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@EclipsesDev EclipsesDev released this 30 Dec 02:43
· 13 commits to legacy since this release
2b11c6c

What's Changed

  • feat(legacy): added staffdetector velocity autoleave by @EclipsesDev in #4191
  • feat(legacy): custom hotbar by @EclipsesDev in #4194
  • fix(legacy): block resoucepack exploit by @EclipsesDev in #4197
  • fix(legacy) Playsound ConcurrentModificationException by @EclipsesDev in #4199
  • chore(legacy): Replaced "on/off" rotation modes with a boolean "Rotations" option (just like before). by @mems01 in #4253
  • fix(legacy): All gradient colors being shown. by @mems01 in #4265
  • feat(legacy): Smooth hot-bar slot HUD module option. by @mems01 in #4266
  • fix(legacy): Scaffold GodBridge mode causing client-side rotations to spin/not rotating when KeepRotation is disabled. by @mems01 in #4267
  • feat(legacy): added simple flagcheck last server pos by @EclipsesDev in #4274
  • feat(legacy) added separate highlight & background border by @EclipsesDev in #4275
  • fix(legacy) min/max godbridge not working by @EclipsesDev in #4283
  • feat(legacy): SilentHotbar module. by @mems01 in #4284
  • fix(legacy): scaffold blocksafe, image color & text background scale by @EclipsesDev in #4286
  • fix(legacy): proper hud elements gl reset by @EclipsesDev in #4287
  • feat(legacy): added alwaysbehind & duplicateprofile antibot & improved alwaysradius by @EclipsesDev in #4288
  • chore(legacy): added silenthotbar en_us translation by @EclipsesDev in #4289
  • fix(legacy): SilentHotbar also overriding other players' slot. by @mems01 in #4292
  • fix(legacy): client not loading in IDE using "runClient" gradle command. by @mems01 in #4300
  • fix(legacy): incorrect translation for silenthotbar by @EclipsesDev in #4303
  • feat(legacy): new background shader + new button rendering method by @mems01 in #4307
  • fix(legacy): client not loading on production enviroment. (attempt) by @mems01 in #4308
  • another building fix attempt by @mems01 in #4309
  • and another fix attempt by @mems01 in #4310
  • and yet another attempt by @mems01 in #4311
  • yet another new attempt to fixing build by @mems01 in #4312
  • chore(legacy): add a warning for anyone in the future who wants to update the kotlin version. by @mems01 in #4313
  • refactor(legacy): removed useless check in mixinguiscreen by @EclipsesDev in #4314
  • chore(legacy): made values be able to be excluded from config system. by @mems01 in #4315
  • feat(legacy): invalidspeed antibot & fixed duplicateInTab/Name by @EclipsesDev in #4316
  • chore(legacy): Improved option exclusion/hide process. by @mems01 in #4320
  • fixes(legacy): FreeCam not detecting inputs and AutoTool not synchronizing break speed. by @mems01 in #4340
  • chore(legacy): Applied SilentHotbar slot to more player "currentItem" usages. by @mems01 in #4356
  • feat(legacy): ClickRecorder module. by @mems01 in #4367
  • feat/fix(legacy): Interpolated positions for modules that use server-based positions (Backtrack/ForwardTrack) + fixed FreeCam not rendering user for a brief second when moving. by @mems01 in #4370
  • build error fix by @mems01 in #4371
  • fix(legacy): FreeCam disabled AllowRotationChange not working. by @mems01 in #4372
  • fix(legacy): SilentHotbar not resetting the original slot. by @mems01 in #4383
  • fix(legacy): Scaffold failing to rotate at small rotation differences using StartFirstRotationSlow/SlowDownOnDirectionChange. by @mems01 in #4386
  • fix(legacy): Custom visual interpolated positions not being displayed on screen. by @mems01 in #4387
