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256colors.pl
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#! /usr/bin/perl
# Author: Elizabeth Loss-Cutler-Hull.
# Based heavily on 256colors.pl in the xorg tree, which was based on 256colors2.pl.
# Also based on 256colors2.pl directly.
# Mode 0 outputs a header file, 8 bit colors.
# Mode 1 outputs a header file, float colors.
# Mode 2 outputs the colors for the temuterm config file.
# Mode 3 just shows all the colors.
use strict;
use warnings;
my $mode = 0;
my $scale = 1;
my ($line, $div, $code, $red, $green, $blue, $gray, $level, $color);
$mode = $ARGV[0] if (defined($ARGV[0]));
if ($mode == 0) {
# $line = "\t/* %d */ \t{%3d, %3d, %3d}\n";
$line = "\t{.pixel = %d, .red = 0x%4.4x, .green = 0x%4.4x, .blue = 0x%4.4x},\n";
$scale = 257;
$div = 1;
} elsif ($mode == 1) {
# $line = "\t/* %d */ \t{%3d, %3d, %3d}\n";
$line = "\t/* %d */ {.red = %16.16f, .green = %16.16f, .blue = %16.16f, .alpha = 1},\n";
$scale = 257;
$div = 0xffff;
} elsif ($mode == 2) {
$line = "color:\t%d\t#%4.4x%4.4x%4.4x\n";
$scale = 257;
$div = 1;
} elsif ($mode == 3) {
$line = ":%%s/\\(\\<cterm\\(\\w*\\)=%d\\>\\)/XX\\1 gui\\2=#%2.2x%2.2x%2.2x/g\n";
$scale = 1;
$div = 1;
}
if ($mode == 0) {
print <<EOF;
/*
* This header was generated by $0
*/
EOF
}
if ($mode < 4) {
for ($code = 0; $code < 16; $code ++) {
$blue = ($code & 4) ? 170 : 0;
$green = ($code & 2) ? 170 : 0;
$red = ($code & 1) ? 170 : 0;
if ($code > 7) {
$blue += 85;
$green += 85;
$red += 85;
}
printf($line, $code,
($red * $scale) / $div,
($green * $scale) / $div,
($blue * $scale) / $div);
}
# colors 16-231 are a 6x6x6 color cube
for ($red = 0; $red < 6; $red++) {
for ($green = 0; $green < 6; $green++) {
for ($blue = 0; $blue < 6; $blue++) {
$code = 16 + ($red * 36) + ($green * 6) + $blue;
printf($line, $code,
(($red ? ($red * 40 + 55) : 0) * $scale) / $div,
(($green ? ($green * 40 + 55) : 0) * $scale) / $div,
(($blue ? ($blue * 40 + 55) : 0) * $scale) / $div);
}
}
}
# colors 232-255 are a grayscale ramp, intentionally leaving out
# black and white
$code=232;
for ($gray = 0; $gray < 24; $gray++) {
$level = ($gray * 10) + 8;
$code = 232 + $gray;
$level *= $scale;
$level = $level / $div;
printf($line, $code, $level, $level, $level);
}
}
if ($mode == 4) {
# display the colors
# first the system ones:
print "System colors:\n";
for ($color = 0; $color < 8; $color++) {
print "\x1b[48;5;${color}m ";
}
print "\x1b[0m\n";
for ($color = 8; $color < 16; $color++) {
print "\x1b[48;5;${color}m ";
}
print "\x1b[0m\n\n";
# now the color cube
print "Color cube, 6x6x6:\n";
for ($green = 0; $green < 6; $green++) {
for ($red = 0; $red < 6; $red++) {
for ($blue = 0; $blue < 6; $blue++) {
$color = 16 + ($red * 36) + ($green * 6) + $blue;
print "\x1b[48;5;${color}m ";
}
print "\x1b[0m ";
}
print "\n";
}
# now the grayscale ramp
print "Grayscale ramp:\n";
for ($color = 232; $color < 256; $color++) {
print "\x1b[48;5;${color}m ";
}
print "\x1b[0m\n";
}