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It seems the days of auto-detecting the game version in Xcode are at …
…an end, due to changes in Xcode that cause errors when building the first time (before BZFlag-Info.plist is generated) and due to changes we will need to make in our macOS build process in order to sign and notarize the application.
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Original file line number | Diff line number | Diff line change |
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<?xml version="1.0" encoding="UTF-8"?> | ||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | ||
<plist version="1.0"> | ||
<dict> | ||
<key>CFBundleDevelopmentRegion</key> | ||
<string>en</string> | ||
<key>CFBundleDisplayName</key> | ||
<string>BZFlag</string> | ||
<key>CFBundleExecutable</key> | ||
<string>${EXECUTABLE_NAME}</string> | ||
<key>CFBundleIconFile</key> | ||
<string>BZFlag</string> | ||
<key>CFBundleIdentifier</key> | ||
<string>org.bzflag.BZFlag</string> | ||
<key>CFBundleInfoDictionaryVersion</key> | ||
<string>6.0</string> | ||
<key>CFBundleName</key> | ||
<string>BZFlag</string> | ||
<key>CFBundlePackageType</key> | ||
<string>APPL</string> | ||
<key>CFBundleShortVersionString</key> | ||
<string>2.4.23</string> | ||
<key>CFBundleSignature</key> | ||
<string>????</string> | ||
<key>CFBundleVersion</key> | ||
<string>2.4.23</string> | ||
<key>LSApplicationCategoryType</key> | ||
<string>public.app-category.arcade-games</string> | ||
<key>LSMinimumSystemVersion</key> | ||
<string>${MACOSX_DEPLOYMENT_TARGET}</string> | ||
<key>NSHumanReadableCopyright</key> | ||
<string>Copyright (c) 1993-2021 Tim Riker</string> | ||
</dict> | ||
</plist> |
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