  • feat(legacy): int/float range options. by @mems01 in #4389
  • fix(legacy): some modules not working due to accidental code format factors. by @mems01 in #4391
  • fix(legacy): Tracers module not rendering bobbing. by @mems01 in #4394
  • feat/fix(legacy): Click mode to Velocity + fixed Tracers lines not drawing a line to enemies' position properly. by @mems01 in #4404
  • fix(legacy): targethud smooth mode animation & noachievement translation by @EclipsesDev in #4409
  • feat/fix(legacy): added pointeresp & fixed glow esp bot option by @EclipsesDev in #4417
  • fix(legacy): Velocity calling an unnecessary function the moment a velocity related packet is received. by @mems01 in #4418
  • feat(legacy): Legitimize rotation option for rotation modules, removing StartFirstRotationSlow/SlowDownOnDirectionChange, using this as replacement. by @mems01 in #4429
  • feat(legacy): ported intave14 (lowhop, initialboost) by @EclipsesDev in #4430
  • feat(legacy): cameraview module by @EclipsesDev in #4432
  • fix(legacy): replaced c09packet with silenthotbar by @EclipsesDev in #4433
  • chore(legacy): improved README by @EclipsesDev in #4445
  • feat/fix(legacy): updated mojang -> minecraftservices api & fixed session login by @EclipsesDev in #4327
  • chore(legacy): removed isvalidtoken check & mojang authserver from server status by @EclipsesDev in #4459
  • feat(legacy): oldgrim noweb & nofluid by @Husky272 in #4460
  • fix(legacy): grim -> oldgrim noweb by @EclipsesDev in #4461
  • fix(legacy): Wrong method to calculate Linear Smoother mode. by @mems01 in #4487
  • chore(legacy): added staffdetector coralmc mode by @KamikazeVerde in #4488
  • feat(legacy): matrix lowhop, airticks movementutils & cleanup by @EclipsesDev in #4492
  • feat/fixes(legacy): TicksUntilStart option to NoRotateSet + fixed server rotation modules not resetting under low AngleResetDifference values. + fixed some button sliders' game cursor rectangle not being replaced with own rendering method. by @mems01 in #4494
  • fix(legacy): intavereduce velocity flag on explosion by @EclipsesDev in #4502
  • fix(legacy): Legitimize option not calculating slow starts properly. by @mems01 in #4511
  • feat(legacy): matrixhop airstrafe & removed timespeed by @XeContrast in #4515
  • fix(legacy): matrixhop flagging with telly scaffold by @EclipsesDev in #4520
  • fix(legacy): Incorrect action when clicking on either "Unformatted alt names" or "Random alts mode". by @mems01 in #4521
  • feat(legacy): cameraview savelastgroundY & onF5 options by @EclipsesDev in #4523
  • fix(legacy): KillAura FailSwing SwingOnlyInAir sub-option block click process exhibiting inhumane patterns when disabled. by @mems01 in #4530
  • feat(legacy): noslow drop mode by @EclipsesDev in #4524
  • fix(legacy): noslow drop mode logic by @XeContrast in #4533
  • fix(legacy): KillAura Switch mode taking into account entities that cannot be reached within attack range. by @mems01 in #4538
  • feat(legacy): use independent team coloring for pointeresp by @EclipsesDev in #4544
  • fix(legacy): missing module handleevent in killaura by @XeContrast in #4542
  • fix(legacy): hide scaffold down option when sameY enabled by @EclipsesDev in #4546
  • fix(legacy): KillAura not modifying sprint properly. by @mems01 in #4550
  • update zh_cn by @latiao-1337 in #4553
  • fix(legacy): MultiActions breaking interactions. by @mems01 in #4556
  • feat/fix(legacy): notifier module & fixed image color by @EclipsesDev in #4564
  • feat(legacy): optimized font rendering by @EclipsesDev in #4563
  • fix(legacy): Backtrack breaking KillAura's new entity finding method. by @mems01 in #4571
