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TexDB.cpp
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//**************************************************************
//* OpenGLide - Glide to OpenGL Wrapper
//* http://openglide.sourceforge.net
//*
//* implementation of the TexDB class
//*
//* OpenGLide is OpenSource under LGPL license
//* Originally made by Fabio Barros
//* Modified by Paul for Glidos (http://www.glidos.net)
//* Linux version by Simon White
//**************************************************************
#include "GlOgl.h"
#include "TexDB.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
TexDB::TexDB( unsigned int MemorySize )
{
numberOfTexSections = MemorySize >> 15; // ( 32 * 1024 );
m_first = new Record*[ numberOfTexSections ];
for ( unsigned int i = 0; i < numberOfTexSections; i++ )
{
m_first[ i ] = NULL;
}
}
TexDB::~TexDB( void )
{
Record * r;
for ( unsigned int i = 0; i < numberOfTexSections; i++ )
{
r = m_first[ i ];
while ( r != NULL )
{
Record * tmp = r;
r = r->next;
delete tmp;
}
}
delete[] m_first;
}
GrTexInfo * TexDB::Find( FxU32 startAddress, GrTexInfo *info, FxU32 hash,
GLuint *pTexNum, GLuint *pTex2Num, bool *pal_change )
{
Record * r;
FxU32 sect = startAddress >> 15; // ( 32 * 1024 );
for ( r = m_first[ sect ]; r != NULL; r = r->next )
{
if ( r->Match( startAddress, info, ( pal_change == NULL ) ? hash : 0 ) )
{
*pTexNum = r->texNum;
if ( pTex2Num )
{
*pTex2Num = r->tex2Num;
}
if ( ( pal_change != NULL ) && ( r->hash != hash ) )
{
r->hash = hash;
*pal_change = true;
}
#ifdef OGL_UTEX
GlideMsg( "Found tex %d\n", r->texNum );
#endif
return &r->info;
}
}
#ifdef OGL_UTEX
GlideMsg( "Tex not found\n" );
#endif
return NULL;
}
void TexDB::WipeRange(FxU32 startAddress, FxU32 endAddress, FxU32 hash)
{
Record ** p;
FxU32 stt_sect;
FxU32 end_sect;
stt_sect = startAddress >> 15; // ( 32 * 1024 );
/*
* Textures can be as large as 128K, so
* one that starts 3 sections back can
* extend into this one.
*/
if ( stt_sect < 4 )
{
stt_sect = 0;
}
else
{
stt_sect -= 4;
}
end_sect = endAddress >> 15; // ( 32 * 1024 );
if ( end_sect >= numberOfTexSections )
{
end_sect = numberOfTexSections - 1;
}
for ( FxU32 i = stt_sect; i <= end_sect; i++ )
{
p = &( m_first[ i ] );
while ( *p != NULL )
{
Record * r = *p;
if ( ( startAddress < r->endAddress ) &&
( r->startAddress < endAddress ) &&
( ( hash == 0 ) || ( r->hash == hash ) ) )
{
*p = r->next;
#ifdef OGL_UTEX
GlideMsg( "Wipe tex %d\n", r->texNum );
#endif
delete r;
}
else
{
p = &(r->next);
}
}
}
}
void TexDB::Add( FxU32 startAddress, FxU32 endAddress, GrTexInfo *info, FxU32 hash, GLuint *pTexNum, GLuint *pTex2Num )
{
Record *r = new Record( pTex2Num != NULL );
FxU32 sect;
sect = startAddress >> 15; // 32 * 1024
r->startAddress = startAddress;
r->endAddress = endAddress;
r->info = *info;
r->hash = hash;
r->next = m_first[ sect ];
m_first[ sect ] = r;
#ifdef OGL_UTEX
GlideMsg( "Add tex %d\n", r->texNum );
#endif
*pTexNum = r->texNum;
if ( pTex2Num )
{
*pTex2Num = r->tex2Num;
}
}
void TexDB::Clear( void )
{
Record * r;
for ( unsigned int i = 0; i < numberOfTexSections; i++ )
{
r = m_first[ i ];
while ( r != NULL )
{
Record *tmp = r;
r = r->next;
delete tmp;
}
m_first[ i ] = NULL;
}
}
// TexDB::Record Class implementation
TexDB::Record::Record( bool two_tex )
{
glGenTextures( 1, &texNum );
if ( two_tex )
{
glGenTextures( 1, &tex2Num );
}
else
{
tex2Num = 0;
}
}
TexDB::Record::~Record( void )
{
glDeleteTextures( 1, &texNum );
if ( tex2Num != 0 )
{
glDeleteTextures( 1, &tex2Num );
}
}
bool TexDB::Record::Match( FxU32 stt, GrTexInfo *inf, FxU32 h )
{
return ( ( startAddress == stt ) &&
( inf->largeLod == info.largeLod ) &&
( inf->aspectRatio == info.aspectRatio ) &&
( inf->format == info.format ) &&
( ( hash == h ) || ( h == 0 ) ) );
}