ADVENTURE_MODE_BATTLE
+
+ return ..()
diff --git a/ModularTegustation/lc13_obj/_adventure_console/adventure_events/abnormality/zayin/oceanic.dm b/ModularTegustation/lc13_obj/_adventure_console/adventure_events/abnormality/zayin/oceanic.dm
new file mode 100644
index 000000000000..473809ce4121
--- /dev/null
+++ b/ModularTegustation/lc13_obj/_adventure_console/adventure_events/abnormality/zayin/oceanic.dm
@@ -0,0 +1,100 @@
+/datum/adventure_event/oceanic_waves
+ name = "An old orange vending machine"
+ desc = "YOU SEE A FAINT LIGHT" //All of the vending machine ones will use this.
+ require_abno = /mob/living/simple_animal/hostile/abnormality/oceanicwaves
+ adventure_cords = list(
+ "In front of you is a bright orange vending machine.
\
+ There's dozens of buttons, and it's prompting you to pick one.
\
+ You pass over the 'STALE BLOOD' and 'BABY FORMULA' flavors,
\
+ and about 6 catch your eye.",
+
+ "You press the button labelled INFINITE WEALTH.
\
+ A wide-brimmed mason jar is dispensed with an orange liquid inside.
\
+ It tastes strongly of orange.
\
+ ...
\
+ Something falls onto your teeth from inside the can, and it hurts a little.
\
+ reaching in, you pull out a few coins.",
+
+
+ "You press the button labelled DOUBLE COCAINE.
\
+ An unlabeled silver can is dispensed.
\
+ It tastes like a mixture of bitterness and pennies.
\
+ ...
\
+ You feel awful.",
+
+
+ "You press the button labelled WELLCHEERS CHAOS MAX.
\
+ A can with cobalt blue labeling is dispensed.
\
+ It is rather tasty. It's quite sweet and has a light blueberry taste.
\
+ ...
\
+ You feel pretty good.",
+
+ "You press the button labelled DOCTOR PEPPER.
\
+ A red can is dispensed with the brand name in silver wording on it.
\
+ Taking a sip, it tastes somewhat similar to cola.
\
+ You have a hard time describing the taste, but you do really enjoy it.
\
+ Despite never hearing of this soda before, you decide to keep an eye out for it again.",
+
+ "You press the button labelled SKIN.
\
+ A beige can is dispensed.
\
+ Picking up the can, it's textured similar to skin, but you manage to open it.
\
+ ...
\
+ You recognize this metallic taste, and decide to not continue drinking.",
+
+ "You press the button labelled SWEAT OF FREEDOM.
\
+ A dark grey can with yellow accents is dispensed.
\
+ Cracking it open, you take a cautious swig.
\
+ It tastes like sweat. You don't know what you were expecting.
\
+ ...
\
+ You were so thirsty, you managed to choke it all back.
\
+ Despite that, you feel pretty good.",
+
+ "You press the button labelled SUPER DEATH.
\
+ A black can with a white skull is dispensed. There is no other labelling.
\
+ You take a drink.
\
+ It tastes like sparkling water.
\
+ ...
\
+ You feel your mind drift into darkness.",
+
+ )
+
+//This machine doesn't favor any one stat, it's random which ones show up.