  • feat(legacy): Position interpolation for Projectiles module. by @mems01 in #4573
  • feat(legacy): added scaffold reverseyaw rotation by @EclipsesDev in #4582
  • fix(legacy): killaura autoblock display by @Husky272 in #4584
  • feat(legacy): New rotation movement method. by @mems01 in #4593
  • feat/fix(legacy): improved explosion antiexploit & fixed demo exploit by @EclipsesDev in #4588
  • chore(legacy): Improved code loop performance. by @mems01 in #4604
  • refactor(legacy): remove useless code check by @Husky272 in #4607
  • fix(legacy): drop noslow & sword noslow not working correctly by @EclipsesDev in #4630
  • fix(legacy): f*cker flagging fastbreak in grimac by @EclipsesDev in #4633
  • feat/refactor(legacy): added wireframe esp to back/forwardtrack & removed dorenderentity from mixin by @EclipsesDev in #4647
  • chore(legacy): updated kotlin & coroutines dependencies by @EclipsesDev in #4648
  • refactor(legacy): use coroutine in BlockESP rather than new thread by @MukjepScarlet in #4649
  • chore/refactor(legacy): updated xchart dependencies & removed detekt by @EclipsesDev in #4652
  • refactor(legacy): use coroutines in screens for IO operations by @MukjepScarlet in #4653
  • fix(legacy): PortScanner (with coroutines & thread-safe things) by @MukjepScarlet in #4651
  • refactor(legacy): MutableBlockPos in searching by @MukjepScarlet in #4655
  • refactor(legacy): Coroutine for searching blocks & remove useless synchronized by @MukjepScarlet in #4656
  • feat(legacy): Added Min/Max delays to Backtrack and fixed the way lag-based modules preserve packet order. by @mems01 in #4667
  • feat(legacy): ported NG blocksmc bypasses (velocity & speed) by @EclipsesDev in #4669
  • feat(legacy): blocksmctimer step by @EclipsesDev in #4671
  • fix(legacy): intavereduce velocity by @EclipsesDev in #4676
  • fix(legacy): Newer kotlin versions making InventoryManager options not to be detected. by @mems01 in #4691
  • fix(legacy): blocksmchop damageboost & blocksmc velocity flagging badpacketsE by @EclipsesDev in #4697
  • fix(legacy): forwardtrack model esp by @EclipsesDev in #4698
  • fix(legacy): prevent blocksmctimer step running on bad scenarios by @EclipsesDev in #4702
  • feat(legacy): added armorcolor to teams by @EclipsesDev in #4709
  • feat(legacy): Visual options when missing hits to KillAura. by @mems01 in #4719
  • chore(legacy): ClickRecorder/RotationRecorder modules now saving files inside client folder instead of minecraft folder. by @mems01 in #4720
  • refactor(legacy): merged modules to antiblind by @EclipsesDev in #4723
  • feat/fix(legacy): RenderSelf option to Nametags + fixed Scaffold Mark option not displaying the box below player. by @mems01 in #4725
  • fix(legacy): truesight force particlesettings by @EclipsesDev in #4727
  • feat(legacy): inventorymove motion & improved bmctimer step by @EclipsesDev in #4733
  • fix(legacy): scaffold blocksSafe not working with legitimize by @EclipsesDev in #4734
  • feat/refactor(legacy): added BlockPushEvent to ScriptAPI & renamed PushOutEvent -> BlockPushEvent by @EclipsesDev in #4735
  • fix(legacy): killaura autoblock not working correctly by @EclipsesDev in #4740
  • feat(legacy): added autoclosenosoup option to autosoup by @EclipsesDev in #4741
  • fix/refactor(legacy): attempt fix for #4739 & allowed serverside rotation by @EclipsesDev in #4742
  • chore(legacy): added librecraft stafflist to staffdetector by @EclipsesDev in #4743
  • fix(legacy): targethud rendering healthbar by @EclipsesDev in #4748
  • refactor(legacy): removed staffdetector unnecessary function by @EclipsesDev in #4749
