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Improved Line Rendering #3

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z64a opened this issue May 21, 2024 · 0 comments
Open

Improved Line Rendering #3

z64a opened this issue May 21, 2024 · 0 comments
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enhancement New feature or request

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@z64a
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z64a commented May 21, 2024

Current rendering of line primitives in the map editor uses deprcated features for GL_LINES like glLineWidth and glLineStipple, which are rendered differently on different platforms. These should be replaced by a modern, shader-based approach.

@z64a z64a added the enhancement New feature or request label May 21, 2024
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