+/datum/adventure_event/oceanic_waves/EventChoiceFormat(obj/machinery/M, mob/living/carbon/human/H)
+ switch(cords)
+ if(1)
+ BUTTON_FORMAT(2, "INFINITE WEALTH", M)
+ BUTTON_FORMAT(3, "DOUBLE COCAINE", M)
+ BUTTON_FORMAT(4, "WELLCHEERS CHAOS MAX ", M)
+ BUTTON_FORMAT(5, "DOCTOR PEPPER", M)
+ BUTTON_FORMAT(6, "SKIN", M)
+ BUTTON_FORMAT(7, "SWEAT OF FREEDOM", M)
+ BUTTON_FORMAT(8, "SUPER DEATH", M)
+ return
+ if(2)
+ AdjustCurrency(3)
+ AdjustHitPoint(-1) //funny
+ if(3)
+ AdjustStatNum(RAND_STAT,-3)
+ AdjustStatNum(RAND_STAT,3)
+ AdjustStatNum(RAND_STAT,-3)
+ AdjustStatNum(RAND_STAT,3)
+ if(4)
+ AdjustHitPoint(30) //Heals you a bit
+ if(5)
+ AdjustStatNum(RAND_STAT,1) //I like doctor pepper
+ if(6)
+ AdjustHitPoint(-10)
+ AdjustStatNum(RAND_STAT,2)
+ if(7)
+ AdjustHitPoint(100)
+ AdjustStatNum(RAND_STAT,-1)
+ if(7)
+ AdjustHitPoint(-100)
+ AdjustStatNum(WRATH_STAT,1)
+ AdjustStatNum(LUST_STAT,1)
+ AdjustStatNum(SLOTH_STAT,1)
+ AdjustStatNum(GLUTT_STAT,1)
+ AdjustStatNum(GLOOM_STAT,1)
+ AdjustStatNum(PRIDE_STAT,1)
+ AdjustStatNum(ENVY_STAT,1)
+ return ..()
diff --git a/ModularTegustation/lc13_obj/_adventure_console/adventure_events/abnormality/zayin/we_can_change_anything.dm b/ModularTegustation/lc13_obj/_adventure_console/adventure_events/abnormality/zayin/we_can_change_anything.dm
new file mode 100644
index 000000000000..bc9e0d024900
--- /dev/null
+++ b/ModularTegustation/lc13_obj/_adventure_console/adventure_events/abnormality/zayin/we_can_change_anything.dm
@@ -0,0 +1,37 @@
+/datum/adventure_event/wcca
+ name = "Pain Machine"
+ desc = "YOUR VOICE SCREAMING"
+ require_abno = /mob/living/simple_animal/hostile/abnormality/we_can_change_anything
+ adventure_cords = list(
+ "In front of you is a machine with space for one.",
+
+ "As you enter the machine, the door closes behind you.
\
+ You hear a dinging noise as a spike plunges into your back,
\
+ and something clinks to the ground outside of the machine.",
+
+ "The machine spits you out.
\
+ You call back to the clinking outside of the machine, seeing
\
+ a pile of coins lie outside for you to take."
+ )
+ var/machine_coins = 0
+
+/datum/adventure_event/wcca/EventChoiceFormat(obj/machinery/M, mob/living/carbon/human/H)
+ switch(cords)
+ if(1)
+ BUTTON_FORMAT(2, "ENTER THE MACHINE", M)
+ BUTTON_FORMAT(2, "ENTER THE MACHINE", M)
+ BUTTON_FORMAT(2, "ENTER THE MACHINE", M)
+ return
+ if(2)
+ BUTTON_FORMAT(2, "ENJOY THE MACHINE", M)
+ BUTTON_FORMAT(2, "ENJOY THE MACHINE", M)
+ BUTTON_FORMAT(3, "LEAVE THE MACHINE", M)
+ BUTTON_FORMAT(2, "ENJOY THE MACHINE", M)
+ BUTTON_FORMAT(2, "ENJOY THE MACHINE", M)
+ AdjustHitPoint(-10)
+ machine_coins++
+ return
+ if(3)
+ AdjustCurrency(machine_coins)
+
+ return ..()
diff --git a/ModularTegustation/lc13_obj/_adventure_console/adventure_events/general/vending machine.dm b/ModularTegustation/lc13_obj/_adventure_console/adventure_events/general/vending machine.dm
new file mode 100644
index 000000000000..295602ffcf88
--- /dev/null
+++ b/ModularTegustation/lc13_obj/_adventure_console/adventure_events/general/vending machine.dm
@@ -0,0 +1,31 @@
+/datum/adventure_event/vending_machine
+ name = "Vending Machine"
+ desc = "YOU SEE A FAINT LIGHT"
+ adventure_cords = list(
+ "As you are walking down the alley, you see a faint light.