  • feat(legacy): Replaced minecraft text field and slot renders with custom rectangles. by @mems01 in #4754
  • refactor(legacy): improved locks in MiniMapRegister by @MukjepScarlet in #4755
  • feat(legacy): Breathing effects to text fields. by @mems01 in #4759
  • refactor(legacy): increased antiexploit max item/arrows spawn by @EclipsesDev in #4770
  • fix(legacy): fakelag/backtrack crashing on singleplayer & autopot/autoweapon not working correctly by @EclipsesDev in #4772
  • feat(legacy): added hurttime to autoclicker by @EclipsesDev in #4773
  • refactor(legacy): EventManager improvement by @MukjepScarlet in #4775
  • refactor(legacy): threading improvements by @MukjepScarlet in #4774
  • feat(legacy): Improved rotation speed curve + made RandomizeRotations option perform the zigzag pattern slightly more realistic. by @mems01 in #4776
  • fix(legacy): Yaw/Pitch randomization range options not disappearing when their float parent option value is set to max. by @mems01 in #4777
  • refactor(legacy): removed duplicated modules & merged antivanish -> staffdetector by @EclipsesDev in #4781
  • fix(legacy): clickgui cloud configs not working by @EclipsesDev in #4786
  • feat(legacy): scaffold eagle onlyonground by @EclipsesDev in #4791
  • fix(legacy): teams armor check causing classcastexception by @EclipsesDev in #4792
  • fix(legacy): Integer and Float ranged values not loading from config. by @mems01 in #4797
  • fix(legacy): Designer screen using the game's original font (Minecraft) height instead of selected font height. by @mems01 in #4803
  • fix(legacy): AutoTool not allowing the user to change slots manually when other SilentHotbar-utilizing modules are enabled. by @mems01 in #4809
  • refactor(legacy): code improvements by @MukjepScarlet in #4808
  • feat(legacy): Breadcrumbs with line height support. by @mems01 in #4813
  • feat(legacy): Reset option to every module. by @mems01 in #4816
  • fix(legacy): Breadcrumbs rendering player's hand as black or extending the enchanted effect from item to a cubed-shape in first-person. by @mems01 in #4818
  • fix(legacy): SilentHotbar not detecting scroll-switched slot (wrong injection point) by @mems01 in #4821
  • fix(legacy): veruscombat disabler not resetting correctly by @EclipsesDev in #4823
  • fix(legacy): blockoverlay not rendering some blocks by @EclipsesDev in #4825
  • refactor(legacy): blinkutils small cleaning by @EclipsesDev in #4828
  • fix(legacy): make blinkutils into listenable by @EclipsesDev in #4835
  • feats(legacy): Circle rendering target (Mark) + Option suffix support. by @mems01 in #4842
  • feat/fix(legacy): Dome visuals for TNTESP module + fixed custom hotbar making global line rendering calls abnormally thick. by @mems01 in #4844
  • refactor(legacy): make stateless events singleton by @MukjepScarlet in #4850
  • refactor(legacy): remove duplicated coroutine scopes by @MukjepScarlet in #4849
  • fix(legacy): NPE from PacketUtils.onPacket by @MukjepScarlet in #4847
  • refactor(legacy): method Minecraft.playSound for sound effects by @MukjepScarlet in #4848
  • refactor(legacy/ChestStealer): code improvements by @MukjepScarlet in #4851
  • fixes(legacy): Inaccurate height/width padding of Text/Effects elements + fixed rainbow color in Text element not working well. by @mems01 in #4853
  • fixes(legacy): KillAura not swinging when any client gui is active, Smooth-Hotbar using wrong function to calculate speed on high FPS, Nextgen message rectangle height on main-menu being messed up. by @mems01 in #4858
  • chore(legacy): Moved all utils to their respective categories. by @mems01 in #4860
