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Current rendering of line primitives in the map editor uses deprcated features for GL_LINES like glLineWidth and glLineStipple, which are rendered differently on different platforms. These should be replaced by a modern, shader-based approach.
The text was updated successfully, but these errors were encountered:
Current rendering of line primitives in the map editor uses deprcated features for GL_LINES like glLineWidth and glLineStipple, which are rendered differently on different platforms. These should be replaced by a modern, shader-based approach.
The text was updated successfully, but these errors were encountered: