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<html>
<head>
<meta charset="utf8">
<link href='http://fonts.googleapis.com/css?family=Open+Sans' rel='stylesheet' type='text/css'>
<link rel="stylesheet" href="style.css">
<title>Mesh</title>
<!-- Include jQuery -->
<script src="//ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script>
<!-- Include scratchblocks2 files -->
<link rel="stylesheet" href="//scratchblocks.github.io/scratchblocks2.css">
<script src="//scratchblocks.github.io/scratchblocks2.js"></script>
<!-- Parse blocks -->
<script>
$(document).ready(function() {
scratchblocks2.parse();
});
</script>
</head>
<div id="content">
<h1>Mesh for ScratchX</h1>
NOTE: This code was created by technoboy10. Original repository: https://github.com/technoboy10/mesh/tree/gh-pages Text that follows is from original repository documentation: <br /><br />
Thanks for checking out the Mesh extension for Scratch! Here's how it works.
<br /><br />
There are only two blocks in the mesh extension - a "broadcast mesh" block and a "when I receive mesh" block.
<br /><br />
The broadcast mesh block looks like this:
<pre class="blocks">
broadcast mesh [message name] :: extension
</pre>
It takes one string input, and sends a message with the input text to any projects using the mesh extension.
<br /><br />
The "when I receive mesh" block looks like this:
<pre class="blocks">
when I receive mesh [message name] :: hat extension
</pre>
It activates whenever mesh receives a message with the name from the text input from any project using mesh.
</div>
</html>