\
+ After first checking to see if you are being followed, you
\
+ investigate to find a vending machine in the darkness.
\
+ It's simply asking you for a coin.",
+
+ "A coin is inserted into the machine, and a drink is dispensed.
\
+ It tastes like the faint memory of cherry cola.
\
+ ...
\
+ You don't think it tastes very good, but it's likely not poison.
\
+ Walking off into the night, you quickly forget what transpired.",
+
+ "You leave the vending machine be. Who knows what it could dispense?
\
+ Forgetting where you were going, you continue back the way you came.",
+ )
+
+/datum/adventure_event/vending_machine/EventChoiceFormat(obj/machinery/M, mob/living/carbon/human/H)
+ switch(cords)
+ if(1)
+ BUTTON_FORMAT(2, "INSERT A COIN", M)
+ BUTTON_FORMAT(3, "LEAVE IT BE", M)
+ return
+ if(2)
+ AdjustCurrency(-1)
+ AdjustHitPoint(100)
+ if(3)
+ AdjustStatNum(SLOTH_STAT,1)
+ return ..()
diff --git a/ModularTegustation/lc13_obj/_adventure_console/adventure_events/limbus_company/ambling_pearl.dm b/ModularTegustation/lc13_obj/_adventure_console/adventure_events/limbus_company/ambling_pearl.dm
index d59af5311802..790f4602ff2b 100644
--- a/ModularTegustation/lc13_obj/_adventure_console/adventure_events/limbus_company/ambling_pearl.dm
+++ b/ModularTegustation/lc13_obj/_adventure_console/adventure_events/limbus_company/ambling_pearl.dm
@@ -1,6 +1,6 @@
/datum/adventure_event/ambling_pearl
name = "Mirror Shard:Ambling Pearl"
- desc = null
+ desc = "THE SMELL OF ROT"
adventure_cords = list(
"The barren mudflat reeks of salt and rot.
\
What little jade-colored seawater is left there
\
diff --git a/lobotomy-corp13.dme b/lobotomy-corp13.dme
index 16ba50f799ce..fc30ef0d77bd 100644
--- a/lobotomy-corp13.dme
+++ b/lobotomy-corp13.dme
@@ -4068,11 +4068,15 @@
#include "ModularTegustation\lc13_obj\_adventure_console\adventure_events\abnormality\teth\forsaken_murderer.dm"
#include "ModularTegustation\lc13_obj\_adventure_console\adventure_events\abnormality\teth\old_lady.dm"
#include "ModularTegustation\lc13_obj\_adventure_console\adventure_events\abnormality\teth\scorched_girl.dm"
+#include "ModularTegustation\lc13_obj\_adventure_console\adventure_events\abnormality\waw\general_bee.dm"
#include "ModularTegustation\lc13_obj\_adventure_console\adventure_events\abnormality\waw\thunder_bird.dm"
+#include "ModularTegustation\lc13_obj\_adventure_console\adventure_events\abnormality\zayin\oceanic.dm"
+#include "ModularTegustation\lc13_obj\_adventure_console\adventure_events\abnormality\zayin\we_can_change_anything.dm"
#include "ModularTegustation\lc13_obj\_adventure_console\adventure_events\general\jazz_end.dm"
#include "ModularTegustation\lc13_obj\_adventure_console\adventure_events\general\legacy.dm"
#include "ModularTegustation\lc13_obj\_adventure_console\adventure_events\general\quiz.dm"
#include "ModularTegustation\lc13_obj\_adventure_console\adventure_events\general\sinking_bell.dm"
+#include "ModularTegustation\lc13_obj\_adventure_console\adventure_events\general\vending machine.dm"
#include "ModularTegustation\lc13_obj\_adventure_console\adventure_events\limbus_company\allaround_cleaner.dm"
#include "ModularTegustation\lc13_obj\_adventure_console\adventure_events\limbus_company\ambling_pearl.dm"
#include "ModularTegustation\lc13_obj\_adventure_console\adventure_events\limbus_company\ardor_blossom.dm"