  • feat(legacy): OnlyWhenEnemyGoesBack option to SuperKnockback. by @mems01 in #4861
  • fixes(legacy): FakeLag sometimes messing up general packet order when receiving knock-back / Blocks being barely visible in NameTags. by @mems01 in #4864
  • fix(legacy): Nuker not working. by @mems01 in #4869
  • feat(legacy): Keystrokes HUD element. by @mems01 in #4870
  • feat(legacy): updated lunar client version & added geyser client brand by @EclipsesDev in #4874
  • refactor(legacy): new event system by @MukjepScarlet in #4879
  • refactor(legacy): Recoded NoFall MLG. by @mems01 in #4889
  • refactor(legacy): font rendering assumeNonVolatile block (#4563) by @MukjepScarlet in #4900
  • fixes(legacy): TickBase permanently delaying server-packets when manipulating tick / NoFall MLG not resetting slot when rotations fail to reach spot in time. by @mems01 in #4910
  • chore(legacy): remove debug by @mems01 in #4912
  • fix(legacy): AutoDisable duplicated function call by @MukjepScarlet in #4913
  • feat/refactor(legacy): timerrange cleanup, onforwardonly option & added isinliquid extension by @EclipsesDev in #4914
  • refactor(legacy): slightly cleanup TimerRange by @Coccocoahelper in #4906
  • fix(legacy): NoFall MLG rotations not synchronizing on some users' clients. by @mems01 in #4915
  • refactor(legacy): script module event handler optimization by @MukjepScarlet in #4916
  • fixes(legacy): TickBase not behaving well with packet order when Backtrack is enabled / Scaffold WaitForRotations not un-sneaking on different mouse sensitivity values. by @mems01 in #4951
  • fix(legacy): game freezes at first joining with AutoArmor enabled by @MukjepScarlet in #4953
  • fix(legacy): Scaffold raycast logic flaw. by @mems01 in #4965
  • refactor(legacy): New Swing Theme (LookAndFeel) by @MukjepScarlet in #4955
  • refactor(legacy): GuiScreen code cleanup and new API by @MukjepScarlet in #4960
  • feat(legacy): Crash Report dialog by @MukjepScarlet in #4968
  • refactor(legacy): add lock to SettingsCommand by @MukjepScarlet in #4969
  • fix(legacy): FreeLook being incompatible with Tracers. by @mems01 in #4971
  • fix(legacy): KillAura AutoBlock "ForceBlockWhenStill" not blocking when disabled. by @mems01 in #4973
  • fix(legacy): noslow consume & sprint working incorrectly by @EclipsesDev in #4977
  • feat/fix(legacy): add assumeNonVolatile to scoreboard & fix image causing 1281 gl error by @EclipsesDev in #4978
  • refactor(legacy): API cleanup for Fonts/FileManager/ModuleManager/PacketUtils/MinecraftInstance by @MukjepScarlet in #4979
  • refactor/fix(legacy): XRay Config and Gson APIs by @MukjepScarlet in #4984
  • chore(legacy): update .gitignore by @MukjepScarlet in #4981
  • fix(legacy): custom font property isCustom by @MukjepScarlet in #4990
  • fix(legacy): Model element rendering the player "spaghettified" when TargetHUD is also rendering. by @mems01 in #4991
  • feat/fix(legacy): optimized entity searching & fixed forwardtrack rendering by @EclipsesDev in #4992
  • fix(legacy): resolve font downloading issue with new HttpUtils by @MukjepScarlet in #4994
  • refactor(legacy): Remapper optimization by @MukjepScarlet in #4995
  • fix(legacy): remove invalid positions in BlockESP by @MukjepScarlet in #4997
  • refactor(legacy): ModuleManager get module by Class by @MukjepScarlet in #4996
  • feat(legacy): option to view numbers in scoreboard react by @opZywl in #4999
  • feat(legacy): detect os/java version/server information in crash dialog by @opZywl in #5000
  • fix(legacy): macOS glsl shader version not supported by @EclipsesDev in #5001
  • fix(legacy): Fonts not downloading on older versions of Java. by @mems01 in #5003
  • fix(legacy): Teams ArmorColor option not detecting possible-teammates. by @mems01 in #5004
  • refactor(legacy): ModuleManager.get returns nullable module by @MukjepScarlet in #5006
  • refactor/fix(legacy): HUD config & memory leak in writeJson/readJson by @MukjepScarlet in #5007
  • refactor(legacy): ClientApi cleanup and async client loading by @MukjepScarlet in #5005
  • refactor(legacy): small height adjustment to scoreboard element by @EclipsesDev in #5009
  • refactor(legacy): usage of ChatComponentText and DecimalFormat by @MukjepScarlet in #5010
  • feat(legacy): scaffold eagle mode (onground, onair, both) by @EclipsesDev in #5011
  • chore(legacy): added staffdetector originera mode by @EclipsesDev in #5013
  • refactor(legacy): render and other code cleanup by @MukjepScarlet in #5015
  • fix(legacy): customhotbar causing minecraft font issue by @EclipsesDev in #5016
  • fix(legacy): Scaffold slot switch not following vanilla logic. by @mems01 in #5020
  • feat(legacy): copy button for error dialog by @MukjepScarlet in #5021
  • chore(legacy): added staffdetector oc-tc mode by @EclipsesDev in #5024
  • feat(legacy): Sneak timing options to Scaffold. by @mems01 in #5034
  • refactor(legacy): init alt generators async by @MukjepScarlet in #5028
  • feat/refactor/fix: LRU CACHE - GameFontRenderer/AWTFontRenderer improvements by @opZywl in #5012
  • feat/refactor(legacy): ScriptManager cleanup & file chooser improvements by @MukjepScarlet in #5029
  • fix/refactor(legacy): wrong render pos of unicode texts / LRU cache for getStringWidth by @MukjepScarlet in #5042
  • refactor(legacy): World modules code cleanup by @MukjepScarlet in #5043
  • feat(legacy): Smooth but fast enough rotation reset for Legitimize rotation option. by @mems01 in #5044
  • refactor(legacy): Misc modules & configs code cleanup by @MukjepScarlet in #5047
  • feat(legacy): AltManager button from GuiMultiplayer by @MukjepScarlet in #5048
  • feat(legacy): packetdebugger show cancelled packets by @EclipsesDev in #5050
  • refactor(legacy): Scaffold Sneak options. by @mems01 in #5051
  • fix(legacy): NameTags rendering name-tags with bobbing effect when Tracers is enabled. by @mems01 in #5052
  • refactor/fix(legacy): modules fix/cleanup by @MukjepScarlet in #5055
  • feat(legacy): introduce EntityLookup API by @MukjepScarlet in #5056
  • fix(legacy): NameTags/PointerESP/Custom-Hotbar render bugs. by @mems01 in #5060
  • fix(legacy): AutoRod invalid slot by @MukjepScarlet in #5065
  • refactor(legacy): default implementation of Listenable handleEvents by @MukjepScarlet in #5064
  • refactor(legacy): optimized entity rendering with EntityLookup by @MukjepScarlet in #5066
  • fix(legacy): PacketDebugger displaying obfuscated packet fields. by @mems01 in #5067
  • refactor(legacy): improved BedPlates update loop by @MukjepScarlet in #5071
  • fix(legacy): BedPlates module displaying culled information. by @mems01 in #5079
  • feat(legacy): Better rotation reaction when rotation difference is low. (MinRotationDifference option) by @mems01 in #5080
  • refactor(legacy): rename TickedActions extensions of Module by @MukjepScarlet in #5096
  • refactor(legacy): optimize usage of Triple by @MukjepScarlet in #5081
  • feat(legacy): killaura activation slot by @EclipsesDev in #5099
  • refactor(legacy): lazy loading and LRU cache size optimization by @MukjepScarlet in #5101
  • feat(legacy): RenderModel visual option to FakeLag. by @mems01 in #5104

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Full Changelog: b98...b99